Kadur
25.11.11, 17:08
Another week, another development diary! Movements like abolitionism were an important part of the 19th century that deserve to be better represented in the game and many players still feel that the way pops join rebel factions feels a bit random. This addition hopes to solve both issues.
A pop will join a reform movement if it has one issue that has stronger support than others. Pops with general dissatisfaction are more likely to go nationalist or pan-nationalist instead of working inside the system to get a reform enacted. Once they have joined a movement they will effectively have 100% desire for that reform and not care about others until they leave the movement or it gets its goals fulfilled, although they can also lose interest and leave on their own. As mentioned earlier nationalist movements can also form when no other issue is more important, so you will be seeing groups advocating for the independence of Ireland for example.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=43017&d=1322227067
Each movement has a value describing how radical they are. Once a movement becomes 100% radical it will transform into a rebel movement. The only way to stop them from doing so is to either give in to their demands for reform or suppress them. To suppress a movement you spend suppression points which are gained through bureaucrats, reforms and inventions (like state controlled press and secret police). There are also things that will make it harder like free press and allowing public meetings. When a movement is suppressed all supporters leave it, but its basic radicalization rating is increased because your people will remember how it was put down, so next time it gathers enough followers it might not be so easy to suppress. This means that no matter how good you are at suppressing, eventually you will have to either fight a rebellion or enact reforms.
Upper house support of reforms is now influenced by the strength of movements looking for reform changes. If you enact a reform a movement is striving for, it is finished and pops will happily leave it, however once you do this it will anger proponents of other reforms, so it will be important to consider the order in which you enact them.
Tanksgiving!
I'm going to be presenting one or two of the new tank sprites every week from now on. First up is the German A7V, nicknamed "The Moving Fortress" (http://en.wikipedia.org/wiki/A7V%20tank):
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=43018&d=1322227068
Next week is going to be a collection of different smaller things, but focus will be on sphere mechanics improvement and historical flavor.
http://forum.paradoxplaza.com/forum/showthread.php?571707-AHD-DD9-%E2%80%93-Popular-Movements&p=13117810#post13117810
A pop will join a reform movement if it has one issue that has stronger support than others. Pops with general dissatisfaction are more likely to go nationalist or pan-nationalist instead of working inside the system to get a reform enacted. Once they have joined a movement they will effectively have 100% desire for that reform and not care about others until they leave the movement or it gets its goals fulfilled, although they can also lose interest and leave on their own. As mentioned earlier nationalist movements can also form when no other issue is more important, so you will be seeing groups advocating for the independence of Ireland for example.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=43017&d=1322227067
Each movement has a value describing how radical they are. Once a movement becomes 100% radical it will transform into a rebel movement. The only way to stop them from doing so is to either give in to their demands for reform or suppress them. To suppress a movement you spend suppression points which are gained through bureaucrats, reforms and inventions (like state controlled press and secret police). There are also things that will make it harder like free press and allowing public meetings. When a movement is suppressed all supporters leave it, but its basic radicalization rating is increased because your people will remember how it was put down, so next time it gathers enough followers it might not be so easy to suppress. This means that no matter how good you are at suppressing, eventually you will have to either fight a rebellion or enact reforms.
Upper house support of reforms is now influenced by the strength of movements looking for reform changes. If you enact a reform a movement is striving for, it is finished and pops will happily leave it, however once you do this it will anger proponents of other reforms, so it will be important to consider the order in which you enact them.
Tanksgiving!
I'm going to be presenting one or two of the new tank sprites every week from now on. First up is the German A7V, nicknamed "The Moving Fortress" (http://en.wikipedia.org/wiki/A7V%20tank):
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=43018&d=1322227068
Next week is going to be a collection of different smaller things, but focus will be on sphere mechanics improvement and historical flavor.
http://forum.paradoxplaza.com/forum/showthread.php?571707-AHD-DD9-%E2%80%93-Popular-Movements&p=13117810#post13117810