GAGA Extrem
18.08.10, 23:13
The GAGA Mod for Victoria 2
...because we all hate useless and imbalanced technologies! :D
Current Version: 0.8
DOWNLOAD (http://www.filefront.com/17235040/GAGA-Mod-0.8.rar/)
How to install:
Make backups of your common, event, inventions, localisation, localisation, poptypes, technologies and units folders.
Unzip the folders from Victoria-2.rar into your Vicky 2 main folder, select overwrite.
Start the game.
Chanelog:
Version 0.8:
Fixes:
Fixed a typo in rebels.txt ( Paradox used "(" instead of "{" )
Balance:
Reforms: Added several MILand conciousness effects to reforms.
Reforms: Rebalanced all reforms (esp. minimum wage).
Politics: Parties are now more supportive to enact and revoke reforms.
Politics: Socialists will now be much more supportive for political reforms.
Politics: Fascist ideology can now be activated from 1900 onwards.
Static Modifiers: War exhaustion is now much more severe.
Static Modifiers: Reduced max war exhaustion in peacetime.
Static Modifiers: Badboy now also increases militancy of pops.
Static Modifiers: Occupation and blockades now hurt RGOs and pops a lot harder.
Static Modifiers: Several minor balance tweaks.
Rebels: Rebellions should now occur way less often, overall rebel size increased to make them more challanging.
Rebels: All rebels are now smart.
Defines: Doubled education speed to 0.2 (from 0.1).
Defines: Several balances fixes and changes.
National Values: Now have minor impact on CON or MIL of pops.
Crime: Made crimes much more severe by adding or increasing CON effect.
Pops: Added explosive demand as luxury goods to capitalists, aristocrats, officers and soldiers.
Technology:
Army: Increased supply consumption for several techs.
Navy: Improved many inventions to make them more useful.
Navy: Naval armament techs now only affect the current modern ship model, but have increased modifiers.
Culture: Literature now slightly increases CON.
Culture: Philosophy now slightly increases education efficiency.
Culture: Psychology now slightly decreases MIL.
Additional balancing for several techs.
Version 0.7:
Events:
Fair events are now much less likely (increased MTTH by x3).
Balance:
Moved Gas Warfare and Gas Defence to Infiltriation (1900 tech).
Reworked recruiting: Soldier pops from non-primary cultures can only become irregulars and cavalry.
Rebalanced some techs.
Balanced pop demands and promotions.
Misc:
Fixed some typos.
Version 0.6:
Added Inventions:
Great War Experience: Modern Trench Warfare, The Meat Grinder.
Bolt Action Rifles: Improved Offensive Tactics, Improved Defensive Tactics.
Balance:
Reduced overall chance for inventions (to 1-2%).
All army inventions now have a +2% invention bonus when at war.
Reworked Army and Navy Techs & Inventions to make certain techs more useful.
Rebalanced stats from army & navy inventions - battles will now be a bit more bloody overall, esp. during the later game.
Increased pop loss from battle casualties to 0.33 (from 0.1), but added trickleback (+10% total) to certain techs to compensate.
Culture: Moved Logical Positivism from Philosophy to Psychology.
Culture: Increased prestige for tier II techs to +15 (from +10).
Industry: Made many late game inventions more useful.
Industry: Increased effect of certain techs on RGO output, increased size reduction to compensate a bit.
Population: Added customized pop needs - should result in somethwat more balanced economy demand & profits.
Population: Increased the likehood that your pops become and remain clerks, esp. with high literacy.
Population: Decreased the regular chances for aristocrats and bureaucrats.
Defines: Adjusted a few values in defines.lua
Version 0.5:
Added Inventions:
Supressive Fire (+1 Atk, requires Machine Gun Tech)
Assault Techniques (+1 Atk, requires Machine Gun Tech)
Grenade Tactics (+1 Atk, requires Machine Gun Tech)
Association Psychology (+10 shared prestige, requires associationism)
Robert Owen (+10 shared prestige, requires associationism)
James Mill (+10 shared prestige, requires associationism)
Reality And Illusion (+20 shared prestige, requires phenomenalism)
Transcendental Aesthetics (+20 shared prestige, requires phenomenalism)
Wilhelm (+20 shared prestige, requires experimental psychology)
George Trumbull Ladd (+20 shared prestige, requires experimental psychology)
Charles Sanders Peirce (+20 shared prestige, requires experimental psychology)
Sigmund Freud (+20 shared prestige, requires psychoanalysis)
The Interpretation Of Dreams (+20 shared prestige, requires psychoanalysis)
Ego Psychology (+20 shared prestige, requires psychoanalysis)
John Broadus Watson (+20 shared prestige, requires behaviorism)
Burrhus Frederic Skinner (+20 shared prestige, requires behaviorism)
Clark Leonard Hull (+20 shared prestige, requires behaviorism)
Balance:
Army Techs:
Light Armament: Reduced attack bonus from Bolt Action Rifles from +5 to +3.
