Schatten
08.04.09, 11:16
http://forum.paradoxplaza.com/forum/showthread.php?t=400152
Dev Diary – Governments In Exile
You could say that one of the more interesting choices we made in Hearts of Iron 2 was that in the 1939 scenario we declared Poland to be a highly interesting and eminently playable country. As illustrated by our decision to put it as one of the countries you could pick straight of the bat in the 1939. Now let’s be frank here, unless you are pretty good player and playing single player you are not going to have that long a game. However in October 1939 Poland’s war was far from over and Poland would continue to play a role in the war, not a major one by a long shot, but at the same time it wasn’t non-existent either. With this in mind we introduced the concept of government in exile.
First off not every country will form a government in exile, you must be aligned to a faction to form a government-in-exile, there will be no Albanian government-exile popping up in April of 1939 looking for a home. With no faction to take you in your war is over. Next each country has the choice to simply capitulate instead of fighting on. However should a country aligned to a faction be forced to surrender and chooses to fight on then the government exile forms in the faction leader’s capital. The government in exile will receive a small amount of manpower and leadership from people who manage to flee the occupation (somehow) and from members of that country’s Diaspora who rally to help the country in its time of crisis. It will also receive a very small amount of IC.
The government in exile continues to act like an independent country with the condition that it cannot surrender. It will continue to exist until either the whole faction in annihilated or another faction chooses to install a puppet in its territory. As it forms an independent country it can raise it’s own troops and can perform independent combat operations. Although to be honest here the scope for these is very limited.
So what will governments in exile do? Well everyone has the ability to perform a special intelligence action to support the local resistance movements. This increases the odds of partisan spawn and their effective tech level. Partisans will have a tech level somewhere between 0 and the occupier’s tech level (representing the fact the most of the partisans equipment will be ‘liberated’ from their ‘liberators’). Partisans are of course in game terms rebels, so in general they are AI controlled units that try to wreak havoc behind enemy lines. However government in exile will get full control of there units. This does give the government in exile something to do and also makes the conquest of human controlled countries in multiplayer just that little more interesting.
All in all we feel that government in exile make playing those countries that, well let’s face it, World War II wasn’t kind to actually possible to play. It also adds a little something to multiplayer games, where the war never quite seems to end.
http://www.gamersgate.com/eu3/hoi3/beta_apr8.jpg
Dev Diary – Governments In Exile
You could say that one of the more interesting choices we made in Hearts of Iron 2 was that in the 1939 scenario we declared Poland to be a highly interesting and eminently playable country. As illustrated by our decision to put it as one of the countries you could pick straight of the bat in the 1939. Now let’s be frank here, unless you are pretty good player and playing single player you are not going to have that long a game. However in October 1939 Poland’s war was far from over and Poland would continue to play a role in the war, not a major one by a long shot, but at the same time it wasn’t non-existent either. With this in mind we introduced the concept of government in exile.
First off not every country will form a government in exile, you must be aligned to a faction to form a government-in-exile, there will be no Albanian government-exile popping up in April of 1939 looking for a home. With no faction to take you in your war is over. Next each country has the choice to simply capitulate instead of fighting on. However should a country aligned to a faction be forced to surrender and chooses to fight on then the government exile forms in the faction leader’s capital. The government in exile will receive a small amount of manpower and leadership from people who manage to flee the occupation (somehow) and from members of that country’s Diaspora who rally to help the country in its time of crisis. It will also receive a very small amount of IC.
The government in exile continues to act like an independent country with the condition that it cannot surrender. It will continue to exist until either the whole faction in annihilated or another faction chooses to install a puppet in its territory. As it forms an independent country it can raise it’s own troops and can perform independent combat operations. Although to be honest here the scope for these is very limited.
So what will governments in exile do? Well everyone has the ability to perform a special intelligence action to support the local resistance movements. This increases the odds of partisan spawn and their effective tech level. Partisans will have a tech level somewhere between 0 and the occupier’s tech level (representing the fact the most of the partisans equipment will be ‘liberated’ from their ‘liberators’). Partisans are of course in game terms rebels, so in general they are AI controlled units that try to wreak havoc behind enemy lines. However government in exile will get full control of there units. This does give the government in exile something to do and also makes the conquest of human controlled countries in multiplayer just that little more interesting.
All in all we feel that government in exile make playing those countries that, well let’s face it, World War II wasn’t kind to actually possible to play. It also adds a little something to multiplayer games, where the war never quite seems to end.
http://www.gamersgate.com/eu3/hoi3/beta_apr8.jpg