radomir01
31.05.13, 02:11
http://forum.paradoxplaza.com/forum/showthread.php?624032-WIP-World-in-Flames-II
The long-awaited and most popular Hearts of Iron II mod finally returns!
Früher mal war WiF m.E. die beste Mod für Armageddon.
mit dem optionalen SubMoD "The German Events Project"
http://forum.paradoxplaza.com/forum/showthread.php?687386-WIF2-German-Elite-Division-Mod
u.a.
New Combat System
A new combat system in in the works. This combat system emphasizes the need for commanders to order more retreats to avoid smaller scale encirclement of their troops and avoid heavy losses. The new system is based more on elastic defence than simply shoving as many powerful units into the line as possible, like in the old Hearts of Iron 2. Troops will take higher losses and will continue to take these losses until they run out of morale, which will become more important, or are ordered to retreat. You WILL need reserves to stop the enemy once your troops have retreated.
This will overhaul the way some campaigns work, like Operation Barbarossa, allowing the early attack orders and subsequent mass encirclement to be emulated properly.
- Use Offensive Chits units to give your units a temporary bonus in combat.
# Offensive Chit
model = {
cost = 50
buildtime = 180
manpower = 0
maxspeed = 0
defaultorganisation = 30
morale = 30
defensiveness = 0
toughness = 100 # =Offensive Vulnerability
softness = 0
suppression = 0
airdefence = 0
softattack = 0
hardattack = 0
airattack = 0
transportweight = 0
supplyconsumption = 0.0
fuelconsumption = 0.0
upgrade_time_factor = 0.0
upgrade_cost_factor = 0.0
reinforce_time = 0.0
reinforce_cost = 0.0
equipment = { }
}
- Chance for combat events to happen x 10. Combat outcomes should now be more random and partly depend on luck.
- Tweaked combat events (counterattack, assault, encirclement, ambush, delay, tactical withdraw, breakthrough) to have a greater impact on combat outcomes.
- HQs become more important as they increase chance for combat events to happen.
- Increased combat events duration from 8 to 24 hours.
- Increased maximum and daily dig-in level increase for land units.
- Increased ORG level required for auto-retreat from 5 to 10.
- Dramatic losses for the German army during Russian Winter.
The long-awaited and most popular Hearts of Iron II mod finally returns!
Früher mal war WiF m.E. die beste Mod für Armageddon.
mit dem optionalen SubMoD "The German Events Project"
http://forum.paradoxplaza.com/forum/showthread.php?687386-WIF2-German-Elite-Division-Mod
u.a.
New Combat System
A new combat system in in the works. This combat system emphasizes the need for commanders to order more retreats to avoid smaller scale encirclement of their troops and avoid heavy losses. The new system is based more on elastic defence than simply shoving as many powerful units into the line as possible, like in the old Hearts of Iron 2. Troops will take higher losses and will continue to take these losses until they run out of morale, which will become more important, or are ordered to retreat. You WILL need reserves to stop the enemy once your troops have retreated.
This will overhaul the way some campaigns work, like Operation Barbarossa, allowing the early attack orders and subsequent mass encirclement to be emulated properly.
- Use Offensive Chits units to give your units a temporary bonus in combat.
# Offensive Chit
model = {
cost = 50
buildtime = 180
manpower = 0
maxspeed = 0
defaultorganisation = 30
morale = 30
defensiveness = 0
toughness = 100 # =Offensive Vulnerability
softness = 0
suppression = 0
airdefence = 0
softattack = 0
hardattack = 0
airattack = 0
transportweight = 0
supplyconsumption = 0.0
fuelconsumption = 0.0
upgrade_time_factor = 0.0
upgrade_cost_factor = 0.0
reinforce_time = 0.0
reinforce_cost = 0.0
equipment = { }
}
- Chance for combat events to happen x 10. Combat outcomes should now be more random and partly depend on luck.
- Tweaked combat events (counterattack, assault, encirclement, ambush, delay, tactical withdraw, breakthrough) to have a greater impact on combat outcomes.
- HQs become more important as they increase chance for combat events to happen.
- Increased combat events duration from 8 to 24 hours.
- Increased maximum and daily dig-in level increase for land units.
- Increased ORG level required for auto-retreat from 5 to 10.
- Dramatic losses for the German army during Russian Winter.