Canaris
30.08.05, 17:12
Wie offizielle Stellen verlauten ließen, befindet sich der zweite Patch für GI bereits in der Betaphase.
Hier die Changeliste:
- The delay for next check in Administration Window stays at 0 months after first check and it's never refreshed then (works fine only the first time)
- Fixed game crash in StratagemWedding.cpp and similars stratagems and nation events
- When a Barbarian nation becomes a Kingdom or Empire, she wrongly keeps the additional status of Raider or Major Invasion, if present; plus the number of cumulated declines isn't set to zero. Now fixed.
- When restoring a saved game, you have not more added the initial stratagems as provided by the original scenario
- The Leaders DB has been updated: now Byzantine leaders' administrative skills are better
- The Reconnaissance, Spy and Traitor stratagems are now running fine on Fog of War matters
- AD375 scenario was bugged: a Huns army was displayed in Lyon
- Fixed some errors in scenario files concering the starting Victory Points, Administrative Points and neverending Major Invasion status
- Nations collapses are now more rare (declines are now less frequent, in addition see GameRules DB - line DE1, DE2, DE3, DE4, ACF, MD1 and MD2 - for tweakings)
- When annexed by another country, nations do not suffer anymore from Collapse effect: so we haven't anymore the case when the territory of a collapsed nation is ceded to another country before applying the Annexation effects by peace treaty
- Playing a stratagem when game is in pause mode caused a game crash: now stratagems are not playable if game is paused
- No more messages about leaders death where the place of death is not written
- Fixed game crash (debug assertion failure) in TacticalCombat.cpp line #7177
- Unappropriate application of HCReinforcements in Historical Events
- When transfering a province via peace treaty, all military units under construction are ceded to the new province owner
- Religious AI for missionaries has been improved: missionaries of the same faith do not move anymore all towards the same province(s)
- Military AI for Barbarians has been improved: when necessary, now Barbarians try to garrison the most number of provinces as possible
- Military AI for sieges has been improved: assaults can be triggered
- Texts in diplomatic messages window (for peace treaties) were truncated, if too long.
- Diplomatic AI slightly improved: no more peace offers with both the 24 and 36 months extended peace treaty
- Naval AI improved: merging of fleets, naval blockades, naval transport and amphibious warfare
- Improved Military AI for stratagems (see [game dir]/Data/AI/*.seq files for details)
- Improved Administrative AI for stratagems (see [game dir]/Data/AI/*.seq files for details)
- Fixed bug in Administrative AI: when Military AI is on, the budget for Administrative AI drops to zero
- Fixed some translation errors in national events and stratagems messages
- Fixed some game crashes when playing for a long time
- Revolts generation strength modifier (see GameRules DB, line RMS) was wrongly applied
- Mandatory retreats: no more units and hordes walking on the sea
- The national limits on the number of land/naval units (see GameRules DB, line LAM) was never applied when the military units were created via Barbarian levy or Historical Event
- Now blockades take effect only against enemies
- When using the Reorganization window, the Leader Pool window, the Embassy/Governor cards, leader heads were often different than those of the same leader on the map
- The "Paused" game text is now translated coherently to currently installed game's language
- Administrative map: now Pirates flag sprite and Bandits/Revolts animation are drawn only on provinces where Fog of War is not active
- Religious map: monasteries, churches and mosquees under construction now have a tooltip telling the remaining time for completion
- Leader Pool window does not show anymore the missionaries
- New feature for leader display: a sprite with a tooltip to show Military Talent and Guile values (Guile value hidden if enemy leader)
- Leaders' death in combats and for aging should be now less frequent, governors included (see GameRules DB - lines LD1 and LD2)
- Modified the correction factors on Nation revenues and expenses due to dominant ethnics, taxes and all other multipliers: these factors, wrongly applied, caused in some cases a big loss of revenues
- Display error in Palace statistics: the number of available embassy cards per treaty type was always wrong
- Display error in terrains: plains in winter conditions had the mountains sprite
- Population growth rate (which is variable and depends on a multitude of factors) is now tweakable (see GameRules DB, line PGM), currently divided by 20 (i.e.: a former yearly growt rate of 2% is now 0.1%)
- Fixed bug in Peace proposals window: when selecting a province or mercenary transfer before a tribute or a extended peace, the former selections were canceled
- Administration map mode: governors view, now you can see only governors belonging to your controlled nations that can be really appointed/unappointed
- Fixed bug in Horde capture procedure: hordes were destroyed instead of captured in most cases, when horde units were eliminated before combat ending
- Draw of new stratagems improved: a bit more variety in the hand of newly drawn stratagems
- Game texts and tooltips revised (as per Totomod suggestions)
Ein weiterer Schritt dahin, dass GI bald ein Klassiker wie EU werden könnte. Das Potential, vor allem auch im MP, hat es (nicht nur) meiner Meinung nach.
Hier die Changeliste:
- The delay for next check in Administration Window stays at 0 months after first check and it's never refreshed then (works fine only the first time)
- Fixed game crash in StratagemWedding.cpp and similars stratagems and nation events
- When a Barbarian nation becomes a Kingdom or Empire, she wrongly keeps the additional status of Raider or Major Invasion, if present; plus the number of cumulated declines isn't set to zero. Now fixed.
- When restoring a saved game, you have not more added the initial stratagems as provided by the original scenario
- The Leaders DB has been updated: now Byzantine leaders' administrative skills are better
- The Reconnaissance, Spy and Traitor stratagems are now running fine on Fog of War matters
- AD375 scenario was bugged: a Huns army was displayed in Lyon
- Fixed some errors in scenario files concering the starting Victory Points, Administrative Points and neverending Major Invasion status
- Nations collapses are now more rare (declines are now less frequent, in addition see GameRules DB - line DE1, DE2, DE3, DE4, ACF, MD1 and MD2 - for tweakings)
- When annexed by another country, nations do not suffer anymore from Collapse effect: so we haven't anymore the case when the territory of a collapsed nation is ceded to another country before applying the Annexation effects by peace treaty
- Playing a stratagem when game is in pause mode caused a game crash: now stratagems are not playable if game is paused
- No more messages about leaders death where the place of death is not written
- Fixed game crash (debug assertion failure) in TacticalCombat.cpp line #7177
- Unappropriate application of HCReinforcements in Historical Events
- When transfering a province via peace treaty, all military units under construction are ceded to the new province owner
- Religious AI for missionaries has been improved: missionaries of the same faith do not move anymore all towards the same province(s)
- Military AI for Barbarians has been improved: when necessary, now Barbarians try to garrison the most number of provinces as possible
- Military AI for sieges has been improved: assaults can be triggered
- Texts in diplomatic messages window (for peace treaties) were truncated, if too long.
- Diplomatic AI slightly improved: no more peace offers with both the 24 and 36 months extended peace treaty
- Naval AI improved: merging of fleets, naval blockades, naval transport and amphibious warfare
- Improved Military AI for stratagems (see [game dir]/Data/AI/*.seq files for details)
- Improved Administrative AI for stratagems (see [game dir]/Data/AI/*.seq files for details)
- Fixed bug in Administrative AI: when Military AI is on, the budget for Administrative AI drops to zero
- Fixed some translation errors in national events and stratagems messages
- Fixed some game crashes when playing for a long time
- Revolts generation strength modifier (see GameRules DB, line RMS) was wrongly applied
- Mandatory retreats: no more units and hordes walking on the sea
- The national limits on the number of land/naval units (see GameRules DB, line LAM) was never applied when the military units were created via Barbarian levy or Historical Event
- Now blockades take effect only against enemies
- When using the Reorganization window, the Leader Pool window, the Embassy/Governor cards, leader heads were often different than those of the same leader on the map
- The "Paused" game text is now translated coherently to currently installed game's language
- Administrative map: now Pirates flag sprite and Bandits/Revolts animation are drawn only on provinces where Fog of War is not active
- Religious map: monasteries, churches and mosquees under construction now have a tooltip telling the remaining time for completion
- Leader Pool window does not show anymore the missionaries
- New feature for leader display: a sprite with a tooltip to show Military Talent and Guile values (Guile value hidden if enemy leader)
- Leaders' death in combats and for aging should be now less frequent, governors included (see GameRules DB - lines LD1 and LD2)
- Modified the correction factors on Nation revenues and expenses due to dominant ethnics, taxes and all other multipliers: these factors, wrongly applied, caused in some cases a big loss of revenues
- Display error in Palace statistics: the number of available embassy cards per treaty type was always wrong
- Display error in terrains: plains in winter conditions had the mountains sprite
- Population growth rate (which is variable and depends on a multitude of factors) is now tweakable (see GameRules DB, line PGM), currently divided by 20 (i.e.: a former yearly growt rate of 2% is now 0.1%)
- Fixed bug in Peace proposals window: when selecting a province or mercenary transfer before a tribute or a extended peace, the former selections were canceled
- Administration map mode: governors view, now you can see only governors belonging to your controlled nations that can be really appointed/unappointed
- Fixed bug in Horde capture procedure: hordes were destroyed instead of captured in most cases, when horde units were eliminated before combat ending
- Draw of new stratagems improved: a bit more variety in the hand of newly drawn stratagems
- Game texts and tooltips revised (as per Totomod suggestions)
Ein weiterer Schritt dahin, dass GI bald ein Klassiker wie EU werden könnte. Das Potential, vor allem auch im MP, hat es (nicht nur) meiner Meinung nach.