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[B@W] Abominus
05.05.09, 18:50
#########################################################################
# Random Revolt
#########################################################################
event = {
id = 94001 # Paradox 1001
trigger = {
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME1"
desc = "EVENTHIST1"
style = 0
action_a = {
name = "OK"
command = { type = revolt which = -1 }
}
}
event = {
id = 97001
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME1"
desc = "EVENTHIST1"
style = 0
action_a = {
name = "OK"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 98001
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME1"
desc = "EVENTHIST1"
style = 0
action_a = {
name = "OK"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
# Sometimes people get really pissed.
event = {
id = 99001
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME1"
desc = "EVENTHIST1"
style = 0
action_a = {
name = "OK"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
#########################################################################
# Religious Turmoil (Europe)
#########################################################################
event = {
id = 94002 # Paradox 1002
trigger = {
year = 1530
continent = europe
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME3"
desc = "EVENTHIST3"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
}
}
event = {
id = 97002
trigger = {
year = 1530
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME3"
desc = "EVENTHIST3"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
}
}
event = {
id = 98002
trigger = {
year = 1530
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME3"
desc = "EVENTHIST3"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
}
}
# The religious nuts are congregating!
event = {
id = 99002
trigger = {
year = 1530
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME3"
desc = "EVENTHIST3"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
}
}
#########################################################################
# Conversion of Heretics
#########################################################################
event = {
id = 94003 # Paradox 1003
random = yes
name = "EVENTNAME7"
desc = "EVENTHIST7"
style = 0
action_a = {
name = "OK"
command = { type = conversion which = -1 }
}
}
event = {
id = 94004 # Paradox 6501
trigger = {
NOT = { domestic = { type = INNOVATIVE value = 3 } }
}
random = yes
name = "EVENTNAME7"
desc = "EVENTHIST7"
style = 0
action_a = {
name = "OK"
command = { type = conversion which = -1 }
}
}
#########################################################################
# Gift To the State
#########################################################################
event = {
id = 94005 # Paradox 1004
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = cash value = 50 }
}
}
event = {
id = 95005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = cash value = 100 }
}
}
event = {
id = 96005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = cash value = 200 }
}
}
event = {
id = 97005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = cash value = 300 }
}
}
event = {
id = 98005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = cash value = 500 }
}
}
event = {
id = 99005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = cash value = 1000 }
}
}
# The 94006-94009 events are left unscaled to give everybody a
# chance of a bit of spare cash depending on date
event = {
id = 94006 # Paradox 1077
trigger = {
NOT = { year = 1500 }
}
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
action_a = { name = "OK"
command = { type = cash value = 100 }
}
}
event = {
id = 94007 # Paradox 1078
trigger = {
year = 1500
NOT = { year = 1600 }
}
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
action_a = { name = "OK"
command = { type = cash value = 200 }
}
}
event = {
id = 94008 # Paradox 1079
trigger = {
year = 1600
NOT = { year = 1700 }
}
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
action_a = { name = "OK"
command = { type = cash value = 300 }
}
}
event = {
id = 94009 # Paradox 1080
trigger = {
year = 1700
}
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
action_a = { name = "OK"
command = { type = cash value = 400 }
}
}
event = {
id = 94010 # Paradox 1118
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = cash value = 75 }
}
}
event = {
id = 95010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = cash value = 150 }
}
}
event = {
id = 96010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = cash value = 225 }
}
}
event = {
id = 97010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = cash value = 375 }
}
}
event = {
id = 98010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = cash value = 750 }
}
}
event = {
id = 99010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = cash value = 1500 }
}
}
event = {
id = 94011 # Paradox 1119
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = cash value = 100 }
}
}
event = {
id = 95011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = cash value = 200 }
}
}
event = {
id = 96011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = cash value = 300 }
}
}
event = {
id = 97011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = cash value = 500 }
}
}
event = {
id = 98011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = cash value = 1000 }
}
}
event = {
id = 99011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 200
}
action_a = {
name = "OK"
command = { type = cash value = 2000 }
}
}
#########################################################################
# Temporal Insanity
#########################################################################
event = {
id = 94012 # Paradox 1005
random = yes
name = "EVENTNAME11"
desc = "EVENTHIST11"
style = 0
action_a = {
name = "OK"
command = { type = ADM which = -3 value = 12 }
command = { type = DIP which = -3 value = 12 }
command = { type = MIL which = -3 value = 12 }
}
}
#########################################################################
# Excellent Minister
#########################################################################
event = {
id = 94013 # Paradox 1006
random = yes
name = "EVENTNAME10"
desc = "EVENTHIST10"
style = 0
action_a = {
name = "OK"
command = { type = ADM which = 3 value = 12 }
command = { type = DIP which = 3 value = 12 }
command = { type = MIL which = 3 value = 12 }
}
}
#########################################################################
# Scandal at the Court
#########################################################################
# Note: More added 1081-82 - use same text.
event = {
id = 94014 # Paradox 1007
random = yes
name = "EVENTNAME12"
desc = "EVENTHIST12"
style = 0
action_a = {
name = "OK"
command = { type = DIP which = -3 value = 4 }
command = { type = relation which = -1 value = -50 }
}
}
event = {
id = 94015 # Paradox 1081
random = yes
name = "EVENTNAME12"
desc = "EVENTHIST12"
style = 0
action_a = {
name = "OK"
command = { type = DIP which = -4 value = 4 }
command = { type = relation which = -1 value = -100 }
}
}
event = {
id = 94016 # Paradox 1082
random = yes
name = "EVENTNAME12"
desc = "EVENTHIST12"
style = 0
action_a = {
name = "OK"
command = { type = DIP which = -1 value = 4 }
command = { type = relation which = -1 value = -25 }
}
}
#########################################################################
# Wave of Obscurantism
#########################################################################
event = {
id = 94017 # Paradox 1008
random = yes
name = "EVENTNAME15"
desc = "EVENTHIST15"
style = 0
action_a = {
name = "OK"
command = { type = revoltrisk value = 3 }
}
}
#########################################################################
# Exceptional Year
#########################################################################
# intentionally not scaled to avoid the wrath of the legions of wusses
event = {
id = 94018 # Paradox 1009
random = yes
name = "EVENTNAME16"
desc = "EVENTHIST16"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 100 }
command = { type = inflation value = -2 }
}
}
event = {
id = 94019 # Paradox 1083
trigger = {
year = 1400
NOT = { year = 1550 }
}
random = yes
name = "EVENTNAME16"
desc = "EVENTHIST16"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 100 }
command = { type = inflation value = -2 }
}
}
event = {
id = 94020 # Paradox 1084
trigger = { year = 1550
NOT = { year = 1650 }
}
random = yes
name = "EVENTNAME16"
desc = "EVENTHIST16"
style = 2
action_a = {
name = "OK"
command = { type = cash value = 200 }
command = { type = inflation value = -2 }
}
}
event = {
id = 94021 # Paradox 1085
trigger = { year = 1650
NOT = { year = 1800 }
}
random = yes
name = "EVENTNAME16"
desc = "EVENTHIST16"
style = 3
action_a = {
name = "OK"
command = { type = cash value = 300 }
command = { type = inflation value = -2 }
}
}
#########################################################################
# Rush of Colonists
#########################################################################
event = {
id = 94022 # Paradox 1010
trigger = {
year = 1550
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME17"
desc = "EVENTHIST17"
style = 0
action_a = {
name = "OK"
command = { type = colonists value = 2 }
}
}
event = {
id = 96022
trigger = {
year = 1550
countrysize = 9
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME17"
desc = "EVENTHIST17"
style = 0
action_a = {
name = "OK"
command = { type = colonists value = 3 }
}
}
event = {
id = 98022
trigger = {
year = 1550
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME17"
desc = "EVENTHIST17"
style = 0
action_a = {
name = "OK"
command = { type = colonists value = 4 }
}
}
event = {
id = 99022
trigger = {
year = 1550
countrysize = 200
}
random = yes
name = "EVENTNAME17"
desc = "EVENTHIST17"
style = 0
action_a = {
name = "OK"
command = { type = colonists value = 5 }
}
}
#########################################################################
# Diplomatic Move
#########################################################################
event = {
id = 94023 # Paradox 1011
random = yes
name = "EVENTNAME24"
desc = "EVENTHIST24"
style = 0
action_a = {
name = "OK"
command = { type = relation which = -1 value = 50 }
command = { type = diplomats value = 1 }
}
}
event = {
id = 94024 # Paradox 1086
random = yes
name = "EVENTNAME24"
desc = "EVENTHIST24"
style = 0
action_a = {
name = "OK"
command = { type = relation which = -1 value = 75 }
command = { type = diplomats value = 1 }
}
}
event = {
id = 94025 # Paradox 1087
random = yes
name = "EVENTNAME24"
desc = "EVENTHIST24"
style = 0
action_a = {
name = "OK"
command = { type = relation which = -1 value = 25 }
command = { type = diplomats value = 1 }
}
}
#########################################################################
# Diplomatic Fame
#########################################################################
event = {
id = 94026 # Paradox 1012
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
}
}
event = {
id = 96026
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
}
}
event = {
id = 97026
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
}
}
event = {
id = 98026
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
}
}
event = {
id = 99026
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
countrysize = 200
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
}
}
Al. I. Cuza
05.05.09, 18:52
Ich denke random-Events gibt es auch in Eu3 genügend. Es gibt ja, soweit ich weiß auch in Eu3 random-Conversionen, oder?
[B@W] Abominus
05.05.09, 18:56
#########################################################################
# Colonial Dynamism
#########################################################################
event = {
id = 94027 # Paradox 1013
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1550
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96027
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1550
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98027
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1550
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99027
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1550
countrysize = 200
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 5 }
}
}
event = {
id = 94028 # Paradox event 1108
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 5 }
}
}
#########################################################################
# Conquistador
#########################################################################
event = {
id = 94029 # Paradox 1041
random = yes
name = "EVENTNAME59"
desc = "EVENTHIST59"
style = 0
trigger = {
year = 1500
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96029
random = yes
name = "EVENTNAME59"
desc = "EVENTHIST59"
style = 0
trigger = {
year = 1500
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98029
random = yes
name = "EVENTNAME59"
desc = "EVENTHIST59"
style = 0
trigger = {
year = 1500
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99029
random = yes
name = "EVENTNAME59"
desc = "EVENTHIST59"
style = 0
trigger = {
year = 1500
countrysize = 200
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 5 }
}
}
#########################################################################
# Unexpected Invention
#########################################################################
event = {
id = 94030 # Paradox 1014
trigger = {
domestic = { type = innovative value = 7 }
infra = 3
}
random = yes
name = "EVENTNAME27"
desc = "EVENTHIST27"
style = 0
action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
}
}
event = {
id = 94031 # Paradox 1109
random = yes
name = "EVENTNAME27"
desc = "EVENTHIST27"
style = 0
trigger = {
domestic = { type = innovative value = 9 }
infra = 4
}
action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
}
}
#########################################################################
# Rush of Merchants
#########################################################################
event = {
id = 94032 # Paradox 1015
random = yes
name = "EVENTNAME28"
desc = "EVENTHIST28"
style = 0
action_a = {
name = "OK"
command = { type = merchants value = 5 }
}
}
#########################################################################
# Plague
#########################################################################
event = {
id = 94033 # Paradox 1016
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 95033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 96033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 97033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -2 value = -1500 }
}
}
event = {
id = 98033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -2 value = -2500 }
}
}
event = {
id = 99033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -2 value = -4000 }
}
}
event = {
id = 94034 # Paradox 1124
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 95034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 96034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -2 value = -1500 }
}
}
event = {
id = 97034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -2 value = -2500 }
}
}
event = {
id = 98034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -2 value = -4000 }
}
}
event = {
id = 99034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -2 value = -7500 }
}
}
#########################################################################
# Reformation of the army
#########################################################################
event = {
id = 94035 # Paradox 1017
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 250 }
}
}
event = {
id = 95035
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 500 }
}
}
event = {
id = 96035
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 750 }
}
}
event = {
id = 97035
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 1000 }
}
}
event = {
id = 98035
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 2500 }
}
}
# Still only a trickle for a technologically advanced superpower,
# but it *feels* nicer
event = {
id = 99035
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 5000 }
}
}
#########################################################################
# Reformation of the navy
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get better category
event = {
id = 94036 # Paradox 1018
trigger = {
naval = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 4 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 9 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 250 }
}
}
event = {
id = 95036
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 4
NOT = { countrysize = 9 }
}
AND = {
NOT = { continent = europe }
countrysize = 9
NOT = { countrysize = 30 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 500 }
}
}
event = {
id = 96036
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 9
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
countrysize = 30
NOT = { countrysize = 80 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 750 }
}
}
event = {
id = 97036
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 1000 }
}
}
event = {
id = 98036
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 2500 }
}
}
event = {
id = 99036
trigger = {
naval = 2
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 5000 }
}
}
#########################################################################
# Enthusiasm for the army
#########################################################################
event = {
id = 94037 # Paradox 1019
trigger = {
NOT = { countrysize = 30}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = infantry which = -1 value = 5000 }
}
}
event = {
id = 97037
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
}
}
event = {
id = 98037
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
}
}
# Too annoying if they were spread over too many provinces
event = {
id = 99037
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = infantry which = -1 value = 10000 }
command = { type = infantry which = -1 value = 10000 }
command = { type = infantry which = -1 value = 10000 }
command = { type = infantry which = -1 value = 10000 }
}
}
# (Defensive)
# Reworked trigger completely. Europeans get one better category
# Okay to give art, since land 7 allows the player to build it
event = {
id = 94038 # Paradox 6502
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
domestic = { type = land value = 3 }
year = 1500
land = 7
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = artillery which = -1 value = 20 }
command = { type = infantry which = -3 value = 5000 }
}
}
event = {
id = 97038
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
domestic = { type = land value = 3 }
year = 1500
land = 7
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = artillery which = -1 value = 20 }
command = { type = infantry which = -3 value = 5000 }
command = { type = artillery which = -1 value = 20 }
command = { type = infantry which = -3 value = 5000 }
}
}
event = {
id = 98038
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
domestic = { type = land value = 3 }
year = 1500
land = 7
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = artillery which = -1 value = 25 }
command = { type = infantry which = -3 value = 6000 }
command = { type = artillery which = -1 value = 25 }
command = { type = infantry which = -3 value = 6000 }
command = { type = artillery which = -1 value = 25 }
command = { type = infantry which = -3 value = 6000 }
}
}
event = {
id = 99038
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
domestic = { type = land value = 3 }
year = 1500
land = 7
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = artillery which = -1 value = 40 }
command = { type = infantry which = -3 value = 10000 }
command = { type = artillery which = -1 value = 40 }
command = { type = infantry which = -3 value = 10000 }
command = { type = artillery which = -1 value = 40 }
command = { type = infantry which = -3 value = 10000 }
command = { type = artillery which = -1 value = 40 }
command = { type = infantry which = -3 value = 10000 }
}
}
# (Aristocratic)
# Reworked trigger completely. land 2 required. Europeans get one better category
event = {
id = 94039 # Paradox 1110
trigger = {
domestic = { type = aristocracy value = 7 }
land = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = CAV which = -1 value = 5000 }
}
}
event = {
id = 97039
trigger = {
domestic = { type = aristocracy value = 7 }
land = 2
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = CAV which = -1 value = 5000 }
command = { type = CAV which = -1 value = 5000 }
}
}
event = {
id = 98039
trigger = {
domestic = { type = aristocracy value = 7 }
land = 2
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = CAV which = -1 value = 10000 }
command = { type = CAV which = -1 value = 10000 }
}
}
event = {
id = 99039
trigger = {
domestic = { type = aristocracy value = 7 }
land = 2
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = CAV which = -1 value = 10000 }
command = { type = CAV which = -1 value = 10000 }
command = { type = CAV which = -1 value = 10000 }
command = { type = CAV which = -1 value = 10000 }
}
}
#########################################################################
# Enthusiasm for the Navy (warships)
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
id = 94040 # Paradox 1020
trigger = {
naval = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 5 }
}
}
event = {
id = 97040
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
}
}
event = {
id = 98040
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
}
}
event = {
id = 99040
trigger = {
naval = 2
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
}
}
# (transports)
# Reworked trigger completely. naval 4 required. Europeans get one better category
event = {
id = 94041 # Paradox 1111
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = { domestic = { type = aristocracy value = 5 } }
naval = 4
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
action_a = {
name = "OK"
command = { type = transports which = -1 value = 5 }
command = { type = warships which = -3 value = 1 }
}
}
event = {
id = 97041
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = { domestic = { type = aristocracy value = 5 } }
naval = 4
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
action_a = {
name = "OK"
command = { type = transports which = -1 value = 10 }
command = { type = warships which = -3 value = 2 }
}
}
event = {
id = 98041
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = { domestic = { type = aristocracy value = 5 } }
naval = 4
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
action_a = {
name = "OK"
command = { type = transports which = -1 value = 10 }
command = { type = warships which = -3 value = 2 }
command = { type = transports which = -1 value = 10 }
command = { type = warships which = -3 value = 2 }
}
}
event = {
id = 99041
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = { domestic = { type = aristocracy value = 5 } }
naval = 4
continent = europe
countrysize = 200
}
action_a = {
name = "OK"
command = { type = transports which = -1 value = 20 }
command = { type = warships which = -3 value = 5 }
command = { type = transports which = -1 value = 20 }
command = { type = warships which = -3 value = 5 }
}
}
# (galleys)
# Reworked trigger completely. naval 2..10 required. Europeans get one better category
event = {
id = 94042 # Paradox 6503
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
naval = 2
NOT = { naval = 11 }
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 5 }
}
}
event = {
id = 97042
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
naval = 2
NOT = { naval = 11 }
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 10 }
}
}
event = {
id = 98042
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
naval = 2
NOT = { naval = 11 }
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 10 }
command = { type = galleys which = -1 value = 10 }
}
}
event = {
id = 99042
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
naval = 2
NOT = { naval = 11 }
continent = europe
countrysize = 200
}
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 25 }
command = { type = galleys which = -1 value = 25 }
}
}
# (Naval policy)
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
id = 94043 # Paradox 6504
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = {
domestic = { type = land value = 2 }
}
naval = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
action_a = {
name = "OK"
command = { type = warships which = -1 value = 5 }
}
}
event = {
id = 97043
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = {
domestic = { type = land value = 2 }
}
naval = 2
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
}
}
event = {
id = 98043
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = {
domestic = { type = land value = 2 }
}
naval = 2
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
}
}
event = {
id = 99043
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = {
domestic = { type = land value = 2 }
}
naval = 2
continent = europe
countrysize = 200
}
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
}
}
#########################################################################
# Agricultural Revolution
#########################################################################
event = {
id = 94044 # Paradox 1021
random = yes
name = "EVENTNAME38"
desc = "EVENTHIST38"
style = 0
trigger = {
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 97044
random = yes
name = "EVENTNAME38"
desc = "EVENTHIST38"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 98044
random = yes
name = "EVENTNAME38"
desc = "EVENTHIST38"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 99044
random = yes
name = "EVENTNAME38"
