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smokey
16.02.12, 22:14
es wurde ein add on für civ5 angekündigt
http://www.gamestar.de/spiele/civilization-5-gods-kings/news/civilization_5_gods_kings,47855,2564884.html
was haltet ihr davon ?

hab mir schon lang gedacht dass die religion später wieder eingeführt wird

Alith Anar
16.02.12, 22:43
Bin nur gespannt welches die anderen 7 Völker sind.

Ansonsten abwarten und Teetrinken. Wenn ich es mir holen werden, dann wenn die ganzen DLCs wieder raus sind. Bin überhaupt nicht mit Civ V warm geworden.

X_MasterDave_X
17.02.12, 14:10
Etwas neues braucht das Land. :D


http://downloads.2kgames.com/2kgames/uploads/images/community/logo_onblack-14391-cropped.png


Das erste Addon ist hiermit angekündigt...und soll Ende Frühjahr auch schon erscheinen.


Was ist neu?


Fans of Civilization V have been begging me for an answer to this question for quite some time: will Civilization V get an expansion pack?

Today I am extremely excited to tell you all that yes, it will! Sid Meier's Civilization V: Gods & Kings is currently slated for a late Spring 2012 release.

It will come as no surprise to those of you who are familar with expansion packs for previous Civilization games that Gods & Kings will add more techs, units, buildings, Wonders, and playable Civilizations. But what about the big brand new game elements that will change the way you conquer the world? Let me lay it out for you:

Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).

Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.

Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.

Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.

New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.

New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.


Ein paar Bilder:


http://cache.kotaku.com/assets/images/9/2012/02/47211b5983250e7cd50dc35618e3a685.jpg


http://cache.kotaku.com/assets/images/9/2012/02/b3347b98b6d162aa7f47f4f155f7ecde.jpg


Und noch mehr Details:


Religion

Religion is back, but in an entirely different way. It's designed to be an extremely flexible system that can enhance all types of play styles through a series of small benefits. The cornerstone of religion is a new currency called faith. Faith is used to purchase beliefs, which are small benefits that shape your nation's religion. Civilizations starting near the coast may wish to purchase the God of the Sea belief, which grants additional production from fishing boats; while mountainous civilizations may prefer the Stone Circle belief, which generates additional faith from stone quarries.

Initially, you are only allowed to purchase one belief. As you progress, a great prophet is born in your nation that lets you purchase two more. This occurs a second time late in the game to complete your five-belief religion. In addition to purchasing beliefs, faith can be used to purchase unique buildings and units that are otherwise unavailable. Faith-generating city-states, wonders, and buildings will also be available.

Espionage

Espionage returns as well in Gods and Kings, and it mimics the options available in Sid Meier's Civilization Revolution. Spies weave a web of intrigue, and though they never appear as units on the map, there is a special panel used to assign missions. These include stealing technology, working on counterintelligence, and listing what's inside an enemy city. In single-player, spies can even report on the future military operations of AI opponents. If you learn that France is going to invade Spain, you can blow the whistle and give Spain a heads-up, which will have serious diplomatic consequences.

Unlike in Civilization: Revolution, spies are not trained by a civilization. Instead, they are awarded at certain intervals along the timeline. Should one of your spies get captured or killed, you'll have to wait a set number of turns before you get a replacement. "It's almost like an executed spy is in time-out," Beach said, adding that your new spy will start back at level one. Spies can also be used to sway the influence in city-states by rigging elections or attempting a coup.

New mercantile city-states have access to luxury resources you can't find elsewhere. [Bildunterschrift]


Diplomacy

"The nature of diplomacy is going to change as you progress through the ages," explained Beach. In the early ages, religion will be one of the crucial factors in how other civilizations respond to you. Later in the game, those religious prejudices will give way to ideology preferences. When a civilization commits to the freedom, order, or autocracy culture tree, it will become the new driving force behind international relations.

City-states are also being expanded in numerous ways. "Feedback suggested city-states were dominated by who had the most gold and could offer the most gifts," Beach said. Therefore, completing city-state quests will become the most effective way to gain influence over them. City-states can now offer multiple quests at once, and some, such as "generate the most faith in 20 turns," don't require direct action from the player.

Combat

In addition to some overall pacing changes that Firaxis wasn't ready to divulge, combat in Gods and Kings is being expanded in two key areas: new World War I-era military units and several additions to naval combat. The new WWI-era units were added to give players the joys of flight earlier in the game. Units include massive, clunky tanks (referred to as Land Ships) and early fighter planes. On the naval side, the team wanted to make sea battles more dynamic. With that in mind, it built a new class of ships--melee ships--to complement the preexisting ranged ships. A new privateer unit can capture enemy ships and launch raids on costal cities.

The Mayans are pulling out their best headpieces for Gods and Kings. [Bildunterschrift]

And what would a Civilization expansion be without a few new civilizations to play with? Nine new civilizations are planned for release, including the Celts, Byzantines, Mayans, and Netherlands. When pressed, Beach noted that the Celts have the ability to gain additional faith when their cities are settled against a forest, while the Byzantines can purchase a bonus, sixth belief. Some of the original civilization abilities are also being tweaked to accommodate the changes coming in Gods and Kings. This expansion is targeted for a late spring release this year in stores or through Steam for $29.99.


Und hier ein Interview in Deutsch (http://www.computerbild.de/artikel/cbs-News-PC-Civilization-5-God-Kings-Interview-Shirk-7318992.html)

Johann III.
17.02.12, 14:36
Na, v.a. das mit der Religion klingt ja spannend. Wir sind gespannt, wie flexibel das wirklich sein wird.

Alith Anar
17.02.12, 16:36
Hatte Smokey gestern übrigens schon im Civ V Bereich erwähnt:

http://www.si-games.com/forum/showthread.php?t=23488

Jorrig
19.02.12, 11:32
30 Dollar! Naja, dann warte ich noch ein wenig mit dem Kauf. Sonst klingts ziemlich gut.

X_MasterDave_X
20.02.12, 12:40
Hier (http://www.civforum.de/showthread.php?79084-Gods-amp-Kings-Info-Thread-Bibliothek) ist eine nette Zusammenfassung im Civforum zu finden.

Georg VI
20.02.12, 18:14
Ja schon gesehen das wird auch immer aktuell gehalten.

Fio
16.03.12, 23:42
Die KI muss! besser werden sonst kann mans gleich in die Tonne kloppen, leider hat haben sie sich dazu noch nicht genauer geäußert