Pionier
13.04.09, 10:51
The chance of engineering and rail repair are now modified by by the movement left. - Gut!
AAA lethality was scaled down by a factor of 0.4. Wäre ebenfalls gut
Units surrounded now get a chance to RBC.
RBC = return beforce captured?
Overrun chances are adjusted for faster units to a max of a 2:1 additional advantage. schick
Overrun stands flag should be cleared when the battle takes over 50% of the defensive units.
Overrun is much more likely at overwheling odds. That should help a few of the anomalies.
Battles now include the number of shots that each side takes. This is an average of about 2 per side. It can vary between 1 and 8 depending on the ratio of armored ant anti-personnel equipment. This may help with some scenarios where you've got large numbers of low quality infantry or tanks.
ebenfalls sehr itneressant
We're currently looking at the 'ant attacks' or the gamey tactic of adding in an AA gun or something else in order to enhance the quality of the artillery in the attack. I don't know for sure that we'll do something, but we're looking at it.
+ Pios bug report confirmend und gefixt :)
Es geht Vorwärts, das neue Update klingt für mich sehr sehr vielversperechend, neben der neuen Turn folge bin ich auf das neue Supplysystem gespannt, mit der es wohl möglich ist einzlenen Supplypoints bestimtme Werte zuzuordnen!
Quelle der multi Monatlichen Updates : http://www.operationalwarfare.com/
AAA lethality was scaled down by a factor of 0.4. Wäre ebenfalls gut
Units surrounded now get a chance to RBC.
RBC = return beforce captured?
Overrun chances are adjusted for faster units to a max of a 2:1 additional advantage. schick
Overrun stands flag should be cleared when the battle takes over 50% of the defensive units.
Overrun is much more likely at overwheling odds. That should help a few of the anomalies.
Battles now include the number of shots that each side takes. This is an average of about 2 per side. It can vary between 1 and 8 depending on the ratio of armored ant anti-personnel equipment. This may help with some scenarios where you've got large numbers of low quality infantry or tanks.
ebenfalls sehr itneressant
We're currently looking at the 'ant attacks' or the gamey tactic of adding in an AA gun or something else in order to enhance the quality of the artillery in the attack. I don't know for sure that we'll do something, but we're looking at it.
+ Pios bug report confirmend und gefixt :)
Es geht Vorwärts, das neue Update klingt für mich sehr sehr vielversperechend, neben der neuen Turn folge bin ich auf das neue Supplysystem gespannt, mit der es wohl möglich ist einzlenen Supplypoints bestimtme Werte zuzuordnen!
Quelle der multi Monatlichen Updates : http://www.operationalwarfare.com/