desc = "EVENTHIST38"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
#########################################################################
# Devastating Fire
#########################################################################
# Reintroduced for nations of size 30+ Real monarchs don't cry.
event = {
id = 97045 # Paradox 1022
trigger = {
countrysize = 30
}
random = yes
name = "EVENTNAME39"
desc = "EVENTHIST39"
style = 0
action_a = {
name = "OK"
command = { type = losemanufactory which = -1 }
}
action_b = {
name = "ACTIONNAME6901A"
command = { type = inflation value = 4 }
command = { type = treasury value = -100 }
}
}
[B@W] Abominus
05.05.09, 18:59
#########################################################################
# Good Government Policies
#########################################################################
event = {
id = 94046 # Paradox 1023
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 100 }
command = { type = trade value = 100 }
}
}
event = {
id = 95046
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 200 }
command = { type = trade value = 200 }
}
}
event = {
id = 96046
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 400 }
command = { type = trade value = 400 }
}
}
event = {
id = 97046
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 1000 }
command = { type = trade value = 1000 }
}
}
event = {
id = 98046
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 2500 }
command = { type = trade value = 2500 }
}
}
event = {
id = 99046
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 5000 }
command = { type = trade value = 5000 }
}
}
#########################################################################
# Bad Government Policies
#########################################################################
event = {
id = 94047 # Paradox 1024
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -100 }
command = { type = trade value = -100 }
}
}
event = {
id = 95047
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -200 }
command = { type = trade value = -200 }
}
}
event = {
id = 96047
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -400 }
command = { type = trade value = -400 }
}
}
event = {
id = 97047
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -1000 }
command = { type = trade value = -1000 }
}
}
event = {
id = 98047
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -2500 }
command = { type = trade value = -2500 }
}
}
event = {
id = 99047
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -5000 }
command = { type = trade value = -5000 }
}
}
#########################################################################
# Unhappiness with the Clergy
#########################################################################
event = {
id = 94048 # Paradox 1025
trigger = {
domestic = { type = innovative value = 3 }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_A"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -1 }
}
}
event = {
id = 97048
trigger = {
domestic = { type = innovative value = 3 }
countrysize = 30
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -1 }
}
action_b = {
name = "EVENT42_A"
command = { type = stability value = -1 }
}
}
event = {
id = 94049 # Paradox 1088
trigger = {
domestic = { type = innovative value = 6 }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_A"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -1 }
}
}
event = {
id = 97049
trigger = {
domestic = { type = innovative value = 6 }
countrysize = 30
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -1 }
}
action_b = {
name = "EVENT42_A"
command = { type = stability value = -1 }
}
}
event = {
id = 94050 # Paradox 1089
trigger = {
domestic = { type = innovative value = 8 }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_A"
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -2 }
}
}
event = {
id = 97050
trigger = {
domestic = { type = innovative value = 8 }
countrysize = 30
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -2 }
}
action_b = {
name = "EVENT42_A"
command = { type = stability value = -2 }
}
}
#########################################################################
# Unhappiness among Artisans
#########################################################################
event = {
id = 94051 # Paradox 1026
trigger = {
domestic = { type = serfdom value = 3 }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -100 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -25 }
}
}
event = {
id = 95051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -200 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -75 }
}
}
event = {
id = 96051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -400 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -100 }
}
}
event = {
id = 97051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -1000 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -150 }
}
}
event = {
id = 98051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -2500 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -250 }
}
}
# Ouch. Twas' but a flesh wound
event = {
id = 99051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 200
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -5000 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -500 }
}
}
#########################################################################
# Unhappiness among peasantry
#########################################################################
# Peasants should be meaner
event = {
id = 94052 # Paradox 1027
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
}
}
event = {
id = 97052
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}
event = {
id = 98052
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 99052
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
event = {
id = 94053 # Paradox 1090
trigger = {
domestic = { type = serfdom value = 6 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
}
}
event = {
id = 97053
trigger = {
domestic = { type = serfdom value = 6 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}
event = {
id = 98053
trigger = {
domestic = { type = serfdom value = 6 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 99053
trigger = {
domestic = { type = serfdom value = 6 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
# The peasants are revolting! You can say that again!
event = {
id = 94054 # Paradox 1091
trigger = {
domestic = { type = serfdom value = 8 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}
event = {
id = 97054
trigger = {
domestic = { type = serfdom value = 8 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
# Have pitchfork will travel reads the card of the peasant
event = {
id = 98054
trigger = {
domestic = { type = serfdom value = 8 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
# A few rebels never hurt anybody
event = {
id = 99054
trigger = {
domestic = { type = serfdom value = 8 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
#########################################################################
# Unhappiness among merchants
#########################################################################
event = {
id = 94055 # Paradox 1028
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -100 }
}
}
event = {
id = 95055
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -200 }
}
}
event = {
id = 96055
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -300 }
}
}
event = {
id = 97055
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -500 }
}
}
event = {
id = 98055
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -1000 }
}
}
event = {
id = 99055
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -2500 }
}
}
event = {
id = 94056 # Paradox 1092
trigger = {
domestic = { type = mercantilism value = 6 }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -100 }
}
}
event = {
id = 95056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -200 }
}
}
event = {
id = 96056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -300 }
}
}
event = {
id = 97056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -500 }
}
}
event = {
id = 98056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -1000 }
}
}
event = {
id = 99056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 200
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -2500 }
}
}
event = {
id = 94057 # Paradox 1093
trigger = {
domestic = { type = mercantilism value = 8 }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -200 }
}
}
event = {
id = 95057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -400 }
}
}
event = {
id = 96057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -600 }
}
}
event = {
id = 97057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -1000 }
}
}
event = {
id = 98057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -2000 }
}
}
event = {
id = 99057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 200
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -5000 }
}
}
#########################################################################
# New Mineral in Mine
#########################################################################
event = {
id = 94058 # Paradox 1029
random = yes
name = "EVENTNAME46"
desc = "EVENTHIST46"
style = 0
action_a = {
name = "OK"
command = { type = mine which = -1 value = 10 }
}
}
#########################################################################
# Political Crisis
#########################################################################
event = {
id = 94059 # Paradox 1030
random = yes
name = "EVENTNAME47"
desc = "EVENTHIST47"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = ADM which = -2 value = 12 }
}
}
#########################################################################
# Corruption
#########################################################################
event = {
id = 94060 # Paradox 1031
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -25 }
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 95060
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -75 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 96060
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -100 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 97060
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -150 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 98060
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -500 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 99060
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -1000 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 94061 # Paradox 1094
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -25 }
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 95061
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -75 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 96061
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -100 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 97061
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -150 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 98061
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -500 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 99061
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -1000 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
#########################################################################
# Deflation
#########################################################################
event = {
id = 94062 # Paradox 1032
trigger = {
year = 1600
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME49"
desc = "EVENTHIST49"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
}
}
event = {
id = 95062
trigger = {
year = 1600
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME49"
desc = "EVENTHIST49"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
}
}
event = {
id = 96062
trigger = {
year = 1600
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME49"
desc = "EVENTHIST49"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
}
}
event = {
id = 97062
trigger = {
year = 1600
countrysize = 30
}
random = yes
name = "EVENTNAME49"
desc = "EVENTHIST49"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
}
}
#########################################################################
# Diplomatic Insult
#########################################################################
event = {
id = 94064 # Paradox 1033
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 12 }
command = { type = relation which = -3 value = -50 }
}
}
event = {
id = 94065 # Paradox 1096
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 6 }
command = { type = relation which = -3 value = -25 }
}
}
event = {
id = 94066 # Paradox 1120
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 24 }
command = { type = relation which = -3 value = -75 }
}
}
event = {
id = 94067 # Paradox 1121
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -100 }
}
}
#########################################################################
# Fortification Efforts
#########################################################################
event = {
id = 94068 # Paradox 1034
trigger = {
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 97068
trigger = {
countrysize = 30
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 99068
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 94069 # Paradox 1104
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 96069
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 97069
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
# This is why they call it the siege mentality
event = {
id = 98069
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
# Defensive? I prefer to call it prudent
event = {
id = 99069
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
countrysize = 200
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 94070 # Paradox 1105
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 96070
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 97070
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 98070
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
# Rebel havens aplenty :-)
event = {
id = 99070
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
countrysize = 200
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
[B@W] Abominus
05.05.09, 19:04
#########################################################################
# Bank
#########################################################################
# Infrastructure trigger added (1640 corresponds to infra 7)
event = {
id = 94071 # Paradox 1035
trigger = {
year = 1650
infra = 7
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME20"
desc = "EVENTHIST20"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
command = { type = cash value = 75 }
}
}
event = {
id = 95071
trigger = {
year = 1650
infra = 7
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME20"
desc = "EVENTHIST20"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
command = { type = cash value = 150 }
}
}
event = {
id = 96071
trigger = {
year = 1650
infra = 7
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME20"
desc = "EVENTHIST20"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
command = { type = cash value = 200 }
}
}
event = {
id = 97071
trigger = {
year = 1650
infra = 7
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME20"
desc = "EVENTHIST20"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
command = { type = cash value = 300 }
}
}
event = {
id = 98071
trigger = {
year = 1650
infra = 7
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME20"
desc = "EVENTHIST20"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
command = { type = cash value = 500 }
}
}
event = {
id = 99071
trigger = {
year = 1650
infra = 7
countrysize = 200
}
random = yes
name = "EVENTNAME20"
desc = "EVENTHIST20"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
command = { type = cash value = 1000 }
}
}
#########################################################################
# Stock Exchange
#########################################################################
# Trade trigger added (1750 corresponds to trade 9). Infra trigger
# added to make banks a prerequisite
event = {
id = 94072 # Paradox 1036
trigger = {
year = 1750
infra = 7
trade = 9
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME21"
desc = "EVENTHIST21"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -2 }
command = { type = cash value = 25 }
command = { type = infra value = 250 }
}
}
event = {
id = 95072
trigger = {
year = 1750
infra = 7
trade = 9
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME21"
desc = "EVENTHIST21"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -2 }
command = { type = cash value = 75 }
command = { type = infra value = 500 }
}
}
event = {
id = 96072
trigger = {
year = 1750
infra = 7
trade = 9
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME21"
desc = "EVENTHIST21"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -2 }
command = { type = cash value = 100 }
command = { type = infra value = 750 }
}
}
event = {
id = 97072
trigger = {
year = 1750
infra = 7
trade = 9
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME21"
desc = "EVENTHIST21"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -2 }
command = { type = cash value = 250 }
command = { type = infra value = 1000 }
}
}
event = {
id = 98072
trigger = {
year = 1750
infra = 7
trade = 9
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME21"
desc = "EVENTHIST21"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -2 }
command = { type = cash value = 500 }
command = { type = infra value = 2000 }
}
}
# For those who haven't maxed infra by 1750 :-)
event = {
id = 99072
trigger = {
year = 1750
infra = 7
trade = 9
countrysize = 200
}
random = yes
name = "EVENTNAME21"
desc = "EVENTHIST21"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -2 }
command = { type = cash value = 1000 }
command = { type = infra value = 5000 }
}
}
#########################################################################
# Company of Trade
#########################################################################
event = {
id = 94073 # Paradox 1037
trigger = {
year = 1650
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME22"
desc = "EVENTHIST22"
style = 0
action_a = {
name = "OK"
command = { type = merchants value = 2 }
command = { type = trade value = 250 }
}
}
event = {
id = 95073
trigger = {
year = 1650
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME22"
desc = "EVENTHIST22"
style = 0
action_a = {
name = "OK"
command = { type = merchants value = 2 }
command = { type = trade value = 500 }
}
}
event = {
id = 96073
trigger = {
year = 1650
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME22"
desc = "EVENTHIST22"
style = 0
action_a = {
name = "OK"
command = { type = merchants value = 2 }
command = { type = trade value = 750 }
}
}
event = {
id = 97073
trigger = {
year = 1650
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME22"
desc = "EVENTHIST22"
style = 0
action_a = {
name = "OK"
command = { type = merchants value = 2 }
command = { type = trade value = 1000 }
}
}
event = {
id = 98073
trigger = {
year = 1650
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME22"
desc = "EVENTHIST22"
style = 0
action_a = {
name = "OK"
command = { type = merchants value = 2 }
command = { type = trade value = 2000 }
}
}
event = {
id = 99073
trigger = {
year = 1650
countrysize = 200
}
random = yes
name = "EVENTNAME22"
desc = "EVENTHIST22"
style = 0
action_a = {
name = "OK"
