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Archiv verlassen und diese Seite im Standarddesign anzeigen : Development Diary #9 - 12th of December 2007



Golwar
12.12.07, 18:11
Hello everyone, I am back from a big press event in Copenhagen yesterday, where we showed the game at the first time. This went really well, and I am excited to see what they will write about it.

Last week, the beta-testing started, and our testers are now working hard at catching all exploits and bugs before the release. Our animator finalised the animation for building units, and to keep the tradition, it will be a blacksmith hammering at an anvil to represent this. We added event series for civil wars, childhood & games. The programmers spent most of their time implementing the peace logic code, and add the new system of arrows on the map. We are happy to inform you however, that the AI for a 100% historical Roman peace negotiation AI was simple to do.

http://www.gamersgate.com/eu3/rome_dd_9.jpg
Here you see how the combat interface works in Rome.

In its basic conception the combat in Rome is similar to EU3. Each unit has a manoeuvre value, which determines how many squares away in can engage. However there are certain key changes. Firstly there is now only one type of combat; there is no fire and shock phase. Secondly missile troops in the second rank add bonuses to troops in the front rank. So an infantry with an archer unit behind it is more effective than an infantry unit on its own, however second rank units are still immune from attack. Troops are arranged with infantry in the middle, cavalry on the flanks and missile troops in the back whenever possible. Each type of unit has different strengths depending on what technological discoveries you have made and what paths you have chosen. Also, different units perform differently depending on what type of unit they are facing. Each leader has a martial ability, and if your leader is better than the opponent, you will have a bonus in that battle. Leaders may also have traits that can enable combat event during the battle, where you can get morale increases, stronger attacks on flanks, and more...

Link
(http://forum.paradoxplaza.com/forum/showthread.php?t=334113)

Also ich weiss ja nicht, aber wenn Johan verkündet es wäre relativ simpel gewesen die Peace KI zusammenzustellen, macht mir das irgendwie Sorgen :D

Dass die 2 Kampfphasen abgeschafft wurden ist konsequent und richtig.

Ruprecht I.
12.12.07, 18:16
Es ist ja die Rede von 100% RÖMISCHER Art der Friedensverhandlung.
Wahrscheinlich meint er, daß solange Leute abgeschlachtet werden, bis der Rest sich komplett unterwirft :^^:

Golwar
12.12.07, 18:46
Ja, das ist mir auch aufgefallen. Es war allerdings nicht völlig klar ersichtlich ob sich "roman" generell auf die Zeit / das Spiel bezog.
Aber mal ehrlich, könnte eine Barbaren KI wahrhaft komplexer sein ? *schwingt seine Keule +5 und schreit markerschütternd* ;)

Arminus
13.12.07, 21:01
Sehr schön, endlich wieder Combat Events.


Aber diese Provinzen. :eek: :tongue: