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RPG + Minecraft + Zombieapocalypse + Coop + Towerdefence + Open World
Geht das???
Seht selber...
http://www.youtube.com/watch?v=9S0fua6OYv8
AG_Wittmann
27.07.13, 20:04
Huuuu!
Das macht Lust aufs Spielen!
Weitere Impressionen von FRANKIE-PC, welcher eine Vorabversion der Prealpha testen durfte.
http://www.youtube.com/watch?v=R2P3gr92Ap8
...Edit: und von Psysyndicate:
http://www.youtube.com/watch?v=NE6-XIMLf0A
[B@W] Abominus
01.08.13, 10:57
Sieht auf jeden Fall ansprechend aus.
Klingt vielversprechend und sieht gut aus. :)
Hier der Kickstarter:
http://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
Das Spiel hat dort seit letzten Donnerstag um mehr als 70.000$ zugelegt. Der Goal ist zum greifen nahe!
Gentlemen, der Goal von 200.000$ bei Kickstarter wird heute Abend überschritten. Dann hoffen wir weitere ausbaubare Apsekte des Spiels zu erreichen:
https://s3.amazonaws.com/ksr/assets/000/763/802/889cffdeeb81a772b26d07968f9302f8_large.jpg?1374395077
Gentlemen, der Goal von 200.000$ bei Kickstarter wird heute Abend überschritten. Dann hoffen wir weitere ausbaubare Apsekte des Spiels zu erreichen:
Bereits passiert. :)
Wir haben soeben die Alpha geordert (35$ Spende), da diese etwa mitte August released werden soll! Wir hoffen die Pimps bleiben am Ball, wie Notch und sein Team es mit Minecraft getan haben.
Da es kein Pay-to-Win geben soll und es keinen Druck durch einen Publisher geben wird, bleibt uns wohl hoffentlich ein "War Z" ähnliches Debakel erspart.
Wir sind freudig erregt! :D:smoke:
Hat es sonst schon jemand gekauft?
Hat es sonst schon jemand gekauft?
Wie Setches es zuvor geschrieben hat und meine Wenigkeit. Ach, AGWitt hat auch zugeschlagen...
Das schreit ja fast nach einem Alpha-AAR! :)
Das schreit ja fast nach einem Alpha-AAR! :)
Nach einem zünftigen Coop-AAR :)
Wäre in der Tat ein interessantes Projekt! :)
EDIT: Neues Video! (http://www.youtube.com/watch?v=GqmHuO0mUQ8)
Achtung, wer das Spiel in der Pre-Alpha Phase (inkl.Coop) spielen möchte, sollte es sich bis Mittwoch per PP kaufen:
http://7daystodie.com/buy/ --> THE SUNRISE SURVIVALIST – PLEDGE $35 – Early Alpha Access + Beta + Finished
Leute, es wird spannend:
Noch 3 Stunden bis zur Deadline, nur noch 15.000$ vom 500.000$ GOAL entfernt...
http://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
- - - - - - - - - - AUTOMATISCHE ZUSAMMENFÜHRUNG - - - - - - - - - -
Leute, es wird spannend:
Noch 3 Stunden bis zur Deadline, nur noch 15.000$ vom 500.000$ GOAL entfernt...
http://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
500.000 USD sind erreicht
Haben es seit 16:30 Uhr verfolgt und erstmal ein Pils geöffnet! :prost:
Morgen kommt ja die Alpha, oder?
Haben die werten die "Let's Play"'s von RhinoCrunch gesehen? Soweit schon ganz gut mit Inhalt gefüllt, für eine Alpha.
Haben es seit 16:30 Uhr verfolgt und erstmal ein Pils geöffnet! :prost:
Morgen kommt ja die Alpha, oder?
Haben die werten die "Let's Play"'s von RhinoCrunch gesehen? Soweit schon ganz gut mit Inhalt gefüllt, für eine Alpha.
Ja, morgen. Nach meinen Informationen ab 7 Uhr deutscher Zeit downloadbar...aber mal sehen wie die Server reagieren wenn mehrere tausend zugreifen.
