[B@W] Abominus
25.11.12, 19:43
Greetings! :D
country_event = {
id = 121653
trigger = {
any_country = {
OR = {
government = native_north_american_government
government = native_south_american_government
}
any_owned = {
has_province_flag = plague
has_discovered = this
NOT = { is_core = yes }
port = yes
}
}
colonists = 3
NOT = { government = steppe_horde }
NOT = { government = native_north_american_government }
NOT = { government = native_south_american_government }
num_of_ports = 1
naval_tech = 20
}
mean_time_to_happen = {
months = 24
modifier = {
factor = 0.9
idea = quest_for_the_new_world
}
modifier = {
factor = 0.9
idea = colonial_ventures
}
modifier = {
factor = 0.9
idea = land_of_opportunity
}
modifier = {
factor = 0.5
has_country_flag = KOLONISATION
}
modifier = {
factor = 0.9
naval_tech = 30
}
modifier = {
factor = 0.5
colonists = 4
}
modifier = {
factor = 0.1
colonists = 5
}
modifier = {
factor = 0.5
naval_tech = 20
}
modifier = {
factor = 20
badboy = 5
}
modifier = {
factor = 0.5
NOT = { badboy = 5 }
}
}
title = "EVTNAME121651"
desc = "EVTDESC121651"
option = {
name = "EVTOPTA121652"
random_country = {
limit = {
OR = {
government = native_north_american_government
government = native_south_american_government
}
}
random_owned = {
limit = {
has_province_flag = plague
port = yes
}
secede_province = THIS
}
province_event = 121654
}
colonists = -1
infamy = 1
}
}
Beim Testen kommt nur ein leeres Event und in der Konsole wird das Event nach "port = yes" abgeschnitten. Vorschläge?
Edit: 2 Runden rumgefriemelt, hier gepostet, nur etwas ändert (any_owned in any_owned_province, offenbar gibt es ersteres nicht mehr als Triggerscope), und schon läuft es... na ja, fast. Das folgeevent triggert nicht:
province_event = {
id = 121654
is_triggered_only = yes
title = "EVTNAME121653"
desc = "EVTDESC121653"
option = {
name = "EVTOPTA121653"
FROM = {
secede_province = THIS
infamy = 1
}
infamy = -1
}
option = {
name = "EVTOPTB121653"
prestige = -0.10
}
}
country_event = {
id = 121653
trigger = {
any_country = {
OR = {
government = native_north_american_government
government = native_south_american_government
}
any_owned = {
has_province_flag = plague
has_discovered = this
NOT = { is_core = yes }
port = yes
}
}
colonists = 3
NOT = { government = steppe_horde }
NOT = { government = native_north_american_government }
NOT = { government = native_south_american_government }
num_of_ports = 1
naval_tech = 20
}
mean_time_to_happen = {
months = 24
modifier = {
factor = 0.9
idea = quest_for_the_new_world
}
modifier = {
factor = 0.9
idea = colonial_ventures
}
modifier = {
factor = 0.9
idea = land_of_opportunity
}
modifier = {
factor = 0.5
has_country_flag = KOLONISATION
}
modifier = {
factor = 0.9
naval_tech = 30
}
modifier = {
factor = 0.5
colonists = 4
}
modifier = {
factor = 0.1
colonists = 5
}
modifier = {
factor = 0.5
naval_tech = 20
}
modifier = {
factor = 20
badboy = 5
}
modifier = {
factor = 0.5
NOT = { badboy = 5 }
}
}
title = "EVTNAME121651"
desc = "EVTDESC121651"
option = {
name = "EVTOPTA121652"
random_country = {
limit = {
OR = {
government = native_north_american_government
government = native_south_american_government
}
}
random_owned = {
limit = {
has_province_flag = plague
port = yes
}
secede_province = THIS
}
province_event = 121654
}
colonists = -1
infamy = 1
}
}
Beim Testen kommt nur ein leeres Event und in der Konsole wird das Event nach "port = yes" abgeschnitten. Vorschläge?
Edit: 2 Runden rumgefriemelt, hier gepostet, nur etwas ändert (any_owned in any_owned_province, offenbar gibt es ersteres nicht mehr als Triggerscope), und schon läuft es... na ja, fast. Das folgeevent triggert nicht:
province_event = {
id = 121654
is_triggered_only = yes
title = "EVTNAME121653"
desc = "EVTDESC121653"
option = {
name = "EVTOPTA121653"
FROM = {
secede_province = THIS
infamy = 1
}
infamy = -1
}
option = {
name = "EVTOPTB121653"
prestige = -0.10
}
}