G'Kar
23.05.08, 12:39
http://forum.paradoxplaza.com/forum/showthread.php?t=358073
Its not that many days left until release.. and here is yet another sneakpeak..
Policy Sliders
We have rebalanced every single policy slider to make the choices more interesting for the player. The order of display has been changed to group them more logically. The centralisation slider in itself is rather important, as it is the only one where only one side is balanced around being good. Centralisation is always better than decentralization.
We have also made it so that you will see what you will get when maximised in one slider, when hovering over the left and right buttons.
http://www.gamersgate.com/eu3/inn10b.jpg
There are two major changes when it comes to changing policy sliders. First of all, there is no longer a stability hit for changing a slider. However, the time it takes before you can do it again depends on the size of the country now as well as the form of government. A large empire will take much longer to change its policies when compared to a small republic.
Governments
New election events have been added for all republics and thereby set a fixed term for how long a ruler can hold his or her office. Whenever a term is up, a new election will be held where you will be presented with four candidates. You can either decide to keep the current ruler if you think he/she is doing a good enough job, or you can pick one of the new candidates that might be more skilled when it comes to diplomacy, administration or the military, if you think such a ruler would be better suited to run your country. If a ruler happens to die prematurely, you will also get an election event, presenting you with new candidates.
http://www.gamersgate.com/eu3/inn10a.jpg
Elections are not the only thing you have to worry about as a republic though, a troublesome parliament can give you as much worry and cause of concern, if not even more so than elections. Parliaments whining about military spending or disagreeing about the current budget or how your country should be governed can be as devastating to your stability as picking the wrong candidate in an election. Religious states such as theocracies and the papacy will also get their fare share of turbulence. Advisor’s complaining about heretics or infiltrators in the Sacred College of Cardinals can become a serious problem for you if not handled wisely. Large tribal states won't go safe anymore either: whenever a new ruler is chosen a succession crisis will follow.
Also, here's England in 1618, with one of their country-specific decisions they can enact when they fullfill some certain conditions..
http://www.gamersgate.com/eu3/inn10c.jpg
Its not that many days left until release.. and here is yet another sneakpeak..
Policy Sliders
We have rebalanced every single policy slider to make the choices more interesting for the player. The order of display has been changed to group them more logically. The centralisation slider in itself is rather important, as it is the only one where only one side is balanced around being good. Centralisation is always better than decentralization.
We have also made it so that you will see what you will get when maximised in one slider, when hovering over the left and right buttons.
http://www.gamersgate.com/eu3/inn10b.jpg
There are two major changes when it comes to changing policy sliders. First of all, there is no longer a stability hit for changing a slider. However, the time it takes before you can do it again depends on the size of the country now as well as the form of government. A large empire will take much longer to change its policies when compared to a small republic.
Governments
New election events have been added for all republics and thereby set a fixed term for how long a ruler can hold his or her office. Whenever a term is up, a new election will be held where you will be presented with four candidates. You can either decide to keep the current ruler if you think he/she is doing a good enough job, or you can pick one of the new candidates that might be more skilled when it comes to diplomacy, administration or the military, if you think such a ruler would be better suited to run your country. If a ruler happens to die prematurely, you will also get an election event, presenting you with new candidates.
http://www.gamersgate.com/eu3/inn10a.jpg
Elections are not the only thing you have to worry about as a republic though, a troublesome parliament can give you as much worry and cause of concern, if not even more so than elections. Parliaments whining about military spending or disagreeing about the current budget or how your country should be governed can be as devastating to your stability as picking the wrong candidate in an election. Religious states such as theocracies and the papacy will also get their fare share of turbulence. Advisor’s complaining about heretics or infiltrators in the Sacred College of Cardinals can become a serious problem for you if not handled wisely. Large tribal states won't go safe anymore either: whenever a new ruler is chosen a succession crisis will follow.
Also, here's England in 1618, with one of their country-specific decisions they can enact when they fullfill some certain conditions..
http://www.gamersgate.com/eu3/inn10c.jpg