TRACID
29.04.03, 11:50
Leading a nation into fame and glory, through stormy and good times. Weathering war, economic turmoil and other difficulties. What sounds like a dream could become reality on your pc.
The designers of si-games had exactly this dream in mind when designing their game NATIONALISM. As the ultimate ruler of any nation of your choice, nationalism enables you to lead your country to glory during 135 years between 1815 and 1950.
One of the most important aspects of the game is the handling of the economy of your nation. You do this by setting economic policies for your country and provinces as well as building mines, manufactories and factories in the districts of your nation. A detailed system to model the different steps of the economy, from cities to districts, provinces and your nation as a whole, makes the economy realistic and flexible.
Tied very closely to the economic system is the political structure of your nation, also a very important part of nationalism. This starts with the leadership of your nation: Monarchy, Democracy, Communism, Republic or Dictatorship, each of the forms of government included in a wide variety of possibilities presents different challenges for the player. Every category of government has other requirements. And also sub-categories are possible, after all, it matters enormously if you are a constitutional, parliamentary or absolute monarchy. But not only conventional government system matter, also other sub-categories are available, like Nationalism, Liberalism, Militarism, Imperialism, Colonialism, Capitalism, Socialism and many more.
Of course, warfare and military aspects cannot be left out in a political strategy-game of global scope. To overcome your enemies in battle or defend your nation, you will have to handle technological advance as well as master the skills of war. A detailed battle system implementing leadership, different forms of weapons, terrain effects and many other effects. Leaders are generated automatically and gain experience with every battle they fight, units learn how to fight more effectively and technological advance gives you the edge over your enemies armies. From the massed infantry armies of the early nineteenth century to the tanks of world war two, nationalism covers weapons, units, leaders and ships of every war fought during that time.
Nationalism lets you determine the outcome of your military campaigns not only be detailed planning, but also by giving you the possibility to lead your men personally on a turn-based hex map.
But not only through warfare can you dominate your neighbors, friends and enemies alike. A diplomatic system based on ambassadors offers many possibilities for peace- and wartime alike. Not only alliances, friendship treaties and royal marriages, but also fleet pacts, treaties covering research, debts, military or social aid and disarmament as well as non-aggression treaties and port use treaties. Peace treaties can include cessation of provinces, occupations, limitations for a defeated country or a peace treaty forcing the nation to continue the war on the opposite side. The possibilities of the diplomatic system are far reaching and cover nearly every aspect of historical diplomacy.
But nationalism does not focus on foreign politics as much as other comparable games. It is essential that you control your economy through policies and your populace through oppression or careful handling of the political fractions that spring up from cities or rural areas – spreading their beliefs and animating your people. Only through careful actions can you control those beliefs and your people.
The possibilities are nearly endless – from gaining world domination through economic superiority over your neighbors to conquering vast empires, NATIONALISM lets you follow the path set by empire builders and economic giants alike.
The designers of si-games had exactly this dream in mind when designing their game NATIONALISM. As the ultimate ruler of any nation of your choice, nationalism enables you to lead your country to glory during 135 years between 1815 and 1950.
One of the most important aspects of the game is the handling of the economy of your nation. You do this by setting economic policies for your country and provinces as well as building mines, manufactories and factories in the districts of your nation. A detailed system to model the different steps of the economy, from cities to districts, provinces and your nation as a whole, makes the economy realistic and flexible.
Tied very closely to the economic system is the political structure of your nation, also a very important part of nationalism. This starts with the leadership of your nation: Monarchy, Democracy, Communism, Republic or Dictatorship, each of the forms of government included in a wide variety of possibilities presents different challenges for the player. Every category of government has other requirements. And also sub-categories are possible, after all, it matters enormously if you are a constitutional, parliamentary or absolute monarchy. But not only conventional government system matter, also other sub-categories are available, like Nationalism, Liberalism, Militarism, Imperialism, Colonialism, Capitalism, Socialism and many more.
Of course, warfare and military aspects cannot be left out in a political strategy-game of global scope. To overcome your enemies in battle or defend your nation, you will have to handle technological advance as well as master the skills of war. A detailed battle system implementing leadership, different forms of weapons, terrain effects and many other effects. Leaders are generated automatically and gain experience with every battle they fight, units learn how to fight more effectively and technological advance gives you the edge over your enemies armies. From the massed infantry armies of the early nineteenth century to the tanks of world war two, nationalism covers weapons, units, leaders and ships of every war fought during that time.
Nationalism lets you determine the outcome of your military campaigns not only be detailed planning, but also by giving you the possibility to lead your men personally on a turn-based hex map.
But not only through warfare can you dominate your neighbors, friends and enemies alike. A diplomatic system based on ambassadors offers many possibilities for peace- and wartime alike. Not only alliances, friendship treaties and royal marriages, but also fleet pacts, treaties covering research, debts, military or social aid and disarmament as well as non-aggression treaties and port use treaties. Peace treaties can include cessation of provinces, occupations, limitations for a defeated country or a peace treaty forcing the nation to continue the war on the opposite side. The possibilities of the diplomatic system are far reaching and cover nearly every aspect of historical diplomacy.
But nationalism does not focus on foreign politics as much as other comparable games. It is essential that you control your economy through policies and your populace through oppression or careful handling of the political fractions that spring up from cities or rural areas – spreading their beliefs and animating your people. Only through careful actions can you control those beliefs and your people.
The possibilities are nearly endless – from gaining world domination through economic superiority over your neighbors to conquering vast empires, NATIONALISM lets you follow the path set by empire builders and economic giants alike.