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Silkow
26.11.07, 13:16
Der jeweils aktuellste Patch für AACW ist unter diesem Link zu finden:

AACW-Patch (http://ageoddl.telechargement.fr/latest/AACW_Patch.zip)

Derzeit aktuell ist die Version 1.15.

Der Patch enthält die deutsche Sprachversion inklusive deutschem Handbuch.

Eine Anmerkung zur deutschen Sprachversion:

Übrigens, die Tatsache, dass die deutsche Version letztendlich erschienen ist, ist in erster Linie dem werten Tex_Murphy zu verdanken, der -obwohl er offensichtlich über sehr gute Englischkenntnisse verfügt- die Übersetzung in Gang gebracht, organisiert und zum überwiegenden Teil auch selbst durchgeführt hat. Meinen allerhöchsten Respekt für diesen Einsatz!

Daher möchte ich anregen, dass diejenigen, die sich über die Veröffentlichung der Übersetzung ebenso freuen wie ich, dies auch dem werten Tex_Murphy per positiver Bewertung auf folgenden Beitrag mitteilen: http://www.si-games.com/forum/showpost.php?p=434990&postcount=1



Weitere Links:

AGEOD Forum (http://www.ageod.com/forums/)

dooya
19.10.09, 22:07
Mit dem Patch 1.15 ist der letzte ACW Patch erschienen.

Dear AACW Players...

Here is patch 1.15 which will be, baring major bugs in the code, the last official patch for AACW. Changes to historical data will now be done as 'mods', and everyone will be able to pick, or not pick, the mods he likes.

================================================== ========================
AGEod's American Civil War Update 1.15
October 19th 2009
================================================== ========================

The patch link below is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.

The data included in this patch correspond to AACW 1.14c plus Quickfix 6.
The game logic is the latest one from the AGE engine.
AI code is the latest one too, with major improvements in Naval AI particularly. Work done on the AI is based on situations taken from VGN, WIA and AACW.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

BigDuke66
02.11.12, 17:36
Und hier auch der letzte:
AACW Patch 1.17 Official = November 2, 2012
http://www.ageod-forum.com/showthread.php?26845-AACW-Patch-1-17-Official-November-2-2012

Private_S
15.02.15, 15:14
CW II Patch 1.04 (http://www.ageod.com/products/500/downloads/) Official vom 5.9.2014
CW II Patch 1.05 rc8 Public Beta (http://www.ageod-forum.com/showthread.php?38307-Public-Beta-Patch-1-05-RC8-%28February-9th-update%29) vom 9.2.2015, mit Changelog (Fertigstellung für Frühjahr 2015 angekündigt).

Private_S
08.04.15, 22:13
Ein kleines deutschsprachiges Forum zu Ageod und CW II: http://forum.4allplayers.net/forum-133.html,
darin zum bevorstehenden Patch 1.05: http://forum.4allplayers.net/thread-1312.html

Hohenlohe
09.04.15, 11:30
Danke vielmals für die Info, werter Private_S...!!

herzliche grüsse

Hohenlohe...:smoke::)

Longstreet
09.04.15, 13:21
Wir kannten dieses Forum noch nicht - dennoch müssen Wir Euch für Euren üblen Verrat schelten verehrter Privat_S - nun weiß der Feind um die Stärken des Südens! ;)

Private_S
15.04.15, 22:41
Patch 1.05 ist heute veröffentlicht worden.

Soll u. a. Runden ca. 50% schneller ausführen als bisher. Kompletter Changelog im Spoiler:



Civil War II Updates
Patch 1.05

Gameplay
• Mescalero recruited by decision can only appear in New Mexico or Texas. (fixed from 1.04)
• Improved ammos distribution in supply phase
• Improved naval supply distribution
• Fixed reversed battle plans
• Revised and improved retreat logic for stacks
• Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
• Traffic rule (in work)
• Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
• Decisions and partisans can remove only one depot level per try.
• Neutral Indians are now passive, should stop them from besieging or interfering with USA/CSA units.
• There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
• Evasion value for stacks with leaders was erroneous in some cases
• Impossible retreat because of too strong enemy in combat region fixed.
• Besieged group can't escape besiegers with evade roll.
• All Depots size can now be razed. Partisans’ decisions still raze only one depot level at a time. Level 1 cities can also be razed.
• Leaders of different nations, for the same side, don't compete anymore in the same chain of command
• Traffic rule improved

Interface
• Faction history improvements
• Can rename units with more characters than before
• Improved battle report display
• Added back random variation in display loss
• Music sound volume can now be tweaked (inoMusicVolume in .opt file)
• can't enter anymore (and erroneously) in structures not designed to handle sieges
• when doing drag&drop, name of over region appears
• can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon
• Fixed a display bug in region list leading to false infos
• Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.
• Also corrected supply and assets production not taking into account loyalty/alignment
• better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
• In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
• Hitting Enter when renaming an unit closes the window
• Attrition Loss stored for each stack and displayed as a single message at end of turn (includes weather and wear&tear)
• Default music volume buffed up from 60 to 70% (can be changed with a text file edit).
• Fixed several issues regarding battle report and reported hits.
• Added missing mini buttons for the alternate ‘posture/ROE buttons’ display
• Others stacks in a region are now listed with more details in the stack tooltip
• losses of ships are now properly logged in the message panel
• Forces listing: more orders for the 'order column'. Can now be sorted. Icons courtesy of player ‘John Sedgwick’

Engine
• Various major optimizations, in average expect turns to be processed 50% faster than before!
• Fix to the crash happening on new turn.
• Fix to a silent bug where some data were not updated correctly because of faster turn reloading.
• Historical setting and events
• Database
• Fix to Missouri brigade OOB.

AI
• Several decisions are now using better AI (scorch earth, etc.)
• AI: Improved Split Large Stacks
• Ai fix on blockade run estimation
• Modding / Script engine
• Console can reliably be put back at the forefront
• can use a cost of 0 in a given element subtype for depots and forts, means needing the presence without consumption
• fix in script command: EvalBesieged


Text und Download unter: http://www.slitherine.com/news/item1072 oder http://matrixgames.com/products/500/downloads/

Private_S
15.04.15, 23:52
*Grummel ...* Der Patch ist gerade raus, aber es scheint schon einen ärgerlichen Bug zu geben:

There is a bug in the patch. It promotes every leader on seniority 1 after u process the turn.
(Quelle (http://www.ageod-forum.com/showthread.php?39264-CW2-and-1-05&p=345200#post345200))
---
Und der Bug ist schon gefixt (http://www.ageod-forum.com/showthread.php?39344-gt-CW2-patch-1-05-available-NOW!-lt&p=345241#post345241)!

Alith Anar
08.11.17, 00:28
Ist der oben genannte Patch 1.15 noch der aktuellste ?

BigDuke66
08.11.17, 01:09
Nein, es ist 1.17a, schau mal hier:
http://www.ageod-forum.com/viewtopic.php?f=152&t=43333