Friedrich III.
21.05.09, 17:05
Wieder kann ich einen guten Rat von den werten Regenten gebrauchen. :)
event = {
id = 99999990274
persistent = yes
trigger = {
government = { type = communist }
constitution = { type = proletarian_dictatorship }
}
name = "AI_EVENT"
desc = "AI_EVENT"
date = { day = 1 month = january year = 1836 }
offset = 180
deathdate = { day = 30 month = december year = 1935 }
action_a = {
name = "OK"
command = { type = set_religion which = pagan }
command = { type = convert_pop_type which = communist value = pagan when = 75 }
command = { type = convert_pop_type which = socialist value = pagan when = 75 }
command = { type = convert_pop_type which = religious_minority value = pagan when = 25 }
command = { type = pop_dominant_issue which = 75 value = atheism }
command = { type = pop_ideology which = 50 value = communist }
}
}
Bei einem menschlichen Spieler triggern die Atheismus-Events (das obige ist eins von drei), nur bei einer AI-Nation nicht.
Woran könnte es liegen?
event = {
id = 99999990274
persistent = yes
trigger = {
government = { type = communist }
constitution = { type = proletarian_dictatorship }
}
name = "AI_EVENT"
desc = "AI_EVENT"
date = { day = 1 month = january year = 1836 }
offset = 180
deathdate = { day = 30 month = december year = 1935 }
action_a = {
name = "OK"
command = { type = set_religion which = pagan }
command = { type = convert_pop_type which = communist value = pagan when = 75 }
command = { type = convert_pop_type which = socialist value = pagan when = 75 }
command = { type = convert_pop_type which = religious_minority value = pagan when = 25 }
command = { type = pop_dominant_issue which = 75 value = atheism }
command = { type = pop_ideology which = 50 value = communist }
}
}
Bei einem menschlichen Spieler triggern die Atheismus-Events (das obige ist eins von drei), nur bei einer AI-Nation nicht.
Woran könnte es liegen?