command = { type = merchants value = 2 }
command = { type = trade value = 5000 }
}
}
#########################################################################
# Colonial Uprising
#########################################################################
event = {
id = 94074 # Paradox 1038
trigger = {
year = 1600
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 98074
trigger = {
year = 1600
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 99074
trigger = {
year = 1600
countrysize = 200
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 94075 # Paradox 1097
trigger = {
domestic = { type = centralization value = 6 }
year = 1600
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 97075
trigger = {
domestic = { type = centralization value = 6 }
year = 1600
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 98075
trigger = {
domestic = { type = centralization value = 6 }
year = 1600
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 99075
trigger = {
domestic = { type = centralization value = 6 }
year = 1600
countrysize = 200
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 94076 # Paradox 1098
trigger = {
domestic = { type = centralization value = 8 }
year = 1600
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 97076
trigger = {
domestic = { type = centralization value = 8 }
year = 1600
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
event = {
id = 98076
trigger = {
domestic = { type = centralization value = 8 }
year = 1600
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
# Those ungrateful colonials! Cry Freeeddddooooooo AARRGHH ARGHH ARGGHH!!!
event = {
id = 99076
trigger = {
domestic = { type = centralization value = 8 }
year = 1600
countrysize = 200
}
random = yes
name = "EVENTNAME2"
desc = "EVENTHIST2"
style = 0
action_a = {
name = "OK"
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
}
}
#########################################################################
# Heretic Uprising
#########################################################################
event = {
id = 94077 # Paradox 1039
trigger = {
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
}
}
event = {
id = 97077
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
}
}
event = {
id = 98077
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
}
}
event = {
id = 99077
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
}
}
event = {
id = 94078 # Paradox 1099
trigger = {
NOT = { domestic = { type = innovative value = 5 } }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
}
}
event = {
id = 97078
trigger = {
NOT = { domestic = { type = innovative value = 5 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
}
}
event = {
id = 98078
trigger = {
NOT = { domestic = { type = innovative value = 5 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
}
}
event = {
id = 99078
trigger = {
NOT = { domestic = { type = innovative value = 5 } }
countrysize = 200
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
}
}
event = {
id = 94079 # Paradox 1100
trigger = {
NOT = { domestic = { type = innovative value = 3 } }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
}
}
event = {
id = 97079
trigger = {
NOT = { domestic = { type = innovative value = 3 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
}
}
event = {
id = 98079
trigger = {
NOT = { domestic = { type = innovative value = 3 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
}
}
event = {
id = 99079
trigger = {
NOT = { domestic = { type = innovative value = 3 } }
countrysize = 200
}
random = yes
name = "EVENTNAME8"
desc = "EVENTHIST8"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
}
}
#########################################################################
# Explorer
#########################################################################
# Added naval and trade triggers
event = {
id = 94080 # Paradox 1040
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1550
naval = 11 # 1518
trade = 3 # 1500
NOT = { domestic = { type = land value = 4 } }
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96080
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1550
naval = 11 # 1518
trade = 3 # 1500
NOT = { domestic = { type = land value = 4 } }
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98080
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1550
naval = 11 # 1518
trade = 3 # 1500
NOT = { domestic = { type = land value = 4 } }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99080
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1550
naval = 11 # 1518
trade = 3 # 1500
NOT = { domestic = { type = land value = 4 } }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 5 }
}
}
# Added naval and trade triggers
event = {
id = 94081 # Paradox 1117
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1550
naval = 11 # 1518
trade = 4 # 1540
NOT = { domestic = { type = land value = 2 } }
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96081
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1550
naval = 11 # 1518
trade = 4 # 1540
NOT = { domestic = { type = land value = 2 } }
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98081
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1550
naval = 11 # 1518
trade = 4 # 1540
NOT = { domestic = { type = land value = 2 } }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99081
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1550
naval = 11 # 1518
trade = 4 # 1540
NOT = { domestic = { type = land value = 2 } }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 5 }
}
}
# Added naval and trade triggers
event = {
id = 94082 # Paradox 3883
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1600
naval = 18 # 1600
trade = 5 # 1570
NOT = { domestic = { type = land value = 4 } }
NOT = { domestic = { type = mercantilism value = 4 } }
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96082
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1600
naval = 18 # 1600
trade = 5 # 1570
NOT = { domestic = { type = land value = 4 } }
NOT = { domestic = { type = mercantilism value = 4 } }
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98082
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1600
naval = 18 # 1600
trade = 5 # 1570
NOT = { domestic = { type = land value = 4 } }
NOT = { domestic = { type = mercantilism value = 4 } }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99082
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1600
naval = 18 # 1600
trade = 5 # 1570
NOT = { domestic = { type = land value = 4 } }
NOT = { domestic = { type = mercantilism value = 4 } }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 5 }
}
}
event = {
id = 94083 # Paradox 3884
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1600
naval = 18 # 1600
trade = 6 # 1600
NOT = { domestic = { type = land value = 2 } }
NOT = { domestic = { type = mercantilism value = 2 } }
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96083
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1600
naval = 18 # 1600
trade = 6 # 1600
NOT = { domestic = { type = land value = 2 } }
NOT = { domestic = { type = mercantilism value = 2 } }
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98083
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1600
naval = 18 # 1600
trade = 6 # 1600
NOT = { domestic = { type = land value = 2 } }
NOT = { domestic = { type = mercantilism value = 2 } }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99083
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0
trigger = {
year = 1600
naval = 18 # 1600
trade = 6 # 1600
NOT = { domestic = { type = land value = 2 } }
NOT = { domestic = { type = mercantilism value = 2 } }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists value = 5 }
}
}
[B@W] Abominus
05.05.09, 19:04
#########################################################################
# Nobles
#########################################################################
event = {
id = 94084 # Paradox 1042
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 10 } }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A0"
desc = "EVENTHIST_A0"
style = 0
action_a = {
name = "EVENT_A0_A"
command = { type = domestic which = aristocracy value = 1 }
}
action_b = {
name = "EVENT_A0_B"
command = { type = revoltrisk which = 24 value = 2 }
}
action_c = {
name = "EVENT_A0_C"
command = { type = stability value = -3 }
command = { type = domestic which = aristocracy value = -1 }
}
}
event = {
id = 95084
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 10 } }
countrysize = 4
}
random = yes
name = "EVENTNAME_A0"
desc = "EVENTHIST_A0"
style = 0
action_a = {
name = "EVENT_A0_A"
command = { type = domestic which = aristocracy value = 1 }
}
action_b = {
name = "EVENT_A0_B"
command = { type = revoltrisk which = 24 value = 2 }
}
action_c = {
name = "EVENT_A0_C"
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = -1 }
}
}
#########################################################################
# Trading Company Disaster
#########################################################################
event = {
id = 94085 # Paradox 1043
trigger = {
year = 1700
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A1"
desc = "EVENTHIST_A1"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -200 }
}
}
event = {
id = 95085
trigger = {
year = 1700
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A1"
desc = "EVENTHIST_A1"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -400 }
}
}
event = {
id = 96085
trigger = {
year = 1700
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A1"
desc = "EVENTHIST_A1"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -600 }
}
}
event = {
id = 97085
trigger = {
year = 1700
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A1"
desc = "EVENTHIST_A1"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -1000 }
}
}
event = {
id = 98085
trigger = {
year = 1700
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A1"
desc = "EVENTHIST_A1"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -2500 }
}
}
event = {
id = 99085
trigger = {
year = 1700
countrysize = 200
}
random = yes
name = "EVENTNAME_A1"
desc = "EVENTHIST_A1"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -5000 }
}
}
#########################################################################
# Internal Trade
#########################################################################
event = {
id = 94086 # Paradox 1044
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
NOT = {countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
}
}
event = {
id = 97086
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}
event = {
id = 98086
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}
event = {
id = 99086
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}
event = {
id = 94087 # Paradox 1046
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
}
}
event = {
id = 96087
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}
event = {
id = 97087
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}
event = {
id = 98087
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}
event = {
id = 99087
random = yes
name = "EVENTNAME_A2"
desc = "EVENTHIST_A2"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
}
}
#########################################################################
# Meteor Sighted
#########################################################################
event = {
id = 94088 # Paradox 1045
random = yes
name = "EVENTNAME_A3"
desc = "EVENTHIST_A3"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = revoltrisk value = 1 }
}
}
#########################################################################
# Saint Performs Miracle
#########################################################################
event = {
id = 94089 # Paradox 1047
random = yes
name = "EVENTNAME_A5"
desc = "EVENTHIST_A5"
style = 0
trigger ={
OR = {
religion = catholic
religion = counterreform
}
}
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = revoltrisk value = -3 }
}
}
#########################################################################
# Medical
#########################################################################
event = {
id = 94090 # Paradox 1048
trigger = {
year = 1650
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1500 }
}
}
event = {
id = 96090
trigger = {
year = 1650
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
}
}
event = {
id = 97090
trigger = {
year = 1650
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
}
}
event = {
id = 98090
trigger = {
year = 1650
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
}
}
event = {
id = 99090
trigger = {
year = 1650
countrysize = 200
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
}
}
event = {
id = 94091
trigger = {
year = 1650
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1500 }
}
}
event = {
id = 96091
trigger = {
year = 1650
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
}
}
event = {
id = 97091
trigger = {
year = 1650
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
}
}
event = {
id = 98091
trigger = {
year = 1650
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
}
}
event = {
id = 99091
trigger = {
year = 1650
countrysize = 200
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
}
}
event = {
id = 94092 # Paradox 1123
trigger = {
year = 1650
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -2 value = 1500 }
}
}
event = {
id = 96092
trigger = {
year = 1650
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -2 value = 1500 }
}
}
event = {
id = 97092
trigger = {
year = 1650
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -2 value = 1500 }
}
}
event = {
id = 98092
trigger = {
year = 1650
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -2 value = 2000 }
}
}
event = {
id = 99092
trigger = {
year = 1650
countrysize = 200
}
random = yes
name = "EVENTNAME_A6"
desc = "EVENTHIST_A6"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -1 value = 1000 }
command = { type = population which = -2 value = 2500 }
}
}
#########################################################################
# Noble Feud
#########################################################################
event = {
id = 94093 # Paradox 1049
random = yes
trigger = {
domestic = { type = aristocracy value = 4 }
NOT = { countrysize = 4 }
}
name = "EVENTNAME_A7"
desc = "EVENTHIST_A7"
style = 0
action_a = {
name = "EVENT_A7_A"
command = { type = revolt which = -1 }
}
action_b = {
name = "EVENT_A7_B"
command = { type = stability value = -3 }
}
action_c = {
name = "EVENT_A7_C"
command = { type = treasury value = -25 }
}
}
event = {
id = 95093
random = yes
trigger = {
domestic = { type = aristocracy value = 4 }
countrysize = 4
NOT = { countrysize = 9 }
}
name = "EVENTNAME_A7"
desc = "EVENTHIST_A7"
style = 0
action_a = {
name = "EVENT_A7_A"
command = { type = revolt which = -1 }
}
action_b = {
name = "EVENT_A7_B"
command = { type = stability value = -2 }
}
action_c = {
name = "EVENT_A7_C"
command = { type = treasury value = -75 }
}
}
event = {
id = 96093
random = yes
trigger = {
domestic = { type = aristocracy value = 4 }
countrysize = 9
NOT = { countrysize = 30 }
}
name = "EVENTNAME_A7"
desc = "EVENTHIST_A7"
style = 0
action_a = {
name = "EVENT_A7_A"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
action_b = {
name = "EVENT_A7_B"
command = { type = stability value = -2 }
}
action_c = {
name = "EVENT_A7_C"
command = { type = treasury value = -100 }
}
}
event = {
id = 97093
random = yes
trigger = {
domestic = { type = aristocracy value = 4 }
countrysize = 30
NOT = { countrysize = 80 }
}
name = "EVENTNAME_A7"
desc = "EVENTHIST_A7"
style = 0
action_a = {
name = "EVENT_A7_A"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
action_b = {
name = "EVENT_A7_B"
command = { type = stability value = -1 }
}
action_c = {
name = "EVENT_A7_C"
command = { type = treasury value = -150 }
}
}
# At this size the stability of the entire nation isn't affected as much by a local feud
event = {
id = 98093
random = yes
trigger = {
domestic = { type = aristocracy value = 4 }
countrysize = 80
NOT = { countrysize = 200 }
}
name = "EVENTNAME_A7"
desc = "EVENTHIST_A7"
style = 0
action_a = {
name = "EVENT_A7_A"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
action_b = {
name = "EVENT_A7_B"
command = { type = stability value = -1 }
}
action_c = {
name = "EVENT_A7_C"
command = { type = treasury value = -250 }
}
}
# At this size the stability of the entire nation isn't affected as much by a local feud
event = {
id = 99093
random = yes
trigger = {
domestic = { type = aristocracy value = 4 }
countrysize = 200
}
name = "EVENTNAME_A7"
desc = "EVENTHIST_A7"
style = 0
action_a = {
name = "EVENT_A7_A"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
action_b = {
name = "EVENT_A7_B"
command = { type = stability value = -1 }
}
action_c = {
name = "EVENT_A7_C"
command = { type = treasury value = -500 }
}
}
#########################################################################
# Nobles ally with Foreign Power
#########################################################################
# hurts more for the very, very, small stability-wise
event = {
id = 94094 # Paradox 1050
random = yes
trigger = {
domestic = { type = aristocracy value = 3 }
NOT = { countrysize = 4 }
}
name = "EVENTNAME_A8"
desc = "EVENTHIST_A8"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = casusbelli which = -1 value = 24 }
}
}
event = {
id = 95094
random = yes
trigger = {
domestic = { type = aristocracy value = 3 }
countrysize = 4
}
name = "EVENTNAME_A8"
desc = "EVENTHIST_A8"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = casusbelli which = -1 value = 24 }
}
}
#########################################################################
# Assassination
#########################################################################
# hurts more for the very, very, small stability-wise
event = {
id = 94095 # Paradox 1051
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A9"
desc = "EVENTHIST_A9"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -2 }
}
}
event = {
id = 95095
trigger = {
countrysize = 4
}
random = yes
name = "EVENTNAME_A9"
desc = "EVENTHIST_A9"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
}
}
#########################################################################
# Cessation of Church Functions to Nobility
#########################################################################
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.
event = {
id = 94096 # Paradox 1052
random = yes
trigger = {
OR = {
religion = catholic
religion = orthodox
}
NOT = { countrysize = 4 }
}
name = "EVENTNAME_A10"
desc = "EVENTHIST_A10"
style = 0
action_a = {
name = "EVENT_A10_B"
command = { type = vp value = -5 }
}
action_b = {
name = "EVENT_A10_A"
command = { type = provincetax which = -1 value = -1 }
command = { type = cash value = 100 }
}
}
event = {
id = 96096
random = yes
trigger = {
OR = {
religion = catholic
religion = orthodox
}
countrysize = 4
}
name = "EVENTNAME_A10"
desc = "EVENTHIST_A10"
style = 0
action_a = {
name = "EVENT_A10_A"
command = { type = provincetax which = -1 value = -1 }
command = { type = cash value = 100 }
}
action_b = {
name = "EVENT_A10_B"
command = { type = vp value = -5 }
}
}
#########################################################################
# Sale of Offices
#########################################################################
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.
