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GAGA Extrem
16.03.10, 09:48
Because we all hate dead-ends and worthless techs! :D

#####################
# THE GAGA TECH MOD #
# Version 1.35 #
# June 2010 #
# by GAGA Extrem #
#####################

Content:
!README.txt
GAGA TECH MOD 1.35.rar

How to install:
1) Extract GAGA TECH MOD 1.35.rar into your Arsenal of Democracy folder.
2) Create a shortcut for aodgame.exe
3) Add mod-GAGA to the "target" line of your shortcut. E.g.:
"D:\Games\Arsenal of Democracy\aodgame.exe" mod-GAGA
(Mind the quota marks!)


Additions:
Flipped Combat Event Pictures
1 Infantry Tech & Model
2 Cavalry Models
1 Motorized Infantry Tech & Model
1 Mountain Tech & Model
1 Marine Tech & Model
6 Militia models
5 Garrison models
1 Rocket Artillery Tech & Model
2 Armored Car Techs & Models
1 Anti-Air Brigade Tech & Model
1 Submarine Tech & Model
2 Heavy Submarine Techs & Models
5 Transport Tech & Models
2 Light Armor Brigade Models
1 Long Range Raider Brigade Model
9 Terrain Techs
3 Land Unit Night Fighting Techs
3 Late War Fighter Air Doctrines
4 Air Unit Field Modification Techs
5 Air Unit Recce Techs & Models
5 Air Command Organisation Techs
5 Sea Convoy System Techs
3 Naval Night Combat Techs
5 Naval Radar Combat Techs
6 Late War Army Motorisation Techs
3 Assault Gun Models
2 Heavy Armor Brigade Models
1 Acoustic Torpedo Tech & Model (secret weapon)
3 Airborne Armor Tech & Models (secret weapon)
2 Police Brigade Models
2 Engineer Brigade Models
3 Fire Control Models
3 Capital Fire Control Models
2 Modern land doctrine Tech
1 Synthetic Material Tech
1 Super Heavy Battleship Tech
8 Air Armament Techs

