Thomasius
10.06.18, 13:50
https://www.wargamer.com/articles/panzer-corps-2-release-date-news-information-everything/
Schon im April wurde noch für dieses Jahr Panzer Corps 2 angekündigt.
Panzer Corps 2 Game Features
There will be over 450 individual units and unit types in the game at launch.
Will feature a new 3D design (made with Unreal Engine 4), with units appearing ‘larger than life’ in a manner similar to Field of Glory 2, although the terrain features are more noticeable and pronounced.
The game is still hex-based, but with the new engine and visual design the hexes are going to be a bit more subtle on the map.
The maps are now dynamically/procedurally generated using their new content generator.
There will be a day/night cycle, as well as dynamic weather that will change how the map looks.
Supply is coming to Panzer Corps thanks to the inclusion of ‘Overrun’ and ‘Encirclement’ combat mechanics.
Units can now split into two, weaker versions of the same unit and recombine. This can be useful for encirclement, mentioned above.
When units gain ‘hero’ status, you know get to choose a special ability to augment their performance. These can include things like extra attack power, enhanced defence or even command abilities.
Air combat is being improved – every airplane is now tied to an airfield that will be a hex-feature. You can attack and destroy the airfields to cause air units to run out of fuel and/or ammo.
Airfield hexes may be able to be repaired under certain circumstances.
There will be some land-only, and some naval-only campaign missions (with naval combat also getting an overhaul similar to air combat).
The tech progression will be returning, and further to that they will add into the game the ability to 'prototype' upcoming new units. How these units perform and what you do with them could affect the final mass-production version.
Panzer Corps 2 DLC Model
The specifics haven’t been talked about yet, but Matrix are able to share the basics:
They will be taking inspiration from the Paradox model.
They don’t want to simply replicate the ‘Grand Campaign’ model from Panzer Corps as that’s been done already and they doubt consumers would respond favourably to it.
Doing historical battles is also a potential issue due to the dynamic maps - unless they created them by hand, the battlespace wouldn't resemble the historical geography of an area.
They are already including the majority of units that fought in WW2, so doing ‘unit packs’ doesn’t make much sense either.
Schon im April wurde noch für dieses Jahr Panzer Corps 2 angekündigt.
Panzer Corps 2 Game Features
There will be over 450 individual units and unit types in the game at launch.
Will feature a new 3D design (made with Unreal Engine 4), with units appearing ‘larger than life’ in a manner similar to Field of Glory 2, although the terrain features are more noticeable and pronounced.
The game is still hex-based, but with the new engine and visual design the hexes are going to be a bit more subtle on the map.
The maps are now dynamically/procedurally generated using their new content generator.
There will be a day/night cycle, as well as dynamic weather that will change how the map looks.
Supply is coming to Panzer Corps thanks to the inclusion of ‘Overrun’ and ‘Encirclement’ combat mechanics.
Units can now split into two, weaker versions of the same unit and recombine. This can be useful for encirclement, mentioned above.
When units gain ‘hero’ status, you know get to choose a special ability to augment their performance. These can include things like extra attack power, enhanced defence or even command abilities.
Air combat is being improved – every airplane is now tied to an airfield that will be a hex-feature. You can attack and destroy the airfields to cause air units to run out of fuel and/or ammo.
Airfield hexes may be able to be repaired under certain circumstances.
There will be some land-only, and some naval-only campaign missions (with naval combat also getting an overhaul similar to air combat).
The tech progression will be returning, and further to that they will add into the game the ability to 'prototype' upcoming new units. How these units perform and what you do with them could affect the final mass-production version.
Panzer Corps 2 DLC Model
The specifics haven’t been talked about yet, but Matrix are able to share the basics:
They will be taking inspiration from the Paradox model.
They don’t want to simply replicate the ‘Grand Campaign’ model from Panzer Corps as that’s been done already and they doubt consumers would respond favourably to it.
Doing historical battles is also a potential issue due to the dynamic maps - unless they created them by hand, the battlespace wouldn't resemble the historical geography of an area.
They are already including the majority of units that fought in WW2, so doing ‘unit packs’ doesn’t make much sense either.