Solokow
14.06.13, 11:02
Welcome to the 35th development diary. This time we look at the remaining powers in Scandinavia, and also take a deep look at the changes to siege.
Our goal in Scandinavia has been to emphasize the differences between Denmark, Sweden and Norway, and you will have three countries that play rather differently.
http://forum.paradoxplaza.com/forum/images/avatars/eu3/eu3_DAN.gifDenmark
We have revised the map of Denmark rather heavily since EU3, giving them several new provinces, making them a formidable second rank power in Europe, and a fair amount of the time, becomes the winner in the north.
Denmark has a fair amount of historical events, including an eventchain for the Counts Feud, where you can select to back the monarch or a pretender.
National Ideas
Denmark starts with +5% Trade Income and -10% Ship Cost.
Vornedskab: +15% quicker manpower recovery.
Old Naval Traditions: +1 Navy Tradition
Rentekammer: +10% Tax Income
Klaedekammer: -33% Naval Maintenance
Expanded Dockyards: +100% Naval Forcelimit
Den Danske Lov: -1 Revolt Risk
Religious Orthodoxy: +2 tolerance own & -10% Stability Cost.
When Denmark has all their ideas, they get +15% Light Ship Combat ability. All of this together, turns Denmark into a formidable naval power with some resiliency.
http://forum.paradoxplaza.com/forum/images/avatars/eu3/eu3_NOR.gifNorway
Norway did not last long in history, as they never broke free from the Union of Kalmar, but instead became a group of provinces in Denmark. This means that they only have a very few amount of historical events that can occurr for them.
National Ideas
Norway starts with 20% cheaper Light Ships, and 20% Light Ship Combat ability.
Norwegian Fishing: +10% Production Efficiency
Natural Seamanship: +0.33 Naval Morale
Norwegian Shipbuilding: -10% Ship Cost
Call of Our Forefathers: Allows Exploration and gives +33% Colonial Range.
Pioneer Spirit: +1 Colonist
Seize the Opportunity: +10% Trade Power
Write new Sagas: +1 Prestige & 5% Discipline
When Norway has all their ideas they get a +20% bonus to trade steering. They have possibilities to forge a colonial empire without sacrificing an ideagroup for it, and also get benefits to become a decent naval and trade power.
Sieges
How sieges worked in previous incarnations was rather opaque to the player. You saw the progress number increase at what seemed like random intervals, and then eventually the siege was won.
Every non-colony now requires a siege as all cities have 1 fort level as default. The level 5 and 6 fort buildings each add +2 to fortlevels.
At default, there are 30 days between siege ticks. There are several factors which impact how long it takes between each tick of siege. First of all, your defensiveness value either increase or decrease the time. Then, there is the difference in military tactics between the sieger and the besieged, where each level of difference can affect it with up to 8 days.
Warexhaustion & Prestige is the primary impacts on defensiveness, but positive piety, luck & difficulty also affect it.
Each siegetick a diceroll is rolled. If the roll is the maximum value, there will be a breach. If the diceroll, previous results, and the modifiers get above a certain level, the siege will be won.
The modifiers are commanding officers siege ability, amount of artillery compared to fortlevel, blockade, fort level & breach.
In the new siege interface, you can always see when the next tick will happen, what the last diceroll was, and all the modifiers, and you'll also see the chance of the fort falling during the next tick.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=83143&d=1371196032
And just to make sure you are all aware - Europa Universalis IV will release on August 13th!
You can pre-order the game here: http://www.europauniversalis4.com/buy
http://youtu.be/fz7e4sDl4Rk
Quelle: Paradox Interacitve (http://forum.paradoxplaza.com/forum/showthread.php?695756-Europa-Universalis-IV-Developer-diary-35-Alt-for-Norge)
Our goal in Scandinavia has been to emphasize the differences between Denmark, Sweden and Norway, and you will have three countries that play rather differently.
http://forum.paradoxplaza.com/forum/images/avatars/eu3/eu3_DAN.gifDenmark
We have revised the map of Denmark rather heavily since EU3, giving them several new provinces, making them a formidable second rank power in Europe, and a fair amount of the time, becomes the winner in the north.
Denmark has a fair amount of historical events, including an eventchain for the Counts Feud, where you can select to back the monarch or a pretender.
National Ideas
Denmark starts with +5% Trade Income and -10% Ship Cost.
Vornedskab: +15% quicker manpower recovery.
Old Naval Traditions: +1 Navy Tradition
Rentekammer: +10% Tax Income
Klaedekammer: -33% Naval Maintenance
Expanded Dockyards: +100% Naval Forcelimit
Den Danske Lov: -1 Revolt Risk
Religious Orthodoxy: +2 tolerance own & -10% Stability Cost.
When Denmark has all their ideas, they get +15% Light Ship Combat ability. All of this together, turns Denmark into a formidable naval power with some resiliency.
http://forum.paradoxplaza.com/forum/images/avatars/eu3/eu3_NOR.gifNorway
Norway did not last long in history, as they never broke free from the Union of Kalmar, but instead became a group of provinces in Denmark. This means that they only have a very few amount of historical events that can occurr for them.
National Ideas
Norway starts with 20% cheaper Light Ships, and 20% Light Ship Combat ability.
Norwegian Fishing: +10% Production Efficiency
Natural Seamanship: +0.33 Naval Morale
Norwegian Shipbuilding: -10% Ship Cost
Call of Our Forefathers: Allows Exploration and gives +33% Colonial Range.
Pioneer Spirit: +1 Colonist
Seize the Opportunity: +10% Trade Power
Write new Sagas: +1 Prestige & 5% Discipline
When Norway has all their ideas they get a +20% bonus to trade steering. They have possibilities to forge a colonial empire without sacrificing an ideagroup for it, and also get benefits to become a decent naval and trade power.
Sieges
How sieges worked in previous incarnations was rather opaque to the player. You saw the progress number increase at what seemed like random intervals, and then eventually the siege was won.
Every non-colony now requires a siege as all cities have 1 fort level as default. The level 5 and 6 fort buildings each add +2 to fortlevels.
At default, there are 30 days between siege ticks. There are several factors which impact how long it takes between each tick of siege. First of all, your defensiveness value either increase or decrease the time. Then, there is the difference in military tactics between the sieger and the besieged, where each level of difference can affect it with up to 8 days.
Warexhaustion & Prestige is the primary impacts on defensiveness, but positive piety, luck & difficulty also affect it.
Each siegetick a diceroll is rolled. If the roll is the maximum value, there will be a breach. If the diceroll, previous results, and the modifiers get above a certain level, the siege will be won.
The modifiers are commanding officers siege ability, amount of artillery compared to fortlevel, blockade, fort level & breach.
In the new siege interface, you can always see when the next tick will happen, what the last diceroll was, and all the modifiers, and you'll also see the chance of the fort falling during the next tick.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=83143&d=1371196032
And just to make sure you are all aware - Europa Universalis IV will release on August 13th!
You can pre-order the game here: http://www.europauniversalis4.com/buy
http://youtu.be/fz7e4sDl4Rk
Quelle: Paradox Interacitve (http://forum.paradoxplaza.com/forum/showthread.php?695756-Europa-Universalis-IV-Developer-diary-35-Alt-for-Norge)