Changelog 1.35:
+ New techs and units:
- Added 4 air-to-air armament techs.
- Added 4 air-to-ground armament techs.
- Added 1 Field Modification tech.
- Added 5 Naval Logistics techs.
- Added 1 Super Heavy Battleship tech.
- Added a long range raider brigade to Commerce Raider Doctrine (can be used by BC only).
+ Balance:
- Decreased upgrade cost factor from 0.5 to 0.33.
- Decreased reinforce time from 0.5 to 0.4 and decreased reinforce cost from 1.5 to 1.25.
- Reduced basic penalty for amphibious attacks by 5% and reduced bonus from Basic Marine Division Tech by 5%.
- Increased attack penalty for frozen, snow and frozen by 5%.
- Added 1% research bonus to industrial nuclear techs.
- Reduced Great War Static AAA efficency by 5%.
- Removed blueprints between Mid Range Submarine and Early Heavy Submarine.
- Moved Improved SH-BB from 1945->1942.
- Removed convoy attack bonus from 1938 sub tech and removed sea attack bonus from 1941 sub tech.
- Doubled scorched earth efficiency modifier from 0.0005 to 0.001.
- Increased max tech speed bonus for being after historical date from 1.5 to 2.0.
- Critical hits during naval combat now deal 15 times more damage (instead of 10 times).
- Decreased multliplier for sucessful hard attacks from x6 to x3.
- Fixed a bug with armored CAV tech requirements.
- Reduced fort damage from combat multiplier from 1.0 to 0.25.
- Decreased night combat bonus from Infilitration In Deep from +30% to +25%.
- Changed Deceisive Battle, Naval Firepower, Fleet Aux Carrier, Fleet Aux Submarine and Convoy Sailing Doctrines to 1918.
- Changed Fleet-In-Beein, Base Strike and Sealane Interdiction Doctrines from 1938 to 1936.
- Reduced MOR bonus from Decentralized Air Command from +7.5% to +5%.
- Decreased historical year for all Air Recce techs by 1 and added some air defence to 38 and 41 techs.
- Field Modifications: Added Basic Field Modification tech (1941), moved other Field Modification techs to 39, 43 and 45 and added +1 air defence.
+ Unit changes:
- Infantry: May now be equipped with POL and AG.
- Cavalry: May now be equipped with AG, increased cost for motorized CAV by +1 IC and +5 days and increased cost for mechanized CAV by +1 IC and +15 days.
- Militia: Increased soft attack by +1 and increased build cost by +0.5 IC.
- L-ARM: Increased soft attack for 38 and 39 models by +1 and increased total L-ARM cost by 30 ICd.
- Transport: Decreased supply and oil consumption and increased supply and oil storage.
- Assault gun: Reduced toughness by 1 and increased cost by +1 IC.
- Mechanized: May now be equipped with SH-ARM.
- Motorized: May now be equipped with H-ARM and SH-ARM.
- Heavy armor: Increased soft attack, hard attack, defensiveness and toughness for 1938 and 1941 models by +1 and increased cost by +1 IC.
- Anti-tank: Increased cost by +0.5 IC, made cost increase from models more linear and increased supply consumption.
- Anti-air: Added +3% ORG bonus, increased supply consumption.
- Tank destroyer: Added +3% ORG bonus.
- Artillery: Increased cost for Basic Artillery by +0.5 IC and decreased cost for Great War Medium Field Artillery by -1 IC.
- Recce plane: Increased air defence, ORG and MOR bonus.
- Increased oil consumption for brigades: SH-ARM, SP-ART, SP-R-ART, AC, ENG +50%, H-ARM, TD, AG +100% and L-ARM, A-ARM +33%.
- All improved supersonic plane techs moved to 1958.
- Moved supersonic escort fighter from 51->50.
+ Events:
- Japan may now DOW Vichy if denied Indochina.
- Chinese surrender event now only reduces Japanese bellingerence by -20 (from -50).
- Added an event to assist China ("The Chinese Struggle") and an event to turn off assistance after the wat with Japan.
- Increased dissent ftom puppet release option of the Scandinavian surrender events, but deactivate the corresponding colonial dissent events.
+ Ideas:
- Revolutionary Outlook: Added -10% upgrade cost.
- Frustrated Expansionist Outlook: added +2.5% ressource bonus.
- Parchoial World View: Added -5% upgrade cost.
- Conciliatory World View: Added -5% dissent growth.
- Militaristic Focus: Increased upgrade cost reduction from -5% to -10%.
- Ethnic Focus: Increased MOR bonus from +5% to +10%.
- Welfare Focus: Added +10% MP growth.
- Religious Focus: Added +5% ORG bonus and -5% dissent growth.
- Culture Of Absolute Duty: Added +5% MOR bonus.
+ Bugfixes:
- Fixed some duplicate entries for mountaineer tech bonus.
- Fixed some tech tree background image issues.
- Deactivated (vanilla!) random coup events due to CTD issues.
+ New features:
- Changed title music theme (Hearts of Iron I fans rejoice!).
- Removed very easy and very hard difficulty levels and replaced them by "very Emu" (no changes for player, AI gets bonuses as if playing on "hard") and "very GAGA" (no changes for player, AI gets bonuses as if playing on "hard" except for combat and intel modifiers and gets anotehr +5% economy bonus).
- Added "Abyss" scenario to scenario list.
- Changed air tech tree layout.

