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Cassius Chaerea
11.05.03, 17:00
Nach Angaben von Quicksilver und Infogrames wird es zwei Patches geben. Der erste ist ein Data Patch, ist bereits fertig und kann hier (http://moo3.quicksilver.com/downloads/Moo3DataPatch.zip) gezogen werden.

Dieser Patch verändert einige Kleinigkeiten in Sachen Spielbalance und behebt kleinere Bugs:

- Tech Entwicklung wurde verlangsamt
- Strategische Militär-Ki wurde leicht verbessert
- Veränderungen bei den Race-Picks
- Reisen abseits der Starlanes wurden erleichtert

Hier etwas detaillierter aufgeführt:
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Corrected some typos reported on the boards.

Added Bill Seconded message which was already in the code to sitreps, so Orion Senate bills now issue a sitrep when seconded and up for a vote. Added Spy tags for filter in code patch.

Corrected tag in sitreps that caused a bad sitrep for trying to land an outpost on a full planet.

Corrected order of weapons in GroundCombat.txt so that higher tech weapons are preferred (user reported bug).

Number of ground troop weapons types reduced from 21 to 9 and weapons standardized.

Added comments and some new tables to MilitaryAI.txt that require the code patch and are subject to change (including parameters for MOB centers, system ships). Marked as unused tables in MilitaryAI.txt which are read in but not used (will be removed in code patch).

Modified numbers in MilitaryAI.txt similarly to existing mods.

Increased research costs in main fields.

System ship and orbital hulls are cheaper.

Cost of ship and orbital armor halved

Missiles have been reduced in power by halving the warhead strength. The reload rate now varies by missile chassis size.

ECM and ECCM values slightly changed.

Ship star drives have increased in size and system drives are smaller so they are now equal in size at equal techs.

Ship movement over galaxy map is a little faster for any given tech.

Galaxy Map - relative offroad (non starlane) movement penalty changed from 20 times slower to 7. This will facilitate at least some offroad movement.

Race pick text descriptions updated and clarified to be more consistent with their function.

Environment race pick slightly improved

Economy race pick removed.

Tolerant race pick now reduces pollution by 20% instead of 50% and natural absorption bonus now works

Tolerant attributes of Saurian species now work

Removed ability of Harversters to move more than one level in any of the race pick categories.

Cost of some race picks changed. For example, increasing industry now costs 30 pick points.

New Orions now get proper bonuses to research.

Several regional specials that deplete are now really special:

Removed some tables that are not read in from LeaderPersonality.txt. Add age columns to leaders (not active until code patch)

Removed duplicate star names from starnames.txt

Added four to the base ThisMeansWar trigger to reduce the number of sudden war declarations
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Desweiteren soll ein Codepatch folgen, welcher noch in Arbeit ist, aber wahrscheinlich Ende des Monats fertig sein soll. Er befindet sich derzeit in der Testphase. Damit sollen viele kleine Änderungen vorgenommen werden, u. a. soll auch die Aggressivität der KI verbessert werden.

Cassius Chaerea
14.05.03, 12:16
Angeblich soll der Codepatch in ca. 2 Wochen erscheinen.

Veränderungen, die dieser Patch mit sich bringen wird:


- Added a "History" tab to the Victory screen that displays graphs over the course of the game for the number of planets, population, tech level and victory points of all the known empires in the game (living or dead).

- Modified lottery for selecting a civ to attack to increase the odds of attacking a human player (as opposed to another computer player) in hard or impossible.

- Corrected coloring of the overdrive indicator on the economic and research sliders. Color was changing at multiples of AU instead of multiples of PP (or RP).

- Modified military pre-combat AI so that it will defend a planet (if it has one) rather than attack in a system when outnumbered, even at holy war border policy.

- Corrected some remaining problems with both players in a combat selecting "assault planet".

- Corrected the logic of Orion Great White Smackdowns to remove mutli-player synchronization problems (these were mostly introduced in the patch, but I think at least one of the smackdown triggers had this problem previously).

- Corrected a problem where the effect of some buildings was sometimes lasting after the building was destroyed.

- Cached some planetary defense calculation values to improve performance of a sort used by the military AI.

- On the galaxy map, a small colored square is drawn in the lower-right corners of the task force icons to indicate which empire they belong to.

- On the galaxy map in empire borders mode, if deployment centers exist in a star system but the player has none in there, the color of the icon is changed to grey.

- Added Sitrep filter for Planetary Migration.

- Corrected a problem which could hang the game in "resolving space combat" when there were multiple overlapping combats involving five or more civs.

- On the floating task force command panel, selecting multiple task forces will not play the select sound.

- Added text for bankruptcy warning sitrep (will warn when current spending will result in bankruptcy within ten turns)

- Swapped the positions of the Quick Game button and the Options button on the Main Menu screen to reduce problem of accidentally hitting quick game when load was intended.

- Fixed a bug where the game would crash if you were at the System Level display with a planet selected and then you loaded a save game and attempted to go to the Planet Level display of a planet.

- Increased the time-out value for mouse-over help text.

- Task Force Assembly screen set up so that shift-clicking on the accept button will open the Ground Force Assembly screen if deploying ground forces to troop transports.

- Added unrest level to the region information text on the Planet Level display.

- Fixed the bug where the progress of Space Port DEAs being built would not be shown.

- Fixed the bug where the 30/60 minute reminder or alarm clock reminder would cause the game to hang if either was triggered while a Master's Note was being displayed (the reminder will be displayed after the Master's Note is closed).

- Fixed the bug where the 30/60 minute reminder would not work when loading a save-game from the Main Menu.