sheep-dodger
05.05.11, 01:52
Quelle (http://forum.paradoxplaza.com/forum/showthread.php?535156-For-the-Motherland-Developer-Diary-6-Neutrality-amp-Government-in-Exile-Updates&p=12355094&viewfull=1#post12355094)
Welcome to a new development diary! This weeks focus is on making Hearts of Iron 3 act a bit closer to historical events. One of the things that affects the war a lot is neutrality - for example controlling when US can enter the war is very important and the limiting factor is neutrality. The battle over neutrality is fought with spies which makes having all your spies on boosting or lowering neutrality very important. We didn’t like how key these spy actions were and how hard it was to balance when a country couldn’t enter the war, so we decided to change the way neutrality and threat is used.
We are changing neutrality to be a fixed value and represent how isolationist a country is. It is only ever changed through events and decisions. When deciding if an action like joining a faction is available this fixed neutrality will be compared to perceived outside threat. How you see a threat is now a bit more clever too and is modified by the following: distance in the world (as Sweden I'm going to feel less worried about a war in china than in Europe), the strength of factions and alignment (if I'm pretty closely aligned to Germany and about to join the axis the fact that they invade Poland isn’t really going to be very scary for me). So to affect when a country like US can join the allies you will now be using your spies to increase how threatening Germany appears to them instead, an action which is susceptible to counter espionage.
A bonus point of this is that it frees up some spies for doing other things, like affecting foreign party support which King touched on in his video diary about coups last week.
The other thing we have been working on is better modeling of Poland’s situation during WWII. As the soviet forces break the German occupation late in the war the soviets will install their own puppet government controlling Poland (ignoring the existing government in exile in Britain). This is a new general game mechanic so it will work for other situations and the requirements is that your faction controls their capital and 50% of the territory of a government in exile.
Here is two pictures, the first one showing Poland as Soviet is able to install their puppet government and the second showing a few polish underground resistance cells active earlier in the war.
Next week we'll talk about historical elections and some new interface updates some of you have been asking for. Stay tuned!
Klingt nett.
Welcome to a new development diary! This weeks focus is on making Hearts of Iron 3 act a bit closer to historical events. One of the things that affects the war a lot is neutrality - for example controlling when US can enter the war is very important and the limiting factor is neutrality. The battle over neutrality is fought with spies which makes having all your spies on boosting or lowering neutrality very important. We didn’t like how key these spy actions were and how hard it was to balance when a country couldn’t enter the war, so we decided to change the way neutrality and threat is used.
We are changing neutrality to be a fixed value and represent how isolationist a country is. It is only ever changed through events and decisions. When deciding if an action like joining a faction is available this fixed neutrality will be compared to perceived outside threat. How you see a threat is now a bit more clever too and is modified by the following: distance in the world (as Sweden I'm going to feel less worried about a war in china than in Europe), the strength of factions and alignment (if I'm pretty closely aligned to Germany and about to join the axis the fact that they invade Poland isn’t really going to be very scary for me). So to affect when a country like US can join the allies you will now be using your spies to increase how threatening Germany appears to them instead, an action which is susceptible to counter espionage.
A bonus point of this is that it frees up some spies for doing other things, like affecting foreign party support which King touched on in his video diary about coups last week.
The other thing we have been working on is better modeling of Poland’s situation during WWII. As the soviet forces break the German occupation late in the war the soviets will install their own puppet government controlling Poland (ignoring the existing government in exile in Britain). This is a new general game mechanic so it will work for other situations and the requirements is that your faction controls their capital and 50% of the territory of a government in exile.
Here is two pictures, the first one showing Poland as Soviet is able to install their puppet government and the second showing a few polish underground resistance cells active earlier in the war.
Next week we'll talk about historical elections and some new interface updates some of you have been asking for. Stay tuned!
Klingt nett.