Changelog 1.3:
+ Completly reworked all brigade stats.
(See "AoD GAGA Tech Mod Brigade Statistics 1.3.xls" for details)
+ New units, techs and models:
- Renamed Modern Synthetic Material Plant to Semi-Modern Synthetic Material Plant and added Modern Synthetic Material Plant tech.
+ Balance:
- Increased all unit cost by 20%.
- Coup events may now trigger if dissent is above 15%.
- Production Control and Production planning techs now grant +10% infrastructure, AAA and radar production bonus and +5% repair time modifier.
- Assembly Line tech now grants +10% repair modifier.
- Rear Area Repair, Deep Repair Organization, Frontline Repair and Semi-Modern Repair now grant +10% naval base production bonus.
- Semi-Modern Repair Tech moved from 1949 to 1947
- Reduced production bonus for forts from Improved and Advanced Construction Engineering by 25% each, but reduced general build time for forts by -50%.
- Reduced landfort IC cost by 1 and reduced build time by -100 (in addition to above 50%).
- Reduced production time for MTN, MAR and PAR by 30 days.
- Reduced production time for HQ to 180 days and reduced overall IC cost.
- Paratroopers: May now be equipped with ENG brigade.
- Marines: May now be equipped with AC brigade.
- Mountaineer: May now be equipped with R-ART brigade.
- Cavalry: May now be equipped with R-ART, SP-R-ART and POL brigade.
- Militia: May now be equipped with ENG brigade.
- Increased experience effect on combat to 0.30 (from 0.25).
- Decreased gearing loss for unsupported builds to 0.005/day (from 0.02/day).
- Decreased artillery bombardment supply cost modifier to 4.0 (from 6.0).
- Increased sea attack for early L-CAG by +1 and decreased sub attack by -1.
- Increased Advanced Camouflage visibility reduction to -50 (from -40).
- Increased heavy submarine sea attack a bit, but decreased convoy attack.
- Increased manpower requirement for CV, BB and BC and reduced manpower requirement for DD.
- Increased CV, BB and BC oil consumption and reduced SS oil consumption.
- Slightly increased range for Turbojet Strategic Bomber.
- Moved Advanced Material Science tech from 1948 to 1946.
- Changed Advanced Synthetic Oil Plant modifier to 0.18 (from 0.17) and Modern Synthetic Oil Plant modifier to 0.20 (from 0.19).
- Removed TC penalty for Artillery Motorisation / Mechanization.
- Moved Heavy Great War Artillery tech from 1932 to 1918 and moved Basic Artillery tech from 1936 to 1932.
- Added bonus stats to SP-ART.
- Submarines can no longer use spotter planes.
- Guerilla Warfare moved from 1944 to 1942, changed ORG reduction to -5% for all land units, but added +5% MOR bonus for all land units, added night, jungle and urban combat and move bonus for MIL, reduced ambush chance by -2.
- Volkssturm and Modern Blitzkrieg Doctrine will no longer deactivate each other.
- Reworked Volkssturm Doctrine, now slightly orientated on Guerilla Warfare, removed '46 HQ.
+ Blueprints:
- Air-Land Battle grants a blueprint for Air Cavalry Division.
- Mechanized Wave grants blueprints for Advanced, Semi-Modern, Modern and Elite Mechanized Infantry.
- Assault Concentration now grants blueprints for Advanced, Semi-Modern and Modern SP-ART and SP-R-ART.
- AAA and AA techs now grant blueprints for each other.
- Modern Blitzkrieg now grants blueprints for Semi-Modern Tank, Main Battle Tank, Advanced Main Battle Tank and Future Armor.
- Basic Artillery now grants blueprints for Early SP-ART.
- Improved Artillery now grants blueprints for Basic Rocket Artillery.
- Improved Rocket Artillery now grants blueprints for Basic SP-R-ART.
- Interceptor, Escort Fighter and Multi Role Fighter techs now grant blueprints for each other.
- Night Strikes, Night Strafing and Night Bombing now grant blueprints for each other.
- Light Armor and Armored Car techs now grant blueprints for each other.
- Submarine and Heavy Submarine techs now grant blueprints for each other.
- Rocket Engine Tech now grants blueprints for Rocket Interceptor and Improved Rocket Interceptor techs.
- Improved Rocket Interceptor now grants blueprints for Basic Turbojet Interceptor.
+ Rocket Interceptor and Early Turbojet Rework:
- Moved Turbojet Engine Tech from 1939 to 1942.
- Moved Practical Turbojet Engine tech from 1943 to 1944.
- Moved turbojet INT/ESC/MRF techs from 1944 to 1945.
- Moved Rocket Interceptor tech from 1941 to 1943 and Improved Rocket Interceptor tech from 1943 to 1944.
- Changed Rocket Interceptor and Improved Rocket Interceptor: range +100, increased oil consumption, slightly decreased cost.
- Basic Turbojet Interceptor will now activate and deactivate both rocket interceptor models (fix for upgrade problems without rocket interceptor tech).

