sheep-dodger
02.04.10, 14:07
Well, you got one for Christmas, so why not Easter too? It's Thursday and the office will be shut down for the Easter Weekend, so here is a little developer diary to tide you over the Easter Holidays. With it being Easter, why not a little something about religion?
In comparison to EU3, religion is nowhere near as important as a driving force for international relations. The countries in the Victoria 2 era found perfectly good secular reasons to wage war that made the Thirty Years War look like a small skirmish. However, at the same time religion was not meaningless. We did a lot of research into religious and esoteric movements in the 19th century in order to ensure they were properly modelled.
Each POP has a religion and each government has a religions policy. Discriminatory policies against religions make non-state religion POPs less likely to promote and more likely to emigrate, seeking religious fulfilment elsewhere.
The 19th century also saw a reaction to the 18th century enlightenment with its notions of secularisation. Consider the constitution of the USA:
“and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.”
And now the identical paragraph from the CSA constitution:
“and secure the blessings of liberty to ourselves and our posterity — invoking the favor and guidance of Almighty God — do ordain and establish this Constitution for the Confederate States of America.”
The only difference is an explicit reference to God; we have modelled this via an event chain called the “Second Great Religious Revival”. This event chain simulates the increasing levels of Christian evangelism seen in the Ante-Bellum USA. The disenchantment with the ideals of the enlightenment also saw people dabbling in more esoteric cults.
This trend is also modelled in our late game event series the "Antarctic Expedition". Instead of reaching the South Pole, you could find the Mountains of Madness. This starts the "Call of Cthulhu" event chain. The island of R'lyeh will rise from the ocean, activating the Cthulhu ideology. POPs will feel an attraction to this ideology and get an urge to shout and kill and revel and enjoy themselves, which we will model through a militancy increase. We also activate a new rebel type; "Cthulhu Cultist". These rebels are beyond good and evil, so are more likely to join if the invention Nietzscheism has been discovered. Their goal is the return of the Great Old Ones. Should they succeed in overthrowing a government it is game over, as Great Cthulhu awakens.
We believe this will both add to immersion and make the late game much more interesting.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=23076&stc=1&d=1270109115
Quelle (http://forum.paradoxplaza.com/forum/showthread.php?t=468922)
In comparison to EU3, religion is nowhere near as important as a driving force for international relations. The countries in the Victoria 2 era found perfectly good secular reasons to wage war that made the Thirty Years War look like a small skirmish. However, at the same time religion was not meaningless. We did a lot of research into religious and esoteric movements in the 19th century in order to ensure they were properly modelled.
Each POP has a religion and each government has a religions policy. Discriminatory policies against religions make non-state religion POPs less likely to promote and more likely to emigrate, seeking religious fulfilment elsewhere.
The 19th century also saw a reaction to the 18th century enlightenment with its notions of secularisation. Consider the constitution of the USA:
“and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United States of America.”
And now the identical paragraph from the CSA constitution:
“and secure the blessings of liberty to ourselves and our posterity — invoking the favor and guidance of Almighty God — do ordain and establish this Constitution for the Confederate States of America.”
The only difference is an explicit reference to God; we have modelled this via an event chain called the “Second Great Religious Revival”. This event chain simulates the increasing levels of Christian evangelism seen in the Ante-Bellum USA. The disenchantment with the ideals of the enlightenment also saw people dabbling in more esoteric cults.
This trend is also modelled in our late game event series the "Antarctic Expedition". Instead of reaching the South Pole, you could find the Mountains of Madness. This starts the "Call of Cthulhu" event chain. The island of R'lyeh will rise from the ocean, activating the Cthulhu ideology. POPs will feel an attraction to this ideology and get an urge to shout and kill and revel and enjoy themselves, which we will model through a militancy increase. We also activate a new rebel type; "Cthulhu Cultist". These rebels are beyond good and evil, so are more likely to join if the invention Nietzscheism has been discovered. Their goal is the return of the Great Old Ones. Should they succeed in overthrowing a government it is game over, as Great Cthulhu awakens.
We believe this will both add to immersion and make the late game much more interesting.
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=23076&stc=1&d=1270109115
Quelle (http://forum.paradoxplaza.com/forum/showthread.php?t=468922)