dooya
07.11.08, 14:01
Mit dem aktuellen Beta-Patch 1.03 ist die deutsche Sprachversion von Commander Europe at War erschienen: http://www.slitherine.com/forum/viewtopic.php?p=70472#70472
Ein nettes Detail am Rande: für die Übersetzung zeichnen 4 Freiwillige von Strategycon Interactive verantwortlich. :cool:
We've made further improvements to the AI and other issues. The beta patch can be download from http://www.slitherine.com/files/cnaw/cnaw_patch1.03.exe
Let us know if you spot any problems. I think we're getting close to a release with this version.
Fixes in 1.03 Beta Patch (2008-11-06)
- Fixed a wagon bug that sometimes prevented wagon movements from/to Russia
- Units that cannot reinforce now fall back from the front line to prevent blocking fresh units
- Units assigned for homeland defence now spread out better
- Some tweaks to rhw 1805 scenario setup
- AI now mass up several transports before doing naval invasion to land stronger instead of piecemeal
- AI now use leaders
- AI recruits more leaders on higher difficulty levels
- Fixed a nasty installer issue where it did created 2 versions of the install in add/remove programs. This cannot retro fix previous issues but anyone applying 1.03 to 1.00 will not see the issues. It also now clears out the the installed dir when you uninstall and removes the folder cleanly from the start menu.
- Saved games are now in "my documents\Commander Napoleon at War" to make them easier to find. You will not be able to continue any old saved games unfortunately anyway.
- Added in game German language support
Fixes in 1.02 Beta Patch (2008-11-04)
- Fixed a freeze bug that occured sometimes instead of the victory screen
- France is now slightly stronger early on due to the increase from 8% to 12% from the Corps d Arme' tech
- Increased the manpower capacity for France in all scenarios by 15%
- Russia now throw in counter attacks every now and then, more the longer the war goes on eventually driving all the way towards Paris
- Great Britain now do naval invasion into France if later on if the defence is weak
- Great Britain now build slightly less navy and more ground forces
- AI, Changed some thresholds for France when deciding if protecting Austria or defending Paris
- AI, improved some distribution problems so France is now more aggressively focusing on conquests early on
- AI stops buying new units earlier, sparing manpower for repairs
- AI, France get more manpower when playing the upper difficulty levels
- AI, Only infantry units now stay put on resource hexes for defence
Fixes in 1.01 Beta Patch (2008-10-24)
- Sea Port attack penalty now 70% instead of 30%
- Map, Transportation loop removed
- Map, Cairo now set up as Ottoman Secondary Capital
- Scenario 1805, Russia has a slightly weaker set up
- Vassals now need to have at leist 4 units in order to get a chance of revolting
- Major Countries and Vassals now do not surrender as easily as before
- AI, Great Britain now build more ships not just Frigates
- AI, made several improvements to the 1805 reducing the amount of situations where the AI went defensive(=passive)
- AI naval units that are going home for repairs do no longer change their mind
- AI now devote more navy for patrolling the seas in order to maintain naval superiority and win the convoy wars
- AI now build some artillery
- AI, Portugal now set more aggressive in 1814 Scenario
Ein nettes Detail am Rande: für die Übersetzung zeichnen 4 Freiwillige von Strategycon Interactive verantwortlich. :cool:
We've made further improvements to the AI and other issues. The beta patch can be download from http://www.slitherine.com/files/cnaw/cnaw_patch1.03.exe
Let us know if you spot any problems. I think we're getting close to a release with this version.
Fixes in 1.03 Beta Patch (2008-11-06)
- Fixed a wagon bug that sometimes prevented wagon movements from/to Russia
- Units that cannot reinforce now fall back from the front line to prevent blocking fresh units
- Units assigned for homeland defence now spread out better
- Some tweaks to rhw 1805 scenario setup
- AI now mass up several transports before doing naval invasion to land stronger instead of piecemeal
- AI now use leaders
- AI recruits more leaders on higher difficulty levels
- Fixed a nasty installer issue where it did created 2 versions of the install in add/remove programs. This cannot retro fix previous issues but anyone applying 1.03 to 1.00 will not see the issues. It also now clears out the the installed dir when you uninstall and removes the folder cleanly from the start menu.
- Saved games are now in "my documents\Commander Napoleon at War" to make them easier to find. You will not be able to continue any old saved games unfortunately anyway.
- Added in game German language support
Fixes in 1.02 Beta Patch (2008-11-04)
- Fixed a freeze bug that occured sometimes instead of the victory screen
- France is now slightly stronger early on due to the increase from 8% to 12% from the Corps d Arme' tech
- Increased the manpower capacity for France in all scenarios by 15%
- Russia now throw in counter attacks every now and then, more the longer the war goes on eventually driving all the way towards Paris
- Great Britain now do naval invasion into France if later on if the defence is weak
- Great Britain now build slightly less navy and more ground forces
- AI, Changed some thresholds for France when deciding if protecting Austria or defending Paris
- AI, improved some distribution problems so France is now more aggressively focusing on conquests early on
- AI stops buying new units earlier, sparing manpower for repairs
- AI, France get more manpower when playing the upper difficulty levels
- AI, Only infantry units now stay put on resource hexes for defence
Fixes in 1.01 Beta Patch (2008-10-24)
- Sea Port attack penalty now 70% instead of 30%
- Map, Transportation loop removed
- Map, Cairo now set up as Ottoman Secondary Capital
- Scenario 1805, Russia has a slightly weaker set up
- Vassals now need to have at leist 4 units in order to get a chance of revolting
- Major Countries and Vassals now do not surrender as easily as before
- AI, Great Britain now build more ships not just Frigates
- AI, made several improvements to the 1805 reducing the amount of situations where the AI went defensive(=passive)
- AI naval units that are going home for repairs do no longer change their mind
- AI now devote more navy for patrolling the seas in order to maintain naval superiority and win the convoy wars
- AI now build some artillery
- AI, Portugal now set more aggressive in 1814 Scenario