Kadur
16.03.12, 13:39
Geplant sind 3 verschiedene Spiele.
War in the West 43-45
War in the West 40 - Norway, France, England and the Med, and add a new detailed naval system
War in the West 41-43 - Italy, Med
10 miles per hex, weekly turns.
WitE will include a more robust air game with the land campaigns and strategic bombing
Some small but abstract changes to naval rules to account for contested sea zones and amphibous invasions will be in WitW 43-45. Major logistics changes to deal with issues of supplies over beaches and through ports, as well as more detailed rail net/logistic depot rules. WitW 40 and WitW 41-43 will include a much more detailed naval game, but not at the level of detail of WitP-AE. Gary will be designing an entirely new naval system for those games that will provide a major naval component necessary to do the a possible Sea Lion, actions in the Med, and eventually an entire War in Europe. It will be weekly turns not daily like WitP, so do not expect it to be at the same detail level. But Gary has a good track record of designing systems that give the right feel to the player. We eventually will be dealing with U-boats, just can't say now exactly how
Alpha Screenshots:
The screenshot shows the German set up as of May 44 in Italy. This is alpha data and alpha artwork. In the final product, the map will look more like the WitE map art (we are still adjusting the data, map painting won't start for awhile). We have spent most of our time with the 43 campaign to date, but Trey recently started putting together the May 44 scenario so I thought I'd show you this.
http://www.matrixgames.com/forums/upfiles/1268/C2D583AE20FE4AC19EFD6CCAB387A2CD.jpg
Here's a very crude graphic representation (on a crude alpha map) of the fact that the system now tracks rail usage down tracks. In this case various shading shows different levels of use. As use goes up, less freight moves over it and units moving over the track use more MPs. You'll notice Naples is a depot type 3 (port source of supply for other ports). You create forward depots in the game. Fresh from reading the US Army logistical study of the France 44 campaign, Gary threw himself into doing the logistics game he's always wanted to do (a scary thing from the guy that brought supply points into World at War, a game some refer to as Axis & Allies on steroids). Over 30 years of working with Gary and he constantly impresses me with what he comes up with. And Pavel is doing an equally great job on the new air game, so I for one am looking forward to seeing this game come together.
http://www.matrixgames.com/forums/upfiles/1268/A993B7223F1C49239FA9DA7388E0E4BE.jpg
http://www.matrixgames.com/forums/upfiles/1268/AA5F7D5B21BA47F29FA430FF53B88399.jpg
Ach und:
We have an alpha map for all of Europe (including the Soviet Union to east of the Urals), North Africa and the Middle East). We plan to use this map to eventually produce a WitE 2.0 which would fit in with the War in the West products and allow us to fill in a complete War in Europe. Of course, this will take many years. :^^:
http://www.matrixgames.com/forums/tm.asp?m=3051557&mpage=1&key=
War in the West 43-45
War in the West 40 - Norway, France, England and the Med, and add a new detailed naval system
War in the West 41-43 - Italy, Med
10 miles per hex, weekly turns.
WitE will include a more robust air game with the land campaigns and strategic bombing
Some small but abstract changes to naval rules to account for contested sea zones and amphibous invasions will be in WitW 43-45. Major logistics changes to deal with issues of supplies over beaches and through ports, as well as more detailed rail net/logistic depot rules. WitW 40 and WitW 41-43 will include a much more detailed naval game, but not at the level of detail of WitP-AE. Gary will be designing an entirely new naval system for those games that will provide a major naval component necessary to do the a possible Sea Lion, actions in the Med, and eventually an entire War in Europe. It will be weekly turns not daily like WitP, so do not expect it to be at the same detail level. But Gary has a good track record of designing systems that give the right feel to the player. We eventually will be dealing with U-boats, just can't say now exactly how
Alpha Screenshots:
The screenshot shows the German set up as of May 44 in Italy. This is alpha data and alpha artwork. In the final product, the map will look more like the WitE map art (we are still adjusting the data, map painting won't start for awhile). We have spent most of our time with the 43 campaign to date, but Trey recently started putting together the May 44 scenario so I thought I'd show you this.
http://www.matrixgames.com/forums/upfiles/1268/C2D583AE20FE4AC19EFD6CCAB387A2CD.jpg
Here's a very crude graphic representation (on a crude alpha map) of the fact that the system now tracks rail usage down tracks. In this case various shading shows different levels of use. As use goes up, less freight moves over it and units moving over the track use more MPs. You'll notice Naples is a depot type 3 (port source of supply for other ports). You create forward depots in the game. Fresh from reading the US Army logistical study of the France 44 campaign, Gary threw himself into doing the logistics game he's always wanted to do (a scary thing from the guy that brought supply points into World at War, a game some refer to as Axis & Allies on steroids). Over 30 years of working with Gary and he constantly impresses me with what he comes up with. And Pavel is doing an equally great job on the new air game, so I for one am looking forward to seeing this game come together.
http://www.matrixgames.com/forums/upfiles/1268/A993B7223F1C49239FA9DA7388E0E4BE.jpg
http://www.matrixgames.com/forums/upfiles/1268/AA5F7D5B21BA47F29FA430FF53B88399.jpg
Ach und:
We have an alpha map for all of Europe (including the Soviet Union to east of the Urals), North Africa and the Middle East). We plan to use this map to eventually produce a WitE 2.0 which would fit in with the War in the West products and allow us to fill in a complete War in Europe. Of course, this will take many years. :^^:
http://www.matrixgames.com/forums/tm.asp?m=3051557&mpage=1&key=