PDA

Archiv verlassen und diese Seite im Standarddesign anzeigen : Patch 1.01



Maximilian I
25.11.02, 14:37
Changes done to 1.01


*****************************
* Gameplay tweaks
*****************************

- It should now be possible to retreat onto allies provinces or to where you have military access.
- Landing troops at a beachhead now carries supplies and oil for a week, storing it at the beachhead.
- Rebasing range for aircrafts are now three times the combat range.
- You now get larger penalties when invading beaches, even with marines.
- Damage from Nukes are now pretty much permanent.
- You now daily gain some transports depending on the amount of naval tradition your country has.
- The keep your current government option in elections have now been enabled.
- Battleships in seazones adjacent to a landcombat now provides shorebombardment, which reduces the efficiency of the opponent.
- AA guns firing is now checked at controller, not owner of province.
- Zero org ships are now only sunk if less than 20 strength.
- Reinforcing divisions now costs a _lot_ more supplies.
- Oil will now convert all extra above 1 days reserve to rubber to keep industries going if in need.
- Finished troops are now always at top of buildlist.
- Fixed a serious bug, which caused defenders to get a too large penalty to their efficiency.
- Airunits should now automatically return to carriers, even if carriers have moved during the airmission.
- Airunits should now be overrun and lost if forced to land on enemy territory, or if airbase is overrun.
- Removed a duplicate event effect in heavy aircraft tech.
- Build costs and times for brigades lowered.
- A democratic nation declaring war on another democractic nation will see his war-entry drop dramatically.
- Strategic bombing is now default command in the menus for planes that can do it.
- Bombardment on fleeing units should no longer cause them to break, and the combat to end within 1 hour.
- Revolting sides in civil wars now have the same national provinces as the original government.
- Civil War events now share tech, resources and manpower with the revolting side.
- When a civil war ends, the winning side should now get the original capital back, as well as the enemy manpower and all surviving enemy divisions.
- Unit sprites now chosen a bit more intelligently, based on the division type majority.
- Soviet need for consumer goods production have been tweaked down slightly.
- Supplycosts for planes have now been dropped to a 10th.
- Soviet consumer goods need in 1939 is now lower than in 36.

*****************************
* Generic Bugfixes
*****************************
- Fixed one reproducable CTD.
- Fixed a rare crash bug that could occur after certain province ownership change events.
- Fixed some message bugs, where order of names were reversed.
- Fixed a bug which caused the cursor to be a few pixels off.
- Arrows in Tutorial should be correct in higher resolutions now.
- Made some interface tweaks in the reorg window, to reduce frustration.
- Fixed a crash and lockup bug in the Inter-Agent army allocation AI.
- Fixed a bug with the upgrade button lighting up when it shouldn't for air divisions.
- Air units and divisions in the deployment pool are now handled better when civil wars happen.
- Spanish Civil War events should now trigger correctly.
- Joining an alliance from an event, now also joins all the alliance leaders wars.
- Leaders and Ministers should now be initialised properly when a new country is created.
- Optimized the savegame file size.

