arcain
18.10.04, 17:04
Werter KoH-Interessierte (so denn es welche gibt),
Im KoH-Forum hat einer der leitenden Programmierer eine erste recht generelle Liste gepostet, die auflistet, was Inhalt des ersten Patches von KoH sein wird. Hier die Liste:
Here are list of FEW things addressed. Complete list will come later.
- many bugs and crashes fixed
- multiplayer rebalance of some unit characteristics
- multiplayer bugs fixed (as disappearing units, not attackable towers, etc)
- gates have 10 times higher hit points (i.e. much harder to destroy with melee units)
- trebuchet range increased
- siege weapons, have higher hit points
- camping is more balanced, speed it increased, but refill works as % not as numbers
- replenishing arrows is a bit faster
- price for starts in multipalyer is % of the unit price
- better formation control, keep facing, etc.
- in CV we show now if the squad is in forest or not
- all ranged units have a bit lower attack when shooting
- longbows and fedual knights are toned down a bit
- spahis are toned down a bit
- crossbows has lesser bonus vs. armored units
- in WV diplomatic AI is improved
- in WV the difficulty on hard level is increased a bit
- AI will build faster higehr level units
- price for mercenaries variable now - can become very high
- price of KP is progressive (i.e. to make it 5 you have to invest a lot)
- improved initial army placement so not overlaps anymore
- unit stats are shown in tooltips when you buy units in MP or just fight in CV/MP
- many little bugs in WV are fixed
- forts will not shoot at friendly units anymore
- in MP siege defenders will have less gold and squads
- in WV getting back merchants trade route, costs relationship drop with other Kingdom
- AI won't agree that easily to give you gold
- AI won't agree that easily to peace once it attacked
- in general AI remebres better what happens in WV
- the so called spreaded relationship change is decreased.
- king deatch changes the relationship with other kingdoms
- vassality is evaluated better
- in WV minimap functionality is very much improved
- on minimap you can clearly distinguish between yours and other towns
- roll your mouse over a town in minimap shows infor of the town
- political mode of minimap allows you to select kingdom from it
- in MP there is ally/all chat
- sending locations in MP is improved
- allow for the time to stop in WV while you fight in CV on hard
... and many many more.
/ liest sich wie ich finde sehr gut :)
Im KoH-Forum hat einer der leitenden Programmierer eine erste recht generelle Liste gepostet, die auflistet, was Inhalt des ersten Patches von KoH sein wird. Hier die Liste:
Here are list of FEW things addressed. Complete list will come later.
- many bugs and crashes fixed
- multiplayer rebalance of some unit characteristics
- multiplayer bugs fixed (as disappearing units, not attackable towers, etc)
- gates have 10 times higher hit points (i.e. much harder to destroy with melee units)
- trebuchet range increased
- siege weapons, have higher hit points
- camping is more balanced, speed it increased, but refill works as % not as numbers
- replenishing arrows is a bit faster
- price for starts in multipalyer is % of the unit price
- better formation control, keep facing, etc.
- in CV we show now if the squad is in forest or not
- all ranged units have a bit lower attack when shooting
- longbows and fedual knights are toned down a bit
- spahis are toned down a bit
- crossbows has lesser bonus vs. armored units
- in WV diplomatic AI is improved
- in WV the difficulty on hard level is increased a bit
- AI will build faster higehr level units
- price for mercenaries variable now - can become very high
- price of KP is progressive (i.e. to make it 5 you have to invest a lot)
- improved initial army placement so not overlaps anymore
- unit stats are shown in tooltips when you buy units in MP or just fight in CV/MP
- many little bugs in WV are fixed
- forts will not shoot at friendly units anymore
- in MP siege defenders will have less gold and squads
- in WV getting back merchants trade route, costs relationship drop with other Kingdom
- AI won't agree that easily to give you gold
- AI won't agree that easily to peace once it attacked
- in general AI remebres better what happens in WV
- the so called spreaded relationship change is decreased.
- king deatch changes the relationship with other kingdoms
- vassality is evaluated better
- in WV minimap functionality is very much improved
- on minimap you can clearly distinguish between yours and other towns
- roll your mouse over a town in minimap shows infor of the town
- political mode of minimap allows you to select kingdom from it
- in MP there is ally/all chat
- sending locations in MP is improved
- allow for the time to stop in WV while you fight in CV on hard
... and many many more.
/ liest sich wie ich finde sehr gut :)