Arminius
19.05.14, 21:39
Pike and Shot
Slitherine (und Matrix Games) haben heute ein neues Taktikspiel, im 17. Jahrhundert angelegt, namens "Pikeniere und Schiess!" angekündigt. Die Grafiken sehen schon einmal sehr lecker aus.
http://www.slitherine.com/screenshots/original/game_1399647629_3.jpg
Die Jungs von den LORDZ Studios aus den Niederlanden stecken dahinter. Und diese haben bereits mehrfach gezeigt, was sie können (siehe etwa Panzer Corps).
Das Hauptspiel startet mit dem 30 Jährigen Krieg. Ein Editor soll enthalten sein. Der Englische Bürgerkrieg und die Italienischen Kriege des 16. Jahrhunderts sind bereits als Expansions angekündigt.
Hier der Text von der Produktseite:
In the age of Pike and Shot, mighty struggles erupted across Europe for causes religious, political or dynastic. The Thirty Years War raged across Germany and beyond, leaving devastation in its wake, but saw the rise of great commanders such as Count Tilly, Wallenstein and King Gustavus Adolphus of Sweden, and rapid developments in battlefield tactics. Musketeers “gave fire” in a duel to the death, pikeman held stolidly against enemy assaults, and cavalry charged to glory or defeat. You can take command in the greatest historical battles of the war, fight stand-alone “what-if” scenarios, or design your own scenarios using the easy to use editor.
Additional expansions will allow you to explore the English Civil War and the 16th century Italian Wars.
Features
Accurate simulation of battle in the 16th and 17th century Age of Pike and Shot.
Unique graphic style based on 17th century styles and battle paintings.
10 full-sized historical battles in each campaign- The Thirty Years War, English Civil War (expansion) and 16th century Italian Wars (expansion).
Classic Turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battalion-sized units.
Single player and multiplayer modes.
Stand-alone battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps.
Stand-alone scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
In stand-alone games players can pick their armies from the army list or allow the computer to pick the army for them.
Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
5 difficulty levels allow the challenge to increase as you develop your battlefield skills.
20 troop-types, 25 “capabilities” and numerous different unit organisations allow full representation of tactical differences and developments throughout the period.
Detailed model that accurately represents any substantial 16th or 17th century battle world-wide as scenarios are developed.
Mod friendly game system with built-in map editor.
Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
Slitherine (und Matrix Games) haben heute ein neues Taktikspiel, im 17. Jahrhundert angelegt, namens "Pikeniere und Schiess!" angekündigt. Die Grafiken sehen schon einmal sehr lecker aus.
http://www.slitherine.com/screenshots/original/game_1399647629_3.jpg
Die Jungs von den LORDZ Studios aus den Niederlanden stecken dahinter. Und diese haben bereits mehrfach gezeigt, was sie können (siehe etwa Panzer Corps).
Das Hauptspiel startet mit dem 30 Jährigen Krieg. Ein Editor soll enthalten sein. Der Englische Bürgerkrieg und die Italienischen Kriege des 16. Jahrhunderts sind bereits als Expansions angekündigt.
Hier der Text von der Produktseite:
In the age of Pike and Shot, mighty struggles erupted across Europe for causes religious, political or dynastic. The Thirty Years War raged across Germany and beyond, leaving devastation in its wake, but saw the rise of great commanders such as Count Tilly, Wallenstein and King Gustavus Adolphus of Sweden, and rapid developments in battlefield tactics. Musketeers “gave fire” in a duel to the death, pikeman held stolidly against enemy assaults, and cavalry charged to glory or defeat. You can take command in the greatest historical battles of the war, fight stand-alone “what-if” scenarios, or design your own scenarios using the easy to use editor.
Additional expansions will allow you to explore the English Civil War and the 16th century Italian Wars.
Features
Accurate simulation of battle in the 16th and 17th century Age of Pike and Shot.
Unique graphic style based on 17th century styles and battle paintings.
10 full-sized historical battles in each campaign- The Thirty Years War, English Civil War (expansion) and 16th century Italian Wars (expansion).
Classic Turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battalion-sized units.
Single player and multiplayer modes.
Stand-alone battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps.
Stand-alone scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
In stand-alone games players can pick their armies from the army list or allow the computer to pick the army for them.
Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
5 difficulty levels allow the challenge to increase as you develop your battlefield skills.
20 troop-types, 25 “capabilities” and numerous different unit organisations allow full representation of tactical differences and developments throughout the period.
Detailed model that accurately represents any substantial 16th or 17th century battle world-wide as scenarios are developed.
Mod friendly game system with built-in map editor.
Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.