event = {
id = 94097 # Paradox 1053
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A11"
desc = "EVENTHIST_A11"
style = 0
action_a = {
name = "EVENT_A11_B"
command = { type = vp value = -5 }
}
action_b = {
name = "EVENT_A11_A"
command = { type = provincetax which = -1 value = -1 }
command = { type = cash value = 100 }
}
}
event = {
id = 96097
trigger = {
countrysize = 4
}
random = yes
name = "EVENTNAME_A11"
desc = "EVENTHIST_A11"
style = 0
action_a = {
name = "EVENT_A11_A"
command = { type = provincetax which = -1 value = -1 }
command = { type = cash value = 100 }
}
action_b = {
name = "EVENT_A11_B"
command = { type = vp value = -5 }
}
}
#########################################################################
# Monopoly Company Formed
#########################################################################
event = {
id = 94098 # Paradox 1054
trigger = {
trade = 3
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 50 }
}
}
event = {
id = 95098
trigger = {
trade = 3
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 75 }
}
}
event = {
id = 96098
trigger = {
trade = 3
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 100 }
}
}
event = {
id = 97098
trigger = {
trade = 3
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 150 }
}
}
event = {
id = 98098
trigger = {
trade = 3
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 300 }
}
}
event = {
id = 99098
trigger = {
trade = 3
countrysize = 200
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 750 }
}
}
event = {
id = 94099 # Paradox 1112
trigger = {
trade = 3
domestic = { type = mercantilism value = 7 }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 50 }
}
}
event = {
id = 95099
trigger = {
trade = 3
domestic = { type = mercantilism value = 7 }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 75 }
}
}
event = {
id = 96099
trigger = {
trade = 3
domestic = { type = mercantilism value = 7 }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 100 }
}
}
event = {
id = 97099
trigger = {
trade = 3
domestic = { type = mercantilism value = 7 }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 150 }
}
}
event = {
id = 98099
trigger = {
trade = 3
domestic = { type = mercantilism value = 7 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 300 }
}
}
event = {
id = 99099
trigger = {
trade = 3
domestic = { type = mercantilism value = 7 }
countrysize = 200
}
random = yes
name = "EVENTNAME_A12"
desc = "EVENTHIST_A12"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 750 }
}
}
#########################################################################
# Nobles Demand Increased Pensions
#########################################################################
# Reversed options for small nations to help out the AI
event = {
id = 94100 # Paradox 1055
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 7 } }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A13"
desc = "EVENTHIST_A13"
style = 0
action_a = {
name = "EVENT_A13_B"
command = { type = stability value = -3 }
}
action_b = {
name = "EVENT_A13_A"
command = { type = cash value = -75 }
}
}
event = {
id = 95100
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 7 } }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A13"
desc = "EVENTHIST_A13"
style = 0
action_a = {
name = "EVENT_A13_B"
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT_A13_A"
command = { type = cash value = -150 }
}
}
event = {
id = 96100
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 7 } }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A13"
desc = "EVENTHIST_A13"
style = 0
action_a = {
name = "EVENT_A13_A"
command = { type = cash value = -200 }
}
action_b = {
name = "EVENT_A13_B"
command = { type = stability value = -2 }
}
}
event = {
id = 97100
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 7 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A13"
desc = "EVENTHIST_A13"
style = 0
action_a = {
name = "EVENT_A13_A"
command = { type = cash value = -300 }
}
action_b = {
name = "EVENT_A13_B"
command = { type = stability value = -2 }
}
}
event = {
id = 98100
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 7 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A13"
desc = "EVENTHIST_A13"
style = 0
action_a = {
name = "EVENT_A13_A"
command = { type = cash value = -500 }
}
action_b = {
name = "EVENT_A13_B"
command = { type = stability value = -1 }
}
}
event = {
id = 99100
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 7 } }
countrysize = 200
}
random = yes
name = "EVENTNAME_A13"
desc = "EVENTHIST_A13"
style = 0
action_a = {
name = "EVENT_A13_A"
command = { type = cash value = -800 }
}
action_b = {
name = "EVENT_A13_B"
command = { type = stability value = -1 }
}
}
#########################################################################
# Grant Export Licences
#########################################################################
event = {
id = 94101 # Paradox 1056
trigger = {
trade = 2
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A14"
desc = "EVENTHIST_A14"
style = 0
action_a = {
name = "EVENT_A14_A"
command = { type = relation which = -1 value = 5 }
command = { type = cash value = -20 }
}
action_b = {
name = "EVENT_A14_B"
command = { type = stability value = -1 }
}
}
event = {
id = 95101
trigger = {
trade = 2
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A14"
desc = "EVENTHIST_A14"
style = 0
action_a = {
name = "EVENT_A14_A"
command = { type = relation which = -1 value = 10 }
command = { type = cash value = -35 }
}
action_b = {
name = "EVENT_A14_B"
command = { type = stability value = -1 }
}
}
event = {
id = 96101
trigger = {
trade = 2
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A14"
desc = "EVENTHIST_A14"
style = 0
action_a = {
name = "EVENT_A14_A"
command = { type = relation which = -1 value = 15 }
command = { type = cash value = -50 }
}
action_b = {
name = "EVENT_A14_B"
command = { type = stability value = -1 }
}
}
event = {
id = 97101
trigger = {
trade = 2
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A14"
desc = "EVENTHIST_A14"
style = 0
action_a = {
name = "EVENT_A14_A"
command = { type = relation which = -1 value = 20 }
command = { type = cash value = -75 }
}
action_b = {
name = "EVENT_A14_B"
command = { type = stability value = -1 }
}
}
event = {
id = 98101
trigger = {
trade = 2
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A14"
desc = "EVENTHIST_A14"
style = 0
action_a = {
name = "EVENT_A14_A"
command = { type = relation which = -1 value = 25 }
command = { type = cash value = -150 }
}
action_b = {
name = "EVENT_A14_B"
command = { type = stability value = -1 }
}
}
event = {
id = 99101
trigger = {
trade = 2
countrysize = 200
}
random = yes
name = "EVENTNAME_A14"
desc = "EVENTHIST_A14"
style = 0
action_a = {
name = "EVENT_A14_A"
command = { type = relation which = -1 value = 30 }
command = { type = cash value = -400 }
}
action_b = {
name = "EVENT_A14_B"
command = { type = stability value = -1 }
}
}
#########################################################################
# New Land Claimed
#########################################################################
event = {
id = 94102 # Paradox 1057
random = yes
name = "EVENTNAME_A15"
desc = "EVENTHIST_A15"
style = 0
action_a = {
name = "OK"
command = { type = population which = -1 value = 2000 }
command = { type = provincemanpower which = -3 value = 1 }
command = { type = provincetax which = -3 value = 1 }
}
}
event = {
id = 95103 # Paradox 1125
random = yes
name = "EVENTNAME_A15"
desc = "EVENTHIST_A15"
style = 0
trigger = {
countrysize = 4
}
action_a = {
name = "OK"
command = { type = population which = -1 value = 2500 }
command = { type = provincemanpower which = -3 value = 1 }
command = { type = provincetax which = -3 value = 1 }
}
}
event = {
id = 96104 # Paradox 1126
random = yes
name = "EVENTNAME_A15"
desc = "EVENTHIST_A15"
style = 0
trigger = {
countrysize = 9
}
action_a = {
name = "OK"
command = { type = population which = -2 value = 2000 }
command = { type = provincemanpower which = -2 value = 1 }
command = { type = provincetax which = -2 value = 1 }
}
}
event = {
id = 95105 # Paradox 1058
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
countrysize = 4
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
}
}
[B@W] Abominus
05.05.09, 19:07
#########################################################################
# Establish Cantonments
#########################################################################
event = {
id = 97105
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 98105
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 99105 # Paradox 1058
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 94106 # Paradox 1113
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
domestic = { type = land value = 6 }
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 97106
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
domestic = { type = land value = 6 }
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -2 value = 1 }
}
}
event = {
id = 98106
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
domestic = { type = land value = 6 }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -2 value = 1 }
}
}
event = {
id = 99106
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
domestic = { type = land value = 6 }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -2 value = 1 }
}
}
#########################################################################
# Nobles Demand Old Rights
#########################################################################
# Reversed order of options for larger nations to help out the AI
event = {
id = 94107 # Paradox 1059
trigger = {
domestic = { type = aristocracy value = 2 }
NOT = { domestic = { type = aristocracy value = 9 } }
domestic = { type = centralization value = 3 }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A17"
desc = "EVENTHIST_A17"
style = 0
action_a = {
name = "EVENT_A17_A"
command = { type = stability value = -3 }
}
action_b = {
name = "EVENT_A17_B"
command = { type = domestic which = centralization value = -1 }
}
}
event = {
id = 96107
trigger = {
domestic = { type = aristocracy value = 2 }
NOT = { domestic = { type = aristocracy value = 9 } }
domestic = { type = centralization value = 3 }
countrysize = 9
}
random = yes
name = "EVENTNAME_A17"
desc = "EVENTHIST_A17"
style = 0
action_a = {
name = "EVENT_A17_B"
command = { type = domestic which = centralization value = -1 }
}
action_b = {
name = "EVENT_A17_A"
command = { type = stability value = -2 }
}
}
event = {
id = 94108 # Paradox 1114
random = yes
name = "EVENTNAME_A17"
desc = "EVENTHIST_A17"
style = 0
trigger = {
domestic = { type = centralization value = 6 }
domestic = { type = aristocracy value = 2 }
NOT = { domestic = { type = aristocracy value = 5 } }
NOT = { countrysize = 9 }
}
action_a = {
name = "EVENT_A17_A"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A17_B"
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = 1 }
}
}
event = {
id = 96108
random = yes
name = "EVENTNAME_A17"
desc = "EVENTHIST_A17"
style = 0
trigger = {
domestic = { type = centralization value = 6 }
domestic = { type = aristocracy value = 2 }
NOT = { domestic = { type = aristocracy value = 5 } }
countrysize = 9
}
action_a = {
name = "EVENT_A17_B"
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = 1 }
}
action_b = {
name = "EVENT_A17_A"
command = { type = stability value = -1 }
}
}
#########################################################################
# Cities Demand Old Rights
#########################################################################
# Reversed order of options for larger nations to help out the AI
event = {
id = 94109 # Paradox 1060
trigger = {
domestic = { type = centralization value = 1 }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A18"
desc = "EVENTHIST_A18"
style = 0
action_a = {
name = "EVENT_A18_A"
command = { type = stability value = -3 }
}
action_b = {
name = "EVENT_A18_B"
command = { type = domestic which = centralization value = -1 }
}
}
event = {
id = 96109
trigger = {
domestic = { type = centralization value = 1 }
countrysize = 9
}
random = yes
name = "EVENTNAME_A18"
desc = "EVENTHIST_A18"
style = 0
action_a = {
name = "EVENT_A18_B"
command = { type = domestic which = centralization value = -1 }
}
action_b = {
name = "EVENT_A18_A"
command = { type = stability value = -2 }
}
}
# Small nations can take the stability hit
event = {
id = 94110 # Paradox 1115
random = yes
name = "EVENTNAME_A18"
desc = "EVENTHIST_A18"
style = 0
trigger = {
domestic = { type = centralization value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { countrysize = 9 }
}
action_a = {
name = "EVENT_A18_A"
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT_A18_B"
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = -1 }
}
}
# Large nations prefer not to change their domestic policies so drastically
event = {
id = 96110
random = yes
name = "EVENTNAME_A18"
desc = "EVENTHIST_A18"
style = 0
trigger = {
domestic = { type = centralization value = 6 }
domestic = { type = aristocracy value = 6 }
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "EVENT_A18_B"
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = -1 }
}
action_b = {
name = "EVENT_A18_A"
command = { type = stability value = -2 }
}
}
# Superpowers do not want their dp-sliders mangled by events. They take it on the chin
event = {
id = 97110
random = yes
name = "EVENTNAME_A18"
desc = "EVENTHIST_A18"
style = 0
trigger = {
domestic = { type = centralization value = 6 }
domestic = { type = aristocracy value = 6 }
countrysize = 80
}
action_a = {
name = "EVENT_A18_A"
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT_A18_B"
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = -1 }
}
}
#########################################################################
# Non-enforcement of Ordinances
#########################################################################
event = {
id = 94111 # Paradox 1061
trigger = {
domestic = { type = centralization value = 3 }
}
random = yes
name = "EVENTNAME_A19"
desc = "EVENTHIST_A19"
style = 0
action_a = {
name = "OK"
command = { type = domestic which = centralization value = -1 }
}
}
#########################################################################
# Bourgeoisie Request Privileges
#########################################################################
event = {
id = 94112 # Paradox 1062
trigger = {
domestic = { type = aristocracy value = 1 }
NOT = { domestic = { type = aristocracy value = 10 } }
year = 1600
}
random = yes
name = "EVENTNAME_A20"
desc = "EVENTHIST_A20"
style = 0
action_a = {
name = "EVENT_A20_A"
command = { type = domestic which = aristocracy value = -1 }
}
action_b = {
name = "EVENT_A20_B"
command = { type = domestic which = aristocracy value = 1 }
}
}
event = {
id = 94113 # Paradox 1116
random = yes
trigger = {
domestic = { type = aristocracy value = 6 }
NOT = { domestic = { type = aristocracy value = 10 } }
year = 1600
}
name = "EVENTNAME_A20"
desc = "EVENTHIST_A20"
style = 0
action_a = {
name = "EVENT_A20_A"
command = { type = domestic which = aristocracy value = -1 }
}
action_b = {
name = "EVENT_A20_B"
command = { type = domestic which = aristocracy value = 1 }
command = { type = revolt which = -1 }
}
}
#########################################################################
# Italian Engineer Available
#########################################################################
# Reversed order of options for small nations to help out the AI
event = {
id = 94114 # Paradox 1063
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
NOT = { countrysize = 9 }
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
action_b = {
name = "EVENT_A21_A"
command = { type = cash value = -50 }
command = { type = domestic which = offensive value = -1 }
}
}
event = {
id = 96114
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
countrysize = 9
NOT = { countrysize = 30 }
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_A"
command = { type = cash value = -50 }
command = { type = domestic which = offensive value = -1 }
}
action_b = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
}
event = {
id = 97114
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
countrysize = 30
NOT = { countrysize = 80 }
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_A"
command = { type = cash value = -75 }
command = { type = domestic which = offensive value = -1 }
}
action_b = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
}
event = {
id = 98114
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
countrysize = 80
NOT = { countrysize = 200 }
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_A"
command = { type = cash value = -100 }
command = { type = domestic which = offensive value = -1 }
}
action_b = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
}
event = {
id = 99114
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
countrysize = 200
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_A"
command = { type = cash value = -200 }
command = { type = domestic which = offensive value = -1 }
}
action_b = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
}
# Reversed order of options for small nations to help out the AI
event = {
id = 94115 # Paradox 1106
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
NOT = { countrysize = 9 }
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
action_b = {
name = "EVENT_A21_A"
command = { type = cash value = -50 }
command = { type = domestic which = offensive value = -1 }
}
}
event = {
id = 96115
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
countrysize = 9
NOT = { countrysize = 30 }
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_A"
command = { type = cash value = -50 }
command = { type = domestic which = offensive value = -1 }
}
action_b = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
}
event = {
id = 97115
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
countrysize = 30
NOT = { countrysize = 80 }
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_A"
command = { type = cash value = -75 }
command = { type = domestic which = offensive value = -1 }
}
action_b = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
}
event = {
id = 98115
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
countrysize = 80
NOT = { countrysize = 200}
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_A"
command = { type = cash value = -100 }
command = { type = domestic which = offensive value = -1 }
}
action_b = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
}
event = {
id = 99115
random = yes
trigger = {
year = 1450
NOT = { year = 1600 }
continent = europe
domestic = { type = offensive value = 3 }
countrysize = 200
}
name = "EVENTNAME_A21"
desc = "EVENTHIST_A21"
style = 0
action_a = {
name = "EVENT_A21_A"
command = { type = cash value = -200 }
command = { type = domestic which = offensive value = -1 }
}
action_b = {
name = "EVENT_A21_B"
command = { type = vp value = -1 }
}
}
#########################################################################
# Foreign Drill Instructor Available
#########################################################################
# Reversed order of options for small nations to help out the AI
event = {
id = 94116 # Paradox 1064
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
NOT = { countrysize = 9 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
action_b = {
name = "EVENT_A22_A"
command = { type = cash value = -250 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
}
event = {
id = 96116
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
countrysize = 9
NOT = { countrysize = 30 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_A"
command = { type = cash value = -250 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
}
event = {
id = 97116
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
countrysize = 30
NOT = { countrysize = 80 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_A"
command = { type = cash value = -400 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
}
event = {
id = 98116
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
countrysize = 80
NOT = { countrysize = 200 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_A"
command = { type = cash value = -600 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
}
# Sure, he is expensive. But considering that he can train the armies of a 200+
# province empire, he must be employing a legion of assistants. Quality never
# comes cheap.
event = {
id = 99116
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
countrysize = 200
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_A"
command = { type = cash value = -1000 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
}
# Reversed order of options for larger nations to help out the AI
event = {
id = 94117 # Paradox 1107
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
NOT = { countrysize = 9 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
action_b = {
name = "EVENT_A22_A"
command = { type = cash value = -250 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
}
event = {
id = 96117
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
countrysize = 9
NOT = { countrysize = 30 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_A"
command = { type = cash value = -250 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
}
event = {
id = 97117
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
countrysize = 30
NOT = { countrysize = 80 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_A"
command = { type = cash value = -400 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
}
event = {
id = 98117
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
countrysize = 80
NOT = { countrysize = 200 }
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_A"
command = { type = cash value = -600 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
