Elvis
18.10.08, 20:52
Update 4 ist inzwischen raus.
Wobei es sich bei den "AI Improvements" unter den Major changes genau handelt, wird leider nicht verraten.
Bedauerlicherweise haben es KI-Invasionen von See noch nicht in dieses Update geschafft. Es wird zwar fleißig daran gearbeitet, aber es soll da noch Probleme mit geben.
To update use the 'Check for Updates' selection in the Supreme Ruler 2020 Windows Program Group.
UPDATE FOUR (Version 5.4.1) NOTES
Scenario Changes and Additions For Update Four
- New Scenario added: Saudi Invasion
– The Saudi Royal Family has been overthrown, and the US must act quickly to prevent the new militant regime from gaining a foothold in the Middle East and disrupting oil supplies worldwide.
Update Four Changes
Major Changes/New Features:
- Multiplayer Save and Load added
- Spy Espionage Missions (Steal Techs from Research Centers or Unit Designs from Fabs) added
- Emails added regarding Spy Espionage and Sabotage missions
- Added Multiplayer Chat to Lobby and In-Game
- AI Improvements
- More than 20 new Tip of the Day entries, many detailing new features
- New techs and units added including Trimaran ships
Minor Changes/Fixes:
- Invalid Supply requests for Air and Naval fixed
- Corrected effect when 'Critical United Nations' turned off
- Equip list: changed max entrench value for Fortification to 100
- Close combat on fortifications etc only happens when upgrade is online
- Fixed rare crash when building facilities through two different panels
- More Game options settings are now remembered upon exit
- Founded and Fixed rare 'divide by 0' error in country data
- Fixed issues with Radar Station Facilities
- Fixed UI selection/panel issues in Defense and Units
- Fixed a rare city-destruction bug
- Barracks and Air Strip in single hex deployment-limit bug fixed
- Change the Map Cache-creation population dispersion code
- Population Dispersion code improved, fix population oddities such as N Ireland, Sweden, etc
- Air Fields and Sea Piers no longer 'additive' supply if in a single hex
- Fixed some destacking issues (spies destack and cross-class destacking)
- Fixed Multiplayer Sync error due to random destack issue
- Improved Retreat and Out-of-Supply Retreat to 'back up'
- Improved 'cautious path' finding
- Trickle-supply no longer happens in WM water
- Ctrl-M now toggles sound off AND on
- Load Single Missile now only loads one
- Reloading games sets all tech effects properly on load (not just dayend)
- Tech tree issues regarding incorrect raw material effects now fixed
- AI considers dip relations etc as well as belli in 'provocation' to attack
- Split order no longer splits overstrength units into three
- Nuclear Missiles will no longer auto deploy to units when built
- Nuclear Missiles now fire one at a time
- Undeployed Garrisons now damaged by Nuclear hit and Artillery bombardment
- Improved slider/scroller code (internal changes)
- Units will immediately redeploy from base after repair command complete
- Fixed unit-missile accept/autodeploy settings in missile panel
- Updated AIPARAMS file to improve AI unit building and dispatch from forum feedback
- Multiplayer 'Human' icon added to flags
- 'Carrying Missiles' icon added to on-map unit list
- Military Presence Sub Department now shows Supply as percentage (%) in tooltip.
- New hotkey added <D>. Opens the Diplomatic Exchange popup for a selected region
- New hotkeys added < [ >, < ] >. Use the “square brackets” to move between complexes if you have one selected.
- <Shift [> , <Shift ]> will move between facilities if one selected. Same as arrows in LAND/Complex Details Panel.
- 'Next Complex' now combines cities and towns
- Shift click now adds 10 days when setting length of ongoing trades and field is editable
- Days left to build for facilities now shown in land department Complex Details
- 'add to selected' function now on deployed units list in defense department.
- Platform missile capacity visible in defense dept missile deployment
- AI Units Panic Retreat code improved
- Units move in reverse if target hex single hex in reverse direction.
- Missile Pts Size and Missiles loaded on unit icons made different from Missile Capacity
- Indication of range on map added to "unit orders mode" map tool tip
- Garrison info hidden if not in LOS
- Multiplayer Chat shows player flag/ visuals improved on chat
- Icon added in Units lists for 'I am in cargo'
- Transport plane default behavior improved
- Nuclear missile indicator added to loaded missiles list
- One way treaty breaks added
- E-mails added for treaty breaks
- Icon added to show If set to Autodeploy/Continuous in unit and missile ETT
- Obsolete indicator shown in unit design list of diplomacy popup
- AI relations for war/peace redone, Government types now factored into decisions
- Replace belli with threat rating in some GUI areas, added to others
- Transport helos now default to str 24 for improved lift capacity
- Removed "range enhancement" option from land unit direct attacks
- Multiplayer Lobby support for using Savegames
- Savegames in MP lobby show date of save
- Saving games in MP triggers save on all players, autonamed
- MP Save trigger reported in Chat
- Some orbats/known designs updated
- Some regional data updated
- Naval unit "4 key stats" replaced missile points cap with missile pts size (cap already shown)
- Technologies for current tech level now properly accessible
- some MP reload sync errors found and fixed.
- Localization fixes
http://www.bgforums.com/forums/viewtopic.php?f=44&t=12019
Wobei es sich bei den "AI Improvements" unter den Major changes genau handelt, wird leider nicht verraten.
Bedauerlicherweise haben es KI-Invasionen von See noch nicht in dieses Update geschafft. Es wird zwar fleißig daran gearbeitet, aber es soll da noch Probleme mit geben.
To update use the 'Check for Updates' selection in the Supreme Ruler 2020 Windows Program Group.
UPDATE FOUR (Version 5.4.1) NOTES
Scenario Changes and Additions For Update Four
- New Scenario added: Saudi Invasion
– The Saudi Royal Family has been overthrown, and the US must act quickly to prevent the new militant regime from gaining a foothold in the Middle East and disrupting oil supplies worldwide.
Update Four Changes
Major Changes/New Features:
- Multiplayer Save and Load added
- Spy Espionage Missions (Steal Techs from Research Centers or Unit Designs from Fabs) added
- Emails added regarding Spy Espionage and Sabotage missions
- Added Multiplayer Chat to Lobby and In-Game
- AI Improvements
- More than 20 new Tip of the Day entries, many detailing new features
- New techs and units added including Trimaran ships
Minor Changes/Fixes:
- Invalid Supply requests for Air and Naval fixed
- Corrected effect when 'Critical United Nations' turned off
- Equip list: changed max entrench value for Fortification to 100
- Close combat on fortifications etc only happens when upgrade is online
- Fixed rare crash when building facilities through two different panels
- More Game options settings are now remembered upon exit
- Founded and Fixed rare 'divide by 0' error in country data
- Fixed issues with Radar Station Facilities
- Fixed UI selection/panel issues in Defense and Units
- Fixed a rare city-destruction bug
- Barracks and Air Strip in single hex deployment-limit bug fixed
- Change the Map Cache-creation population dispersion code
- Population Dispersion code improved, fix population oddities such as N Ireland, Sweden, etc
- Air Fields and Sea Piers no longer 'additive' supply if in a single hex
- Fixed some destacking issues (spies destack and cross-class destacking)
- Fixed Multiplayer Sync error due to random destack issue
- Improved Retreat and Out-of-Supply Retreat to 'back up'
- Improved 'cautious path' finding
- Trickle-supply no longer happens in WM water
- Ctrl-M now toggles sound off AND on
- Load Single Missile now only loads one
- Reloading games sets all tech effects properly on load (not just dayend)
- Tech tree issues regarding incorrect raw material effects now fixed
- AI considers dip relations etc as well as belli in 'provocation' to attack
- Split order no longer splits overstrength units into three
- Nuclear Missiles will no longer auto deploy to units when built
- Nuclear Missiles now fire one at a time
- Undeployed Garrisons now damaged by Nuclear hit and Artillery bombardment
- Improved slider/scroller code (internal changes)
- Units will immediately redeploy from base after repair command complete
- Fixed unit-missile accept/autodeploy settings in missile panel
- Updated AIPARAMS file to improve AI unit building and dispatch from forum feedback
- Multiplayer 'Human' icon added to flags
- 'Carrying Missiles' icon added to on-map unit list
- Military Presence Sub Department now shows Supply as percentage (%) in tooltip.
- New hotkey added <D>. Opens the Diplomatic Exchange popup for a selected region
- New hotkeys added < [ >, < ] >. Use the “square brackets” to move between complexes if you have one selected.
- <Shift [> , <Shift ]> will move between facilities if one selected. Same as arrows in LAND/Complex Details Panel.
- 'Next Complex' now combines cities and towns
- Shift click now adds 10 days when setting length of ongoing trades and field is editable
- Days left to build for facilities now shown in land department Complex Details
- 'add to selected' function now on deployed units list in defense department.
- Platform missile capacity visible in defense dept missile deployment
- AI Units Panic Retreat code improved
- Units move in reverse if target hex single hex in reverse direction.
- Missile Pts Size and Missiles loaded on unit icons made different from Missile Capacity
- Indication of range on map added to "unit orders mode" map tool tip
- Garrison info hidden if not in LOS
- Multiplayer Chat shows player flag/ visuals improved on chat
- Icon added in Units lists for 'I am in cargo'
- Transport plane default behavior improved
- Nuclear missile indicator added to loaded missiles list
- One way treaty breaks added
- E-mails added for treaty breaks
- Icon added to show If set to Autodeploy/Continuous in unit and missile ETT
- Obsolete indicator shown in unit design list of diplomacy popup
- AI relations for war/peace redone, Government types now factored into decisions
- Replace belli with threat rating in some GUI areas, added to others
- Transport helos now default to str 24 for improved lift capacity
- Removed "range enhancement" option from land unit direct attacks
- Multiplayer Lobby support for using Savegames
- Savegames in MP lobby show date of save
- Saving games in MP triggers save on all players, autonamed
- MP Save trigger reported in Chat
- Some orbats/known designs updated
- Some regional data updated
- Naval unit "4 key stats" replaced missile points cap with missile pts size (cap already shown)
- Technologies for current tech level now properly accessible
- some MP reload sync errors found and fixed.
- Localization fixes
http://www.bgforums.com/forums/viewtopic.php?f=44&t=12019