G'Kar
04.03.09, 16:11
http://forum.paradoxplaza.com/forum/showthread.php?t=396061
Before we start talking about this, let’s just quickly recap. Technology components are modular and can affect more than one unit type. Divisions too are modular and can be customised with different brigade types. This week we are going to talk a little about how these work and also drop a few details about how technology can be shared.
Of course we have defined model names for air and land units, as we did with ships. For air units this is the unit itself, for land unit these are the component brigades. When it comes to upgrading, the land unit brigades upgrade separately. Note the division is still the smallest tactical unit and the land unit and its brigades are indivisible, but for technology purposes the brigades are distinct. Once the right technology levels are reached the brigade (or air unit) will change model name to reflect it’s new stats. In the case of air and land units you always build at the best technology available. However with ships we have added the option to downgrade your ships for faster, cheaper building. Thus if those pesky submarines are massacring your convoys and you want to fire out some quick destroyers to help combat them, then you can. You can basically decide exactly which model to use for each technology affecting that kind of ship.
For technologies themselves we have added support for flavour names. So instead of Germany developing Infantry small Arms year 1943 we get Sturmgewehr 44. Although I doubt every tech for every country will end up being named, we will certainly be adding quite a few for the majors.
We have also added a pretty neat form of technology sharing, building units under licence. You can buy the right to build units from other countries at their technology and practical experience level but with your IC. When the unit is complete you gain that model type and name (until you upgrade it) and increases your own practical experience (which will assist your own research efforts in the future). This costs money but can be money well spent. Of course, these, as well as expeditionary forces retain the model & tech names of their origin, until upgraded.
http://www.gamersgate.com/eu3/hoi3/alpha_mar4.jpg
Here is an example of how this is all scripted..
units\models\ENG.txt
battleship.3 = {
capitalship_armament = 2
battleship_antiaircraft = 3
battleship_engine = 2
battleship_armour = 2
largewarship_radar = 0
battlefleet_concentration_doctrine = 0
battleship_crew_training = 0
}
localisation\\technology.csv
ENG_capitalship_armament_2;14'' MK VII;;;;;;;;;;;;;;x
ENG_battleship_antiaircraft_3;QF 5 1/4'' Mark I;;;;;;;;;;;;;;x
ENG_battleship_engine_2;Admiralty 3 Drum Boiler;;;;;;;;;;;;;;x
ENG_battleship_armour_2;14.7'' Main Belt;;;;;;;;;;;;;;x
Before we start talking about this, let’s just quickly recap. Technology components are modular and can affect more than one unit type. Divisions too are modular and can be customised with different brigade types. This week we are going to talk a little about how these work and also drop a few details about how technology can be shared.
Of course we have defined model names for air and land units, as we did with ships. For air units this is the unit itself, for land unit these are the component brigades. When it comes to upgrading, the land unit brigades upgrade separately. Note the division is still the smallest tactical unit and the land unit and its brigades are indivisible, but for technology purposes the brigades are distinct. Once the right technology levels are reached the brigade (or air unit) will change model name to reflect it’s new stats. In the case of air and land units you always build at the best technology available. However with ships we have added the option to downgrade your ships for faster, cheaper building. Thus if those pesky submarines are massacring your convoys and you want to fire out some quick destroyers to help combat them, then you can. You can basically decide exactly which model to use for each technology affecting that kind of ship.
For technologies themselves we have added support for flavour names. So instead of Germany developing Infantry small Arms year 1943 we get Sturmgewehr 44. Although I doubt every tech for every country will end up being named, we will certainly be adding quite a few for the majors.
We have also added a pretty neat form of technology sharing, building units under licence. You can buy the right to build units from other countries at their technology and practical experience level but with your IC. When the unit is complete you gain that model type and name (until you upgrade it) and increases your own practical experience (which will assist your own research efforts in the future). This costs money but can be money well spent. Of course, these, as well as expeditionary forces retain the model & tech names of their origin, until upgraded.
http://www.gamersgate.com/eu3/hoi3/alpha_mar4.jpg
Here is an example of how this is all scripted..
units\models\ENG.txt
battleship.3 = {
capitalship_armament = 2
battleship_antiaircraft = 3
battleship_engine = 2
battleship_armour = 2
largewarship_radar = 0
battlefleet_concentration_doctrine = 0
battleship_crew_training = 0
}
localisation\\technology.csv
ENG_capitalship_armament_2;14'' MK VII;;;;;;;;;;;;;;x
ENG_battleship_antiaircraft_3;QF 5 1/4'' Mark I;;;;;;;;;;;;;;x
ENG_battleship_engine_2;Admiralty 3 Drum Boiler;;;;;;;;;;;;;;x
ENG_battleship_armour_2;14.7'' Main Belt;;;;;;;;;;;;;;x