}
# This guy is just as expensive as his clone in 99116. But no worries, mate.
# For a 200+ province empire, 1000d is pocket money.
event = {
id = 99117
random = yes
trigger = {
continent = europe
NOT = {
domestic = { type = offensive value = 10 }
domestic = { type = quality value = 10 }
}
countrysize = 200
}
name = "EVENTNAME_A22"
desc = "EVENTHIST_A22"
style = 0
action_a = {
name = "EVENT_A22_A"
command = { type = cash value = -1000 }
command = { type = domestic which = offensive value = 1 }
command = { type = domestic which = quality value = 1 }
}
action_b = {
name = "EVENT_A22_B"
command = { type = vp value = -1 }
}
}
#########################################################################
# Build a Great Palace
#########################################################################
event = {
id = 94118 # Paradox 1065
trigger = {
year = 1650
NOT = {
domestic = { type = aristocracy value = 10 }
domestic = { type = centralization value = 10 }
}
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A23"
desc = "EVENTHIST_A23"
style = 0
action_a = {
name = "EVENT_A23_B"
command = { type = vp value = -50 }
}
action_b = {
name = "EVENT_A23_A"
command = { type = cash value = -500 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = domestic which = centralization value = 1 }
command = { type = badboy value = -1 }
command = { type = vp value = 25 }
}
}
event = {
id = 97118
trigger = {
year = 1650
NOT = {
domestic = { type = aristocracy value = 10 }
domestic = { type = centralization value = 10 }
}
countrysize = 30
}
random = yes
name = "EVENTNAME_A23"
desc = "EVENTHIST_A23"
style = 0
action_a = {
name = "EVENT_A23_A"
command = { type = cash value = -500 }
command = { type = domestic which = aristocracy value = 1 }
command = { type = domestic which = centralization value = 1 }
command = { type = badboy value = -1 }
command = { type = vp value = 25 }
}
action_b = {
name = "EVENT_A23_B"
command = { type = vp value = -50 }
}
}
#########################################################################
# Indulgence Peddler
#########################################################################
event = {
id = 94119 # Paradox 1066
trigger = {
NOT = { year = 1514 }
religion = catholic
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A24"
desc = "EVENTHIST_A24"
style = 0
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = -1 }
}
}
event = {
id = 96119
trigger = {
NOT = { year = 1514 }
religion = catholic
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A24"
desc = "EVENTHIST_A24"
style = 0
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}
event = {
id = 97119
trigger = {
NOT = { year = 1514 }
religion = catholic
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A24"
desc = "EVENTHIST_A24"
style = 0
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}
event = {
id = 98119
trigger = {
NOT = { year = 1514 }
religion = catholic
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A24"
desc = "EVENTHIST_A24"
style = 0
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}
# Not that it is likely, that anyone builds a 200+ prov catholic empire
# before 1514, but if one does, those peddlers sure are annoying
event = {
id = 99119
trigger = {
NOT = { year = 1514 }
religion = catholic
countrysize = 200
}
random = yes
name = "EVENTNAME_A24"
desc = "EVENTHIST_A24"
style = 0
action_a = {
name = "OK"
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
}
[B@W] Abominus
05.05.09, 19:07
#########################################################################
# Uncooperative Philosopher
#########################################################################
event = {
id = 94120 # Paradox 1067
trigger = {
NOT = {
year = 1650
domestic = { type = innovative value = 10 }
}
domestic = { type = innovative value = 1 }
}
random = yes
name = "EVENTNAME_A25"
desc = "EVENTHIST_A25"
style = 0
action_a = {
name = "EVENT_A25_A"
command = { type = stability value = 1 }
command = { type = domestic which = innovative value = -1 }
}
action_b = {
name = "EVENT_A25_B"
command = { type = stability value = -2 }
command = { type = domestic which = innovative value = 1 }
}
}
#########################################################################
# Regional Heresy
#########################################################################
# Reversed options for small nations to help out the AI
event = {
id = 94121 # Paradox 1068
trigger = {
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A26"
desc = "EVENTHIST_A26"
style = 0
action_a = {
name = "EVENT_A26_B"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A26_A"
command = { type = cash value = -50 }
}
}
event = {
id = 96121
trigger = {
countrysize = 9
}
random = yes
name = "EVENTNAME_A26"
desc = "EVENTHIST_A26"
style = 0
action_a = {
name = "EVENT_A26_A"
command = { type = cash value = -50 }
}
action_b = {
name = "EVENT_A26_B"
command = { type = stability value = -1 }
}
}
#########################################################################
# Boundary Dispute
#########################################################################
# Reversed options for larger nations to help out the AI
event = {
id = 94122 # Paradox 1069
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -25 }
}
}
event = {
id = 95122
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -50 }
}
}
event = {
id = 96122
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -75 }
}
}
event = {
id = 97122
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -100 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 60 }
command = { type = relation which = -3 value = -50 }
command = { type = stability value = -1 }
}
}
event = {
id = 98122
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 50 }
command = { type = stability value = 1 }
command = { type = treasury value = -200 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 60 }
command = { type = relation which = -3 value = -50 }
command = { type = stability value = -1 }
}
}
event = {
id = 99122
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 75 }
command = { type = stability value = 1 }
command = { type = treasury value = -200 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 60 }
command = { type = relation which = -3 value = -50 }
command = { type = stability value = -1 }
}
}
# Reversed options for larger nations to help out the AI
event = {
id = 94123 # Paradox 1127
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 24 }
command = { type = relation which = -3 value = -25 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -15 }
}
}
event = {
id = 95123
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 24 }
command = { type = relation which = -3 value = -25 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -30 }
}
}
event = {
id = 96123
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 24 }
command = { type = relation which = -3 value = -25 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -45 }
}
}
event = {
id = 97123
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -75 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 24 }
command = { type = relation which = -3 value = -25 }
command = { type = stability value = -1 }
}
}
event = {
id = 98123
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -100 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 24 }
command = { type = relation which = -3 value = -25 }
command = { type = stability value = -1 }
}
}
event = {
id = 99123
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -200 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 24 }
command = { type = relation which = -3 value = -25 }
command = { type = stability value = -1 }
}
}
# Reversed options for larger nations to help out the AI
event = {
id = 94124 # Paradox 1128
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 120 }
command = { type = relation which = -3 value = -100 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -50 }
}
}
event = {
id = 95124
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 120 }
command = { type = relation which = -3 value = -100 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -75 }
}
}
event = {
id = 96124
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -1 value = 120 }
command = { type = relation which = -3 value = -100 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A27_B"
command = { type = relation which = -3 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -100 }
}
}
event = {
id = 97124
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -150 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 120 }
command = { type = relation which = -3 value = -100 }
command = { type = stability value = -1 }
}
}
event = {
id = 98124
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -400 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 120 }
command = { type = relation which = -3 value = -100 }
command = { type = stability value = -1 }
}
}
event = {
id = 99124
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME_A27"
desc = "EVENTHIST_A27"
style = 0
action_a = {
name = "EVENT_A27_B"
command = { type = relation which = -1 value = 25 }
command = { type = stability value = 1 }
command = { type = treasury value = -800 }
}
action_b = {
name = "EVENT_A27_A"
command = { type = casusbelli which = -3 value = 120 }
command = { type = relation which = -3 value = -100 }
command = { type = stability value = -1 }
}
}
#########################################################################
# Merchants Harassed
#########################################################################
event = {
id = 94125 # Paradox 1070
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A28"
desc = "EVENTHIST_A28"
style = 0
action_a = {
name = "EVENT_A28_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
}
action_b = {
name = "EVENT_A28_B"
command = { type = relation which = -3 value = 25 }
command = { type = trade value = -100 }
}
}
event = {
id = 95125
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A28"
desc = "EVENTHIST_A28"
style = 0
action_a = {
name = "EVENT_A28_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
}
action_b = {
name = "EVENT_A28_B"
command = { type = relation which = -3 value = 25 }
command = { type = trade value = -200 }
}
}
event = {
id = 96125
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A28"
desc = "EVENTHIST_A28"
style = 0
action_a = {
name = "EVENT_A28_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
}
action_b = {
name = "EVENT_A28_B"
command = { type = relation which = -3 value = 25 }
command = { type = trade value = -300 }
}
}
event = {
id = 97125
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A28"
desc = "EVENTHIST_A28"
style = 0
action_a = {
name = "EVENT_A28_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
}
action_b = {
name = "EVENT_A28_B"
command = { type = relation which = -3 value = 25 }
command = { type = trade value = -500 }
}
}
event = {
id = 98125
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A28"
desc = "EVENTHIST_A28"
style = 0
action_a = {
name = "EVENT_A28_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
}
action_b = {
name = "EVENT_A28_B"
command = { type = relation which = -3 value = 50 }
command = { type = trade value = -1000 }
}
}
event = {
id = 99125
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME_A28"
desc = "EVENTHIST_A28"
style = 0
action_a = {
name = "EVENT_A28_A"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -50 }
}
action_b = {
name = "EVENT_A28_B"
command = { type = relation which = -3 value = 75 }
command = { type = trade value = -2000 }
}
}
#########################################################################
# Regional Population Boom
#########################################################################
event = {
id = 94126 # Paradox 1071
trigger = {
year = 1550
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A29"
desc = "EVENTHIST_A29"
style = 0
action_a = {
name = "EVENT_A29_A"
command = { type = colonists value = 2 }
}
action_b = {
name = "EVENT_A29_B"
command = { type = population which = -2 value = 2000 }
}
}
event = {
id = 97126
trigger = {
year = 1550
countrysize = 30
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A29"
desc = "EVENTHIST_A29"
style = 0
action_a = {
name = "EVENT_A29_A"
command = { type = colonists value = 3 }
}
action_b = {
name = "EVENT_A29_B"
command = { type = population which = -2 value = 5000 }
}
}
event = {
id = 99126
trigger = {
year = 1550
countrysize = 200
}
random = yes
name = "EVENTNAME_A29"
desc = "EVENTHIST_A29"
style = 0
action_a = {
name = "EVENT_A29_A"
command = { type = colonists value = 4 }
}
action_b = {
name = "EVENT_A29_B"
command = { type = population which = -2 value = 10000 }
}
}
#########################################################################
# Petition for Redress
#########################################################################
event = {
id = 94127 # Paradox 1072
trigger = {
NOT = { domestic = { type = centralization value = 10 } }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A30"
desc = "EVENTHIST_A30"
style = 0
action_a = {
name = "EVENT_A30_A"
command = { type = stability value = -4 }
command = { type = domestic which = centralization value = 1 }
}
action_b = {
name = "EVENT_A30_B"
command = { type = stability value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 96127
trigger = {
NOT = { domestic = { type = centralization value = 10 } }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A30"
desc = "EVENTHIST_A30"
style = 0
action_a = {
name = "EVENT_A30_B"
command = { type = stability value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = revolt which = -3 }
}
action_b = {
name = "EVENT_A30_A"
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = 1 }
}
}
event = {
id = 97127
trigger = {
NOT = { domestic = { type = centralization value = 10 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A30"
desc = "EVENTHIST_A30"
style = 0
action_a = {
name = "EVENT_A30_B"
command = { type = stability value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = revolt which = -3 }
}
action_b = {
name = "EVENT_A30_A"
command = { type = stability value = -2 }
command = { type = domestic which = centralization value = 1 }
}
}
event = {
id = 98127
trigger = {
NOT = { domestic = { type = centralization value = 10 } }
countrysize = 80
}
random = yes
name = "EVENTNAME_A30"
desc = "EVENTHIST_A30"
style = 0
action_a = {
name = "EVENT_A30_B"
command = { type = provincetax which = -1 value = -1 }
command = { type = revolt which = -3 }
}
action_b = {
name = "EVENT_A30_A"
command = { type = stability value = -1 }
command = { type = domestic which = centralization value = 1 }
}
}
#########################################################################
# Grant Nobles Aid
#########################################################################
# Reversed options for small nations to help out the AI
event = {
id = 94128 # Paradox 1073
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A31"
desc = "EVENTHIST_A31"
style = 0
action_a = {
name = "EVENT_A31_B"
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT_A31_A"
command = { type = cash value = -25 }
}
}
event = {
id = 95128
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A31"
desc = "EVENTHIST_A31"
style = 0
action_a = {
name = "EVENT_A31_B"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A31_A"
command = { type = cash value = -50 }
}
}
event = {
id = 96128
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A31"
desc = "EVENTHIST_A31"
style = 0
action_a = {
name = "EVENT_A31_B"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A31_A"
command = { type = cash value = -75 }
}
}
event = {
id = 97128
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A31"
desc = "EVENTHIST_A31"
style = 0
action_a = {
name = "EVENT_A31_A"
command = { type = cash value = -150 }
}
action_b = {
name = "EVENT_A31_B"
command = { type = stability value = -1 }
}
}
event = {
id = 98128
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A31"
desc = "EVENTHIST_A31"
style = 0
action_a = {
name = "EVENT_A31_A"
command = { type = cash value = -300 }
}
action_b = {
name = "EVENT_A31_B"
command = { type = stability value = -1 }
}
}
event = {
id = 99128
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME_A31"
desc = "EVENTHIST_A31"
style = 0
action_a = {
name = "EVENT_A31_A"
command = { type = cash value = -600 }
}
action_b = {
name = "EVENT_A31_B"
command = { type = stability value = -1 }
}
}
#########################################################################
# Support for Dissidents Abroad
#########################################################################
# Reversed options for small nations to help out the AI
event = {
id = 94129 # Paradox 1074
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A32"
desc = "EVENTHIST_A32"
style = 0
action_a = {
name = "EVENT_A32_B"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT_A32_A"
command = { type = cash value = -25 }
command = { type = relation which = -1 value = -25 }
}
}
event = {
id = 95129
trigger = {
countrysize = 4
}
random = yes
name = "EVENTNAME_A32"
desc = "EVENTHIST_A32"
style = 0
action_a = {
name = "EVENT_A32_A"
command = { type = cash value = -25 }
command = { type = relation which = -1 value = -25 }
}
action_b = {
name = "EVENT_A32_B"
command = { type = stability value = -1 }
}
}
#########################################################################
# Foreign Trade Competition Rises
#########################################################################
event = {
id = 94130 # Paradox 1075
trigger = {
NOT = {
domestic = { type = mercantilism value = 10 }
}
domestic = { type = mercantilism value = 1 }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A33"
desc = "EVENTHIST_A33"
style = 0
action_a = {
name = "EVENT_A33_A"
command = { type = domestic which = mercantilism value = 1 }
}
action_b = {
name = "EVENT_A33_B"
command = { type = domestic which = mercantilism value = -1 }
command = { type = trade value = -100 }
}
}
event = {
id = 95130
trigger = {
NOT = {
domestic = { type = mercantilism value = 10 }
}
domestic = { type = mercantilism value = 1 }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_A33"
desc = "EVENTHIST_A33"
style = 0
action_a = {
name = "EVENT_A33_A"
command = { type = domestic which = mercantilism value = 1 }
}
action_b = {
name = "EVENT_A33_B"
command = { type = domestic which = mercantilism value = -1 }
command = { type = trade value = -200 }
}
}
event = {
id = 96130
trigger = {
NOT = {
domestic = { type = mercantilism value = 10 }
}
domestic = { type = mercantilism value = 1 }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A33"
desc = "EVENTHIST_A33"
style = 0
action_a = {
name = "EVENT_A33_A"
command = { type = domestic which = mercantilism value = 1 }
}
action_b = {
name = "EVENT_A33_B"
command = { type = domestic which = mercantilism value = -1 }
command = { type = trade value = -300 }
}
}
event = {
id = 97130
trigger = {
NOT = {
domestic = { type = mercantilism value = 10 }
}
domestic = { type = mercantilism value = 1 }
countrysize = 30
}
random = yes
name = "EVENTNAME_A33"
desc = "EVENTHIST_A33"
style = 0
action_a = {
name = "EVENT_A33_A"
command = { type = domestic which = mercantilism value = 1 }
}
action_b = {
name = "EVENT_A33_B"
command = { type = domestic which = mercantilism value = -1 }
command = { type = trade value = -500 }
}
}
#########################################################################
# Exceptional Court Painter Available
#########################################################################
event = {
id = 94131 # Paradox 1076
trigger = {
NOT = {
year = 1575
domestic = { type = innovative value = 10 }
}
OR = {
continent = europe
continent = asia
}
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_A34"
desc = "EVENTHIST_A34"
style = 0
action_a = {
name = "EVENT_A34_A"
command = { type = cash value = -25 }
command = { type = domestic which = innovative value = 1 }
command = { type = vp value = 5 }
}
action_b = {
name = "EVENT_A34_B"
command = { type = vp value = -5 }
}
}
event = {
id = 95131
trigger = {
NOT = {
year = 1575
domestic = { type = innovative value = 10 }
}
OR = {
continent = europe
continent = asia
}
countrysize = 4
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_A34"
desc = "EVENTHIST_A34"
style = 0
action_a = {
name = "EVENT_A34_A"
command = { type = cash value = -50 }
command = { type = domestic which = innovative value = 1 }
command = { type = vp value = 10 }
}
action_b = {
name = "EVENT_A34_B"
command = { type = vp value = -10 }
}
}
event = {
id = 97131
trigger = {
NOT = {
year = 1575
domestic = { type = innovative value = 10 }
}
OR = {
continent = europe
continent = asia
}
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_A34"
desc = "EVENTHIST_A34"
style = 0
action_a = {
