Kadur
03.06.11, 19:42
Greetings friends, 'tis I, Doomdark, your faithful purveyor of hopes and dreams!
This month, I shall speak of those who know no loyalties and would shamelessly sell their services for money. No, I don't mean prostitutes. No, not politicians either. I am speaking, of course, of mercenaries! Brave, yet prudent, these companies of professional soldiers were the closest thing to standing armies around for much of the Crusader Kings II period. In the game, there are a number of predefined mercenary regiments that can be hired by anyone with sufficient funds (though not heathens and infidels - there are limits, even for soldiers of fortune.) As long as they get paid, they will fight loyally, and, unlike regular levies, they even reinforce, albeit slowly. They do not come cheap however, and woe to the lord who cannot pay their fee. At best, mercenaries who do not get paid will simply abandon their employer. At worst, they will defect to the enemy. Some disgruntled but enterprising condottieri might even attempt to seize land to call their own (as, for example, the Victual Brothers actually did with the island of Gotland in the Baltic Sea.)
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36596&d=1307107012
Yes, mercenaries can seize territory, at which point they start acting like regular states. This brings us to the in may ways similar, but rather more pious, knightly orders. These humble soldiers of God can be hired not for gold, but for Piety. However, they will not fight brothers of the faith, and they will request ownership of the holdings that they seize (acceding is a very pious act). Landed mercenaries will retain their standing army, though it will no longer reinforce (eventually, it might thus be lost), and everyone will have a Casus Belli on them. Landed Holy Orders can still freely call on their main force, however. (If lost, they can raise it again through a special decision.) Similarly, the Byzantines have access to the Varangian Guard, which is treated much like a "vassal" mercenary force.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36594&d=1307107008
Should a mercenary regiment or a Holy Order lose its last holding, it will return to being a landless entity available for hire.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36595&d=1307107011
Here's a bonus screenie of what occupation looks like in the terrain map mode.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36597&d=1307107013
That's all for now. Next month, plots and intrigue (unless I change my mind!)
Henrik Fåhraeus, Associate Producer and CKII Project Lead
http://forum.paradoxplaza.com/forum/showthread.php?540039-Crusader-Kings-II-Dev-Diary-9-Mercenaries-and-Holy-Orders
This month, I shall speak of those who know no loyalties and would shamelessly sell their services for money. No, I don't mean prostitutes. No, not politicians either. I am speaking, of course, of mercenaries! Brave, yet prudent, these companies of professional soldiers were the closest thing to standing armies around for much of the Crusader Kings II period. In the game, there are a number of predefined mercenary regiments that can be hired by anyone with sufficient funds (though not heathens and infidels - there are limits, even for soldiers of fortune.) As long as they get paid, they will fight loyally, and, unlike regular levies, they even reinforce, albeit slowly. They do not come cheap however, and woe to the lord who cannot pay their fee. At best, mercenaries who do not get paid will simply abandon their employer. At worst, they will defect to the enemy. Some disgruntled but enterprising condottieri might even attempt to seize land to call their own (as, for example, the Victual Brothers actually did with the island of Gotland in the Baltic Sea.)
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36596&d=1307107012
Yes, mercenaries can seize territory, at which point they start acting like regular states. This brings us to the in may ways similar, but rather more pious, knightly orders. These humble soldiers of God can be hired not for gold, but for Piety. However, they will not fight brothers of the faith, and they will request ownership of the holdings that they seize (acceding is a very pious act). Landed mercenaries will retain their standing army, though it will no longer reinforce (eventually, it might thus be lost), and everyone will have a Casus Belli on them. Landed Holy Orders can still freely call on their main force, however. (If lost, they can raise it again through a special decision.) Similarly, the Byzantines have access to the Varangian Guard, which is treated much like a "vassal" mercenary force.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36594&d=1307107008
Should a mercenary regiment or a Holy Order lose its last holding, it will return to being a landless entity available for hire.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36595&d=1307107011
Here's a bonus screenie of what occupation looks like in the terrain map mode.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=36597&d=1307107013
That's all for now. Next month, plots and intrigue (unless I change my mind!)
Henrik Fåhraeus, Associate Producer and CKII Project Lead
http://forum.paradoxplaza.com/forum/showthread.php?540039-Crusader-Kings-II-Dev-Diary-9-Mercenaries-and-Holy-Orders