Changelog 1.25:
- Moved tier I AA brigade from 38->37.
- Modern TD now requires modern AT tech.
- Reduced AG upgrade time and cost to regular values.
- SH-ARM tech now provides a stat boost to H-ARM.

Changelog 1.2:
+ Compatibility:
- Ensured AoD 1.4 compatibility.
+ New units, techs and models:
- Added 1939 Heavy submarine model.
- Added 3 Fire Control and 3 Capital Fire Control models to electronic computer techs.
+ Balance:
- Mountaineer techs now also increase performance for all land units in hills & mountains by 2.5% per level.
- Marine techs now also increase performance for all land units in swamps and across rivers by 2.5% per level.
- AT techs now increase defensiveness and hard attack for all non-motorized units.
- TD techs now increase defensiveness, toughness and hard attack for MOT, MECH, ARM and L-ARM.
- R-ART techs now increase toughness and soft attack for all non-motorized units.
- SP-R-ART techs now increase toughness and soft attack for MOT, MECH, ARM and L-ARM.
- AA now increases air defence and air attack for all land units.
- Moved some AAA efficiency from Semi Modern and Modern techs to Early and Basic techs.
- Added some AAA efficiency to AA brigade techs.
- Removed AA speed reduction and added a small soft attack bonus.
- Rebalanced A-ARM a bit.
- Reduced AC supply consumption by 0.1.
- AC, L-ARM, A-ARM and ENG now also provide a small morale bonus.
- AC techs now also give 1% land unit ORG and 2,5% army detection chance each.
- Advanced and Semi-Modern L-ARM now give 1% land unit ORG each.
- Increased H-ARM basic softness reduction to -30% (from -20%) and reduced progression to -3% (from -5%).
- Slightly increases R-ART stats and reduced supply cost.
- Moved some submarine model stat increases to mid-war submarine techs.
- Reduced early sub model visibility.
- Assault Concentration: Added 5% morale for all land units, decreased ART bonus to 10% (from 20%), added 10% bonus to R-ART, SP-ART and SP-R-ART.
- Air-Land Combat: Will now activate Assault Helicopters (you still have to meet all requirements to research the tech).
- Assault Helicopters now grants 3% land unit ORG and MOR.
+ Tech and model years:
- Moved two Great War Artillery models from 36->18 and heavy Great War Artilery from 36->32
- Moved Radar tier II from 42->41 and Radar VII from 44->45
- Moved Semi Modern AT, TD and SP-R-ART tech to 45
- Moved SP-ART techs from 43->42, 45->44 and 47->46
- Moved air transport models from 47->45 and 51->49
+ Rebalanced research and tech difficulty:
- Techspeed changed to 175% (from 150% by patch 1.04).
- Moneycost per skillpoint reduced to 1.5 (from 1.65 by patch 1.04).
+ Surrender events changes and additions:
- Added Portugal, Nationalistic Spain and Republican Spain to surrender events.
- Most countries will now also surrender to England and Italy.
- Dissent hit for non-favored options reduced by 1%.
+ Typo fixes:
- Renamed Army-Navy Interaction to Navy-Airforce Interaction.
- Fixed incorrect tech activation for Infantry and Artillery Motorisation techs.

