Maximilian I
06.09.03, 09:00
TWEAK PACK for 1.05 - 5th September 2003
Please note, that this is just a tweak/beta package, and this is not an official patch. Just install if you know what you are doing. This only works on top of a correctly installed, clean 1.05 without any modifications, or one where you have applied the previous 1.05b. Eventually, this will make it into a 1.06 when everything works fine.
*******************
* Gamebalance Tweaks
********************
- You can now hold SHIFT on the worldmarket interface, and it will increase/decrease by 10 instead.
- You can now go through The Sund if you control Malmö.
- You can now liberate puppets. (button at diplo screen if own country selected /or at default)
- Halved the encirclement penalty.
- Airunits should no longer be blocked passing through the blockable straits.
- Introduced a severe stack penalty on any air-stack above 12 airunits.
- A naval taskforce with more than 12 non-transport ships will now face severe penalties.
- Allied taskforces are indepently calculated towards that penalty.
- A division or ship at org 0 can no longer fire at an opponent.
- Naval Bombardments and Naval Combat now have a 50% chance to target the weakest ship instead of random target.
- You can no longer retreat immeditately at the start of a battle. A battle lasts at least a few hours no matter what when engaged. (Naval battles lasts longer than air/land.)
- You will no longer lose your resources on a failed trade at the worldmarket.
- Increased experience gains for land and naval commanders...
********************
* Bugfixes
********************
- Asking to join an alliance should now work properly.
- Countries created from "independence" command are now created out of territory controlled, not owned.
- Aircombat should no longer damage fortresses.
- The game should now identify the difference between forest and jungle at all times.
- The impossible to reinforce combat bug is now fixed.
********************
* AI changes
********************
- The AI will now balance their transport fleets slightly better
- The AI will now attempt to escort their bombing missions better.
- Fixed a serious bug in the AI-admiral which made it 1) disregard preferences for seazone bases. 2) miscalculate distances.
- Made some improvement to fix lockups in the invasion AI.
- Fixed a problem which caused the invasion AI to disregard what happened after a beachhead was taken.
- AI Invasions should now be slightly larger.
- All Russian AI's will now also ignore borders with the UK
********************
* Event Changes
********************
- There is now a new event file, increased_spheres.txt, that makes declaring war ahistorically early, or exploiting alot harder.
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis have now a trigger that checks if their government is either PA, FA or NS
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis now checks if they aren't in any other alliance already
- DEN [US Occupation of Greenland and Iceland] - The USA gets Iceland and Greenland event now has a more complex trigger
- GER [Germany claims the Memel] - If Lithuania refuses the Memel claims now, Germany will DOW Lithuania
- GER [Assassination on Hitler Succeeded] - List of sleepleaders/sleepminister commands added for leader/ministers that would have been forced to resign or killed should the conspirators have succeeded
- GER [Assassination Attempt Failed!] - List of sleepleaders/sleepminister commands added for leaders that were killed, forced to resign or forced to commit suicide
- JAP [Japan demands bases in Indochine] - Some redundant convoys that were created by event once Japan got Indochinese colonies were deleted
- JAP [Japan demands bases in Indochine] - Japan demands Vichy bases in Indochina event now checks if Japan and France were not at war at the time of the event
- ROM [AI Event] - The AI Event that makes Romania join the Axis now checks if Romania and the Axis are not at war due to Vienna Diktat being refused
- SIA [Japanese Pressure] - Siam now lays claims on parts of the Malayan peninsula when it accepts the Japanese pressure
- SOV [Stalin Sues for Peace] - The trigger for this event is slightly reworked
- SOV [AI Event] - There is now an AI event for the USSR annexing Tannu Tuva in which it also gains a claim on their territory
- SOV [End of Finnish Winter War] - USSR now gains Arctic Warfare Equipment at the end of the Winter War
- SPA [Victory!] - Now has a date allowing it to trigger correctly
- VIC [The Vichy Regime] - Reintroduced the Vichy event (lets get it to work correctly)
- the french vichy event now reduces the maginot line
********************
* Unit changes
********************
- Fixed some inconsistenties in the motor, mech and panzer texts
- Advanced light tanks have now a speed 12
- Reworked combat values of high level fighters
- minor rebalancing of the cost of the panzer models
- minor rebalancing of the cost of the fighter models
- completly reowrked naval units
********************
* oob/country setup fixes
********************
- GERMANY 36: one of the two "Scharnhorsts" under construction is now named correctly Gneisenau, added the needed naval guns for impoved ships
- USA 36: USS Quincy, USS Vincennes and USS Yorktown are now under construction, added the needed naval guns for impoved ships
- UK 36: added the needed naval guns for impoved ships
- Ita 36: added the needed naval guns for a impoved battleship,
- Jap 36: added pre war combat testing (air) and blitz bombing
- removed battalion size units for the german oobs
- france has now better armor techs but worse inf techs in 36
- removed all Div off/Div def organisation doctrines where approriate
Removed transport planes from:
- ARG, CHI, ROM in 36
- ROM, SPA, CHI in 39
- ROM, SPA, CHI, AST in 41
- Moved all german north atlantic subs in 41 to #921.
********************
* tech changes
********************
- Advanced light tanks will now require Tech ID #11305 (Motorized Logistics Organization).
- Basic Heavy tanks will now also require Tech ID #11407 (Armoured spearhead Doctrine).
- Early, Basic and Improved Halftrack Troop Carrier are now prerequisites for Mechanized HQ's
- APDU ammo will now give boni to antitank brigades, *not* to artillery. APDU has always been a dedicated antitank round, not for artillery use.
- Added some more prerequisites in the infantry, armor, artillery and air doctrine tech trees
- Paratroopers don't benefit from the 90mm Howitzer and 100mm Infantry Gun anymore (too heavy) but do benefit from the 40mm AA Gun now
- Cavalry now benefits from a few of the earlier artillery techs
- Moved the benefits of the 30 mm inf gun to maneuvre artillery doctrine
- Divisional Offensive Organization now deactivates Divisional Deffensive Organization.
- Moved the benefits of the 30 mm at gun to both div off and div def org.
- Divisional Offensive Organization now gives an additional +1 sa for mot, mech, arm
- Moved the benefits of the 30 mm anti air gun to Synchronized Artillery Doctrine
- Moved the benefits of the 100 mm inf gun to Forward Area Logistics Organization (better amm supply -> higher SA)
- Moved the benefits of the 70 mm Field gun Forward Area Logistics (better amm supply -> higher SA)
- Added +1 air attack to combat training team doctrine
- Added +1 air attack to wingman doctrine
- Added +1 air attack to air superiority doctrine
- Added +2 hard attack to armoured spearhead doctrine ( Removed 2 hard attack from all panzer models)
- Moved 1 GD from elastic defence doctrine to force concentration doctrine
- Elastic defence now also gives +1 defence to armor and mechanized
- Terror Bombing gives +1 strat attack for strat bombers
- Wolfpack now gives +2 naval attack for submarines ( Removed 2 naval attack from all sub models)
- Flamethrowers now give +5 fort attack
********************
* scenario changes
********************
- Reworked claims: Kars (USSR), Burns - Spokane - San Antonio (USA), Macao - Hong Kong (CHI/CHC), Pristina (ALB), Asmara - Djibouti - Berbera (ETH), Panama City - Colon (COL), Belize (GUA), Mahdia (VEN), Antofagasta (BOL), Quetta - Gilgit (AFG)
- Added Anti Aircraft batteries all over the map. Bigger cities have more batteries
- Added and redistributed VP over the map to make annexations a bit harder
- All manpower pools cut by 3. THis to make monthly gains more important
- Oman, Yemen, Bhutan and Nepal are now given some manpower in all scenarios
********************
* province changes
********************
- Quite alot of seazones and provinces should now be linked correctly (e.g. Sea of Pago Pago)
- Iraqi provinces now have manpower
- Miami beach and port moved northward to the Jacksonville region
- Some forgotten provinces in Europe with 0 IC now have at least 1 IC allowing them to be upgraded
- Lübeck now rightfully has a port
- Alot of provinces had an additional space behind their name in province.csv, making it impossible to find them through the ingame search function. Fixed now
- Fixed the port exit seazones for Charlotte, Akureyri, Constanta, Toyohara, Sapporo, Petropavlovsk-Kamsjatskij and a few others. Ships should now exit in the right seazone when docked there
- Lots of esthetic map changes: moved beaches/ports/capitals/vp to make it more visible. Kuddos to PMAN :D
- And a bunch of province changes too numerous to list here: changed/added IC/manpower/resources/infrastructure
********************
* graphic changes
********************
- Belgium, Czechoslovakia, Yugoslavia and Poland will now use French sprites
- Holland, China now use MIN sprites
- Lithuania, Latvia and Estonia now use German sprites
- Afghanistan and Greece now use British sprites
- If Iceland is created by revolt they should have their flag showing up now
Please note, that this is just a tweak/beta package, and this is not an official patch. Just install if you know what you are doing. This only works on top of a correctly installed, clean 1.05 without any modifications, or one where you have applied the previous 1.05b. Eventually, this will make it into a 1.06 when everything works fine.
*******************
* Gamebalance Tweaks
********************
- You can now hold SHIFT on the worldmarket interface, and it will increase/decrease by 10 instead.
- You can now go through The Sund if you control Malmö.
- You can now liberate puppets. (button at diplo screen if own country selected /or at default)
- Halved the encirclement penalty.
- Airunits should no longer be blocked passing through the blockable straits.
- Introduced a severe stack penalty on any air-stack above 12 airunits.
- A naval taskforce with more than 12 non-transport ships will now face severe penalties.
- Allied taskforces are indepently calculated towards that penalty.
- A division or ship at org 0 can no longer fire at an opponent.
- Naval Bombardments and Naval Combat now have a 50% chance to target the weakest ship instead of random target.
- You can no longer retreat immeditately at the start of a battle. A battle lasts at least a few hours no matter what when engaged. (Naval battles lasts longer than air/land.)
- You will no longer lose your resources on a failed trade at the worldmarket.
- Increased experience gains for land and naval commanders...
********************
* Bugfixes
********************
- Asking to join an alliance should now work properly.
- Countries created from "independence" command are now created out of territory controlled, not owned.
- Aircombat should no longer damage fortresses.
- The game should now identify the difference between forest and jungle at all times.
- The impossible to reinforce combat bug is now fixed.
********************
* AI changes
********************
- The AI will now balance their transport fleets slightly better
- The AI will now attempt to escort their bombing missions better.
- Fixed a serious bug in the AI-admiral which made it 1) disregard preferences for seazone bases. 2) miscalculate distances.
- Made some improvement to fix lockups in the invasion AI.
- Fixed a problem which caused the invasion AI to disregard what happened after a beachhead was taken.
- AI Invasions should now be slightly larger.
- All Russian AI's will now also ignore borders with the UK
********************
* Event Changes
********************
- There is now a new event file, increased_spheres.txt, that makes declaring war ahistorically early, or exploiting alot harder.
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis have now a trigger that checks if their government is either PA, FA or NS
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis now checks if they aren't in any other alliance already
- DEN [US Occupation of Greenland and Iceland] - The USA gets Iceland and Greenland event now has a more complex trigger
- GER [Germany claims the Memel] - If Lithuania refuses the Memel claims now, Germany will DOW Lithuania
- GER [Assassination on Hitler Succeeded] - List of sleepleaders/sleepminister commands added for leader/ministers that would have been forced to resign or killed should the conspirators have succeeded
- GER [Assassination Attempt Failed!] - List of sleepleaders/sleepminister commands added for leaders that were killed, forced to resign or forced to commit suicide
- JAP [Japan demands bases in Indochine] - Some redundant convoys that were created by event once Japan got Indochinese colonies were deleted
- JAP [Japan demands bases in Indochine] - Japan demands Vichy bases in Indochina event now checks if Japan and France were not at war at the time of the event
- ROM [AI Event] - The AI Event that makes Romania join the Axis now checks if Romania and the Axis are not at war due to Vienna Diktat being refused
- SIA [Japanese Pressure] - Siam now lays claims on parts of the Malayan peninsula when it accepts the Japanese pressure
- SOV [Stalin Sues for Peace] - The trigger for this event is slightly reworked
- SOV [AI Event] - There is now an AI event for the USSR annexing Tannu Tuva in which it also gains a claim on their territory
- SOV [End of Finnish Winter War] - USSR now gains Arctic Warfare Equipment at the end of the Winter War
- SPA [Victory!] - Now has a date allowing it to trigger correctly
- VIC [The Vichy Regime] - Reintroduced the Vichy event (lets get it to work correctly)
- the french vichy event now reduces the maginot line
********************
* Unit changes
********************
- Fixed some inconsistenties in the motor, mech and panzer texts
- Advanced light tanks have now a speed 12
- Reworked combat values of high level fighters
- minor rebalancing of the cost of the panzer models
- minor rebalancing of the cost of the fighter models
- completly reowrked naval units
********************
* oob/country setup fixes
********************
- GERMANY 36: one of the two "Scharnhorsts" under construction is now named correctly Gneisenau, added the needed naval guns for impoved ships
- USA 36: USS Quincy, USS Vincennes and USS Yorktown are now under construction, added the needed naval guns for impoved ships
- UK 36: added the needed naval guns for impoved ships
- Ita 36: added the needed naval guns for a impoved battleship,
- Jap 36: added pre war combat testing (air) and blitz bombing
- removed battalion size units for the german oobs
- france has now better armor techs but worse inf techs in 36
- removed all Div off/Div def organisation doctrines where approriate
Removed transport planes from:
- ARG, CHI, ROM in 36
- ROM, SPA, CHI in 39
- ROM, SPA, CHI, AST in 41
- Moved all german north atlantic subs in 41 to #921.
********************
* tech changes
********************
- Advanced light tanks will now require Tech ID #11305 (Motorized Logistics Organization).
- Basic Heavy tanks will now also require Tech ID #11407 (Armoured spearhead Doctrine).
- Early, Basic and Improved Halftrack Troop Carrier are now prerequisites for Mechanized HQ's
- APDU ammo will now give boni to antitank brigades, *not* to artillery. APDU has always been a dedicated antitank round, not for artillery use.
- Added some more prerequisites in the infantry, armor, artillery and air doctrine tech trees
- Paratroopers don't benefit from the 90mm Howitzer and 100mm Infantry Gun anymore (too heavy) but do benefit from the 40mm AA Gun now
- Cavalry now benefits from a few of the earlier artillery techs
- Moved the benefits of the 30 mm inf gun to maneuvre artillery doctrine
- Divisional Offensive Organization now deactivates Divisional Deffensive Organization.
- Moved the benefits of the 30 mm at gun to both div off and div def org.
- Divisional Offensive Organization now gives an additional +1 sa for mot, mech, arm
- Moved the benefits of the 30 mm anti air gun to Synchronized Artillery Doctrine
- Moved the benefits of the 100 mm inf gun to Forward Area Logistics Organization (better amm supply -> higher SA)
- Moved the benefits of the 70 mm Field gun Forward Area Logistics (better amm supply -> higher SA)
- Added +1 air attack to combat training team doctrine
- Added +1 air attack to wingman doctrine
- Added +1 air attack to air superiority doctrine
- Added +2 hard attack to armoured spearhead doctrine ( Removed 2 hard attack from all panzer models)
- Moved 1 GD from elastic defence doctrine to force concentration doctrine
- Elastic defence now also gives +1 defence to armor and mechanized
- Terror Bombing gives +1 strat attack for strat bombers
- Wolfpack now gives +2 naval attack for submarines ( Removed 2 naval attack from all sub models)
- Flamethrowers now give +5 fort attack
********************
* scenario changes
********************
- Reworked claims: Kars (USSR), Burns - Spokane - San Antonio (USA), Macao - Hong Kong (CHI/CHC), Pristina (ALB), Asmara - Djibouti - Berbera (ETH), Panama City - Colon (COL), Belize (GUA), Mahdia (VEN), Antofagasta (BOL), Quetta - Gilgit (AFG)
- Added Anti Aircraft batteries all over the map. Bigger cities have more batteries
- Added and redistributed VP over the map to make annexations a bit harder
- All manpower pools cut by 3. THis to make monthly gains more important
- Oman, Yemen, Bhutan and Nepal are now given some manpower in all scenarios
********************
* province changes
********************
- Quite alot of seazones and provinces should now be linked correctly (e.g. Sea of Pago Pago)
- Iraqi provinces now have manpower
- Miami beach and port moved northward to the Jacksonville region
- Some forgotten provinces in Europe with 0 IC now have at least 1 IC allowing them to be upgraded
- Lübeck now rightfully has a port
- Alot of provinces had an additional space behind their name in province.csv, making it impossible to find them through the ingame search function. Fixed now
- Fixed the port exit seazones for Charlotte, Akureyri, Constanta, Toyohara, Sapporo, Petropavlovsk-Kamsjatskij and a few others. Ships should now exit in the right seazone when docked there
- Lots of esthetic map changes: moved beaches/ports/capitals/vp to make it more visible. Kuddos to PMAN :D
- And a bunch of province changes too numerous to list here: changed/added IC/manpower/resources/infrastructure
********************
* graphic changes
********************
- Belgium, Czechoslovakia, Yugoslavia and Poland will now use French sprites
- Holland, China now use MIN sprites
- Lithuania, Latvia and Estonia now use German sprites
- Afghanistan and Greece now use British sprites
- If Iceland is created by revolt they should have their flag showing up now