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Timme
11.06.04, 14:01
1.03a

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---- Changes done to 1.03 -----------------------------------------------------------------------------------
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*****************************
* NEW FEATURES
*****************************

NEW DIPLOMATIC OPTIONS

- Alliances
* Implemented a bilateral (*not* multilateral!) alliance system between characters.
* The number of allies you are allowed depends on your realm?s diplomatic attributes.
* Only disloyal vassals may ally outside their realm and this alliance will be dissolved if the vassal?s loyalty recovers.
* Alliances dissolve when one of the characters dies.
* An alliance is dissolved if you are discovered when attempting to assassinate someone in your ally?s court.
* You may join wars that your allies are fighting.
- Gifts
* It is now possible to send gifts to other countries.
* The maximum amount of a gift is capped at 1000 gold (but multiple gifts may be given)
* Giving a gift to a vassal will increase his loyalty if it is a significant amount relative to the vassal?s demesne income.
- Truces
* A state of truce is now applied between two characters when a peace is accepted.
* The truce is in force until one of the character dies or the truce is broken by a new declaration of war.
* Breaking a truce results in a prestige hit to the trucebreaker. This amount is reduced if the trucebreaker declares war in support of a vassal.


NEW EVENTS

- Regency Events ? a set of flavour events that may trigger when a ruler is not of age.
- Illness Events ? a set of events that generate specific illnesses from the generic illness and stress traits.
- Courtier Events ? a set of events that bring Courtiers to life with ambitions of their own.
- Advisors Events ? a set of special events for the marshal, the chancellor & the steward.
- Trait Events ? many new trait-generating events have been added
- Power Balance Events - when a province?s class is given very little power it may trigger a set of events that make it become increasingly disloyal unless rectified.
- Evil Events ? a set of events that can present a challenging for low-efficiency demesnes.


NEW REALM POSSIBILITIES

- Fifteen new potential Kingdoms and Duchies have been added to the game.





*****************************
* GAMEBALANCE
*****************************


WARFARE CHANGES

- A regiment now must be at 10% (or more) of its maximum strength to be allowed to mobilize.
- Regiments will now suffer a minimum attrition of 1% when in neutral territory and of 2% when in hostile territory, regardless of size.
- The size of an army is now capped with respect to its effect on the duration a siege.
- Pillaging now gives the effect to the CONTROLLER of the province, not the owner.
- Kings and dukes now revoke titles if their demesne is completely lost, even if at war and even if all their counts are 100% loyal.
- If a province is taken by a religious enemy, an active regiment from that province now becomes a mercenary regiment under its former owner?s control instead of disbanding.
- Lieges now get their vassals? units as mercenary regiments if that vassals is eliminated by a religious enemy.
- A province?s potential force (unmobilized regiment or unplaced recruits) is wiped out when a province is taken by a religious enemy.
- Enemy troop losses are now included in the calculation that determines the war score.
- Any existing wars are now transferred and merged upon inheritance.


PROVINCIAL CHANGES

- Increases to the power of a class in a province are now made in 5% steps and reduce the power of each of the other classes equally (an increase of 5% to one will reduce the other three by 1.67% each). There is a corresponding change in each class? loyalty.
- The demesne penalty modifier for royal posts and grand palaces has been changed to reduce the efficiency penalty of provinces where they are built, but to eventually allow the income modifier to become 0.
- Adjusted castle support costs to reflect the fact that they are stacked - rather than replaced ? when built.

COURT AND CHARACTER CHANGES
- Rulers now get random cousins only if there are no dynastic heirs.
- A female is now always transferred to her husband?s court when she marries, and a male always remains in his existing court.
- Court migration has been enhanced to allow for more movement of random and/or displaced courtiers between realms.
- A courtier will not migrate if he/she or his/her spouse currently holds a court appointment (except through inheritance).
- Children may now be born with the hunchback, lisp, harelip and clubfoot traits.
- Children whose parents are from the same dynasty now have a chance to become inbred.
- The leper trait now correctly causes a character to become sterile.
- A child?s religion is no longer changed to the realm?s religion as a result of education unless he/she is given an ecclesiastical education.
- The result of each child?s education now depends on many more factors than the education of his/her parents.


VASSAL CHANGES

- If a vassal attacks you, your other vassals no longer grow more disloyal towards you.
- Coming to the aid of an attacked vassal no longer incurs bad boy and vassal loyalty penalties.
- Not coming to the aid of an attacked vassal now incurs a prestige penalty.
- Granting a title to a vassal (or a character that thus becomes your vassal) now increases his loyalty.
- Granting a Duchy title to a vassal now transfers all County vassals you have that have that duchy as their default duchy to the new Duke.
- Granting a King title to a vassal now transfers all Duke vassals who have their demesne capital in the default domain of the granted King title, and all count vassals located in the default domain of the granted King title (with the exception of those who have their demesne capital in a the default domain of a duchy title held by the granting King).
- It should no longer be possible to inherit non-feudal titles.
- Traits with global attribute effects now correctly affect vassal loyalty.


