Kadur
25.03.11, 16:01
Hello and Welcome to the first development diary for Sengoku. I'm Johan Andersson, the Producer of this game. In this the first development diary, I just want to give a quick outline of what we aim to achieve with the game, and introduce the core of the team.
We've been talking for years about making a game set in Japan, as we have several employees with a deep interest in East Asia, and our CEO once lived there for a while. When we worked on the design for CKII, we realised that we could actually make a game set in 16th and 17th century Japan, a game that would feel like a true Paradox game.
Our vision for the game is to take one large pinch of character focus from Crusader Kings, one pinch of clear mechanics from EU3, one pinch of interface knowledge from Victoria II and a large base of cool, new mechanics that would fit Japan.
The core of the team consists of Besuchov as the project lead - he was the lead for Victoria 2 and has been working with us as a senior programmer since HoI2 - Aerie, who handles the look of the game, Birken who does the bulk of the programming, King who made the design, and Captain Gars for the scripts. Other people heavily involved in the project is Yonaz, Solsara & Viktor. Finally, there is me who ends up with the fun tasks of writing development diaries
So, here is a screenshot of the game as it looks today.... And we'll see you next week, when we'll talk a little bit about the map.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=33756&d=1301057622
http://forum.paradoxplaza.com/forum/showthread.php?528085-Development-Diary-1-25th-March-2011
We've been talking for years about making a game set in Japan, as we have several employees with a deep interest in East Asia, and our CEO once lived there for a while. When we worked on the design for CKII, we realised that we could actually make a game set in 16th and 17th century Japan, a game that would feel like a true Paradox game.
Our vision for the game is to take one large pinch of character focus from Crusader Kings, one pinch of clear mechanics from EU3, one pinch of interface knowledge from Victoria II and a large base of cool, new mechanics that would fit Japan.
The core of the team consists of Besuchov as the project lead - he was the lead for Victoria 2 and has been working with us as a senior programmer since HoI2 - Aerie, who handles the look of the game, Birken who does the bulk of the programming, King who made the design, and Captain Gars for the scripts. Other people heavily involved in the project is Yonaz, Solsara & Viktor. Finally, there is me who ends up with the fun tasks of writing development diaries
So, here is a screenshot of the game as it looks today.... And we'll see you next week, when we'll talk a little bit about the map.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=33756&d=1301057622
http://forum.paradoxplaza.com/forum/showthread.php?528085-Development-Diary-1-25th-March-2011