Changelog 1.1:
+ Rebalanced research and tech difficulty:
- All difficulty 2 air doctrines increased to difficulty 3.
- All difficulty 10 techs decreased to difficulty 9.
- All computer techs now give +7.5% (instead of 5%) research bonus.
- Removed double_time penalty for all techs.
- Tech team skill level for all countries increased to 2 minimum: All tech teams with skill level 2 increased to skill level 3, all skill level 1 tech teams incrased to skill level 2.
- Lowered some tech component difficulties that were much higher than the average from the same tech.
+ Typo fixes:
- Fixed duplicate effect entries on some techs.
- Fixed several tech description typos.
- Adjusted model years for several units.
+Balance:
- ASM and SAM now increase unit stats.
- Increased artillery bombing damage on ressources.
- Decreased airport strike efficiency.
- Reduced forts damage from combat (0.000025 -> 0.000010).
- Recce plane spotting and air defence stas lowered somewhat, increased late war ORG and MOR bonus.
- Adjusted range for strategic bomber models 3 and 4.
- Reduced moral bonus from Decentralized Air Command to 7.5 (from 10).
- Hospital techs now increase ORG for all units by 1% per level.
- Infantry and Artillery Motorisation techs will now decrease TC.
+ Doctrines:
- Adjusted historical year for Great War techs.
- Assault Breakthrough and Branch Interoperability moved to 1943 (from 1944)
- Added 2 assault for Human Wave tech.
- Added 1 encirclement for Large Front, Infiltration Assault and Infiltration In Depth techs.
- Added 2 counter attack for Pocket Defence tech.
- Added 2 delay to Great Battle Plan and Superior Firepower techs.
- Added 2 ambush to Large Formation SOP tech
- Added 1 encirclement and breakthrough to Mechanized Offensive tech.
- Added 10% MOR to Large Front tech.
- Added 0.1 combat event frequency to Mass Assault.
- Added 5% trickleback to Attrition Containment tech.
- Reduced Kampgruppe combat event frequency to 0.2 (from 0.4).
- Branch Interoperability now grants -10% discount on sp-artillery.
- Schwerpunkt and Blitzkrieg each now grant -5% discount on assault guns.
- Added 5% MOR to Large Formation SOP Doctrine and Defence In Depth techs.
- Moved 5% ORG from Defence-In-Depth to Pocket Defence tech.
- Moved 10% MOR from Infitration assault to Infiltration In Depth and further reduced MOR bonus by -10%.
- Added -5% cost reduction for ARM/MEHC to Operational Stage tech.
- Added 1% HQ supply efficiency on Attrition Containment, Assault Breakthrough, Pocket Defence and Regimental Combat techs.
- Added R-ART and SP-R-ART to cost reduction for some techs.
+ Events:
- US Oil embargo will now also fire when JAP is at peace.
- Soviet Union will now puppet CZE, POL, ROM, HUN, BUL and YUG after the "A New Order In Eastern Europe" event.
- Surrender events reworked: ENG will now surrender even when GER is at war with USA or SOV, USA will now surrender even when JAP / GER are at war with ENG or SOV, ITA will also surrender if neither Sicily nor Sardinia is taken and parts of northern Italy are already lost.
- Added new surrender events for several countries (AUS, NZL, BRA, ARG, CAN, SAF, SWE).
- Added the "The Eagle Over Scandinavia" and "The Red Star Over Scandinavia" events in case either GER or SOV manage to mob up all scandinavian countries.

Changelog 1.05:
- Added 2 CAV models and adjusted stats & dates for other ones.
- Transport planes reworked: Air supply now available with first model (though efficiency is low), early models no longer more costly than late war models, but stats somewhat worse, range slightly increased from 1940 onwards.
- Added positioning bonus for nuclear submarine to naval techs.
- Graphic enhancement: Year numbers instead of roman numbers for unit models.
- Modified FGT, INT, SH-BB and CVL icons bit to make them more distinguishable.
- Changed several interwar tech dates from 1936 to 1932.
- Removed all but 1936 and 1938 scenarios (tech offset was getting too large, they can still be added manually and played if desired).

Changelog 1.0:
- Assured 1.03 compatibility.
- Added flipped combat event pictures.
- Added a semi-modern light armor tech (and models).
- Added great war models (1918) for MTN and MAR.
- Added "Interwar" (1932) Infantry tech and model
- Added 6 MIL and 5 GAR models.
- Added 3 late war ('45, '47, '51) fighter doctrines.
- Added 3 mid war ('40, '42, '44) field modification air techs.
- Added 5 air recce ('40, '42, '44, '46, '51) techs and brigade models
- Added 5 new air command organisation techs.
- Added 5 convoy system techs (added some convoy raiding to other naval doctrines to compensate).
- Added 3 night combat and 5 radar combat techs for naval units.
- Added 3 late war ('45, '46, '48) motorization/mechanization techs for INF and ART/RART/AT
- Increased the chance for non-major countries (anyone but USA, GER, JAP, ENG, FRA, CAN, AUS, ITA, SOV) for tech team skill level gain until 1945.
- Changed airborne tank: Only a single tech, models have been moved to light tank techs, date and prerequirements lowered.
- All terrain modifiers adjusted: Values are now split in a malus for the attacker and a bonus for the defender, in general more severe for armored units, terrain techs have been adjusted accordingly.
- Increased the difficulty for amphibious assaults, esp. during the early game.
- Mission efficiency for air techs now distributed more evently between techs (reduced difficulty for some techs to compensate increased research demand).
- Added bonus for air tasks to several techs and reduced basic efficiency by -20% to compensate.
- Reactivated weather combat bonus for CAG/LCAG from air doctrine techs by moving it to CV/CVL.
- Airborne assault is now activated by first PAR model and moved some air assault modifers from air doctrines to PAR model techs.
- Theater Organisation tech moved from '52 to '48, but reduced bonus from 0.3 to 0.2.
- Increased bombing damage against ressources from 0.6 to 1.0.
- Deactivated acoustic torpedo brigade - tech now gives instant bonus for all SS / SSN instead.
- Added 5% TC modfier to railway transport techs.
- Assembly Line now gives an additional 15% construction bonus on all buildings.
- Rocket Assembly line now gives -10% build time for R-ART, SP-R-ART, submarines and nuclear submarines.
- Fixed a bug with Modern Blitzkrieg doctrine.

Changelog 0.98:
- Added 2 new H-ARM models
- Moved Advanced L-ARM tech from 1943 to 1942
- Added 3 airborne tank secret weapon techs
- Added acoustic torpedo secret weapon tech
- Added 2 police brigades
- Balanced many brigades
- Added 2 new ENG models
- moved Armoured Cavalry tech from 1946 to 1944
- Moved Air Cavalry tech from 1951 to 1948
- Added 2 late war C3I land doctrines
- Added weather combat bonuses for airplanes to forecast techs

Changelog 0.95:
- Fixed transport ship scrapping by newer techs (wrong model numbers)
- Renamed "Armed Transport" to "Armored Transport"
- Added semi-modern TP model
- Added 3 new assault gun models
- Increased soft attack for early TD models
- C3I Theory now also available for superior firepower doctrine
- Improved Volkssturm Doctrine and Guerilla Warfare Doctrine vastly
- Improved Combined Arms Defence Doctrine a bit
- Attritional Containment, Breakthrough, Operational Stages and Branch Interoperability are now much, much better
- Event frequency for late war spearhead techs slighty reduced (-0.2 less in total)
- Reduced night combat bonus from Infiltration in Depth Doctrine by -5% and moved addtional 5% to Infiltration assault
- Added Night Combat, Desert Combat, Jungle Combat and Arctic Combat terrain techs
- Moved 2x -5% cost reductions from late war air doctrines to earlier techs (1942 -> 1939)
- Increased Escort Relay Doctrine escort fighter cost reduction to -5% (from -2%)

Changelog 0.75:
- Adjusted historical dates for several techs.
- Changed stats & costs due to added units & changed historical dates.
- Adjusted build time vs. IC ratio for submarines.


