Djambo
09.05.04, 00:44
Für die Regenten die es interessiert: Link (http://forum.paradoxplaza.com/forum/showthread.php?p=2834870#post2834870)
- Fixed a bug which caused pops to demote to farmers/labourers if parts of them emigrated abroad.
- Added the small numerical tab that shows how many divisions there is in a stack at closest zoom.
- Uncivilized nations can no longer take control of civilized nations claims.
- Divisions in development now counts towards the current cap.
- Only open factories count towards crime-fighting costs now.
- The efficiency of a craftsman is now affected by his literacy level. From 50% to 50+literacy/2 % in effectivity.
- There is now a "details" button on the tech-finished message which opens the technology screen.
- Fixed a serious bug which caused the cash assigned to middle and rich pops to be divided by 1/5th and 1/25th.
- Fixed the problem with the "resource_value" command. It now is a change of value.
- The "add_division" command now works properly with the "where=id" argument.
- The "build_division" command no longer checks if you got manpower+resources.
- Fixed the crashbug with the the revolt and which = -2, where = -1 command.
- Fixed the add_pop event command.
- The socialist revolution event should now happen again
- Fixed a bug where pops buying items from your exports did not decrease the correct amount from stockpile, making tariffs worthless.
- Badboy can now go temporarily below 0.
- Alliances should now dissolve properly when a war is created from an event.
Und hier (http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=2250) der direkte Download (1.15 MB)
- Fixed a bug which caused pops to demote to farmers/labourers if parts of them emigrated abroad.
- Added the small numerical tab that shows how many divisions there is in a stack at closest zoom.
- Uncivilized nations can no longer take control of civilized nations claims.
- Divisions in development now counts towards the current cap.
- Only open factories count towards crime-fighting costs now.
- The efficiency of a craftsman is now affected by his literacy level. From 50% to 50+literacy/2 % in effectivity.
- There is now a "details" button on the tech-finished message which opens the technology screen.
- Fixed a serious bug which caused the cash assigned to middle and rich pops to be divided by 1/5th and 1/25th.
- Fixed the problem with the "resource_value" command. It now is a change of value.
- The "add_division" command now works properly with the "where=id" argument.
- The "build_division" command no longer checks if you got manpower+resources.
- Fixed the crashbug with the the revolt and which = -2, where = -1 command.
- Fixed the add_pop event command.
- The socialist revolution event should now happen again
- Fixed a bug where pops buying items from your exports did not decrease the correct amount from stockpile, making tariffs worthless.
- Badboy can now go temporarily below 0.
- Alliances should now dissolve properly when a war is created from an event.
Und hier (http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=2250) der direkte Download (1.15 MB)