name = "EVENT_A34_A"
command = { type = cash value = -75 }
command = { type = domestic which = innovative value = 1 }
command = { type = vp value = 15 }
}
action_b = {
name = "EVENT_A34_B"
command = { type = vp value = -15 }
}
}
event = {
id = 98131
trigger = {
NOT = {
year = 1575
domestic = { type = innovative value = 10 }
}
OR = {
continent = europe
continent = asia
}
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_A34"
desc = "EVENTHIST_A34"
style = 0
action_a = {
name = "EVENT_A34_A"
command = { type = cash value = -150 }
command = { type = domestic which = innovative value = 1 }
command = { type = vp value = 20 }
}
action_b = {
name = "EVENT_A34_B"
command = { type = vp value = -20 }
}
}
event = {
id = 99131
trigger = {
NOT = {
year = 1575
domestic = { type = innovative value = 10 }
}
OR = {
continent = europe
continent = asia
}
countrysize = 200
}
random = yes
name = "EVENTNAME_A34"
desc = "EVENTHIST_A34"
style = 0
action_a = {
name = "EVENT_A34_A"
command = { type = cash value = -300 }
command = { type = domestic which = innovative value = 1 }
command = { type = vp value = 25 }
}
action_b = {
name = "EVENT_A34_B"
command = { type = vp value = -25 }
}
}
#########################################################################
# Even more events, suggestions from EEP (pierreluc)
#########################################################################
# Chartering of a university
# Reversed options for small nations to help the AI
event = {
id = 94132 # Paradox 1101
trigger = {
year = 1550
NOT = { domestic = { type = innovative value = 10 } }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME1101"
desc = "EVENTHIST1101"
style = 0
action_a = {
name = "EVENT1101B"
command = { type = vp value = -50 }
}
action_b = {
name = "EVENT1101A"
command = { type = infra value = 250 }
command = { type = domestic which = innovative value = 1 }
command = { type = treasury value = -200 }
}
}
event = {
id = 97132
trigger = {
year = 1550
NOT = { domestic = { type = innovative value = 10 } }
countrysize = 30
}
random = yes
name = "EVENTNAME1101"
desc = "EVENTHIST1101"
style = 0
action_a = {
name = "EVENT1101A"
command = { type = infra value = 250 }
command = { type = domestic which = innovative value = 1 }
command = { type = treasury value = -200 }
}
action_b = {
name = "EVENT1101B"
command = { type = vp value = -50 }
}
}
# Commission of a cathedral
# Reversed options for small nations to help the AI
event = {
id = 94133 # Paradox 1102
trigger = { OR = { religion = catholic
religion = counterreform
religion = protestant
religion = reformed
religion = orthodox
}
NOT = { stability = 3 }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME1102"
desc = "EVENTHIST1102"
style = 0
action_a = {
name = "EVENT1102B"
command = { type = vp value = -20 }
}
action_b = {
name = "EVENT1102A"
command = { type = stability value = 2 }
command = { type = treasury value = -200 }
command = { type = missionaries value = 1 }
}
}
event = {
id = 96133
trigger = { OR = { religion = catholic
religion = counterreform
religion = protestant
religion = reformed
religion = orthodox
}
NOT = { stability = 3 }
countrysize = 9
}
random = yes
name = "EVENTNAME1102"
desc = "EVENTHIST1102"
style = 0
action_a = {
name = "EVENT1102A"
command = { type = stability value = 2 }
command = { type = treasury value = -200 }
command = { type = missionaries value = 1 }
}
action_b = {
name = "EVENT1102B"
command = { type = vp value = -20 }
}
}
# Great royal hunt
event = {
id = 94134 # Paradox 1103
trigger = { atwar = no } # would look silly to arrange a great hunt during a war :)
random = yes
name = "EVENTNAME1103"
desc = "EVENTHIST1103"
style = 0
action_a = {
name = "OK"
command = { type = relation which = -1 value = 50 }
command = { type = relation which = -1 value = -50 }
command = { type = relation which = -1 value = 50 }
command = { type = relation which = -1 value = -50 }
command = { type = relation which = -1 value = 50 }
command = { type = relation which = -1 value = -50 }
}
}
###
# New stability-enhancers
###
# Birth of a heir to the throne
event = {
id = 94135 # Paradox 1129
random = yes
name = "EVENTNAME1129"
desc = "EVENTHIST1129"
style = 0
action_a = {
name = "EVENT1129A"
command = { type = stability value = 1 }
}
}
# Commission of a great mosque
# Reversed options for small nations to help the AI
event = {
id = 94136 # Paradox 1130
trigger = {
OR = {
religion = sunni
religion = shiite
}
NOT = { stability = 3 }
countrysize = 4
}
random = yes
name = "EVENTNAME1130"
desc = "EVENTHIST1130"
style = 0
action_a = {
name = "EVENT1130B"
command = { type = vp value = -20 }
}
action_b = {
name = "EVENT1130A"
command = { type = stability value = 2 }
command = { type = treasury value = -200 }
command = { type = missionaries value = 1 }
}
}
event = {
id = 96136
trigger = {
OR = {
religion = sunni
religion = shiite
}
NOT = { stability = 3 }
countrysize = 9
}
random = yes
name = "EVENTNAME1130"
desc = "EVENTHIST1130"
style = 0
action_a = {
name = "EVENT1130A"
command = { type = stability value = 2 }
command = { type = treasury value = -200 }
command = { type = missionaries value = 1 }
}
action_b = {
name = "EVENT1130B"
command = { type = vp value = -20 }
}
}
# Noble families unite
event = {
id = 94137 # Paradox 1131
random = yes
trigger = {
NOT = { stability = 3 }
NOT = { countrysize = 4 }
}
name = "EVENTNAME1131"
desc = "EVENTHIST1131"
style = 0
action_a = {
name = "EVENT1131A"
command = { type = stability value = 1 }
command = { type = cash value = -15 }
}
}
event = {
id = 95137
random = yes
trigger = {
NOT = { stability = 3 }
countrysize = 4
NOT = { countrysize = 9 }
}
name = "EVENTNAME1131"
desc = "EVENTHIST1131"
style = 0
action_a = {
name = "EVENT1131A"
command = { type = stability value = 1 }
command = { type = cash value = -35 }
}
}
event = {
id = 96137
random = yes
trigger = {
NOT = { stability = 3 }
countrysize = 9
NOT = { countrysize = 30 }
}
name = "EVENTNAME1131"
desc = "EVENTHIST1131"
style = 0
action_a = {
name = "EVENT1131A"
command = { type = stability value = 1 }
command = { type = cash value = -50 }
}
}
event = {
id = 97137
random = yes
trigger = {
NOT = { stability = 3 }
countrysize = 30
NOT = { countrysize = 80 }
}
name = "EVENTNAME1131"
desc = "EVENTHIST1131"
style = 0
action_a = {
name = "EVENT1131A"
command = { type = stability value = 1 }
command = { type = cash value = -75 }
}
}
event = {
id = 98137
random = yes
trigger = {
NOT = { stability = 3 }
countrysize = 80
NOT = { countrysize = 200 }
}
name = "EVENTNAME1131"
desc = "EVENTHIST1131"
style = 0
action_a = {
name = "EVENT1131A"
command = { type = stability value = 1 }
command = { type = cash value = -125 }
}
}
event = {
id = 99137
random = yes
trigger = {
NOT = { stability = 3 }
countrysize = 200
}
name = "EVENTNAME1131"
desc = "EVENTHIST1131"
style = 0
action_a = {
name = "EVENT1131A"
command = { type = stability value = 1 }
command = { type = cash value = -250 }
}
}
#########################################################################
# Japanese Random Events
#########################################################################
event = {
id = 94138 # Paradox 6923 #Tokusei Ikki#
random = yes
country = NIP
trigger = {
year = 1458
domestic = { type = SERFDOM value = 5 }
}
name = "EVENTNAME6923"
desc = "EVENTHIST6923"
style = 1
action_a = {
name = "ACTIONNAME6923A" #Reduce taxes and annul debts#
command = { type = domestic which = SERFDOM value = -1 }
command = { type = trade value = -250}
command = { type = infra value = -250 }
command = { type = stability value = -1}
}
action_b = {
name = "ACTIONNAME6923B" #Crush the ikki#
command = { type = domestic which = SERFDOM value = 1 }
command = { type = stability value = -3 }
command = { type = revolt which = -1}
command = { type = revoltrisk which = 6 value = 15}
}
}
event = {
id = 94139 # Paradox 6924 #Ikko-ikki#
random = yes
country = NIP
trigger = {
year = 1477
domestic = { type = innovative value = 3 }
NOT = { religion = confucianism }
}
name = "EVENTNAME6924"
desc = "EVENTHIST6924"
style = 1
action_a = {
name = "ACTIONNAME6924A" #Enforce the ancient Japanese values#
command = { type = domestic which = INNOVATIVE value = -1 }
command = { type = trade value = -300}
command = { type = stability value = -1}}
action_b = {
name = "ACTIONNAME6924B" #Crush the Ikko-ikki#
command = { type = domestic which = SERFDOM value = 1 }
command = { type = stability value = -3 }
command = { type = religiousrevolt which = -1}
command = { type = revoltrisk which = 12 value = 15}
}
}
event = {
id = 94140 # Paradox 6925 #A daimyo demands rights and better position#
random = yes
country = NIP
name = "EVENTNAME6925"
desc = "EVENTHIST6925"
style = 1
trigger = {
NOT = {
OR = {
domestic = { type = ARISTOCRACY value = 9 }
domestic = { type = CENTRALIZATION value = 9 }
}
}
}
action_a = {
name = "ACTIONNAME6925A" #Accept his demands#
command = { type = domestic which = ARISTOCRACY value = 1 }
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = stability value = -1}
command = { type = treasury value = -200}
}
action_b = {
name = "ACTIONNAME6925B" #Order him to commit seppuku#
command = { type = domestic which = ARISTOCRACY value = -1 }
command = { type = stability value = -3}
command = { type = revolt which = -1}
command = { type = revoltrisk which = 24 value = 6 }
}
}
event = {
id = 94141 # Paradox 6926 #The Ezo are rebelling#
random = yes
country = NIP
trigger = {
year = 1458
owned = { province = 683 data = -1 }
}
name = "EVENTNAME6926"
desc = "EVENTHIST6926"
style = 1
action_a = {
name = "OK"
command = { type = revolt which = 683 }
}
}
#############
##Civil war##
#############
event = {
id = 94142 # Paradox 6927 #A vassal betrays his lord and takes over his lands#
random = yes
country = NIP
trigger = { event = 6945
NOT = { year = 1592 }
}
name = "EVENTNAME6927"
desc = "EVENTHIST6927"
style = 1
action_a = {
name = "ACTIONNAME6927A" #Ignore it#
command = { type = domestic which = ARISTOCRACY value = -1 }
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = stability value = -3}
}
action_b = {
name = "ACTIONNAME6927B" #Order a Daimyo restore order#
command = { type = domestic which = ARISTOCRACY value = 1 }
command = { type = stability value = -1}
}
action_c = {
name = "ACTIONNAME6927C" #Take care of it#
command = { type = domestic which = CENTRALIZATION value = 1 }
command = { type = stability value = -1}
command = { type = revolt which = -1}
}
}
event = {
id = 94143 # Paradox 6928 #Daimyo are fighting in a province destroying it in the process#
random = yes
country = NIP
trigger = { event = 6945
NOT = { year = 1592 }
}
name = "EVENTNAME6928"
desc = "EVENTHIST6928"
style = 1
action_a = {
name = "ACTIONNAME6928A" #Ignore it#
command = { type = population which = -1 value = -1000 }
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = domestic which = ARISTOCRACY value = 1 }
command = { type = stability value = -3}
}
action_b = {
name = "ACTIONNAME6928B" #Restore order#
command = { type = revolt which = -3}
command = { type = stability value = -1}
command = { type = domestic which = CENTRALIZATION value = 1 }
}
}
event = {
id = 94144 # Paradox 6929 #A Daimyo has made agricultural reforms in his domain#
random = yes
country = NIP
trigger = { event = 6945
NOT = { year = 1592 }
}
name = "EVENTNAME6929"
desc = "EVENTHIST6929"
style = 1
action_a = {
name = "OK"
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = domestic which = ARISTOCRACY value = 1 }
command = { type = population which = -1 value = 2000 }
}
}
event = {
id = 94145 # Paradox 6919 #A Daimyo has built a manufactury#
random = yes
country = NIP
trigger = { event = 6945
NOT = { year = 1592 }
}
name = "EVENTNAME6919"
desc = "EVENTHIST6919"
style = 1
action_a = {
name = "OK"
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = domestic which = ARISTOCRACY value = 1 }
command = { type = gainmanufactory which = -1 value = -1}
}
}
event = {
id = 94146 # Paradox 6918 #Daimyo alliance has formed against you#
random = yes
country = NIP
trigger = { event = 6945
NOT = { year = 1592 }
}
name = "EVENTNAME6918"
desc = "EVENTHIST6918"
style = 1
action_a = {
name = "OK"
command = { type = revolt which = -1}
command = { type = revolt which = -1}
}
}
event = {
id = 94147 # Paradox 6917 #A Daimyo has attacked you#
random = yes
country = NIP
trigger = { event = 6945
NOT = { year = 1592 }
}
name = "EVENTNAME6917"
desc = "EVENTHIST6917"
style = 1
action_a = {
name = "OK"
command = { type = revolt which = 686}
command = { type = stability value = -1}
}
}
##################
##Post-civil War##
##################
event = {
id = 94148 # Paradox 6916 #Vermillion Seal Ships#
random = yes
country = NIP
trigger = { year = 1592 }
name = "EVENTNAME6916"
desc = "EVENTHIST6916"
style = 1
action_a = {
name = "OK"
command = { type = treasury value = 100 }
command = { type = merchants value = 6 }
}
}
###############################################################################
#
# Basic badboy stuff
#
###############################################################################
# Real badboys suffer from more political crisis
event = {
id = 94300
random = yes
name = "EVENTNAME47"
desc = "EVENTHIST47"
style = 0
trigger = {
badboy = 70 # If you break 70 BB, you deserve a crisis :-)
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = ADM which = -2 value = 12 }
}
}
# Badboys motives are questioned more often (Uncooperative Philosopher)
event = {
id = 94301
trigger = {
NOT = {
year = 1650
domestic = { type = innovative value = 10 }
}
domestic = { type = innovative value = 1 }
badboy = 35
}
random = yes
name = "EVENTNAME_A25"
desc = "EVENTHIST_A25"
style = 0
action_a = {
name = "EVENT_A25_A"
command = { type = stability value = 1 }
command = { type = domestic which = innovative value = -1 }
}
action_b = {
name = "EVENT_A25_B"
command = { type = stability value = -2 }
command = { type = domestic which = innovative value = 1 }
}
}
Al. I. Cuza
05.05.09, 19:09
Willst du die hier nur zur Schau stellen? Oder was? :D
Eidgenosse
05.05.09, 19:11
DEnk dran abo das es leute gibt die das net lesen können.
Al. I. Cuza
05.05.09, 19:21
Er hat ja quasi alle Random-Events in Eu2 hier reinkopiert.
[B@W] Abominus
05.05.09, 19:23
Ich will morgen in der Mittagspause was zu tun haben :D.
Mit dem Code kannst Du aktuell nichts anfangen. Die meisten schmeiss ich eh raus, die sind doppelt und dreifach drin (Abhängig von Größe des Landes)...
[B@W] Abominus
17.05.09, 15:29
#########################################################################
# Random Revolt
#########################################################################
event = {
id = 94001 # Paradox 1001
trigger = {
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME1"
desc = "EVENTHIST1"
style = 0
action_a = {
name = "OK"
command = { type = revolt which = -1 }
}
}
event = {
id = 97001
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME1"
desc = "EVENTHIST1"
style = 0
action_a = {
name = "OK"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 98001
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME1"
desc = "EVENTHIST1"
style = 0
action_a = {
name = "OK"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
# Sometimes people get really pissed.
event = {
id = 99001
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME1"
desc = "EVENTHIST1"
style = 0
action_a = {
name = "OK"
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
1.1 Anti-Tax-Rebellen
Kann man glaube ich rauslassen, gibt genug Revolutzerevents (objektiv, natürlich nicht für mich oder Shakril, ihm sind es zu viele, mir zu wenig :D).
#########################################################################
# Religious Turmoil (Europe)
#########################################################################
event = {
id = 94002 # Paradox 1002
trigger = {
year = 1530
continent = europe
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME3"
desc = "EVENTHIST3"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
}
}
event = {
id = 97002
trigger = {
year = 1530
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME3"
desc = "EVENTHIST3"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
}
}
event = {
id = 98002
trigger = {
year = 1530
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME3"
desc = "EVENTHIST3"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
}
}
# The religious nuts are congregating!
event = {
id = 99002
trigger = {
year = 1530
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME3"
desc = "EVENTHIST3"
style = 0
action_a = {
name = "OK"
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
}
}
option = {
name = "EVTOPTAXYZ"
ai_chance = {
factor = 100
}
random_owned = {
limit = {
is_core = THIS (?)
NOT = { religion = THIS }
}
spawn_rebels = {
type = religious_rebels
size = 1
}
change_controller = REB
}
}
1.2 Religiöse Aufständische
Gibt es meiner Meinung nach auch zu wenige... Aber gut, Ansichtsache...
#########################################################################
# Conversion of Heretics
#########################################################################
event = {
id = 94003 # Paradox 1003
random = yes
name = "EVENTNAME7"
desc = "EVENTHIST7"
style = 0
action_a = {
name = "OK"
command = { type = conversion which = -1 }
}
}
event = {
id = 94004 # Paradox 6501
trigger = {
NOT = { domestic = { type = INNOVATIVE value = 3 } }
}
random = yes
name = "EVENTNAME7"
desc = "EVENTHIST7"
style = 0
action_a = {
name = "OK"
command = { type = conversion which = -1 }
}
}
religion = THIS
1.3 Zufallskonvertierung
Ist halt ganz praktisch ;).
#########################################################################
# Gift To the State
#########################################################################
event = {
id = 94005 # Paradox 1004
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = cash value = 50 }
}
}
event = {
id = 95005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = cash value = 100 }
}
}
event = {
id = 96005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = cash value = 200 }
}
}
event = {
id = 97005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = cash value = 300 }
}
}
event = {
id = 98005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = cash value = 500 }
}
}
event = {
id = 99005
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = cash value = 1000 }
}
}
# The 94006-94009 events are left unscaled to give everybody a
# chance of a bit of spare cash depending on date
event = {
id = 94006 # Paradox 1077
trigger = {
NOT = { year = 1500 }
}
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
action_a = { name = "OK"
command = { type = cash value = 100 }
}
}
event = {
id = 94007 # Paradox 1078
trigger = {
year = 1500
NOT = { year = 1600 }
}
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
action_a = { name = "OK"
command = { type = cash value = 200 }
}
}
event = {
id = 94008 # Paradox 1079
trigger = {
year = 1600
NOT = { year = 1700 }
}
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
action_a = { name = "OK"
command = { type = cash value = 300 }
}
}
event = {
id = 94009 # Paradox 1080
trigger = {
year = 1700
}
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
action_a = { name = "OK"
command = { type = cash value = 400 }
}
}
event = {
id = 94010 # Paradox 1118
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = cash value = 75 }
}
}
event = {
id = 95010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = cash value = 150 }
}
}
event = {
id = 96010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = cash value = 225 }
}
}
event = {
id = 97010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = cash value = 375 }
}
}
event = {
id = 98010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = cash value = 750 }
}
}
event = {
id = 99010
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 6 }
domestic = { type = aristocracy value = 6 }
NOT = { year = 1650 }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = cash value = 1500 }
}
}
event = {
id = 94011 # Paradox 1119
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = cash value = 100 }
}
}
event = {
id = 95011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = cash value = 200 }
}
}
event = {
id = 96011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = cash value = 300 }
}
}
event = {
id = 97011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = cash value = 500 }
}
}
event = {
id = 98011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = cash value = 1000 }
}
}
event = {
id = 99011
random = yes
name = "EVENTNAME13"
desc = "EVENTHIST13"
style = 0
trigger = {
domestic = { type = serfdom value = 7 }
domestic = { type = aristocracy value = 8 }
year = 1650
countrysize = 200
}
action_a = {
name = "OK"
command = { type = cash value = 2000 }
}
}
1.4 Geschenk an den Staat
Bitte Hilfe: Gibt es das schon?