Known issues:
Missing translation for added & some changed techs.
Wrong historical names for several changed & added unit models.
Starting techs not yet adjusted in late war scenario files.
Softness reduction from motorisation is not shown correctly ("A No-yet described event command")


Have fun!
Markus "GAGA Extrem" Grebe


Screenshots:
http://img171.imageshack.us/img171/157/gagamod01inf.jpg
http://img11.imageshack.us/img11/1466/gagamod02arm.jpg
http://img36.imageshack.us/img36/5253/gagamod03nav.jpg
http://img716.imageshack.us/img716/9822/gagamodair.jpg
http://img706.imageshack.us/img706/7343/gagamodind.jpg
http://img6.imageshack.us/img6/7224/gagamod06.jpg
http://img519.imageshack.us/img519/2030/gagamod07sec.jpg
http://img693.imageshack.us/img693/2322/gagamodnav.jpg
http://img685.imageshack.us/img685/1888/gagamod09airdoc.jpg


Current Version: 1.35
DOWNLOAD:
http://www.filefront.com/16664631/GAGA%20TECH%20MOD%201.35.rar


Current wish / to-do list:

Evaluating
Work in progress
Done
Putt off

#001: Add some additional levels for AG brigade
#002: Add "night combat" tech
#003: Add "terrain" techs
#004: Balance land doctrines
#005: Add some lategame doctrines
#006: Add some stat bonuses to certain doctrines
#007: Add additional secret weapon techs (carrier sub, acustic torpedo)
#008: Add weather combat bonus to forecast tech
#009: Add some additonal ENG models
#010: Add MOT brigades for ARM and MECH
#011: Assure 1.03 compatibility
#012: Add special air unit techs (air recce, etc)
#013: Add 1918 MTN and MAR techs
#014: Add some air brigade models
#015: Rework ASW system
#016: Add ASW radar
#017: Tweak terrain modifiers
#018: Change airborne tank tech
#019: Balance airport and seaport strikes
#020: Show years instead of roman numbers for land models
#021: Rebalance land doctrines
#022: Rebalance brigades
#024: Split subs into combat / raider models
#025: Fix rocket interceptor tech path + upgrade problems
#026: Add a "LITE" version compatible with other mods
#027: Add some aircraft techs.
#028: Add naval logistic techs.

GAGA Extrem
21.03.10, 19:18
Neue Version oben!
0.95 hat nun neue StuG techs, Gelände- und Nachtkampf techs und ausbalancierte Doktrinen! :)

Der Zarewitsch
12.04.10, 20:20
Saubere Arbeit, werter GAGA!

Wie ich im Pdx-Forum gesehen habe, befinden sich noch ein paar Punkte auf Eurer To-do-Liste. Wisst Ihr wann die erledigt sein werden? Vor allem "#011: Assure 1.03 compatibility".

Schatten
17.04.10, 13:16
Vielen Dank!

Numinor
25.07.10, 22:58
Könnte bitte jmd. Version 1.3 neu hochladen, ich bekomm bei filefront nur ne ERROR Meldung.

Danke

Alith Anar
25.07.10, 23:15
Hi

die aktuelle Version ist die 1.35

Einfach über den Link zum P'dox Forum gehen.

Numinor
25.07.10, 23:36
Ah, Ok, danke.
Wenn es jetzt noch die 1931/A.E.I.O.U./NFM Mods für AOD geben würde, würde Doomsday bei mir komplett aus dem Regal fliegen.:amen:

SPORTPAPST
30.07.10, 13:33
Der Mod funzt bei mir net richtig...sobald ich die Pause am Spielanfang aufhebe kackt das Spiel sofort ab?

