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Kadur
14.05.11, 14:44
While I'm working on multi-threading improvements for For The Motherland I figured we'd share some of the small improvements we made lately. Stuff we have seen mentioned on the forums or didn’t feel were quite up to standard.

First up is improvements for giving a bit better feel to elections. Countries now have correct dates scripted in for previous elections and can have country-specific term lengths, for example Sweden has 4 year terms before 1970 and Finland has a 3 year term at the start of the game in 36. This means that we can trigger elections on the proper days instead of everyone having elections at the same time the same year.

Another thing that has been requested multiple times by you guys on the forum is the ability to see ministers in foreign countries and their bonuses and effects, so we put it in. It's in the intelligence view, but you don’t need spies to find out this information as it wasn’t exactly hard to get your hands on.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=35689&d=1305110273


Last but not least, static anti-aircraft batteries have gotten a bit of an overhaul. They are now much more resistant to bombings (for modders this is a scriptable value per building type now) and much more powerful (before a destroyer was better than even a fully upgraded level 10 AA), they also get a twice as strong boost for each level of the Heavy AA Guns tech than before. Hopefully this should give them a bit more importance in the game.

http://forum.paradoxplaza.com/forum/showthread.php?536260-For-the-Motherland-Developer-Diary-7-Historical-Elections-and-Foreign-Ministers

Spartan
14.05.11, 15:18
Elections sind ja auch so wichtig in einem Spiel, dessen Ziel darin besteht, mit dem DR die Welt zu erobern. ;)

Was mir eher fehlt ist die diplomatische Option, wieder den Oberbefehl über sämtliche Streitkräfte des Bündnisses zu übernehmen. Damit konnte man in HOI 2 die Luftwaffe der Achsenmäche an die Kanalküste verlegen.