Al. I. Cuza
17.05.09, 15:31
Zu Staatsgeschenken: In Eu3 gibt es das nicht, weil Staatsgeschenke auch wirklich in die eigene Kasse kommen, in Eu2 war das nicht so.
sheep-dodger
17.05.09, 15:34
Staatsgeschenk gibt es schon, man kriegt entweder gold oder etwas Prestige.
Al. I. Cuza
17.05.09, 15:56
Also ich hab derartige Events noch nie bekommen :???:
[B@W] Abominus
17.05.09, 16:12
Zu Staatsgeschenken: In Eu3 gibt es das nicht, weil Staatsgeschenke auch wirklich in die eigene Kasse kommen, in Eu2 war das nicht so.
Bei EU2 ist es auch in die Kasse gegangen ;).
Al. I. Cuza
17.05.09, 16:13
Achso? Hmm. Wieder etwas, was ich nie gesehen habe... Man lernt immer dazu :D
Staatsgeschneke gibt es. Religiöse aufstände gibt es abo genug, wenn die revolten erligiöser natur sind, hängt davon ab wie sich die RR zusammensetzt.
Und ja es sind mir zuviele revolten du masochist. :D
Von den Vorschlägen heir sind alle bereits in eu3 vorhanden, und von zufallskonvertierung ahtle ich wenig. Abgesehen von denend ie bereits im spiel sind.
[B@W] Abominus
17.05.09, 17:08
Isch bin ja och noch nit feddisch... :D
[B@W] Abominus
17.05.09, 21:10
#########################################################################
# Scandal at the Court
#########################################################################
# Note: More added 1081-82 - use same text.
event = {
id = 94014 # Paradox 1007
random = yes
name = "EVENTNAME12"
desc = "EVENTHIST12"
style = 0
action_a = {
name = "OK"
command = { type = DIP which = -3 value = 4 }
command = { type = relation which = -1 value = -50 }
}
}
event = {
id = 94015 # Paradox 1081
random = yes
name = "EVENTNAME12"
desc = "EVENTHIST12"
style = 0
action_a = {
name = "OK"
command = { type = DIP which = -4 value = 4 }
command = { type = relation which = -1 value = -100 }
}
}
event = {
id = 94016 # Paradox 1082
random = yes
name = "EVENTNAME12"
desc = "EVENTHIST12"
style = 0
action_a = {
name = "OK"
command = { type = DIP which = -1 value = 4 }
command = { type = relation which = -1 value = -25 }
}
}
1.5 Schwachsinniger Herrscher
Man sollte einfach einen Minister abmurksen...
#########################################################################
# Wave of Obscurantism
#########################################################################
event = {
id = 94017 # Paradox 1008
random = yes
name = "EVENTNAME15"
desc = "EVENTHIST15"
style = 0
action_a = {
name = "OK"
command = { type = revoltrisk value = 3 }
}
}
1.6 Erhöhtes Revoltrisk
Gibt es schon... zwar nur mit +1, aber das kann man ja zur Not auf 3 oder 10 hochsetzen :D.
#########################################################################
# Exceptional Year
#########################################################################
# intentionally not scaled to avoid the wrath of the legions of wusses
event = {
id = 94018 # Paradox 1009
random = yes
name = "EVENTNAME16"
desc = "EVENTHIST16"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 100 }
command = { type = inflation value = -2 }
}
}
event = {
id = 94019 # Paradox 1083
trigger = {
year = 1400
NOT = { year = 1550 }
}
random = yes
name = "EVENTNAME16"
desc = "EVENTHIST16"
style = 0
action_a = {
name = "OK"
command = { type = cash value = 100 }
command = { type = inflation value = -2 }
}
}
event = {
id = 94020 # Paradox 1084
trigger = { year = 1550
NOT = { year = 1650 }
}
random = yes
name = "EVENTNAME16"
desc = "EVENTHIST16"
style = 2
action_a = {
name = "OK"
command = { type = cash value = 200 }
command = { type = inflation value = -2 }
}
}
event = {
id = 94021 # Paradox 1085
trigger = { year = 1650
NOT = { year = 1800 }
}
random = yes
name = "EVENTNAME16"
desc = "EVENTHIST16"
style = 3
action_a = {
name = "OK"
command = { type = cash value = 300 }
command = { type = inflation value = -2 }
}
}
1.7 Außergewöhnliches Jahr
Das fehlt mir ab und zu :). Man kann wirklich nur darauf hinarbeiten, die Techstufe zu erreichen, die dazu führt, dass man den Steuerschätzer bauen kann :rolleyes:.
#########################################################################
# Rush of Colonists
#########################################################################
event = {
id = 94022 # Paradox 1010
trigger = {
year = 1550
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME17"
desc = "EVENTHIST17"
style = 0
action_a = {
name = "OK"
command = { type = colonists value = 2 }
}
}
event = {
id = 96022
trigger = {
year = 1550
countrysize = 9
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME17"
desc = "EVENTHIST17"
style = 0
action_a = {
name = "OK"
command = { type = colonists value = 3 }
}
}
event = {
id = 98022
trigger = {
year = 1550
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME17"
desc = "EVENTHIST17"
style = 0
action_a = {
name = "OK"
command = { type = colonists value = 4 }
}
}
event = {
id = 99022
trigger = {
year = 1550
countrysize = 200
}
random = yes
name = "EVENTNAME17"
desc = "EVENTHIST17"
style = 0
action_a = {
name = "OK"
command = { type = colonists value = 5 }
}
}
1.8 Kolonisten
Joah, wäre nett... kann aber auch sein, dass es das schon gibt...
#########################################################################
# Diplomatic Move
#########################################################################
event = {
id = 94023 # Paradox 1011
random = yes
name = "EVENTNAME24"
desc = "EVENTHIST24"
style = 0
action_a = {
name = "OK"
command = { type = relation which = -1 value = 50 }
command = { type = diplomats value = 1 }
}
}
event = {
id = 94024 # Paradox 1086
random = yes
name = "EVENTNAME24"
desc = "EVENTHIST24"
style = 0
action_a = {
name = "OK"
command = { type = relation which = -1 value = 75 }
command = { type = diplomats value = 1 }
}
}
event = {
id = 94025 # Paradox 1087
random = yes
name = "EVENTNAME24"
desc = "EVENTHIST24"
style = 0
action_a = {
name = "OK"
command = { type = relation which = -1 value = 25 }
command = { type = diplomats value = 1 }
}
}
1.9 Diplomatischer Zug
Gibt es glaube ich auch schon...
#########################################################################
# Diplomatic Fame
#########################################################################
event = {
id = 94026 # Paradox 1012
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
}
}
event = {
id = 96026
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
command = { type = relation which = -1 value = 10 }
}
}
event = {
id = 97026
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
command = { type = relation which = -1 value = 20 }
}
}
event = {
id = 98026
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
command = { type = relation which = -1 value = 25 }
}
}
event = {
id = 99026
random = yes
name = "EVENTNAME25"
desc = "EVENTHIST25"
style = 0
trigger = {
year = 1550
countrysize = 200
}
action_a = {
name = "OK"
command = { type = badboy value = -1 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
command = { type = relation which = -1 value = 40 }
}
}
1.10 Friedenskonferenz
Auch die fehlt mir... :(
Al. I. Cuza
17.05.09, 21:13
1.7 Außergewöhnliches Jahr
Das fehlt mir ab und zu . Man kann wirklich nur darauf hinarbeiten, die Techstufe zu erreichen, die dazu führt, dass man den Steuerschätzer bauen kann .
Das kann man bei Slider bekommen, wenn man gen Freie Untertanen geht :D
[B@W] Abominus
18.05.09, 20:47
#########################################################################
# Colonial Dynamism
#########################################################################
event = {
id = 94027 # Paradox 1013
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1550
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96027
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1550
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98027
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1550
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99027
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1550
countrysize = 200
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 5 }
}
}
event = {
id = 94028 # Paradox event 1108
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99028
random = yes
name = "EVENTNAME26"
desc = "EVENTHIST26"
style = 0
trigger = {
year = 1600
NOT = { domestic = { type = innovative value = 4 } }
countrysize = 200
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 5 }
}
}
#########################################################################
# Conquistador
#########################################################################
event = {
id = 94029 # Paradox 1041
random = yes
name = "EVENTNAME59"
desc = "EVENTHIST59"
style = 0
trigger = {
year = 1500
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 2 }
}
}
event = {
id = 96029
random = yes
name = "EVENTNAME59"
desc = "EVENTHIST59"
style = 0
trigger = {
year = 1500
countrysize = 9
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 3 }
}
}
event = {
id = 98029
random = yes
name = "EVENTNAME59"
desc = "EVENTHIST59"
style = 0
trigger = {
year = 1500
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 4 }
}
}
event = {
id = 99029
random = yes
name = "EVENTNAME59"
desc = "EVENTHIST59"
style = 0
trigger = {
year = 1500
countrysize = 200
}
action_a = {
name = "OK"
command = { type = conquistador which = -1 }
command = { type = colonists value = 5 }
}
}
2.1 Koloniale Dynamik
So kann man auch als Nicht-Suche nach der neuen Welt-User auf Konquistatoren hoffen...
#########################################################################
# Unexpected Invention
#########################################################################
event = {
id = 94030 # Paradox 1014
trigger = {
domestic = { type = innovative value = 7 }
infra = 3
}
random = yes
name = "EVENTNAME27"
desc = "EVENTHIST27"
style = 0
action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
}
}
event = {
id = 94031 # Paradox 1109
random = yes
name = "EVENTNAME27"
desc = "EVENTHIST27"
style = 0
trigger = {
domestic = { type = innovative value = 9 }
infra = 4
}
action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
}
}
2.2 Wolle Manu geschenkt bekommen?
Auch sowas fehlt mir irgendwie...
#########################################################################
# Rush of Merchants
#########################################################################
event = {
id = 94032 # Paradox 1015
random = yes
name = "EVENTNAME28"
desc = "EVENTHIST28"
style = 0
action_a = {
name = "OK"
command = { type = merchants value = 5 }
}
}
2.3 Händler
Dürfte es schon geben...
#########################################################################
# Plague
#########################################################################
event = {
id = 94033 # Paradox 1016
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 95033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 96033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 97033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -2 value = -1500 }
}
}
event = {
id = 98033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -2 value = -2500 }
}
}
event = {
id = 99033
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -2 value = -4000 }
}
}
event = {
id = 94034 # Paradox 1124
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
NOT = { countrysize = 4 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 95034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
}
}
event = {
id = 96034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -2 value = -1500 }
}
}
event = {
id = 97034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -2 value = -2500 }
}
}
event = {
id = 98034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = population which = -2 value = -4000 }
}
}
event = {
id = 99034
random = yes
name = "EVENTNAME30"
desc = "EVENTHIST30"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -1 value = -1000 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -3 value = -1 }
command = { type = population which = -2 value = -7500 }
}
}
2.4 DIE PEST!!!
Gott hat sie geschickt!
#########################################################################
# Reformation of the army
#########################################################################
event = {
id = 94035 # Paradox 1017
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 250 }
}
}
event = {
id = 95035
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 500 }
}
}
event = {
id = 96035
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 750 }
}
}
event = {
id = 97035
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 1000 }
}
}
event = {
id = 98035
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 2500 }
}
}
# Still only a trickle for a technologically advanced superpower,
# but it *feels* nicer
event = {
id = 99035
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME33"
desc = "EVENTHIST33"
style = 0
action_a = {
name = "OK"
command = { type = land value = 5000 }
}
}
#########################################################################
# Reformation of the navy
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get better category
event = {
id = 94036 # Paradox 1018
trigger = {
naval = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 4 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 9 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 250 }
}
}
event = {
id = 95036
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 4
NOT = { countrysize = 9 }
}
AND = {
NOT = { continent = europe }
countrysize = 9
NOT = { countrysize = 30 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 500 }
}
}
event = {
id = 96036
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 9
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
countrysize = 30
NOT = { countrysize = 80 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 750 }
}
}
event = {
id = 97036
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 1000 }
}
}
event = {
id = 98036
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 2500 }
}
}
event = {
id = 99036
trigger = {
naval = 2
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME34"
desc = "EVENTHIST34"
style = 0
action_a = {
name = "OK"
command = { type = naval value = 5000 }
}
}
#########################################################################
# Enthusiasm for the army
#########################################################################
event = {
id = 94037 # Paradox 1019
trigger = {
NOT = { countrysize = 30}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = infantry which = -1 value = 5000 }
}
}
event = {
id = 97037
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
}
}
event = {
id = 98037
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
command = { type = infantry which = -1 value = 5000 }
}
}
# Too annoying if they were spread over too many provinces
event = {
id = 99037
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = infantry which = -1 value = 10000 }
command = { type = infantry which = -1 value = 10000 }
command = { type = infantry which = -1 value = 10000 }
command = { type = infantry which = -1 value = 10000 }
}
}
# (Defensive)
# Reworked trigger completely. Europeans get one better category
# Okay to give art, since land 7 allows the player to build it
event = {
id = 94038 # Paradox 6502
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
domestic = { type = land value = 3 }
year = 1500
land = 7
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = artillery which = -1 value = 20 }
command = { type = infantry which = -3 value = 5000 }
}
}
event = {
id = 97038
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
domestic = { type = land value = 3 }
year = 1500
land = 7
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = artillery which = -1 value = 20 }
command = { type = infantry which = -3 value = 5000 }
command = { type = artillery which = -1 value = 20 }
command = { type = infantry which = -3 value = 5000 }
}
}
event = {
id = 98038
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
domestic = { type = land value = 3 }
year = 1500
land = 7
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = artillery which = -1 value = 25 }
command = { type = infantry which = -3 value = 6000 }
command = { type = artillery which = -1 value = 25 }
command = { type = infantry which = -3 value = 6000 }
command = { type = artillery which = -1 value = 25 }
command = { type = infantry which = -3 value = 6000 }
}
}
event = {
id = 99038
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
domestic = { type = land value = 3 }
year = 1500
land = 7
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = artillery which = -1 value = 40 }
command = { type = infantry which = -3 value = 10000 }
command = { type = artillery which = -1 value = 40 }
command = { type = infantry which = -3 value = 10000 }
command = { type = artillery which = -1 value = 40 }
command = { type = infantry which = -3 value = 10000 }
command = { type = artillery which = -1 value = 40 }
command = { type = infantry which = -3 value = 10000 }
}
}
# (Aristocratic)
# Reworked trigger completely. land 2 required. Europeans get one better category
event = {
id = 94039 # Paradox 1110
trigger = {
domestic = { type = aristocracy value = 7 }
land = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = CAV which = -1 value = 5000 }
}
}
event = {
id = 97039
trigger = {
domestic = { type = aristocracy value = 7 }
land = 2
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = CAV which = -1 value = 5000 }
command = { type = CAV which = -1 value = 5000 }
}
}
event = {
id = 98039
trigger = {
domestic = { type = aristocracy value = 7 }
land = 2
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = CAV which = -1 value = 10000 }
command = { type = CAV which = -1 value = 10000 }
}
}
event = {
id = 99039
trigger = {
domestic = { type = aristocracy value = 7 }
land = 2
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME35"
desc = "EVENTHIST35"
style = 0
action_a = {
name = "OK"
command = { type = CAV which = -1 value = 10000 }
command = { type = CAV which = -1 value = 10000 }
command = { type = CAV which = -1 value = 10000 }
command = { type = CAV which = -1 value = 10000 }
}
}
#########################################################################
# Enthusiasm for the Navy (warships)
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
id = 94040 # Paradox 1020
trigger = {
naval = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 5 }
}
}
event = {
id = 97040
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
}
}
event = {
id = 98040
trigger = {
naval = 2
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
}
}
event = {
id = 99040
trigger = {
naval = 2
continent = europe
countrysize = 200
}
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
}
}
# (transports)
# Reworked trigger completely. naval 4 required. Europeans get one better category
event = {
id = 94041 # Paradox 1111
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = { domestic = { type = aristocracy value = 5 } }
naval = 4
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
action_a = {
name = "OK"
command = { type = transports which = -1 value = 5 }
command = { type = warships which = -3 value = 1 }
}
}
event = {
id = 97041
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = { domestic = { type = aristocracy value = 5 } }
naval = 4
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
action_a = {
name = "OK"
command = { type = transports which = -1 value = 10 }
command = { type = warships which = -3 value = 2 }
}
}
event = {
id = 98041
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = { domestic = { type = aristocracy value = 5 } }
naval = 4
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
action_a = {
name = "OK"
command = { type = transports which = -1 value = 10 }
command = { type = warships which = -3 value = 2 }
command = { type = transports which = -1 value = 10 }
command = { type = warships which = -3 value = 2 }
}
}
event = {
id = 99041
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = { domestic = { type = aristocracy value = 5 } }
naval = 4
continent = europe
countrysize = 200
}
action_a = {
name = "OK"
command = { type = transports which = -1 value = 20 }
command = { type = warships which = -3 value = 5 }
command = { type = transports which = -1 value = 20 }
command = { type = warships which = -3 value = 5 }
}
}
# (galleys)
# Reworked trigger completely. naval 2..10 required. Europeans get one better category
event = {
id = 94042 # Paradox 6503
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
naval = 2
NOT = { naval = 11 }
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 5 }
}
}
event = {
id = 97042
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
naval = 2
NOT = { naval = 11 }
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 10 }
}
}
event = {
id = 98042
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
naval = 2
NOT = { naval = 11 }
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 200
}
}
}
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 10 }
command = { type = galleys which = -1 value = 10 }
}
}
event = {
id = 99042
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
naval = 2
NOT = { naval = 11 }
continent = europe
countrysize = 200
}
action_a = {
name = "OK"
command = { type = galleys which = -1 value = 25 }
command = { type = galleys which = -1 value = 25 }
}
}
# (Naval policy)
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
id = 94043 # Paradox 6504
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = {
domestic = { type = land value = 2 }
}
naval = 2
OR = {
AND = {
continent = europe
NOT = { countrysize = 30 }
}
AND = {
NOT = { continent = europe }
NOT = { countrysize = 80 }
}
}
}
action_a = {
name = "OK"
command = { type = warships which = -1 value = 5 }
}
}
event = {
id = 97043
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = {
domestic = { type = land value = 2 }
}
naval = 2
OR = {
AND = {
continent = europe
countrysize = 30
NOT = { countrysize = 80 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
}
}
event = {
id = 98043
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = {
domestic = { type = land value = 2 }
}
naval = 2
OR = {
AND = {
continent = europe
countrysize = 80
NOT = { countrysize = 200 }
}
AND = {
NOT = { continent = europe }
countrysize = 80
NOT = { countrysize = 200 }
}
}
}
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
}
}
event = {
id = 99043
random = yes
name = "EVENTNAME36"
desc = "EVENTHIST36"
style = 0
trigger = {
NOT = {
domestic = { type = land value = 2 }
}
naval = 2
continent = europe
countrysize = 200
}
action_a = {
name = "OK"
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
command = { type = warships which = -1 value = 10 }
}
}
2.5 Aufbau von Marine und Landtruppen bzw. deren Verbesserung durch Tech
Ist auch geil :D.
