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Djambo
24.11.09, 17:49
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---- Changes for 3.2 ----------------------------------------------------------------------------------------
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******* Gameplay Balancing *******
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- Major trade nations are more likely to get targetted my competition in trade centres.
- Combat now starts with fire phase.
- Battles now last 12 days minimum, with 2 fire and 2 shock phases.
- Units that end up inside the empire after peace, can now move through the empire to get back.
- Pirates will no longer spawn outside coasts of countries that do not have technology high enough to blockade.
- Battles are now slightly bloodier.
- Advisors now last a little bit shorter.
- Unemployed advisors now have a very high likelihood to move to another country as exclusive for them after the first year is up.
- A siege will now end directly after it is broken by a attacker.
- Colonial rebels defection time has been decreased to 36 months from the old 72 months.
- War Exhaustion now increases revolt risk by +1 again.
- Rebel forces will now wait for morale to rise before moving.
- Battles now have a length of at least 10 days, which will lessen "ping-pong".
- Trade embargos has some bigger drawbacks now.
- Its no longer possible to excommunicate someone already excommunicated.
- Assaults can now fail as soon as the morale of the infantry is 0.
- The cached number of controlled cardinals in a country is now updated at once when it changes.
- Fixed a bug with migrating advisors not being available in the pool if they come from another tech group.
- Fixed a bug with the war score from blockade being proportionate to the blockader rather than the blockadee.
- Navalcombats will now be a bit quicker, with more morale loss.


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******* Interface Enhancements **********
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- Fixed display of royal marriage breaking message.
- The winning avatar won't continue fighting after the battle is won.
- Editbox in colonywindow is no longer autoselected.
- Improved the reliability of selectionindicator.
- The avatar will now be facing in the correct direction when starting an assult.
- The avatar will now be marching in the correct direction.
- The avatar will now stop assulting if peace has arrived with the sieged country.
- Modified the scrollspeed for keyboard so the camera moves a bit faster.
- The camera won't change position anymore, if the game isn't in focus.
- Right-clicking will now use increments and decrements of 100 gold in the peace view.
- CoT stagnation icon and tooltip added to the ledger.

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******* Modding Support **********
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- Added trigger 'overlord_of'.
- The 'heretic' eventscope should now work properly.
- has_empty_adjacent_province now only checks land provinces.

*******************************
******* AI Improvements *******
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- AI can now properly lift excommunications.
- Strategic AI: Separate check for suspension of merchants.
- Merchant AI: Slightly altered CoT priorities.
- Fixed a problem where the AI was ignoring policy restrictions (in fact, doing the exact opposite of what it should.)
- Subject nations will now lift the excommunication of their overlord if they can.
- The AI will no longer gain inflation when going bankrupt to reduce cycles of constant bankruptcies.

******************************
******* Scenario Setup *******
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- Added Taizu as a Ming ruler from 1584
- Added Nurhachi as a Manchu ruler from 1583
- Fixed three typos in the Bavarian and Tuscan monarch lists
- Fixed the Venetian core on Zeta at start
- Fixed the army names for Spain, Castille and the Teutonic Order
- Azerbaijan is no longer transferred to Russia in 1813
- Dauphine gets a core on Lyonnais from 1399
- Russia now has imperial government after 1721.
- Corrected an admiral in the GBR history file.
- Added a new province for Holstein.
- Lithuania is now Orthodox during the two years of Svitrigaila's reign.
- Adjusted the discovery dates of the Azores and Madeira.
- Default Italian army names are now actually in Italian.
- Fixed some typos and added some new names to the USA.
- Revised monarch and leader names for Albania.

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******* Decisions *******
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- Tweaked the "Tribal reform" decisions so that centralization plays a bigger role
- The "Indian trade company" decision is no longer visible to landlocked countries
- The "Establish trade in cot" decision won't trigger unless you own a cot
- The decision Church Tax is now possible for all Christians, but Catholics also need The Statute in Restraint of Appeals.
- Corrected typo in the "Restore the Holy See" decision.
- Ottomann capital move decision now requires control as well as ownership of Constantinople.

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******* Missions *******
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- The "Spanish Netherlands should be Catholic" mission aborts if Spain is no longer Catholic
- The "Conquer Ferrara", "Conquere Ancona" and "Annex Avignon" missions won't trigger if the owner is papal controller
- Fixed the success conditions of the "Rule the seas" mission
- Fixed the generic "Destabilize Rival" mission so that the player gets the reward
- The "Rival Army" and "Rival Navy" missions won't trigger if you're allied with the other nation
- The Manchu mission, "Start the Conquest of Ming China" won't trigger if Manchu is a vassal or lesser partner in a union
- The "Conquer Southern Korea" and "Establish footholding in Manchuria" missions will abort if the countries are not neighbours and don't have a port
- Changed the success conditions for the Spanish "Finish the reconquista" mission so that it's only cosidered a success if the Iberian peninsula is Catholic
- Fixed the Lithuanian "Defeat the Livonian Order" mission so that it affects the correct provinces
- The generic "Conquer Core" mission won't trigger for countries that are the lesser partner in a union
- Added target countries to the abort sections of the "Annex Novgorod", "Annex Sicily", "Annex Naples" and "Annex Prussia" mission
- Spanish "Discover La Plata" mission is now possible to get.
- The "Convert Province" mission got improved triggers.
- Austria's "Reclaim the Empire" mission is now aborted and no longer available after the HRE has been dismantled.
- Slight adjustment of Portuguese missions concerning Brazil.
- Castille/Spanish reconquista mission adjusted so they have to do it themselves.
- The "Convince Elector" mission corrected so it does not target vassalized electors.
- English mission to occupy Paris is no longer almost impossible to get.
- Missions rival_army and rival_navy updated with better abort conditions. Missions take_control_of_papacy, gain_cardinals and solidify_our_papal_relations updated with better allow conditions.

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******* Events *******
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- Fixed the "Colonial Migration" event so that the same province isn't targeted twice
- Added the "Emergency talks" flag as a positive modifier to the "War ends with negotiated peace" and "War ends with negotiated peace" events
- Corrected some events to use relative city size modification rather than absolute.

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******* General Bugfixes *******
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- Fixed the common out-of-sync problem when loading savegames in multiplayer.
- Fixed a problem which could cause OOS when starting a game in MP.
- Performed some optimisations and memory leak removals in the game.
- Fixed a problem which caused the game to sometimes crash when autosaving.
- Made a few optimisations to the game.
- Lobby port is no longer 1632, but 1638.
- Fixed the "Naval officers are retiring" text
- Fixed the text for the "Force convert mission"
- Fixed the localisation errors for the two "Policy Changes" events
- Cleaned up some text database corruption.
- Fixed Infinite loop freeze on page 5 of the ledger after disbanding the HRE.
- Changed date format in the "time until core" tooltip.
- Fixed bugged tooltip for "exists" trigger.
- On a tag change, lesser partners in Personal Unions now get the correct overlord tag.
- Added missing owner scope to modifiers in event 746.
- Corrected numerous typos in the message setting texts.
- Correct tooltip now shown for modifier local_colonial_growth
- Reputation was called badboy in a trigger tooltip.
- The target country is now correctly shown if it's not the player in event effect tooltips.
- Mission effect text now left formatted and uses a smaller font in the mission view.

http://forum.paradoxplaza.com/forum/showthread.php?t=445771

sheep-dodger
24.11.09, 17:58
Endlich!
:burns:

[B@W] Abominus
24.11.09, 18:17
- Battles now last 12 days minimum, with 2 fire and 2 shock phases.
- Battles now have a length of at least 10 days, which will lessen "ping-pong".

Ne, is klar :D.

Ban Josip Jelacic
25.11.09, 10:27
Habe ich mich auch gefragt! Dachte es liegt an meinem bescheiden Schulenglisch, dass mir das irgendwie wiedersprüchlich erschien!

MrAugustus
26.11.09, 18:31
Ich habe eine Frage zum Installieren des Patches.
Muss ich jetzt auch nach dem Installieren dieses Patches den Cache-Ordner leeren und 2xmal neustarten, damit ich die richtige Checksum habe?
Und zur Überprüfung: Wie lautet die richtige Checksum?
Ich habe beide Male (als Unregistrierter) versucht, da was rauszufinden, allerdings gibt es leider dort auf der Paradoxseite keinen Techsupport fü+r Nichtuser. :(

[B@W] Abominus
26.11.09, 18:37
Wenn Du keine Mods hast, ist dies die richtige Vorgehensweise.

MrAugustus
26.11.09, 19:17
Allgemeine Bekanntgabe:

Ich habe folgende Checksum für den EUIII-Patch 3.2 rausgekriegt:
NCFK

Falls jemand etwas anderes rausbekommen hat, oder im Ideafall seine Checksum gleich meiner ist, dann bitte hier melden. (Dann wissen wir alle, ob wir es richtig gemacht haben :)).

sheep-dodger
26.11.09, 19:39
Hab grad im Techsupport-Forum nachgeschaut: NCFK ist die korrekte Checksum.

MrAugustus
26.11.09, 19:50
Hab grad im Techsupport-Forum nachgeschaut: NCFK ist die korrekte Checksum.

:burns:


Danke fürs Nachschauen, sheep. Darauf wird jetzt :prost: