[B@W] Abominus
24.11.10, 15:13
Back again for another developer diary, this week we are going to look at a number of small changes we put into the diplomatic game.
First up, spheres of influence; probably one of the more underused features in EU3, so we decided to give it a little boost. We have firstly given the following boosts to spheres: As mentioned in the previous developer diary thread you will now gain additional magistrates for having countries in your sphere. With magistrates being so remarkably useful to build buildings this is a very nice boost. Sphere members also boost your diplomatic skill - which gives you other nice bonuses - and the cost is now scaled by the number of sphere members you currently have, thus making adding a couple of countries to your sphere not too expensive. We have also placed a limit on your sphere membership. If you cannot trade into the province it cannot be added into your sphere. Thus you need to have a presence nearby to be able to add it into your sphere.
Next up vassals. We made a nice simple diplomatic AI change to vassal AI: Controlled vassals will never grant military access to someone who is at war with their master. Secondly, masters can always call in vassals to war. Currently, only the war leader can call in new countries to the war, however countries with vassals have this restriction lifted. Thus, if France joins a war as an ally, its vassals (if they still exist and if they want them) are still available to them. This makes having vassals more useful and also closes a little exploit people have been known to use in the deceleration of war logic. Finally to put the fun back into France vassal provinces count towards your support limit.
Finally, the Holy Roman Empire; as we all know the HRE under a good emperor is time bomb at the centre of Europe. If the Emperor can ever unite the Empire then all neighbours need to fear him. So, we have given you a new peace option against the Emperor. You can now demand that the Emperor rollback the previous reform. No longer do you have to disband the Empire, before they disband you.
There’ll definitely be one more developer diary after this, so until next week here is a screen shot.
Chris King - Game designer
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=29660&d=1290603850
*Quelle* (http://forum.paradoxplaza.com/forum/showthread.php?508302-Divine-Wind-Developer-Diary-11-%96-Diplomatic-changes&p=11839696#post11839696)
First up, spheres of influence; probably one of the more underused features in EU3, so we decided to give it a little boost. We have firstly given the following boosts to spheres: As mentioned in the previous developer diary thread you will now gain additional magistrates for having countries in your sphere. With magistrates being so remarkably useful to build buildings this is a very nice boost. Sphere members also boost your diplomatic skill - which gives you other nice bonuses - and the cost is now scaled by the number of sphere members you currently have, thus making adding a couple of countries to your sphere not too expensive. We have also placed a limit on your sphere membership. If you cannot trade into the province it cannot be added into your sphere. Thus you need to have a presence nearby to be able to add it into your sphere.
Next up vassals. We made a nice simple diplomatic AI change to vassal AI: Controlled vassals will never grant military access to someone who is at war with their master. Secondly, masters can always call in vassals to war. Currently, only the war leader can call in new countries to the war, however countries with vassals have this restriction lifted. Thus, if France joins a war as an ally, its vassals (if they still exist and if they want them) are still available to them. This makes having vassals more useful and also closes a little exploit people have been known to use in the deceleration of war logic. Finally to put the fun back into France vassal provinces count towards your support limit.
Finally, the Holy Roman Empire; as we all know the HRE under a good emperor is time bomb at the centre of Europe. If the Emperor can ever unite the Empire then all neighbours need to fear him. So, we have given you a new peace option against the Emperor. You can now demand that the Emperor rollback the previous reform. No longer do you have to disband the Empire, before they disband you.
There’ll definitely be one more developer diary after this, so until next week here is a screen shot.
Chris King - Game designer
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=29660&d=1290603850
*Quelle* (http://forum.paradoxplaza.com/forum/showthread.php?508302-Divine-Wind-Developer-Diary-11-%96-Diplomatic-changes&p=11839696#post11839696)