Das Lets Play habe ich zum Teil gesehen...die Spielweise von diesem Typen ist aber so nervig, dass ich irgendwann abgeschaltet habe.
500.000 USD sind erreicht
Gott sei Dank. Hatte meinen Alpha-Zugang in einem anderen Forum drauf verwettet, dass es klappt.
So, dann heißt es mal fleißig weiter warten. Hat schon einer der Herren was von den Pimps gehört?
Ich habe gestern eine EMail erhalten, worin sie nach Namen und Mail für meine beiden Alpha-Keys fragten.
Ausgefüllt und gut.
Später kam dann folgende Nachricht:
" So now we will wait until at least 90% of you Alpha or greater Amazon backers have completed the survey and begin collecting and bringing your data into our system and then sending out emails with a registration key and instructions on how to register and download the game."
AG_Wittmann
17.08.13, 18:06
Auch noch nichts erhalten ... egal, hab im September ganze drei Wochen Urlaub :D
Wir sind da auch entspannt. Sind immerhin nur eine handvoll Leute. Die Auswüchse im offiziellen 7D2D Forum sind allerdings witzig. Da hätten unsere Moderatoren alle Hände voll zu tun. Herrlich zu lesen übrigens... :D
So, gegen 20:50 die E-mail bekommen und jetzt sind wir am saugen über Gamersplatoon, da die offiziellen Server im Moment überlastet sind.
Friedrich I. (Baden, Großherzog)
18.08.13, 08:20
So, gegen 20:50 die E-mail bekommen und jetzt sind wir am saugen über Gamersplatoon, da die offiziellen Server im Moment überlastet sind.
Danke, Ihr habt uns fast eine Stunde Wartezeit erspart!
AG_Wittmann
18.08.13, 12:05
Hab schon Tag 8 erreicht, die Zombiewellen werden wohl immer größer ... hab rausgekriegt, das man die Zombies in der Nacht mit Licht verlangsamen kann.
Wir hatten eine sehr witzige Begegnung mit der Physik. Wir haben in der zweiten Nacht versucht, uns auf einem Dachboden zu verstecken und wurden just vom einstürzenden Dach erschlagen, als wir einen Durchgang auf selbiges errichten wollten. Dummerweise ist nun unser Multitool (Schrotflinte) weg und wir müssen eine neue suchen... Ansonsten eine spaßige Angelegenheit.
AG_Wittmann
18.08.13, 14:32
Ja, solch ein Dach habe ich auch schon äh auf den Kopf bekommen, habe es jedoch überlebt, passiert mit allen Blöcken, die eine Maximalentfernung zur nächsten tragenden Wand überschreiten bzw. manche Konstruktionen überschreiten diese Maximalentfernung schon von Beginn an, vorallem die Brücken, die brechen immer zusammen, wenn ich auf denen laufe ...
Die Tankstelle scheint etwas fehlerhaft zu sein, habe mind. 90% aller Blöcke entfernt auf Hüfthöhe, aber der Saustall ist nicht zusammengebrochen ... bei anderen Häusern klappt das prima ... im Nordwesten die drei Ziegelsteingebäude sind besonders stabil gebaut, aber leicht zum Einsturz zu bringen, wenn man das Fundament unterhöhlt ... hehehe ...
[B@W] Abominus
18.08.13, 15:38
Wie wäre es mit ein paar "Lets play" Videos?
Abominus;898744']Wie wäre es mit ein paar "Lets play" Videos?
Kannst Du ein gutes kostenloses Programm empfehlen?! Habe grade CamStudio geladen, aber da hat eine 4-Sekunden Aufnahme schon 10,6mb...
Montesquieu
18.08.13, 17:24
Kannst Du ein gutes kostenloses Programm empfehlen?! Habe grade CamStudio geladen, aber da hat eine 4-Sekunden Aufnahme schon 10,6mb...
Das ist leider normal... :-/ Da wirst du vorm Rendering nicht weniger rausbekommen.
Friedrich I. (Baden, Großherzog)
18.08.13, 19:37
bisher nicht schlecht, ich fürchte nur diese laute der Zombis nerven mit der Zeit.
