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Kadur
10.06.11, 12:54
Team For the Motherland didn’t go to E3 this year, so we have been busy making a slew of small features and improvements instead of sipping piña colada and drooling over the latest Assassins Creed videos in LA. Here are a few of them:

New Air Mapmode
Seeing status of your air force has always been a bit lacking, so we have added a few things to help out in the air mapmode. You can now see your planes ranges around airbases and they are colored to show their total strength for that range.

http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36790&d=1307646077

As you can see from the picture the close range fighters have been taking a beating while the long range units are doing fine. Hopefully this new mode should make it much easier to see how good your air coverage is.

New Camera
We have implemented a new camera that is much smoother and has everyone at the office's favorite feature: zooming to cursor. This means there is a lot less panning around, you quickly zoom out with the mouse, place it over the region you want to get a closer look at and zoom in and the camera will auto-pan there for you. Also, before you ask, there is a legacy mode option if you for some reason don’t like this that will let you use the old camera controls.

Allied Objectives Improvements
Despite all the love on the forum for the Allied Objectives feature we felt that it could be improved ;) Set objectives are now considered much more important by your allied AIs and they will focus much more closely on them. So instead of trying to help out along the whole Russian front where it deems it weak, for example, you will see the AI focus on the part of the front you specified. This means you as a player have to think a bit harder on where you place allied objectives too.

Attack Delay Indicator
Not being able to tell at a glance which units are waiting on the post-battle delay is a source of frustration for players who like to micromanage their units, so we have added a coloring feature to counters so you can see which units are currently waiting for this:

http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36789&d=1307646076

Other small goodies and fixes this week


We fixed a long-term annoyance with the air reserve mission - now if you have a mission flying out from an airbase, and units of the same type on reserve in the same province, when a unit on the active mission falls below the str/org threshold set by the mission stance it'll be swapped with one of the reserve units so the mission carries on uninterrupted.
Some other small and helpful updates like tooltip actually showing you what is required to break a non-aggression pact and an alert warning you when one is about to expire have been added.
The breakthrough combat event now reduces attack delay to help you blitzing the enemy more effectively with fast units.
The collapse all button in the OOB browser now works as a toggle to collapse/expand all units to make unit organization easier.


http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36788&d=1307646074

http://forum.paradoxplaza.com/forum/showthread.php?541126-For-the-Motherland-Developer-Diary-11-Air-mapmode-AI-and-Cameras

Admiral Hipper
10.06.11, 14:09
Welche Bedeutung haben eigentlich die gelben Einheiten?

fnt
10.06.11, 14:25
Welche Bedeutung haben eigentlich die gelben Einheiten?

siehe Attack Delay Indicator

SEPPI
10.06.11, 16:03
Hm wäre Interessant dann die Reichweite mit der Kampfstärke zu koppeln !
Wenn der Flieger 400 Km fliegen muss um ans ziel zu kommen kann er nicht mehr so lange im Kampf bleiben da der Sprit aus geht !
Somit sollten diese Flieger dann schwächer kämpfen wie Flieger welche in 100 Km im Ziel gebiet sind !

JoeMill
10.06.11, 18:09
"Zooming to Cursor" können sie bitte in allen Titeln einbauen, seitdem ich das bei Sins of a Solar Empire erleben durfte, möchte ich das nicht mehr missen :)