CRUSADES AND HORDE CHANGES

- Removed the bad boy penalty for attacking religious enemies.
- Crusades expectations are now reduced by the number of provinces in your demesne that have non-Christian religion (-0.2 piety for each). Note that if the province subsequently converts to Christianity this reduction is lost (but you get a one-time piety bonus for having done so).
- The size of the Mongol Invasion and any subsequent reinforcements now depends on the difficulty setting of the game. There are also some flavour events that have been added for the Hordes that may reduce their size.


RELIGION AND RELIGIOUS ISSUES CHANGES

- The cost for excommunicating someone is now dependant upon the titles and vassals that character has, as well as his/her piety.
- The Papal controller?s sons are now only considered for bishop offices if they have ecclesiastical education.
- The Papal controller now always gets male random courtiers if he has fewer than 70% male courtiers.
- Bishop candidates must be catholic.
- Non-adults cannot be made bishops.
- Non-adults cannot be elected as Pope.
- Papal ?bishopric theft? has been eliminated. Upon election, the new Pope?s former demesne provinces are returned to his former liege.
- Only Catholics can be excommunicated now.
- Excommunicated characters are now hated quite a bit by everyone.
- Only Catholics benefit from reduced claim costs from excommunication.
- It is no longer possible to excommunicate the pope.
- An excommunicated person can no longer become a pope.
- Removed the loophole from excommunicate/revoke prestige gain on the Pope.
- Added a small piety bonus for giving land to the religious orders when they are created.
- Orthodox characters may now also become saints.


MISCELLANEOUS CHANGES

- It is no longer possible to usurp titles with 0 statically mapped provinces. (Such as the Pope)
- Tweaked assassination costs to make it more expensive in bigger courts.
- Your badboy rating is now reduced when someone successfully assassinates someone in your court.
- The degree of the bad boy penalty for assassination now depends on whether you are discovered or not.

- Bad boy now reduced by 33% when a ruler dies.
- Removed the prestige exploit from marriages.
- There are now duchies covering all provinces.
- Revised a lot of conditions for various events to tweak their probability.
- Revised a lot of triggers and conditions for events to make them fire more logically.
- Some base province income values adjusted (Thesaliniki now condiserably richer, Russian provinces tweaked, Low Counties tweaked)




*****************************
* INTERFACE TWEAKS
*****************************

- Only adult characters are now shown in the court interface.
- The real age of a character is now shown, not the rounded age.
- The loyalty of a vassal is now shown in the brief character info tooltip.
- Alliances (new feature) are shown in blue on the relationship mapmode
- Reworked color-setup in realm mapmode.
- Changed the order of prestige/piety in the province window.
- Added the regular province tooltips to realm mapmode as well.
- Fixed a display bug on attrition on unit screen.
- Sliders settings are now adjusted and limited automatically after a law has been changed.
- Added "Sue for peace" action for vassals IF you are at war with them (this can happen through inheritance).
- Fixed a few action screens where it was impossible to select bottom entries.
- Changed the autosave frequency possibilities.
- Added a shortcut key 'm', to toggle the message log to be visible or not.
- Added the diplomatic cheat "byzantine".





*****************************
* AI IMPROVEMENTS
*****************************

- The AI is now better at deciding when to instigate or join a war.
- The AI now considers a ruler?s traits when deciding whether to declare war.
- The AI will now selectively declare war on vassals of a religious enemy they are at war with, so it may grab provinces as easily as the opponent.
- AI Vassals will now trust their liege to mobilize and use their troops if they are fighting a common enemy.
- The AI will no longer keep requesting mobilization of vassals? regiments if they are too small.
- The AI is now better at mobilizing its troops, in attacking enemies, selecting its military targets and in defending itself and its vassals. This is a leaner and meaner military AI.
- The AI is now better at managing and demobilizing regiments that are no longer needed for specific targets during a war.
- AI will no longer revoke titles when at war.
- AI will no longer revoke the title of the player before other vassals.
- AI will now pillage provinces when it can ? unless it has a claim on that province.
- The AI is now considerably better (and more reasonable) when negotiating a peace.
- The AI may now assassinate anyone assassinating it, or assassinate anyone far above the badboy limit.
- The AI will now correctly build all beneficial province improvements and takes many more factors into consideration when prioritizing the order that it does so.
- AI is now better at avoiding bankruptcy.
- Improved and tweaked the marriage AI.
- AI should now be quite a bit better at selecting the appropriate education for its children.

- AI spam has been reduced.