Gibt es schon eine deutsche Gruppe in der Koop gespielt wird?
Habe grade eine längere Runde mit AGWitt und zwei weiteren beendet. War ganz spaßig und einige Erschrecker dabei.
Für eine Alpha wahnsinnig gut und sehr stabil. Man merkt, dass noch einige Features fehlen, aber es macht bereits jetzt Spaß. Allein der Gedanke an eine finale Version lässt uns sabbern. :D
Jo, für eine Alpha läufts sehr stabil. Haben gestern schön im COOP unser haus befestigt und unterirdische Minenschächte angelegt. Tagsüber Nachschub suchen, Nachts graben.
Da es momentan noch keine Spezialbeißer gibt, ist es recht einfach. Wenn diese aber folgen, seien es Wandkrabbler oder die Kotzer, dann wird die Herausforderung auch wieder deutlich höher.
Wir sind auf dem Weg zu einem Dedicated Server. Sobald die neue Alpha-Version raus ist, soll auch die Spielerzahl von 4 auf mehr erhöht werden.
Friedrich I. (Baden, Großherzog)
20.08.13, 11:31
meine Holde ist heute Abend auf Ihrem Frauenabend, ich hätte also für eine Runde Zeit.
So, Alpha 2 ist draussen. Download über die Homepage (http://7daystodie.com/news/), vorher einloggen.
Official Alpha 2 Release Notes
World
Added new large Wasteland city in Navezgane called Gravetown
Added new housing development in the north central Navezagne on a new street called Husker Ave
Added giant wasp hives in the burnt forest central region of Navezgane
Added new Mp Death match maps Wasteland War, Wasteland Skirmish and Forest Skirmish
Added new zombie horde maps Wasteland Horde and Forest Horde
Weapons and Items
Added universal repair wrench tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors
Added Hunting Rifle and Ammo to the game and to the loot
Added craftable crossbow and craftable crossbow bolts
Added craftable pipe bomb that can be lit thrown and will explode in chain reactions
Added pump shotgun with long barrel
Added feather item
Added lootable bird nests to the world
Added egg item
Added food item Honey, and implemented into giant mutated hornets hive loot
AI / Enemies
Added new wall climbing Spider Zombie
Added new Zombie Dogs that run faster than zombies
Added new Acid Puking Hulk Zombie Cop whose acid vomit melts blocks and he explodes with low health*BURP!*
Added giant mutated hornets and hive POI’s for them *BZZZZZZZZZ!*
Added a new burnt zombie to the burnt forest
Added new spawning system improvements
Added a new base zombie sound set
Added new base zombie climb ladder behavior
HUD/Menu
New Menu Theme with new background, options and layout
Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more
Added new List box for levels with scrolling with 5 new levels and 2 new game modes
Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like)
Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!)
Added Credits Screen
Miscellaneous
Added cabinet side texture for new houses and integrated into modern house art key
Added glass shower texture for new houses and integrated into modern house art key
Added new end tables, end tables with lamps to modern house
Added Created range top texture and implemented into new houses
Added soffit to modern shingle blocks
Added bird nest loot, eggs and feathers to desert biome
Added bird nest to certain trees, barns, roofs and other hidden areas
Added new museum/bank building and textures
Added New chunk region format with less chunk files
New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world]
Multiplayer
Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users
Implemented a day 9 and beyond in hoard mode
Added new multiplayer mode – Horde Mode – Added first pass on hoard mode
Added new multiplayer mode – Deathmatch
Added new MP Forest Horde map
Added new MP Forest Skirmish map
Added MP Wasteland Skirmish map
Added MP Wasteland War map
Added MP Wasteland Horde map
Created Various supply crate entities and texture assets for MP maps
Added Server side recipe list download for connected clients.
Added web based control panel access for dedicated servers
Added master server list and server registration for server browser
Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly
NAT Punchthrough for player ran servers as well as dedicated servers.
Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps
Added a new serverconfig.xml for the dedicated server that uses all game options
Dedicated Server Settings include:
ServerPort – specifies the port used to connect to the server
ServerIsPublic – If true, the game will show up in the server browser
ServerName – The name of your server
ServerPassword – Specifies required password to connect to a server. Leave blank for no pass
ServerMaxPlayerCount – Specifies the maximum amount of players (max 64)
GameWorld – The game map you wish to use for the server (usually Navezgane)
GameName – The name of your game/who hosts
GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest
GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde)
EnemySpawning – If true, enemies will spawn in the game
ShowAllPlayersOnMap – If true, players will show up on the map
BuildCreate – If true, creative mode will be enabled to use
DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours
DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited)
FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled)
MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited)
RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state
ControlPanelPort – Specifies the port to access the web control-panel
ControlPanelPassword – Specifies the password to access the web control-panel
Changes General
Changed barbed wire fences recipe to use sticks instead of power poles
Changed barbed wire recipe to use forging metal
Added concrete to general supplies
Added general supplies to hoard drops
Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere.
Torch and car fire have now burning sounds
If you drop a torch, now it doesn’t continue burning (the particles are switched off
Added m136 rocket launcher reloads to both controllers
Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume
When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored.
Increased rocket entity damage
Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it.
Removed thin corrugated metal recipe because it was redundant with thinmetalplate
Added crossbow reload sound
Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use.
Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe)
Rewrote game mode, difficulty and level descriptions
Added Ladder Climbing animations for female player
Removed a bunch of First Person Male animations and now share with female
Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture
There is now a small delay between dropping items. You cannot spam the Q button anymore.
Improved reload animations for all weapons
Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player
The “loot label” in the game on loot containers is now hidden by the bag again
Added new beds to modern houses
Metal trussing is easier to destroy
Game Options now saved with the save game
Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down
When picking up a torch now you get the item and not the block torch
Added a delay of 0.8s to throwing rocks
Changes Items
Barbed wire fences now do less damage
Wooden spikes now do less damage
Animated Wrench / Repair tool and added repair sound
Some items now have new and better models and icons
You now need to use paper instead of sticks to create a campfire
Increased iron ingots in supply crates and how much you get from ore
Blocks involved in an explosion now drop its destroyed block with a chance of 50%
Blocks involved in falling now drop its destroyed block with a chance of 70%
Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal
Changes Multiplayer
Removed port setting in options (Networking) and moved to single player creation on the create new game screen.
Raised all supply drop volumes in the Dm and Horde levels to 150
Added a temp sound + text for the zombie horde mode whenever a wave starts
Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory
In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game
Delete Save game button added to Continue Game screen
Kick/Ban functionality added to console commands
Game Browser now has search input at the top, searches game name and game host
Ping added to server entries on Game Browser
Climb animation is now also shown on clients
Increased chance of getting water in horde supply crate drops
Supply crates are also saved in DM and horde games
Changes HUD/Menu
Added new Coming Next features background to the game
Game mode options now have a default and a restore defaults so you can get back to the original settings
Updated all map menu thumbnails so they are new and unique
Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard
Player icon now blinks on map (M)
Made pressing TAB in the username field, jump into the password field at the login screen
Added game options description to right hand panel
Added a default “no image” for levels without a set image
Added background music. Made background music fade in on menu and fade out on game play
Game browser now has a column text limitation
All Main menus changed to follow new theme
Redid the server login of a client to better fit the lobby concept
“Version is not valid any more” is only shown once on startup now instead of every quit to the main menu
Added drop down box for the max number of allowed players on the create new game screen.
Added game option that allows the player to set 24 hour cycle length in minutes.
Removed background shadow sprites from game scene escape UI.
Added new layout list of saved games on Continue Game Screen
New menu sounds and music added
HUD tweaks to switch locations of status bars
Changes AI /Enemies
Zombies don’t attack meaningless blocks anymore
Zombies navigate fencing and other oddly shaped blocks properly
Improved collision performance
Implemented fat zombie special run anim
Zombies will now climb ladders to get to you
Increased Zombie spawning time for general biome zombies to address mass spawning
Gave regular fat zombies fat zombie cop melee attack
Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more
Zombies now only run when there is a target/something they’re interested in
Hornets will have honey on them on death
Hulk’s vomit lightened in color
Hulk explosion particles improved
Changes Other
Added placeholder sounds for all thrown or dropped objects
Replaced window_paned01.png with smaller tiling tga version
Special characters are no longer allowed in game names
Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance
New water texture for game for non reflective water setting
Add 0 to game options as infinite value
Remappable keys added for Scoreboard and Console.
In order to show certain MP maps, you must now have the gamemode selected
Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds
Darkened Supply Crate texture.
New cobweb textures
Removed all old cars from the game clearing up new texture space
Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place
Added xml file for level information – xml has allowed game name, game modes and description.
Updated Navezgane bridges with central middle metal support for improved stability
Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better
Updated inventory icons (GUI) for food, weapons and tools
Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV
Removed sticks dropping from leaves except for dead bushes
Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist
Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game
Fixed preview image for small rock
Bug Fixes
Fixed (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know.
Fixed a bug that sounds of a breaking tree was too loud
Fixed crash with NullReferenceException
Fixed a problem that dynamic spawners weren’t spawning regularly
Fixed a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly
Fixed a bug where the player could bypass the reloading animation to shoot again.
Fixed a bug where general biome zombies and animals despawned too quickly
Fixed all trees so stability works properly with them
Fixed Zombie console error problem
Fixed streetlight prefabs so stability works with them
Fixed a bug where a dedicated server would not start a new round
Fixed a bug where the Back button was not working in Options menu
Fixed a problem where the player would take damage in cornfields with 0 damage from falling plant pieces
Fixed issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options
Fixed a bug where capital letters in a game name would count as special characters
Fixed a bug where the Music volume slider did not work
Fixed swung club to pistol transition
Fixed held block to weapon transition
Fixed pistol reload animation
Fixed bug where zombies sometimes spawned below earth level or in a wall
Fixed a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair.
Fixed a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health
Fixed a bug with the metal to dirt impact particles
Fixed a bug where pressing escape while the inventory/loot container was open would not close it properly.
Fixed MP5 rotation bug when zoomed in
Fixed a bug where the inventory would stay open when opening the sniper scope zoom
64bit Installer installs the game in the correct location now
Fixed problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug)
No more weird sounds on entering a level any more
Fixed big dupe bug where a player could press Q on certain items and not lose any from inventory
Fixed male first person not crouching and some transition issues.
Fixed stick attack for third person
Fixed trunk breaks after 4 hits for client player
Fixed “some sounds are not played correctly” in multiplayer
Fixed the screen tilt problem when aiming down a weapon’s sights
Fixed a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors
Fixed a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish
Fixed some duplication bugs
Fixed a bug where the player could hit enemies and blocks from far away
Fixed bug where popup menus would be covered by other things
Fixed stability problem on explosions
Fixed bug that plants did not grow any more
Fixed Hornets attacking not yet spawned client players
Fixed crash stack overflow on tall grass dying
Fixed bug where adding a favorite would overwrite the last favorite
Fixed bug where changing game options on continue game screen would not save
Fixed explosion sound was played locally. Now the distance is also taken into consideration
Fixed bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches
Fixed flicker of sunlight during early morning/evening
Fixed bug where any player was able to call kick/ban, even if client. Now set to server only
Fixed Car Entities collision is messed up
Fixed All 4 chests in the game are now rotated right when placed: with the side facing the player
Fixed mantis bug: Torch can be placed “into” a chest
Fixed bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while
Fixed meat on a stick and hunting rifle bullet to not have animation warnings
Known Issues
Animals get knocked back quite far when hit
If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
Stability on Bridges are still a little weak in the middle
Dogs climb ladders sometimes
Animals sometimes run in circles due to zombie ai improvements
Auger is rendered smaller in player’s hands
Multiplayer servers sometime don’t show up in server browser
Spanish, French and German translations are not done use English for now
Large structures falling from stability cause poor performance on lower end systems
Rocket Launcher does not have a degradation stat bar
Switching languages multiple times in a row can cause broken wording in continued game
Continue game screen titles not updating when re-entering.
The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now.
Habs mir heute gekauft, witziges spiel.Wird aber im MP noch mehr spass machen denke ich :-D Hat jemand lust und Laune?
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