#########################################################################
# Agricultural Revolution
#########################################################################
event = {
id = 94044 # Paradox 1021
random = yes
name = "EVENTNAME38"
desc = "EVENTHIST38"
style = 0
trigger = {
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 97044
random = yes
name = "EVENTNAME38"
desc = "EVENTHIST38"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 98044
random = yes
name = "EVENTNAME38"
desc = "EVENTHIST38"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
event = {
id = 99044
random = yes
name = "EVENTNAME38"
desc = "EVENTHIST38"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
}
}
2.6 Landwirtschaftliche Revolution
Gibt es in der Art schon, sollte aber an die Größe des Staates gebunden sein!
#########################################################################
# Devastating Fire
#########################################################################
# Reintroduced for nations of size 30+ Real monarchs don't cry.
event = {
id = 97045 # Paradox 1022
trigger = {
countrysize = 30
}
random = yes
name = "EVENTNAME39"
desc = "EVENTHIST39"
style = 0
action_a = {
name = "OK"
command = { type = losemanufactory which = -1 }
}
action_b = {
name = "ACTIONNAME6901A"
command = { type = inflation value = 4 }
command = { type = treasury value = -100 }
}
}
2.7 Verlust einer Manufaktur
Manchmal ganz praktisch :^^:
[B@W] Abominus
18.05.09, 20:59
#########################################################################
# Good Government Policies
#########################################################################
event = {
id = 94046 # Paradox 1023
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 100 }
command = { type = trade value = 100 }
}
}
event = {
id = 95046
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 200 }
command = { type = trade value = 200 }
}
}
event = {
id = 96046
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 400 }
command = { type = trade value = 400 }
}
}
event = {
id = 97046
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 1000 }
command = { type = trade value = 1000 }
}
}
event = {
id = 98046
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 2500 }
command = { type = trade value = 2500 }
}
}
event = {
id = 99046
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME40"
desc = "EVENTHIST40"
style = 0
action_a = {
name = "OK"
command = { type = stability value = 1 }
command = { type = infra value = 5000 }
command = { type = trade value = 5000 }
}
}
#########################################################################
# Bad Government Policies
#########################################################################
event = {
id = 94047 # Paradox 1024
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -100 }
command = { type = trade value = -100 }
}
}
event = {
id = 95047
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -200 }
command = { type = trade value = -200 }
}
}
event = {
id = 96047
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -400 }
command = { type = trade value = -400 }
}
}
event = {
id = 97047
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -1000 }
command = { type = trade value = -1000 }
}
}
event = {
id = 98047
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -2500 }
command = { type = trade value = -2500 }
}
}
event = {
id = 99047
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME41"
desc = "EVENTHIST41"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = infra value = -5000 }
command = { type = trade value = -5000 }
}
}
3.1 Gute und schlechte Regierungspolitik
Kann man SCHÖN LECKER an die KM oder den BB knüpfen :teufel:!
#########################################################################
# Unhappiness with the Clergy
#########################################################################
event = {
id = 94048 # Paradox 1025
trigger = {
domestic = { type = innovative value = 3 }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_A"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -1 }
}
}
event = {
id = 97048
trigger = {
domestic = { type = innovative value = 3 }
countrysize = 30
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -1 }
}
action_b = {
name = "EVENT42_A"
command = { type = stability value = -1 }
}
}
event = {
id = 94049 # Paradox 1088
trigger = {
domestic = { type = innovative value = 6 }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_A"
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -1 }
}
}
event = {
id = 97049
trigger = {
domestic = { type = innovative value = 6 }
countrysize = 30
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -1 }
}
action_b = {
name = "EVENT42_A"
command = { type = stability value = -1 }
}
}
event = {
id = 94050 # Paradox 1089
trigger = {
domestic = { type = innovative value = 8 }
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_A"
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -2 }
}
}
event = {
id = 97050
trigger = {
domestic = { type = innovative value = 8 }
countrysize = 30
}
random = yes
name = "EVENTNAME42"
desc = "EVENTHIST42"
style = 0
action_a = {
name = "EVENT42_B"
command = { type = domestic which = innovative value = -2 }
}
action_b = {
name = "EVENT42_A"
command = { type = stability value = -2 }
}
}
3.2 Zu Innovativ? Der 2. Stand erhebt sich! :D
Immer gut um zu innovative Länder ein wenig zu ärgern.
#########################################################################
# Unhappiness among Artisans
#########################################################################
event = {
id = 94051 # Paradox 1026
trigger = {
domestic = { type = serfdom value = 3 }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -100 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -25 }
}
}
event = {
id = 95051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -200 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -75 }
}
}
event = {
id = 96051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -400 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -100 }
}
}
event = {
id = 97051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -1000 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -150 }
}
}
event = {
id = 98051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -2500 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -250 }
}
}
# Ouch. Twas' but a flesh wound
event = {
id = 99051
trigger = {
domestic = { type = serfdom value = 3 }
countrysize = 200
}
random = yes
name = "EVENTNAME43"
desc = "EVENTHIST43"
style = 0
action_a = {
name = "EVENT43_A"
command = { type = infra value = -5000 }
}
action_b = {
name = "EVENT43_B"
command = { type = domestic which = serfdom value = -1 }
command = { type = treasury value = -500 }
}
}
3.3 Zu hohe Leibeigenschaft? Kein Problem!
Es gibt viel zu wenig Sliderevents für mal so zwischendurch :D.
#########################################################################
# Unhappiness among peasantry
#########################################################################
# Peasants should be meaner
event = {
id = 94052 # Paradox 1027
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
}
}
event = {
id = 97052
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}
event = {
id = 98052
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 99052
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
event = {
id = 94053 # Paradox 1090
trigger = {
domestic = { type = serfdom value = 6 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
}
}
event = {
id = 97053
trigger = {
domestic = { type = serfdom value = 6 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}
event = {
id = 98053
trigger = {
domestic = { type = serfdom value = 6 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 99053
trigger = {
domestic = { type = serfdom value = 6 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
# The peasants are revolting! You can say that again!
event = {
id = 94054 # Paradox 1091
trigger = {
domestic = { type = serfdom value = 8 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
NOT = { countrysize = 30 }
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}
event = {
id = 97054
trigger = {
domestic = { type = serfdom value = 8 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
# Have pitchfork will travel reads the card of the peasant
event = {
id = 98054
trigger = {
domestic = { type = serfdom value = 8 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
# A few rebels never hurt anybody
event = {
id = 99054
trigger = {
domestic = { type = serfdom value = 8 }
}
random = yes
name = "EVENTNAME44"
desc = "EVENTHIST44"
style = 0
trigger = {
countrysize = 200
}
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
3.4 Unglückliche Bauern aufgrund zu geringer Milchquoten und Subventionsstau!!!
Das blüht der EU auch bald... ich hoffe die schaffen die ganzen überflüssigen Subventionen ab :).
#########################################################################
# Unhappiness among merchants
#########################################################################
event = {
id = 94055 # Paradox 1028
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -100 }
}
}
event = {
id = 95055
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -200 }
}
}
event = {
id = 96055
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -300 }
}
}
event = {
id = 97055
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -500 }
}
}
event = {
id = 98055
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -1000 }
}
}
event = {
id = 99055
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -2500 }
}
}
event = {
id = 94056 # Paradox 1092
trigger = {
domestic = { type = mercantilism value = 6 }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -100 }
}
}
event = {
id = 95056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -200 }
}
}
event = {
id = 96056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -300 }
}
}
event = {
id = 97056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -500 }
}
}
event = {
id = 98056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -1000 }
}
}
event = {
id = 99056
trigger = {
domestic = { type = mercantilism value = 6 }
countrysize = 200
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -2500 }
}
}
event = {
id = 94057 # Paradox 1093
trigger = {
domestic = { type = mercantilism value = 8 }
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -200 }
}
}
event = {
id = 95057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -400 }
}
}
event = {
id = 96057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -600 }
}
}
event = {
id = 97057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -1000 }
}
}
event = {
id = 98057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -2000 }
}
}
event = {
id = 99057
trigger = {
domestic = { type = mercantilism value = 8 }
countrysize = 200
}
random = yes
name = "EVENTNAME45"
desc = "EVENTHIST45"
style = 0
action_a = {
name = "OK"
command = { type = trade value = -5000 }
}
}
3.5 Unglückliche Händler
Dieses verdammte Zahng.... äh... ja :D.
#########################################################################
# New Mineral in Mine
#########################################################################
event = {
id = 94058 # Paradox 1029
random = yes
name = "EVENTNAME46"
desc = "EVENTHIST46"
style = 0
action_a = {
name = "OK"
command = { type = mine which = -1 value = 10 }
}
}
3.6 Mine wird ausgebaut
HER MIT DEM GOLD!!! GOLD GOLD GOLD!!! AHHH GOOOOOLD!
#########################################################################
# Political Crisis
#########################################################################
event = {
id = 94059 # Paradox 1030
random = yes
name = "EVENTNAME47"
desc = "EVENTHIST47"
style = 0
action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = ADM which = -2 value = 12 }
}
}
3.7 Politische Krise
Tod eines Beraters...
#########################################################################
# Corruption
#########################################################################
event = {
id = 94060 # Paradox 1031
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -25 }
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 95060
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -75 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 96060
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -100 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 97060
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -150 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 98060
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -500 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 99060
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -1000 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 94061 # Paradox 1094
trigger = {
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -25 }
command = { type = stability value = -2 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 95061
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -75 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 96061
trigger = {
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -100 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 97061
trigger = {
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -150 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 98061
trigger = {
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -500 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
event = {
id = 99061
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME48"
desc = "EVENTHIST48"
style = 0
action_a = {
name = "EVENT48_A"
command = { type = treasury value = -1000 }
command = { type = stability value = -1 }
}
action_b = {
name = "EVENT48_B"
command = { type = inflation value = 1 }
}
}
3.8 Korruption
Gibt es nicht nur in Rumänien :D.
#########################################################################
# Deflation
#########################################################################
event = {
id = 94062 # Paradox 1032
trigger = {
year = 1600
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME49"
desc = "EVENTHIST49"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
}
}
event = {
id = 95062
trigger = {
year = 1600
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME49"
desc = "EVENTHIST49"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
}
}
event = {
id = 96062
trigger = {
year = 1600
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME49"
desc = "EVENTHIST49"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
}
}
event = {
id = 97062
trigger = {
year = 1600
countrysize = 30
}
random = yes
name = "EVENTNAME49"
desc = "EVENTHIST49"
style = 0
action_a = {
name = "OK"
command = { type = inflation value = -5 }
}
}
3.9 DEFLATION
YEAH JIGGA JIGGA!!!
#########################################################################
# Diplomatic Insult
#########################################################################
event = {
id = 94064 # Paradox 1033
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 12 }
command = { type = relation which = -3 value = -50 }
}
}
event = {
id = 94065 # Paradox 1096
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 6 }
command = { type = relation which = -3 value = -25 }
}
}
event = {
id = 94066 # Paradox 1120
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 24 }
command = { type = relation which = -3 value = -75 }
}
}
event = {
id = 94067 # Paradox 1121
random = yes
name = "EVENTNAME50"
desc = "EVENTHIST50"
style = 0
action_a = {
name = "OK"
command = { type = casusbelli which = -1 value = 60 }
command = { type = relation which = -3 value = -100 }
}
}
3.10 Beleidigung eines Nachbarn
Dürfte es so auch schon geben, oder?
#########################################################################
# Fortification Efforts
#########################################################################
event = {
id = 94068 # Paradox 1034
trigger = {
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 97068
trigger = {
countrysize = 30
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 99068
trigger = {
countrysize = 200
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 94069 # Paradox 1104
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 96069
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 97069
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
# This is why they call it the siege mentality
event = {
id = 98069
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
# Defensive? I prefer to call it prudent
event = {
id = 99069
trigger = {
NOT = { domestic = { type = offensive value = 4 } }
countrysize = 200
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 94070 # Paradox 1105
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 96070
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 97070
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
event = {
id = 98070
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
# Rebel havens aplenty :-)
event = {
id = 99070
trigger = {
NOT = { domestic = { type = offensive value = 2 } }
countrysize = 200
}
random = yes
name = "EVENTNAME57"
desc = "EVENTHIST57"
style = 0
action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
}
}
3.11 Festungen sind geil...
Mehr Festungen sind geiler! GOTT SCHÜTZE DIE DEFENSIVE!!!
Al. I. Cuza
18.05.09, 21:13
Konquostadoren geschenkt zu bekommen ist fein, aber ich denke man sollte trotzdem QftNW haben dafür.
Manus geschenkt bekommen gibt es quasi auch jetzt, nur das man dafür doch einen kleinen Betrag zahlen muss. (500 oder so)
Eidgenosse
09.11.09, 21:58
Zufallsevent "Ein Meteor gesichtet"
Zwei auswahlen:
Es ist ein Omen -1 Stab
&
Der Pöbel rebelliert ( oder so ) -1 Stab
Um die Auswahl schöner zu machen schlage ich folgendes vor:
Auswahl 1:
-1 Stab
- 10% Missionarschancen für 5 Jahre
Ein Omen lockt die Priester von der Strasse weg in die Kirche, da sie um irgendwas beten.
Auswahl 2:
-1 Stab
- 10% Disziplin für 5 Jahre
Das abergläubische Militär hat Angst und wird desorganisiert.
[B@W] Abominus
09.11.09, 22:02
Hm, sehr gut. Der Eidgenosse macht sich Freunde ;).
Eidgenosse
04.12.09, 19:44
Neues Zufallsevent:
Wir sind angesehen!
Prestige höher als 70
Frieden
Bringt: +20 Beziehungen zu den Nachbarstaaten
Wir sind unbeliebt!
Prestige Unter -60
Bringt -20 Beziehungen zu den Nachbarstaaten
Natürlich soll das eher selten kommen, wäre aber ein nettes Zufallsevent :D
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