*****************************
* SUPPORT FOR MODDERS
*****************************

- Added ability to use modifers in actions to modify the AI_chance for each action.
- Added a scalable effect commands for events.
- Added conditions for character and province events: difficulty, aggressiveness
- Added a "region" trigger for provinces.
- Added character condition: ruler
- Added a "ruler" target for character targets.
- Added the "mother/steward/chanchellor/marshal/spymaster/chaplain" target option.
- Added a "courtier_defect" effect. (for = target_char to defect to.)
- The "has_province_effect" condition now works for characters, and then checks for the capital of their court.
- Added an "efficiency" condition for character events
- Added Context Switching Conditions
* For province conditions: owner, controller
* For character conditions: capital, realm_capital, location, liege, father, mother, spouse, any_demesne_province, any_same_religion_province, any_same_culture_province, any_province, realm_ruler, ruler_csc, steward_csc, chancellor_csc, marshal_csc, spymaster_csc, chaplain_csc, any_courtier, any_vassal, any_child, any_same_culture_ruler, any_same_religion_ruler, any_ruler, any_allied_ruler, any_precursor
* csc conditions can be nested (province events can use nested csc to check character csc conditions)
* csc conditions do not allow the context of event effects to be changed
* WARNING: The ?any_xxxxx? csc conditions are very CPU intensive and should be used with extreme caution to avoid performance reduction or complete lock-up!




*****************************
* 1066 SCENARIO CHANGES
*****************************

Poland
- made lots of minor changes to the Piast dynasty members,
- added Emnilde (757) second wife of Boleslaw the Brave,
- removed 759, as unhistorical/unmarried character,
- added a bunch of pseudo-historical portraits for Polish Kings (thanks to Matejko and Kasperus )
- removed 13500 and 13502 as doubles of King Kazimierz Karol and princess Swietoslawa/Swatawa
- made Kievan Princess Dobronega (13501) correctly mother of Boleslaw (et al.)
- removed 20392 as unnecessary (new ruler in Mazovia)
- changed 20393 as a correct Archbishop of Wielkopolska
- changed 20388 into an Archbishop of Krakow/Malopolska, removed his wife (that someone added in 1.02!!!)
- added marriage of Adelajda (753) with Geza of Hungary
- added/corrected marriages of Boleslaw (756)
- added marriage between DObronega (13501) and Kazimierz Karol
- corrected slightly marriage of Wratislav and Swietoslawa
- deleted a bunch of marriages between doubles
- made Wladyslaw Herman (764), King's brother, a Duke of Masovia and Count of Plock
- made KRAK (Malopolska/Krakow) an Archbishopric
- made C428 a vassal of KRAK (same ruler anyway)
- made changes to .eug file (new ruler faces, removed KRAK as playable)
- made Boleslaw (762) a Duke of Silesia (rather than only an overlord of Silesia)
- put the structures (forts, churches etc.) in correct provinces
- Various minor province updates.

Bohemia
- added Ludmila (8502) and corrected parentage of other children of Wratislav
- removed 12600-12611 as doubles of the Bohemian ducal family
- made Opava (C440) part of Silesia rather than Bohemia

Byzantium
- made a bunch of minor changes to the characters
- made a bunch of minor changes to the dynasty names (including Greek spelling and removal of female form for the game consistency)
- corrected spelling of Greek names
- removed doubles of dynasty names
- added missing children of Konstantinos Doukas
- added missing son of Andronikos Doukas
- added missing children of Ioannes Komnenos
- made Maria of Bulgaria a wife of Andronikos Doukas, not Michael Doukas
- removed unborn/non-existing children
- made Eirene Doukas daughter of Andronikos rather than Ioannes
- made Zoe Doukas daughter of Konstantinos, rather than Ioannes
- improved vastly stats of Alexios Komnenos and reduced stats of Michael Doukas
- Nikephoros Palaiologos is not a son of Ioannes Komnenos any more
- added "random" characters from Laskaris, Angelos and Kantakouzenos families
- added historical characters of Sergios of Naples and his son, Sergios
- added historical characters of Roupin of Armenia and his son Konstandin Roupinid
- corrected minor mistakes in majority of characters
- Emperor of Byzantium is now also Prince and Count of Thessalonike
- Michael Doukas is now Prince and Count of Adrianople
- Ioannes Doukas is now Prince and Count of Nikomedia
- Ioannes Komnenos is now Prince and Count of Sinope
- Manuel Komnenos is now Count of Amisos
- Alexios Komnenos is now Prince of Kappadokia, and Count of Paphlagonia and Ankyra
- Isaakios Komnenos is now Prince of Antioch and Count of Alexandretta
- Romanos Diogenes is now Prince and Count of Ikonion
- Manuel Angelos is now Prince and Count of Lykia
- Ioannes Kantakouzenos is now Count of Ephesos
- Theodoros Laskaris (non-historical) is now Prince and Count of Nikaea
- Sergios is now Count of Naples
- Roupin is now Prince of Armenia Minor and Count of Lykandos
- Lykia has now semi-salic consanguinity law to simulate power center of
Angelos family
- Nikomedia has now semi-salic consanguinity law to simulate power center of Doukas family
- Ikonion has now semi-salic consanguinity law to simulate power center of Diogenes family
- Kappadokia has now semi-salic consanguinity law to simulate power center of Komnenos family
- Nikaea has now semi-salic consanguinity law to simulate power center of Laskaris family
- Ephesos has now semi-salic consanguinity law to simulate power center of Kantakouzenos family
- Armenia Minor has now semi-salic primogeniture law to simulate power center of Roupinids and the fact that it will blossom into a kingdom shortly
- added historical Stephen Vujoslav, his sons Mihajlo and Radislav, and their sons
- added non-historical wives of Vujoslav characters with offspring
- made Mihajlo Vujoslav Prince of Serbia and Bosnia, and Count of Rashka, Hum and Rama
- made Radislav Vujoslav a Count of Zeta

Burgundy
- resurrected Duke's wife and brought her back to Burgundian court
- killed Duke's ex-wife (should be long dead)
- brought Henri's wife from Catalonia to Bourgogne (to prevent her from "stealing" entire ducal family within the few days from the scenario beginning)

Germany
- Gave the Duke of Milan his historical Father and Mother.
- Gave the Duke of Milan a full borther as well as his current half brother and made him Count of Maine.
- Added the County of Pavia to the Duke of Milian's Demise
- Added the County of Piedmont to the Count of Savoy's Demise
- Adeed the family to the Count of Passau to make it more histroically accurate
- Removed the Count of Nassau and added the province the King of Germany's demise (the first count I can find dates from about 1154)
- Ok I lied the Count of Nassau hass begun a new career as the Count of Baden, but I doubt anyone will notice
- Removed the Count of Leingen, can't find anyone holding a title here till about 1263
- Added the Count of Metz and family
- Added a count of Nieder Bayern and his family
- Removed the Count of Wurtemburg (can't find anyone holding this title in 1066)
- Removed the Count of Furstenburg
- Removed the counbt Cleves
- Removed the Count of Celle
- The Bishop of Bremem is now the historically correct Bishop
- Hamburg is now part of Bremem
- The Count of Koln has been replaced by the historically correct Bishop
- The Count of Osnabruck has been replaced by the historically correct Bishop
- In both cases their wives have been removed
- The correct Count of Oldenbrug has been added
- All Germany Duchies now use Semi-Sallic inheritance

Scotland
- Made the counts of Moray Dukes of Argyll (it was the best Title I could find for them)
- Gave them control of Sutherland and Ross
- Expanded there family so they are now decended from the Scottish Royal Family
- MacBeth now makes a guest appearance in the character file.
- Made Maelmuir Dunkeld to be Duke of Atholl, gave him controll of Argyll as well
- Moved Gospatrick of Atholl to make him Duke of Berwick (moved his family as well).
- Gave Maldred of Atholl the title Duke of Galloway (histroically he was King of Cumbria)
- gave him the provinces of Carrick, Galloway and Cumberland
- Upped the Count of Mar to Duke
- Manged to find the correct historical Duke and his son (all hail the power of Burke's Peerage). The dates are guess work
- Gave Mar control of Buchan
- Added a father & sister for the count of Angus. The actual count and his relationship to the new characters is pure guess work

Orkney
- The Dukes of Orkney can now claim decendance from the Scottish Royal family

Spain
- Removed a few clones
- Made Catalonia independant of Aragon
- Changed the dynasties of some of the characters
- Changed some the starting laws

Croatia
- Moved the counties C460 Varadzin and C462 Krizevci from Hungary to Croatia.
- Created the Duchy of Slavonia, gave this to Zvonimir Dimitar.
- Moved the Duchy of Zara (=Dalmatia) from Byzantine to Croatian control.
- Various minor updates to the ruling dynasty.

Hungary
- Made Lazlo Arpad duke of Temes
- Created the Duchy of Slovakia, moved Geza there from Temes. Gave him C443 Nitra as demesne.
- Various minor updates to the ruling dynasty.
- Moved Ottokar of Styria from Vas to Steiermark.
- Ottokar now has a wife and kids.
- Moved the county of Vas from German to Hungarian control (and created a generic count there).

Sweden
- Made the King of Sweden also duke of Västergötland to fix a problem where C294 Närke and C295 Dal had no liege.

England
- Removed a Large number of Place Holder Counts
- Moved the survivng Atheling's to the court of the King of Scotland
- Moved Waltheof from Northumberland to Northampton
- Set Morcar as Duke of Cumberland (simulating the Saxon Earldom of Northumberland)
- Set Edwin as Duke of Lancashire (Simulating the Saxon Earldom of Mercia)
- Promoted William FitzOsbern to Duke of Warkwick and gave him substantial land holdings in the Midlands.
- The Duchy of Norfolk is now a little bit smaller

Bugs
- Fixed a couple of minor Dynasty problems in the low countires
- The Tribe of Savoie is no more
- Fixed a few date problems with characters
- The Duke of Leinster is now the same Dynasty as his son and Grandson
- Palmyra is no longer a selectable country
- The Duke of Tunisia has been made a king
- Ulfhild Olafssdottir, although not technically married at scenario start has
had it changed so her marriage is still running in 1066.
- Removed the marriage between the dead Guillaume de Heismes and his granddaughter...

1066_scenario_provinces.inc
- updated all provinces to have correct required sub-structures for religious buildings and fortifications
- some additional improvements added to rationalize the added substructures (notably tile factories added to provinces with large churches or domed churches, although I left then out of provinces that have just a regular church on the basis that they might have imported the stone)
- updated all provinces to have most of the necessary advances to build the structures they possess.
- all caste powers updated to ensure no caste begins with 15% power or lower.
- some advances added to some provinces to rationalize structures in that province.