GAGA Extrem
31.07.10, 14:04
Aktuelle Version 1.35 gibt es hier:
http://www.filefront.com/16664631/GAGA-TECH-MOD-1.35.rar/

Post 1 angepasst.

Die Fehlerbeschreibung "kackt sofort ab" ist leider nicht ausreichend um Behebung zu ermöglichen. :D

SPORTPAPST
31.07.10, 17:32
Aktuelle Version 1.35 gibt es hier:
http://www.filefront.com/16664631/GAGA-TECH-MOD-1.35.rar/

Post 1 angepasst.

Die Fehlerbeschreibung "kackt sofort ab" ist leider nicht ausreichend um Behebung zu ermöglichen. :D

Das Programm wird beendet.

GAGA Extrem
02.08.10, 08:31
Auch das hilft nicht wirklich großartig weiter.

Ich nehme mal an, dass das bedeutet: "ohne Fehlermeldung" - naja, da kann ich nur empfehlen AoD einmal neu zu installieren, komplett zu patchen und dann den Mod nochmal nach Installationsanleitung zu installieren. *achselzuck*

SPORTPAPST
02.08.10, 13:41
Auch das hilft nicht wirklich großartig weiter.

Ich nehme mal an, dass das bedeutet: "ohne Fehlermeldung" - naja, da kann ich nur empfehlen AoD einmal neu zu installieren, komplett zu patchen und dann den Mod nochmal nach Installationsanleitung zu installieren. *achselzuck*

Genau er gibt keine Fehlermeldung...

Alith Anar
02.08.10, 17:25
Wie hast du den den Installiert ?

Ich habe jetzt im AoD Verzeichnis einen neuen Unterordner
mod-GAGA Hab den Parameter hinter der Exe zu stehen und alles läuft.

SPORTPAPST
02.08.10, 22:00
Ok ich hab die Kompatibilität von Windows 7 auf xp runtergesetzt und jetzt geht es bei mir.
Neuinstallation bringt in dem Fall nix...

GAGA Extrem
04.08.10, 22:04
Ich erwarte einen detaillierten Erfahrungsbericht! :D

Alith Anar
29.08.10, 12:28
Hallo,

habt Ihr da irgendwo was fest "verdrahtet"?

Auf meinem Lappi ist alles iO. Installationspfad (c:\program files(x86)\arsenal of democracy\).
Auf meinem Rechner dagegen sehe ich schon bei der Auswahl der Startnation "Germ_desc" und im Spiel dann selbst steht überall wo eigentlich der Ländername steht "unknown_text_string_wanted".

Ansonsten beides Windows 7 (64bit)
Der einzige Unterschied ist, das auf dem Rechner die 1.05 Beta3 läuft.

Der Zarewitsch
10.10.10, 07:47
Herr, ist Eure Mod 1.05 kompatibel?
Wird es für Iron Cross und Darkest Hour eine Version geben?

GAGA Extrem
10.10.10, 11:03
Der Mod ist noch nicht mit der neusten Version getestet.

Da ich die neuen Mods nicht besitze: Nein.

Der Zarewitsch
10.10.10, 16:46
Da frage ich frech weiter: ab wann könnt Ihr für 1.05 das o.k. geben?
Habe mir das Spiel gestern gezogen - 60% off bei Gamersgate - und muss mich erst mal ein wenig einarbeiten. Hernach wollte ich aber schon gleich mit GAGA weiterspielen. :)

Eldanesh
16.10.10, 00:31
Kurze Frage: adiiert ihr nur event-files oder ersetzt ihr alte?
Weil ich wüßte gerne ob das ganze mit SMEP 6.0 Kompatibel ist. Falls ja würde ich es nämlich gerne austesten.