***********
* AI Fixes
***********

- Japan will now also take out Sinkiang if possible.
- Japan now goes after the indonesian rubber after pacifying the chinese.
- Japan will now target the Philippines when they go to war with the US.
- Further tweaks to the diplomatic and alliance building AI were done.
- Italian war declaration AI is a bit smarter now.
- Italy should no longer declare war on Greece or Yugoslavia before the war against France is ended.
- Finland should now be a lot more likely to join the Axis if Germany is at war with the USSR and Finland has lost provinces to the USSR.
- Front AI now less defensive while it has the initiative.
- Front AI no longer attacks high-attrition provinces at all (not the ideal solution though).
- Front AI now less obsessive about taking undefended provinces.
- Front AI now requests bombings in a much more focused manner.
- Front AI should now be better at reinforcing supply routes to spearheads.
- Front AI should now prioritize relieving pockets more.
- Front AI should now request and hopefully receive more units if the situation is desperate.
- Front AI should now count friendly forces already in a province when calculating odds before attacking.
- Front AI should no longer refrain from attacking just because some very far off enemy armies are on their way to the province.
- Front AI: Spearhead forces should no longer attack too deep into enemy territory.
- Front AI: Reserves should no longer be left behind as the front advances.
- Front AI: Tactical air support now given to friendly armies engaged in combat if the AI is in defensive mode.
- Front AI: Provinces where there is combat are now prioritized for air strikes, even prior to new ground offensives.
- Fronts should no longer return troops to the garrison AI just because the enemy is weak along the front - if the enemy is a powerful nation.
- Fronts should now be properly deleted and their units returned to the garrison AI if the country makes peace.
- Fronts should no longer lock up in certain situations due to having too few divisions to cover all provinces.
- Fronts should now strive to never stack more than 24 divisions in the same province.
- Fronts should no longer redeploy units into low infra provinces.
- A situation where fronts were not dissolved correctly (e.g. the German one in the "Bitter Peace event") fixed.
- Garrison AI should no longer move units through attrition provinces (if it does, the pathfinding is at fault).
- Garrison AI for various countries tweaked
- Unit allocation between AI agents (fronts and garrison) completely rewritten.
- Made the garrison AI even more wary of moving units over very long distances (mainly affects the USSR.)
- Fixed a distance bug in the Inter-Agent allocation AI (did not correctly take the _closest_ units).
- Nationalist China front AI is no longer more defensive than the norm.
- Reserves are now thrown in against provinces that are under attack.
- Armaments AI now decides on most needed unit _after_ it decides which military branch (air, naval, land) is currently weakest.
- Countries with no ports should no longer try to build ships.
- Fixed a bug that sometimes prevented deployment of new armies (mainly affected Germany).
- The AI will now rebase strategic bombers to better locations, so that the US will be able to use their bombers.
- The AI should now rebase its naval bombers properly, and use carriers if it has.
- Bomber AI should no longer keep huge stacks of airplanes in the same province.
- Bomber AI is now much better at assigning their pools correctly.
- Made some improvements in the naval invasion AI.
- Invasion AI learned to build up big forces in antipication of attack.
- Fixed a bug which froze transportations for AI units.
- Improved the air AI, so that the AI will now base fighters to defend its industries.
- The AI is now smarter about spending more IC on research.
- AI should now be better at transporting troops to overseas areas.
- Improved the AI air-path-finding.
- Improved the AI for sliders selection.
- Certain AI nations should now build coastal fortifications.
- AI nations should now build more industries when there is a great resource surplus that they can make use of.
- Tactical bombers should no longer redeploy much in peace time - better to save fuel.
- The AI now redeploys ships and airunits which been sent back to the forcepool.
- AI is now better at repairing its ships.
- Countries under military control by AI nations (puppet states) should now redeploy their troops again.
- Tactical bombing should now cease when a province no longer contains enemy units.
- Reserves should now receive the correct number of divisions from the start (and no longer strip crucial front provinces).


**************************
* Scenario Setup & Events
**************************

** Generic

- A large revision of the provincial Industrial Capacity and Resource values.
- Major revision of South African ministers. Now correct election years, ministers in nearly all cabinets, with loyalties, ideology and personality.
- Naval technology changes of shore-attack values for all land units. It is a large revision to game balance to give marines a stronger punch, leg units weaker punch, and vehicle units weakest punch. Cavalry get no bonus anymore.
- Two ministers changed in every Cabinet_A for polish ministers.
- All provincial game values changed between Constanta and Dobrich including the harbour, so that Constanta is the important province.
- The South African cabinet have been changed.
- Kunming, Wutunghliao, Chengdu now has got some rubber for gamebalance reasons.
- UK leader Montgomery has got his name corrected, raised skill to 4,
and rank 1.

** 1936
- Minor technology package removed rom Bolivia, Colombia, Costa Rica, Cuba,Dominican Republic, Ecuador, Guatemala, Haiti, Honduras, Nicaragua, Panama, Paraguay, El Salvador, Uruguay,Venezuela and Peru.
- Minor technology package added for Persia, Philippines, Siam and Yugoslavia.
- Spanish unit moved to Bata.
- Spain now receive supply in Baleares, Canaries, Rio de Oro, Ceuta and Bata.
- Corrected a script error that made UK ship 'Dido' part of the 3rd Submarine Flotilla.
- Transports added to Spain.
- Added Sudanese and East African Colonials for UK.
- Iraq now have an Order of Battle.
- United Kingdom, New Zealand, Australia and Canada now have access to each others countries.
- In the Italian Order of Battle we merged the colonial cavalry brigades to a single division, merged all understrength fighters and torpedo bombers, changed the Torpedo bombers to "naval bombers".
- Italy is no longer a part of the Axis.

** 1939
- Ownership and Control over the Philippines have been removed from USA to allow Philippines to exist as a US-Puppet.
- Minor technology package added for Persia, Philippines, Siam and Yugoslavia.
- Spain now receive supply in Baleares, Canaries, Rio de Oro, Ceuta and Bata.
- Mitilini was Turkish changed to Greek.
- Corrected a script error that made UK ship 'Dido' part of the 3rd Submarine Flotilla.
- Transports added to SPA.
- Added Sudanese and East African Colonials for UK.
- Iraq now have an Order of Battle.
- Japan now has convoys to Haikou, Taihoku, and Guangzhou.
- Canadian Navy corrected.
- German XII Army Corps in Slovakia is now under German control.
- The Italian Order of Battle was overhauled, merging several divisions.
- The missing Soviet Navy was added.
- The Baltic States, Bessarabia and Karelia added as Soviet core provinces.

** 1941
- Minor technology package removed rom Bolivia, Colombia, Costa Rica, Cuba,Dominican Republic, Ecuador, Guatemala, Haiti, Honduras, Nicaragua, Panama, Paraguay, El Salvador, Uruguay,Venezuela and Peru.
- Minor technology package added for Persia, Philippines, Siam and Yugoslavia.
- Hungary given Transylvania and Munkacs provinces.
- Ziguinchor is now French not US.
- Ipoh is now British not Indonesian.
- Banana is now British not Portugese.
- Romania now own and control the Odessa area.
- Germany not the USSR control Rostov.
- Spain now receive supply in Baleares, Canaries, Rio de Oro, Ceuta and Bata.
- Mitilini was Turkish, but now changed to Greek, Thesaloniki was German, but now changed to Bulgarian, Kirovograd & Dnepropetrovsk was German, but now changed to Romanian.
- Corrected a script error that made UK ship 'Dido' part of the 3rd Submarine Flotilla.
- The Canadian Newfoundland Escort Force now exists as well as setup transports (3) and escorts (8).
- Japan starts at war with Sinkiang.
- New OOB for Vichy.
- Philipponed should now exist.
- Province Rostov is now under Soviet control, not German.
- New Convoys for UK.
- Iraq is now a UK controlled Puppet and now have an order of battle.
- Added Sudanese and East African Colonials for UK.
- Madagascar is now Vichy and not French.
- The German Order of Battle was overhauled, adding some missing model defintions, and adding some air detachments.
- All German surface ships now have the right models.

** Events

- "Artist reflects popular emotions and records epic song" Event will not occur if the country is at peace.
- "Molotov-Ribentropp" Event now simulated the forced trade agreement by giving oil to Germany at Soviet expense.
- "Danzig or War - The Poles fold" Event has got the war entry effects increased.
- "The Revolution has come!" event is less likely to happen. Instead of being checked once a month it is now checked for once a year.
- "Lend-Lease for the USSR" events now give 10 Industrial Capacity to Novosibirsk, Omsk, and Irkutsk each.
- Clermont-Ferrand should now also be returned to Vichy by the Axis powers when the Vichy event is executed.
- "Artist expresses" event should now have a correct trigger.
- "Communist Coup - Anarchist movement crushed" Event now have 50% chance to take place not 100%.
- "Spanish Civil War - Fascist Nation" Event now gives 200 of all resources and supplies.
- "Spanish Civil War - Victory!!!"Event Spanish ownership of Madrid is now added to trigger.
- All "Spanish Civil War Intervention" events now give more supplies an the random victory points designated is more spread.
- "Anschluss of Austria" Event slightly less warentry as the effect is otherwise double-booked.
- "Bitter Peace" event adjusted to return provinces to and make peace with Finland, Sweden and Romania in case they still exist.
- "Finnish Winter War" event have "control (certain provinces)" added to trigger plus puppet commands. Stopping the event from happening if the
USSR has already taken their claim in war or if either the Soviet Union or Finland are puppets of somebody.
- "Vichy France - Return of occupied provinces" event added return of North African provinces (except Tunisia).
- Some new events for relocating Soviet industries beyond Ural, and for the ending of the winter war added.
- Bessarabia event should not happen if the USSR already has the provinces.
- Warentry level trigger removed from US Lend-lease Act event.
- "Vichy France" event no longer triggers if France does not control Vichy itself.



Download (http://www.paradoxplaza.com/downloads.asp)
derzeit nur für die skandinavische version.

Minimax
26.11.02, 01:39
mhm - doofe Frage - aber sind wir wirklich schon so weit, dass am Patch 1.02 gearbeitet wird, bevor die Version 1.0 im Handel ist????

Nett, all die Verbesserungen, aber ich kenne tatsächlich noch Menschen, die sich ein Spiel kaufen und erwarten, dass es von der CD weg spielbar ist....




PS: meine Kunden im 'richtigen Leben' erwarten sowas übrigens alle.....

Carl the Great
26.11.02, 02:04
Leider Gottes ist es typisch für Paradox, dass die Spiele bei Auslieferung verbuggt bis zur Unspielbarkeit sind.
Dieser Patch bezieht sich auf die skandinavische Version, die deutsche Version 1.0 wird dann auf dem neuesten Stand der Patches sein.

Timme
26.11.02, 05:07
Es wird immer gerne (nicht nur hier) vergessen, dass das Team von Paradox nur aus einem halben dutzend Personen besteht.