*****************************
* 1187 SCENARIO CHANGES
*****************************

- Occitanised the characters needing that.

1187_scenario_provinces.inc
- updated all provinces to have correct required sub-structures for religious buildings and fortifications
- some additional improvements added to rationalize the added substructures (notably tile factories added to provinces with large churches or domed churches, although I left then out of provinces that have just a regular church on the basis that they might have imported the stone)
- updated all provinces to have most of the necessary advances to build the structures they possess.
- all caste powers updated to ensure no caste begins with 15% power or lower.
- some advances added to some provinces to rationalize structures in that province.
- Removed a lot of grand palaces that provinces can't afford as a result of the changes made to that improvement.
- adjusted a few of the advances - generally richer (base value) provinces are now also somewhat more advanced technologically.





*****************************
* 1337 SCENARIO CHANGES
*****************************

- Tweaked setup of provinces in 1337.
- Some dynasties added: Hohenzollern, de Holand, de Ufford, de Lacy, de Frenes, Mormaer, Strathbogie and Randolph.
- Ulfsdöttrarna in Närke are now women.
- Ages of the people of Blå dynasty made normal.
- A few 200+ year old people fixed.

Sweden
- Magnus Eriksson also king of Norway

Germany
- von Wittelsbach dynasty expanded (62731-73)
- King Ludwig now also count(IRL duke) of Upper Bavaria. Stefan to German court
- 62731 Ludwig, son of king Ludwig, Duke of Brandenburg. Removed generic 62300
- 62749 Rudolf is now Pfalzgraf
- 62760 Heinrich now Duke and count of Lower Bavaria
- von Meissen dynasty (62400-402). 62400 duke of Meiseen, Türingen.
- duchy of Thüringen and land to Meissen ^
- Swabia disintegrated, dukal title removed
- New dynasties in Fürstenberg & Breisgau (62320-43),
- Württemberg (62300-62306), Baden(62310-17), Schwaben(62350-54)
- Ulm a Free City (republic)
- Chur, Trent made bishopries
- Lübeck and Hamburg Free Cities
- duchy of Frankonia disintegrated, title dismissed
- von Nassau family (62360-77) in Nassau
- Mainz a bishopry
- Pfalz see above
- Leiningen dynsty in Leiningen (62380-86)
- Franken made a Free City (Frankfurt am Main)
- Anhalt dynasty (62390-98), liege Saxony
- Saxe-Wittenberg dynasty, duke of Sachsen (62100-113)
- Passau now a bishopry, bishop 62111 Albrecht
- Johan III von Holstein given to dynasty 116 von Holstein
- Gerhard (III the Great) von (Holstein-)Rendsburg now also duke of Slesvig
- renamed the guy above to "Gerhard III" to avoid further confusion from the guy below
- 51970 Gerhard von Holstein(-Plön) only count Holstein, vassal of Gerhard III
- von Braunschweig dynasty (62800-62844), governing Göttingen, Braunschweig, Lüneburg
- Bohemian dynasty fixed, also linked with the branch in Luxembourg. removed 62613 dupl. of 62600
- Kingship of Germany now elective
- Oldenburg dynasty expanded. Johann is the new count.
- dynasty in new county Valais (62140-44), liege SAVO

France
- duchy of Toulouse and surrounding land to king of France
- Foix dyansty fixed
- occitan culture in a lot of provinces and characters
- enlargened Brittany dynasty
- Vendome dynasty in Vendome (55006-13)
- Brienne dynasty in Eu. Guines to Raoul de Brienne, count of Eu
- Thouars dynasty in Thouars (55930-39)
- Chalons (Franche Comte) to Burgund
- expanded Chalons dynasty in Auxerre.

Iberia
- Jaume "el Conquistador" is now a man
- Leon and Castille now ruled by 57500
- Urgell ruled by Jaume
- lots of other changes

Lowlands
- 62742 Guillaume de Hainault now count of Hainault, Holland, Zeeland. Removed generic 55005 and 55610 (duplicate of 62742). added dynasty (87011-12)
- new duchy Brabant. (87040-87055)
- Loon a county, (62160-62170)
- Gent, Brugge to duchy of Flandern, Louis of Nevers duke.
- Münster independent bishopry, liege GERM
- Loon a county, (62160-62170) liege GERM
- Breda to Brabant
- dynasties in Gelre, Kleve, Jülich expanded
- Friesland disintegrated. Westfriesland to the counts of Holland (ie the counts Hainault).

