Elvis
30.09.12, 13:16
Crusader Kings II: Legacy of Rome - Dev Diary 3: Combat Rebalance
Ears up folks, it's time for another Legacy of Rome and patch 1.07 dev diary! This time, I'll reveal what we've done to rebalance combat. All these things are actually in patch 1.07, so you'll get them whether you buy the DLC or not.
To give you some background, we were never entirely happy with the combat system in the game; the outcome was too dependent on numerical advantage and there was little you could do to affect it beside throwing more troops into the fray. Part of the problem was simply the lack of proper random elements. This was fixed in patch 1.06 with more varied, decisive and longer lasting combat tactics. Another issue was that the composition of the Holding levies was largely beyond your control; all you could do was try to focus on Cavalry buildings in your own Holdings if you wanted to try having more Cavalry on the flanks in battle. We have addressed this in part with more specific unit type buildings and cultural versions of buildings. The major fix though, is the Retinue system in Legacy of Rome. Lastly, we realized that the most important tactical consideration for players, and something they can influence, is the choice of commander and the effect he has on the battle. In patch 1.06, we added a new type of trait called "Leadership Traits", and now we're adding even more of them:
• Flat Terrain Expert
• Rough Terrain Expert
• Mountain Expert
• Desert Expert
• Holy Warrior
• Unyielding
The choice of flank leader for the right role is now an important tactical choice with a real effect on the outcome of the battle.
We've also tweaked the combat tactics and unit types a bit more, and made sure that pure archer flanks are not imbalanced, knights are slightly less overpowered, etc. Oh, and all cultures now have a cultural building, but some cultures have the same as others.
Lastly, though not exactly related, I should probably mention that the military AI has been improved a lot, to focus on what's important and avoid attrition.
Hmm, that was a bit short, but it's all I have for you today. Next time: Orthodoxy.
http://forum.paradoxplaza.com/forum/showthread.php?634347-Crusader-Kings-II-Legacy-of-Rome-Dev-Diary-3-Combat-Rebalance
Ears up folks, it's time for another Legacy of Rome and patch 1.07 dev diary! This time, I'll reveal what we've done to rebalance combat. All these things are actually in patch 1.07, so you'll get them whether you buy the DLC or not.
To give you some background, we were never entirely happy with the combat system in the game; the outcome was too dependent on numerical advantage and there was little you could do to affect it beside throwing more troops into the fray. Part of the problem was simply the lack of proper random elements. This was fixed in patch 1.06 with more varied, decisive and longer lasting combat tactics. Another issue was that the composition of the Holding levies was largely beyond your control; all you could do was try to focus on Cavalry buildings in your own Holdings if you wanted to try having more Cavalry on the flanks in battle. We have addressed this in part with more specific unit type buildings and cultural versions of buildings. The major fix though, is the Retinue system in Legacy of Rome. Lastly, we realized that the most important tactical consideration for players, and something they can influence, is the choice of commander and the effect he has on the battle. In patch 1.06, we added a new type of trait called "Leadership Traits", and now we're adding even more of them:
• Flat Terrain Expert
• Rough Terrain Expert
• Mountain Expert
• Desert Expert
• Holy Warrior
• Unyielding
The choice of flank leader for the right role is now an important tactical choice with a real effect on the outcome of the battle.
We've also tweaked the combat tactics and unit types a bit more, and made sure that pure archer flanks are not imbalanced, knights are slightly less overpowered, etc. Oh, and all cultures now have a cultural building, but some cultures have the same as others.
Lastly, though not exactly related, I should probably mention that the military AI has been improved a lot, to focus on what's important and avoid attrition.
Hmm, that was a bit short, but it's all I have for you today. Next time: Orthodoxy.
http://forum.paradoxplaza.com/forum/showthread.php?634347-Crusader-Kings-II-Legacy-of-Rome-Dev-Diary-3-Combat-Rebalance