Machine Gun: Added 3 inventions.
Naval Techs:
Naval Science Inventions: Increased naval ORG to +2 (from +1), added -2,5% supply consumption.
Naval Leadership: Increased naval ORG to +2 (from +1).
Commerce Techs:
Commerce Inventions:
Increased effect of many late game commerce techs.
Market Regulations: Increased education bonus to +5% (from +1,5%). Can now only discover one of the polypoly, oligopoly and monopoly inventions.
Management Strategy: Can now only discover one of the old style, anonymous and marketied inventions.
Organization:
Increased output effect to +2.5% (from +1%).
Economic Thought And Critique Inventions: Replaced +1 prestige bonus with +5% shared prestige.
Culture Techs:
Reduced prestige gain from tier 2 inventions to +10% shared prestige (from +20%).
Reduced discovery chance for philosophy inventions to 3% (from 6%).
You can now discover all inventions from a cultural tech.
Social Thought: Increased education bonus to +5% (from +2.5%).
Social Alienation: Can now only discover either revolt of the masses OR decline of the west. Increased plurality effect to +20% / -20%.
Ideological Thought:
Can now only discover either authoriatarianism OR constitutionalism OR social justice. Increased plurality from social justice to +10 (from +5).
Can now only discover either political religion OR secularization OR atheism. Increased plurality from atheism to +10 (from +5).
Psychology:
Added 14 inventions distributed 0-3-2-3-3-3 along the tech tiers, now has similar prestige gain as asthetics and philosophy. Increased prestige for The Talkies to +50 (from +20).
...because we all hate useless and imbalanced technologies! :D
Current Version: 0.8
DOWNLOAD (http://www.filefront.com/17235040/GAGA-Mod-0.8.rar/)
How to install:
Make backups of your common, event, inventions, localisation, localisation, poptypes, technologies and units folders.
Unzip the folders from Victoria-2.rar into your Vicky 2 main folder, select overwrite.
Start the game.
Chanelog:
Version 0.8:
Fixes:
Fixed a typo in rebels.txt ( Paradox used "(" instead of "{" )
Balance:
Reforms: Added several MILand conciousness effects to reforms.
Reforms: Rebalanced all reforms (esp. minimum wage).
Politics: Parties are now more supportive to enact and revoke reforms.
Politics: Socialists will now be much more supportive for political reforms.
Politics: Fascist ideology can now be activated from 1900 onwards.
Static Modifiers: War exhaustion is now much more severe.
Static Modifiers: Reduced max war exhaustion in peacetime.
Static Modifiers: Badboy now also increases militancy of pops.
Static Modifiers: Occupation and blockades now hurt RGOs and pops a lot harder.
Static Modifiers: Several minor balance tweaks.
Rebels: Rebellions should now occur way less often, overall rebel size increased to make them more challanging.
Rebels: All rebels are now smart.
Defines: Doubled education speed to 0.2 (from 0.1).
Defines: Several balances fixes and changes.
National Values: Now have minor impact on CON or MIL of pops.
Crime: Made crimes much more severe by adding or increasing CON effect.
Pops: Added explosive demand as luxury goods to capitalists, aristocrats, officers and soldiers.
Technology:
Army: Increased supply consumption for several techs.
Navy: Improved many inventions to make them more useful.
Navy: Naval armament techs now only affect the current modern ship model, but have increased modifiers.
Culture: Literature now slightly increases CON.
Culture: Philosophy now slightly increases education efficiency.
Culture: Psychology now slightly decreases MIL.
Additional balancing for several techs.
Version 0.7:
Events:
Fair events are now much less likely (increased MTTH by x3).