England
- Gwynedd vassal of England
- ruling Plantagenet dynasty expanded
- Durham a bishopric
- some dynasties for the earls:
- Edmund Plantagenet c of Lancaster and Leicester
- Henry P. in Derby
- Humphrey de Bohun c of Hereford
- his brother William de Bohun in Northampton
- FitzAlans in Sussex (Arundel)
- Warren family in Surrey
- de Holland in Kent
- Beauchamp in Warwick
- de Audley in Gloucester
- clifford in Westmoreland
- de Courteney in Devon and Exeter to him
- de Vere in Oxford
- de Ufford in Suffolk
- de Lacy in Lincoln and Salisbury
- Richard de Mandeville controls the Isle of Man
- king Edward has a claim on FRAN

Scotland
- Carrick and Strathclyde to king David
- replaced all generic and created dynasties (53020-530780, 53502-14)
- Ross in Ross
- MacDonald on the Western Isles
- Randolph in Moray
- Beaumont in Buchan
- Mormaer in Mar
- Stewart in Angus
- Strathbogie in Atholl
- MacDuff in Fife
- Campbell in Argyll
- Dunbar in the marches (Berwick+Galloway)

Italy
- Grisons(Ticino), Cremona and lombardia to Milano
- correct rulers in the Italian republics
- expanded Piemonte dynasty
- Saluzzo dynasty craeted
- Parma to Verona
- Modena to Ferrara, new ruler there
- Urbino feudal county, Montefeltro dynasty

Balkans/Greece
- Samos to Genoa
- duchy of Aegean vassals of Venice
- duke of Achaea is Robert d'Anjou, duke of Calabria (irl Taranto), Nicholas de Joinville rules it in his place.
- despotate of Epirus independent from BYZ.
- duchy Vidin vassal of Bulgaria

East
-Cumans, Khazars and Alans subjects to the Golden Horde
-lots of Russian states subject to the Mongols.

1337_scenario_provinces.inc
- updated all provinces to have correct required sub-structures for religious buildings and fortifications
- some additional improvements added to rationalize the added substructures (notably tile factories added to provinces with large churches or domed churches, although I left then out of provinces that have just a regular church on the basis that they might hve imported the stone)
- updated all provinces to have most of the necessary advances to build the structures they possess.
- all caste powers updated to ensure no caste begins with 15% power or lower.
- some advances added to some provinces to rationalize structures in that province.
- Removed a lot of grand palaces that provinces can't afford as a result of the changes made to that improvement.
- adjusted a few of the advances - generally richer (base value) provinces are now also somewhat more advanced technologically.





*****************************
* BUG FIXES
*****************************

- Fixed any reported crashes.
- You can no longer receive a claim on titles you already possess.
- At the start of each day, claims on titles currently held are removed.
- Fixed a bug which made it possible to sometimes grant titles to a vassal?s courtiers.
- Fixed some bugs with vassal loyalty changes (100 times too big in some cases.)
- Children of the same father won't get the same names as often.
- The one-time-bonus from building an improvement now works as intended.
- Grand shipyards now display properly
- Mercenaries and rebels and units with anonymous commanders should now siege properly.
- Fixed several minor inconsistencies with technology.
- Fixed the problem with duplicate event effects happening in MP.
- There should only be one papal controller determination message in MP.
- Fixed a problem with grand mobilisation happening multiple times in MP.
- Fixed the chat after player eliminated CTD in MP.
- Fixed all reported problems in event files.
- Fixed several broken event commands.
- Fixed the opinion_of modifier.
- Fixed a few problems with the EU2 converter databases.
- Fixed any other reproducible bugs that were reported





*******************************
* And much, much more...
*******************************

Therlun
11.06.04, 14:04
hui das ging ja schnell.
mir als vicky fan viel zu schnell!! :rot:

aber viele der verbsseungen klingen ganz gut.
wenn sie CK sicherlich nicht perfekt machen, so doch vielleicht... etwas weniger langweilig.

Basileios II
11.06.04, 14:07
Und es gibt sogar eine deutsche Version davon! :eek:

Therlun
11.06.04, 14:16
@timme der downloadlink funktioniert leider nicht. (in der adresse sind punkte formatiert)

kannst ihn ja hiermit ersetzen:
http://www.paradoxplaza.com/Downloads.asp

Elias
11.06.04, 14:43
Der Link in Timmes erstem Beitrag stimmt jetzt. ;)

...und ich weiß, was ich dieses Wochenende mit ganz neuer Motivation spielen werde. :)

TRACID
11.06.04, 15:07
Und es gibt sogar eine deutsche Version davon! :eek:


Ja, kann ich bestätigen;)

Und wehe, ihr regt euch auf. Wisst ihr eigentlich, wielange es dauert, die ganzen event zu übersetzen!!!*grummel* ;) :gluck:

Elias
11.06.04, 15:17
Ganz im Gegenteil, ich liebe Euch heiß und innig. :ditsch:

Ich habe den deutschen Patch eben runtergeladen, installiert und probehalber mal das Spiel gestartet.
Und natürlich hat es wie gewohnt funktioniert. Endlich Crusader Kings auf deutsch spielen. Schön! :)

arcain
11.06.04, 15:17
Mein Gott, gut dass ich ERST meine Seminararbeit weitergeschrieben habe, BEVOR ich ins Forum geschaut habe!! Endlich!

gruss
arc

Basileios II
11.06.04, 16:06
Muhahahaha, einer meiner Söhne hält sich für den Messias.

Ein wahrlich gelungener Patch.

arcain
11.06.04, 18:54
Habe mit Version 1.03 wieder eine ganze Reihe CTDs! Bin ich allein ?

TRACID
11.06.04, 19:02
hattet ihr irgendwelche modifizierte files?

habt ihr von 1.02 upgedatet?

englisch oder deutscher patch?

Habt ihr vielleicht "nein" beim überschreiben von files geklickt?


Versucht eine neuinstallation und dann patchen.


Wenn es dann noch immer chrashed, bitte versuchen nachzuvollziehen, und vorher speichern! gezippte saves bitte an battleorders@gmx.at

DANKE!

arcain
11.06.04, 19:09
nun ja.. ich habe von der englischen 1.02 auf die deutsche 1.03. Danach die Wappen-Modifikationen aufgespielt. Und nein, beim patchen habe ich nicht "nein" gewählt. Höchst wahrscheinlich ist das Spiel einen Tick instabiler geworden, da ich vorher in fast und extremly fast keine Abstürze verzeichnet habe, sie sich nun aber wieder aneinanderreihen. Aber ich probiere es mal mit einer Neuinstallation ;)

gruss
arc

Strähle
11.06.04, 20:25
Eins ist mir aufgefallen:

Im Original ist es der "Royal Post" im deutschen "könglichlicher post".

Basileios II
11.06.04, 20:53
Habe heute mal den größten Teil der Dynastien-Liste überarbeitet und einige Korrekturen durchgeführt. Nur wem kann ich diese kleine txt-Datei zum Download schicken?

arcain
11.06.04, 21:07
So.. nach zwei guten Jahrzehnten wage ich ein kurzes Resumé.
Es ist wirklich erstaunlich, was Paradox mit diesem Patch geliefert hat. Die KI ist enorm verbessert und ich bin zum ersten Mal in diesem Spiel von den Mauren überrannt worden. Nach nur 15 Jahren haben sie die iberische Halbinsel vollkommen besetzt, und der Papst noch nicht einmal den Kreuzzug ausgerufen (was ansonsten immer relativ schnell nach Spielstart erfolgte). Die KI wirkt um einiges lebendiger und scheint nun keine Probleme mehr zu haben Armeen auszuheben und wieder zurückzustellen. Das Bündnissystem ist sehr rudimentär, aber schon viel mehr als ich erwartet hatte. Da liefen die Schotten gemeinsam mit den Franzosen und der Republik Venedig in Spanien herum, da landeten die Schweden gemeinsam mit den Dänen in England und so weiter. Endlich wirkt das Spiel nicht mehr festgefahren und dynamisch.. Ich bin sehr gespannt auf die nächsten Spielstunden und hoffe, dass Paradox die Diplomatie noch weiter ausbaut.

ein recht begeisterter
arc

Strähle
11.06.04, 21:17
sagt mal, an was liegt es das ich fast keine kinder habe?! (beide "ehepartner" haben nicht die Eigenschaft "keusch")

Ruprecht I.
11.06.04, 21:21
Da wird wohl der interne Fruchtbarkeitswert bei einem der beiden schlecht aussehen. Kurz: da kann jemand nicht...
Ihr könnt probehalber mal Euer Weib abservieren und versuchen, das neue Ehegespinst zu schwängern.

Strähle
11.06.04, 21:23
schon probiert. anscheinend ist die familie "von nordheim" zum aussterben verdammt.

Wenn ich im Save a bisserl rumändere? ;)

Trajan
11.06.04, 21:24
Das hat Paradox wohl so eingestellt das man nun nicht mehr als Zuchtbulle dasteht... :D

Elias
11.06.04, 21:28
Habe heute mal den größten Teil der Dynastien-Liste überarbeitet und einige Korrekturen durchgeführt. Nur wem kann ich diese kleine txt-Datei zum Download schicken?
Ich wäre Euch sehr verbunden wenn ihr mir diese Datei mal schicken könnntet.
Was genau habt Ihr editiert, die "of Franconias" und dergleichen?

Strähle
12.06.04, 11:39
Habe das Gefühl, das das Spiels ehr viel instabiler geworden ist. Abstürze häufen sich. (keine mods o.ä.)

von 1.02 (original) auf 1.03 (deutsch).

TRACID
12.06.04, 11:44
Habe das Gefühl, das das Spiels ehr viel instabiler geworden ist. Abstürze häufen sich. (keine mods o.ä.)

von 1.02 (original) auf 1.03 (deutsch).


Versucht eine neuinstallierung. beim patchen von 1.02 auf 1.03 gibts wohl kleinere problemchen.

Basileios II
12.06.04, 12:11
Was genau habt Ihr editiert, die "of Franconias" und dergleichen?

Ja Herr, alle unpassenden "ofs" bei Titeln, welche nicht in den Machtbereich der Britischen Inseln gehören, wurden von mir umbenannt.

TRACID
12.06.04, 12:13
1.03 ist wieder zurückgezogen worden, da sich einige CtD´s eingeschlichen haben, die mit der Beta-Version nicht auftraten. Johan und einige Betas arbeiten gerade daran.

http://www.europa-universalis.com/forum/showthread.php?p=2983710#post2983710

Jens von Schwarzburg
12.06.04, 12:32
nur der deutsche oder auch der englische Fehlerhaft? :???:

TRACID
12.06.04, 12:46
nur der deutsche oder auch der englische Fehlerhaft? :???:

alle beide

Ruprecht I.
12.06.04, 13:59
Das ist wenigstens konsequent. Hut ab!
Andere hätten auf 1.04 vertröstet.

Trajan
12.06.04, 14:04
Wie ist das eigentlich mit den Allianzen? Wo könner Wir einsehen mit wem Wir nun eine haben oder nicht und wie können Wir selbst welche anbieten?

arcain
12.06.04, 14:23
Werter Trajan

Allianzen werden auf der Beziehungskarte in blau dargestellt. Je nachdem, wie hoch eure Diplomatie-Werte sind, könnt ihr unterschiedlich viele Allianzen haben. Counts oder Dukes, die einem Lehnsherrn unterstehen, können nur dann eine Allianz schließen, wenn ihr Loyalitäts-Grad niedrig ist (was selten genug vorkommt und meistens auch sehr schnell wieder auf 100 steigt).
Wenn ihr einen count oder duke mit einem lehnsherrn spielt, dann werden allianzen mit anderen counts des selben Lehnsherren auf der karte nicht angezeigt (in dem Fall bliebe es grün) und ihr könnt es nur in eurem Status-Fenster sehen. Dort wo auch Kriegsfälle etc. aufgelistet sind.

Btw: Weiss jemand, ob es möglich ist, bündnisse auf normalem Wege wieder ungültig zu machen oder zu verlassen ? Bisher hatte ich bündnisse stets bis zum Lebensende meines Regenten.


edit:

Nachtrag:
Die Diplomatiemöglichkeiten gefallen mir sehr gut, auch wenn sie irgendwie noch ein wenig unausgereift wirkten. Momentan macht es mir persönlich deutlich mehr Spass direkt mit einem König zu starten, da dieser in den Diplo-Möglichkeiten und Bündnissen deutlich mehr Freiheiten besitzt und die Leerlaufphasen auf Grund von ständigen Kriegserklärungen und Kriegseintritten deutlich geringer sind. Meiner Meinung nach muss Paradox noch weitere Diplomatie-Möglichkeiten für unfreie Counts und Dukes einbauen. Bisher schienen mir diese nämlich sehr nutzlos, da Loyalität ja sehr schnell wieder steigt und ein Bündnis nur in einem aktiven Kriegsfall gegen den Lehnsherren Sinn macht. Das aber passiert selten genug und noch seltener kommt dann eine Allianz zustande, die einem auch wirklich einen Vorteil verschafft. Zumindest habe ich dergleichen noch nicht bemerkt.


gruss
arc

Trajan
12.06.04, 14:29
Habt dank für die Info edler arcain!

Otto I.
12.06.04, 15:06
Ich als Allianzfetischist habe mich auch sehr über die neuen Möglichkeiten gefreut. Störend ist aber wirklich, wie arcain schon sagte, dass man dennoch sehr eingeschränkt ist.

Allianzen sollten unabhängig von der Loyalität zum eigenen Lehnsherren möglich sein. Wenn ich zum Beispiel als Graf von Baden einen Italienzug plane, um (seien wir mal Größenwahnsinnig) Sizilien zu unterwerfen, dann wäre es doch Klasse, wenn ich mir neben der Unterstützung meiner eigenen Liege auch gleichzeitig den ein oder anderen süditalienischen Grafen per Allianz mit ins Boot hohlen könnte. Nur weil ich eine Allianz mit einer anderen Grafschaft schließen will, muss ich ja nicht gleich Illoyal zu meinem Lehnsherren sein.

Was die eigenen Loyalität zum Lehnsherren angeht, bin ich nämlich der Ansicht, dass hierüber der Spieler selbst entscheiden sollte. (kann man vielleicht in den Savegamefiles die einge Loyalität nach persönlichem gutdünken und persönlicher Meinung dem Lehnsherren gegenüber manipulieren?)

Ansonsten bin ich aber ziemlich zufrieden mit dem Patch. Klasse Arbeit von Paradox - vor allem, wenn man bedenkt wie viele neue Features eingebaut wurden.
:gluck:

torbi71
12.06.04, 15:23
Nu war der heißerwartete Patch nu da und schwupp da is er wieder weg. :D
Tja so is das...aber is mir ohnehin egal derweil ich nu wieder mal NWN spiele und jetzt bestimmt nicht gleich wieder damit aufhöre(geiles Spiel BTW) und die patchen es auch noch obwohl es schon fast zwei Jahre aufm Markt ist. Also Bioware ist damit mindestens genausogut wie Paradox was den Support betrifft! ;)

Elias
15.06.04, 14:28
Ich habe in Timmes erstem Thread die Bezeichnung geändert, da der Patch ja nun unter der Bezeichnung 1.03a firmiert, die Fixliste aber auch für diesen gilt.