G'Kar
30.04.08, 14:05
http://forum.paradoxplaza.com/forum/showthread.php?t=354499
Stichworte:
- "Decisions" (Entscheidungen) auf der Ebene der Nation, einzelner Provinzen und hinsichtlich Religion
- eine weitere Beispielmission - und die Möglichkeit, Missionen abzubrechen
- Verhandlungen mit Rebellen (wieder) möglich
- Screenshots der Weltkarte mit F12 bzw. Shift-F12 (nur Spieler-Nationen und deren Vasallen)
Another week of development has gone on In Nomine, and we have time for another sneakpeak.
In Nomine introduces a new concept called decisions. You can think of decisions as "Events at Will", where as soon as all triggers are satisfied, you are able to do a certain decision. These include forming specific countries, introducing reforms, etc.. There are 3 types of decisions, for province, country and religion. There are alerts that tell you when you can enact your decisions.
Here we see the a list of possible national decisions for Russia, where founding a Russian Patriarchate is among their historical country specific decision.
http://www.gamersgate.com/eu3/inn_5b.jpg
Here is an example of how decisions are scripted, with the decision shown in the screenshot above. Only those with all potential true will be shown in the interface for that country.
establish_russian_patriarchate = {
potential = {
tag = RUS
NOT = { has_country_modifier = russian_patriarchate }
religion = orthodox
}
allow = {
war = no
NOT = { 151 = { owned_by = BYZ } }
prestige = 0.2
innovative_narrowminded = 2
}
effect = {
add_country_modifier = {
name = "russian_patriarchate"
duration = -1
} }
ai_will_do = {
factor = 1
}
}
Decisions together with historical missions guide the player and AI, and here is an example of an Ottoman mission that is rather likely to get at the start.
http://www.gamersgate.com/eu3/inn_5a.jpg
Of course, negotiating with Rebels is in again, and now have restrictions of when its possible to give in to their demands.
http://www.gamersgate.com/eu3/inn_5c.jpg
And since maps are cool...
This is what happens when you hit F12 in the game.. (saved in the screenshots folder.) (From a beta multiplayer campaign, about 50 years in).
http://www.gamersgate.com/eu3/inn_mp1.jpg
Shift-F12 just saves player nations and their vassals.
http://www.gamersgate.com/eu3/inn_mp2.jpg
Stichworte:
- "Decisions" (Entscheidungen) auf der Ebene der Nation, einzelner Provinzen und hinsichtlich Religion
- eine weitere Beispielmission - und die Möglichkeit, Missionen abzubrechen
- Verhandlungen mit Rebellen (wieder) möglich
- Screenshots der Weltkarte mit F12 bzw. Shift-F12 (nur Spieler-Nationen und deren Vasallen)
Another week of development has gone on In Nomine, and we have time for another sneakpeak.
In Nomine introduces a new concept called decisions. You can think of decisions as "Events at Will", where as soon as all triggers are satisfied, you are able to do a certain decision. These include forming specific countries, introducing reforms, etc.. There are 3 types of decisions, for province, country and religion. There are alerts that tell you when you can enact your decisions.
Here we see the a list of possible national decisions for Russia, where founding a Russian Patriarchate is among their historical country specific decision.
http://www.gamersgate.com/eu3/inn_5b.jpg
Here is an example of how decisions are scripted, with the decision shown in the screenshot above. Only those with all potential true will be shown in the interface for that country.
establish_russian_patriarchate = {
potential = {
tag = RUS
NOT = { has_country_modifier = russian_patriarchate }
religion = orthodox
}
allow = {
war = no
NOT = { 151 = { owned_by = BYZ } }
prestige = 0.2
innovative_narrowminded = 2
}
effect = {
add_country_modifier = {
name = "russian_patriarchate"
duration = -1
} }
ai_will_do = {
factor = 1
}
}
Decisions together with historical missions guide the player and AI, and here is an example of an Ottoman mission that is rather likely to get at the start.
http://www.gamersgate.com/eu3/inn_5a.jpg
Of course, negotiating with Rebels is in again, and now have restrictions of when its possible to give in to their demands.
http://www.gamersgate.com/eu3/inn_5c.jpg
And since maps are cool...
This is what happens when you hit F12 in the game.. (saved in the screenshots folder.) (From a beta multiplayer campaign, about 50 years in).
http://www.gamersgate.com/eu3/inn_mp1.jpg
Shift-F12 just saves player nations and their vassals.
http://www.gamersgate.com/eu3/inn_mp2.jpg