Sicher ist man von anderen "Multi-Millionen-Dollar" Unternehmungen andere Leistungen gewohnt von denen man spielbare Produkte erwartet, während diese Firmen allerdings auch massive Gewinne mit diesen genannten Produkten kalkulieren, ob diese Erwartungen der Kunden erfüllt werden steht auf einem anderen Blatt.

Zurück zu Paradox ist es meine eigene, ganz persöhnliche, Meinung, dass man in diesem Falle durchaus eine gewisse Toleranzgrenze haben sollte, die Herren versorgen uns Fanaten mit Spielen, die andere Entwickler nicht mit der Kneifzange anfassen würden, deshalb ist die vernachläßigte Fanbasis riesengroß, welche wiederum massiven Druck (evtl. unbewußt) auf den Erscheinungstermin ausübt.
Wenn dies mich "zwingt" ein von vorneherein (vom Konzept her) grandioses Spiel permanent per Patches aufzurüsten, um ein Ergebnis an historischer Genauigkeit und spielerfreundlicher Bedienung von vorher nicht gekannter "massentauglicher" Perfektion zu erlangen, dann bin ich damit einverstanden.

(Irgendwo dadrin habe ich garantiert den Faden verloren, wie auch immer :prost: )

Was ich sagen wollte, Paradox leistet hervorragende Arbeit für deren Verhältnisse, und ein paar Patches werden in mir den Eindruck nicht vergällen !

preusse
26.11.02, 11:36
Wir haben auch keine Probleme mit Patches. Lieber ein spiel mit dutzenden von Patches als eins ohne!

Mann muß sich doch einmal auch in den Geschäftsführer oder die Gesellschafter der Firma hineindenken.

Wie lange arbeitet Paradox an HoI? 1 oder 2 Jahre Netto , vielleicht. Dies bedeutet 2 Jahre Personalkosten(Programmierer, Graphiker, Sekretärin ;) ohne auch nur einen müden Euro zu verdienen. Sowas drückt immer erheblich auf die Verkaufstermine!
Wenn man nun erst noch eine lange Testphase miteinbeziehen will, dann kann man nicht erwarten ein Spiel für 40€ erwerben zu können. Wir Zocker müßten uns an Softwarepreise gewöhnen wie sie für Anwendungs- und Firmensoftware üblich ist. Nämlich 100'e und1000'de von Euros. .... und da zahle ich lieber die 40€ und lade mir ein paar Patches runter!

Maximilian I
26.11.02, 13:33
Originally posted by Minimax
mhm - doofe Frage - aber sind wir wirklich schon so weit, dass am Patch 1.02 gearbeitet wird, bevor die Version 1.0 im Handel ist????

Nett, all die Verbesserungen, aber ich kenne tatsächlich noch Menschen, die sich ein Spiel kaufen und erwarten, dass es von der CD weg spielbar ist....




PS: meine Kunden im 'richtigen Leben' erwarten sowas übrigens alle.....

spielbar ist es ja auch mit 1.00 ;) :tongue:

Carl the Great
26.11.02, 17:09
Originally posted by Timme
... deshalb ist die vernachläßigte Fanbasis riesengroß, welche wiederum massiven Druck (evtl. unbewußt) auf den Erscheinungstermin ausübt.

Damit hast du leider absolut Unrecht. Der Druck kommt nicht von den Fans sondern vom Publisher. Keine Softwareschmiede würde wegen seinen Fans ein so verbuggtes Spiel wie EU1 oder EU2 oder nun wahrscheinlich wieder HoI rausbringen. Es liegt am Publisher und daher zielt meine Kritik auch nicht auf Paradox.

Maximilian I
26.11.02, 23:11
für die US-Version ist der patch nun auch verfügbar: http://www.strategyfirst.com/en/


http://www.plauder-smilies.com/rough/tank.gif

Timme
27.11.02, 04:18
Originally posted by Carl


Damit hast du leider absolut Unrecht. Der Druck kommt nicht von den Fans sondern vom Publisher. Keine Softwareschmiede würde wegen seinen Fans ein so verbuggtes Spiel wie EU1 oder EU2 oder nun wahrscheinlich wieder HoI rausbringen. Es liegt am Publisher und daher zielt meine Kritik auch nicht auf Paradox.

Damit hast du leider absolut recht, obwohl ich nicht unbedingt von unspielbarkeit reden würde, wie gesagt, ist es mir lieber, ein anfangs "leicht" verbuggtes Spiel zu kaufen, welches den von Paradox üblichen Support genießt, als ein Titel der zwar in passablen Zustand erschienen ist, dann aber auf halber Strecke aufgegeben wird.
Und ehrlich gesagt, will ich auch keinen Tag länger als absolut nötig auf HoI warten müssen, das wird schon laufen.