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dooya
29.03.08, 21:50
We're pleased to announce that the beta version has been tested improved and is ready for final release as version 1.06. There are so many great improvements that we're sure you're going to love it.

The patch can be download from: http://www.slitherine.com/files/ceaw/patches/ceaw_v1.06.exe

Please note this patch is for the digital download Slitherine English version only. All other patches will be coming soon from the respective publishers. We've just finished them and they are uploading now!


Patch 1.06 Features

Performance
• Frame rate has been increased by ~30% when moving units!
• Improved loading times
• Selecting units on map is faster

General
• Units can now exit the transportation loops placed on the loop hex itself, in case all the adjacent hexes are occupied. Subs that do this become instantly visible on the map to prevent exploits when placing hidden subs on loop hex and blocking it
• Convoys and transports no longer receive experience
• Bristol has been replaced by Cardiff and positioned one hex NW, and it gets a Sea Port
• Sub technology difficulty is now 15 instead of 20
• It is no longer possible to view enemy units max tech level
• Naval units now have Zone of Control (ZOC) penalty that increases the movement cost by 4MP per hex in a ZOC
• UK convoys now reroute to Canada as soon as London falls to Axis
• Syria when Annexed by UK now starts with a corps, a fighter and a battleship
• Research progress % is now shown more precisely i.e. for each 1% reached
• Garrison units can no longer be transported at Sea
• Air units now gain as much experience as normal units, not halved as before


Bugs
• Fixed where experience icons did not appear in non English versions.
• Fixed allowing tactical bombers, fighters and carriers to sneak peak on a enemy unit in the fog of war, hiding on a resource hex
• Fixed fog of war being off for transports under certain conditions
• Fixed fog of war where subs could still spot from their previous location after the convoy move started

Multiplayer
• Fixed reassigning a leader not working on both machines
• Fixed sub surprise attack combined with unloading convoy cargo was not completed in the correct sequence
• Fixed a unit was stacked on the same hex bumping into sub and client+host did not resolve same combat
• Fixed RANDOM_ENTRY was not the same on both machines
• Fixed the wrong leader was sometimes recruited on the other machine




Data File Changes
General
• Upgrade Minimum Cost - decreased 4->3
• Africa Loop Turns - decreased 2->1
• Allies Winter Suffer - decreased 2->1
• Efficiency Regain - Increased 130->145
• Efficiency Loss Casualty Factor - decreased 55->45
• Efficiency Loss From Unload - increased 12->15
• Efficiency Loss Lack Supply - increased 3->10
• Commander Reassign Cost - increased 2->7
• Max Labs - decreased 13->10

Technology
• Switched Infantry fixed defences L2 with L3, giving corps more early benefits
• BB now get ASW advances on L2, L4, L6 so a bit later than before
• BB and DD now misses L3 surface ships instead of L5.
• Armour is now +1 surv, +2 surv , +1 grddef, +1 surv, +1 grddef, +2 surv
• Infantry AT is now +1, +1, +1, +1, +1, +1
• Tank Destroyer is now +1, +1, +1, +1, +1,
• Strategic Operations L3 now give land spotting +2 instead of +1
• Industry tech is more powerful +10, +10, +10, +6, +4 instead of +7,+6,+5,+4,+3
• Organisation tech difficulty changed from 55->50
• Strategic Operations L1 now gives some extra movement

Terrain
• Capital Attack Efficiency now 65%
• Sea Port Attack Efficiency now 50%

Unit
• Air units now have land spotting 5 instead of 4
• Transports now have movement 17 instead of 14
• Subs now have land spotting 0
• sub,DD,BB cost -10
• strategic bomber cost -5
• tactical bomber cost +5
• carrier +1 naval combat
• Air units now have slightly more movement

Scenarios:
• In 1939, 1940, 1941 USSR has more armour and less corps around the Urals and their air units no longer start near the front line
• In 1939, Egypt starts as a separate country who joins the Allies in 1940, which effectively limits UK forces from moving out of Egypt and leaving it empty
• In 1939, France start with more Garrisons (Lyon, Cherbourg, Brest)
• In 1939, German starting PP is now 20 instead of 60
• UK and France start with 5% higher war effort
• UK Sub replaced by a Battleship
• In 1939, 1940 Italy starts with a fighter near Rome instead of a Tactical Bomber up north
• French sub removed
• USSR off-map production reduced slightly in all scenarios


Map:
• Belfast is added as UK city on Ireland.
• USSR cities redistributed so that Stalingrad is worth more and some eastern cities worth less.
• Bergen Sea Port worth less, Iron Ore Route worth more
• Hex (78, 6) now Rough, Hex (78, 7) now Mountain
• Norway Iron Ore Route is removed and its production value is put into Oslo city instead
• Palermo is now a Fort instead of CityDer bei Slitherine veröffentlichte Patch ist nur für die digital download Version von Slitherine. Alle anderen Publisher haben separate Patches bekommen und veröffentlichen diese wohl auf ihren eigenen Seiten.

dooya
07.04.08, 12:35
Auch für die anderen Entwickler ist der Patch erschienen:

http://www.slitherine.com/news#item80

dooya
26.03.09, 14:08
Slitherine veröffentlicht einen Patch mit dem Besitzer der Standard-Version von CEAW kostenlos auf die Gold-Version updaten können. :)


This is a special gift to all our loyal fans who already have the original CEAW, not the Military History CEAW version.

We are giving away all the upgrades for MH CEAW to you for free! We never intended to cash in with MHCEAW and sell it to you twice so just to make sure nobody else goes out and buys it we're giving it to you :) Having said that - you really should try it on DS and PSP - it's really cool!

This update includes all bug fixes, data changes, and most importantly the 6 new fast play campaigns! This will allow also you to play against MHCEAW gold owners in multiplayer.

Before we announce this to the public we wanted a few people to grab this update and check it all works ok. Let us know if you have any problems. If you can grab this update and let us know if you have any problems that wodl be great.

To ensure this update works with all PC versions of CEAW from any retailer, digital download, CD in any language we have created it as a zip file, not an installer. This makes it a little less user friendly but does mean everyone can use it.

Download the zip from www.slitherine.com/files/ceaw/patches/ceaw_patch_1.12.zip

Once it has downloaded open the zip file. Choose to extract the zip file to the folder that you installed the game to. The default would be something like Program Files\Slitherine\Commander Europe at War.

Then run the game. You'll know it is working if you see a new pop up at the start asking if you want to play the Fast Play maps or not. You should also see a new version number 1.12 on the main menu.

Bear in mind this will not allow you to load any saves from a previous version, so please complete any games before applying the upgrade.

Ok, go ahead and enjoy it and let us know if it works for you. Plese keep this quiet for now as we'll do a full announcement when we know it's working as intended.

Mortimer
26.03.09, 16:41
Das klingt gut und das Angebot wird von mir ohne wenn und aber akzeptiert! :)

Ich frage mich nur, ob die Gold-Version noch kompatibel ist mit dieser recht ambitionierten Mod, die es da neulich gab...

dooya
26.03.09, 17:37
Das klingt gut und das Angebot wird von mir ohne wenn und aber akzeptiert! :)

Ich frage mich nur, ob die Gold-Version noch kompatibel ist mit dieser recht ambitionierten Mod, die es da neulich gab...Mit den Fastplay-Szenarien sicherlich nicht, aber mit der normalen Version sollte es sicher gehen, da diese wohl dem Stand von Patch 1.07 entsprechen, wenn ich mich nicht irre. Ansonsten besteht ja immer noch die Möglichkeit einer parallelen Installation (d.h., vor dem Patchen das aktuelle CEAW Verzeichnis einfach kopieren und entsprechend umbenennen).