Balance:
Moved Gas Warfare and Gas Defence to Infiltriation (1900 tech).
Reworked recruiting: Soldier pops from non-primary cultures can only become irregulars and cavalry.
Rebalanced some techs.
Balanced pop demands and promotions.
Misc:
Fixed some typos.
Version 0.6:
Added Inventions:
Great War Experience: Modern Trench Warfare, The Meat Grinder.
Bolt Action Rifles: Improved Offensive Tactics, Improved Defensive Tactics.
Balance:
Reduced overall chance for inventions (to 1-2%).
All army inventions now have a +2% invention bonus when at war.
Reworked Army and Navy Techs & Inventions to make certain techs more useful.
Rebalanced stats from army & navy inventions - battles will now be a bit more bloody overall, esp. during the later game.
Increased pop loss from battle casualties to 0.33 (from 0.1), but added trickleback (+10% total) to certain techs to compensate.
Culture: Moved Logical Positivism from Philosophy to Psychology.
Culture: Increased prestige for tier II techs to +15 (from +10).
Industry: Made many late game inventions more useful.
Industry: Increased effect of certain techs on RGO output, increased size reduction to compensate a bit.
Population: Added customized pop needs - should result in somethwat more balanced economy demand & profits.
Population: Increased the likehood that your pops become and remain clerks, esp. with high literacy.
Population: Decreased the regular chances for aristocrats and bureaucrats.
Defines: Adjusted a few values in defines.lua
Version 0.5:
Added Inventions:
Supressive Fire (+1 Atk, requires Machine Gun Tech)
Assault Techniques (+1 Atk, requires Machine Gun Tech)
Grenade Tactics (+1 Atk, requires Machine Gun Tech)
Association Psychology (+10 shared prestige, requires associationism)
Robert Owen (+10 shared prestige, requires associationism)
James Mill (+10 shared prestige, requires associationism)
Reality And Illusion (+20 shared prestige, requires phenomenalism)
Transcendental Aesthetics (+20 shared prestige, requires phenomenalism)
Wilhelm (+20 shared prestige, requires experimental psychology)
George Trumbull Ladd (+20 shared prestige, requires experimental psychology)
Charles Sanders Peirce (+20 shared prestige, requires experimental psychology)
Sigmund Freud (+20 shared prestige, requires psychoanalysis)
The Interpretation Of Dreams (+20 shared prestige, requires psychoanalysis)
Ego Psychology (+20 shared prestige, requires psychoanalysis)
John Broadus Watson (+20 shared prestige, requires behaviorism)
Burrhus Frederic Skinner (+20 shared prestige, requires behaviorism)
Clark Leonard Hull (+20 shared prestige, requires behaviorism)
Balance:
Army Techs:
Light Armament: Reduced attack bonus from Bolt Action Rifles from +5 to +3.
Machine Gun: Added 3 inventions.
Naval Techs:
Naval Science Inventions: Increased naval ORG to +2 (from +1), added -2,5% supply consumption.
Naval Leadership: Increased naval ORG to +2 (from +1).
Commerce Techs:
Commerce Inventions:
Increased effect of many late game commerce techs.
Market Regulations: Increased education bonus to +5% (from +1,5%). Can now only discover one of the polypoly, oligopoly and monopoly inventions.
Management Strategy: Can now only discover one of the old style, anonymous and marketied inventions.
Organization:
Increased output effect to +2.5% (from +1%).
Economic Thought And Critique Inventions: Replaced +1 prestige bonus with +5% shared prestige.
Culture Techs:
Reduced prestige gain from tier 2 inventions to +10% shared prestige (from +20%).
Reduced discovery chance for philosophy inventions to 3% (from 6%).
You can now discover all inventions from a cultural tech.
Social Thought: Increased education bonus to +5% (from +2.5%).
Social Alienation: Can now only discover either revolt of the masses OR decline of the west. Increased plurality effect to +20% / -20%.
Ideological Thought:
Can now only discover either authoriatarianism OR constitutionalism OR social justice. Increased plurality from social justice to +10 (from +5).
Can now only discover either political religion OR secularization OR atheism. Increased plurality from atheism to +10 (from +5).
Psychology:
Added 14 inventions distributed 0-3-2-3-3-3 along the tech tiers, now has similar prestige gain as asthetics and philosophy. Increased prestige for The Talkies to +50 (from +20).