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Jeanne d'Arc
05.11.07, 18:55
Warum funkt dieses Event nicht??
Event triggert, es passiert aber nur die Tech, Geld und Stab Hits, der Rest (die Provinz Hits) triggern nicht. Warum?

#Reoraganisation of New Found Kingdom of Russia#
event = {
id = 4999
trigger = { event = 3582 }
random = no
name = "EVENTNAME4999"
desc = "EVENTHIST4999"
style = 1

date = { day = 1 month = march year = 1520}
offset = 10
deathdate = { day = 1 month = january year = 1820 }

action_a = { #Wir werden ein modernes Königreich sein#
name = "ACTIONNAME4999A"
command = { type = land value = 20000}
command = { type = naval value = 20000}
command = { type = trade value = 20000}
command = { type = infra value = 20000}
command = { type = treasury value = -2500}
command = { type = stability value = -2}
command = { type = fortress which = 262 value = 1}
command = { type = population which = 262 value = 10000}
command = { type = provincetax which = 262 value = 15}
command = { type = fortress which = 266 value = 1}
command = { type = population which = 266 value = 10000}
command = { type = provincetax which = 266 value = 15}
command = { type = fortress which = 267 value = 1}
command = { type = population which = 267 value = 10000}
command = { type = provincetax which = 267 value = 15}
command = { type = fortress which = 268 value = 1}
command = { type = population which = 268 value = 10000}
command = { type = provincetax which = 268 value = 15}
command = { type = fortress which = 269 value = 1}
command = { type = population which = 269 value = 10000}
command = { type = provincetax which = 269 value = 15}
command = { type = fortress which = 270 value = 1}
command = { type = population which = 270 value = 10000}
command = { type = provincetax which = 270 value = 15}
command = { type = fortress which = 271 value = 1}
command = { type = population which = 271 value = 10000}
command = { type = provincetax which = 271 value = 15}
command = { type = fortress which = 272 value = 1}
command = { type = population which = 272 value = 10000}
command = { type = provincetax which = 272 value = 15}
command = { type = fortress which = 274 value = 1}
command = { type = population which = 274 value = 10000}
command = { type = provincetax which = 272 value = 15}
command = { type = fortress which = 277 value = 1}
command = { type = population which = 277 value = 10000}
command = { type = provincetax which = 277 value = 15}
command = { type = fortress which = 278 value = 1}
command = { type = population which = 278 value = 10000}
command = { type = provincetax which = 278 value = 15}
command = { type = fortress which = 279 value = 1}
command = { type = population which = 279 value = 10000}
command = { type = provincetax which = 279 value = 15}
command = { type = fortress which = 448 value = 1}
command = { type = population which = 448 value = 10000}
command = { type = provincetax which = 448 value = 15}
command = { type = fortress which = 1470 value = 1}
command = { type = population which = 1470 value = 10000}
command = { type = provincetax which = 1470 value = 15}
command = { type = fortress which = 275 value = 1}
command = { type = population which = 275 value = 10000}
command = { type = provincetax which = 275 value = 15}
}
}

Jorrig
05.11.07, 23:37
Hmm, hast du die Sachen aus anderen Events kopiert? Also, ist die Syntax sicher richtig?
Die Provinzevents erscheinen nicht, wenn man die Provinz nicht auch besitzt. Mehr fällt mir spontan auch nicht ein.

Duke of York
06.11.07, 00:18
Die Provinzevents erscheinen nicht, wenn man die Provinz nicht auch besitzt.

Doch, tun sie. In unserem Abe-MP hab ich als Schotte auch die Provinzverbesserungen in der zentralschwedischen Provinz durch ein schwedisches Event bekommen.

Jeanne d'Arc
06.11.07, 14:54
Doch, tun sie. In unserem Abe-MP hab ich als Schotte auch die Provinzverbesserungen in der zentralschwedischen Provinz durch ein schwedisches Event bekommen.

Das sollte an sich nicht passieren.
Das Event wurde von mir geschrieben, es ist an sich nichts kopiert.

Es ist so. Nvg trigert am 1. Jänner 1520 Russland, danach soll aus Spielbalancegründen (MP) das obrige Event triggern, weil sonst der Russlandspieler keine Chance hat imho.
Könnte es daran liegen, dass die Provinzen zuerst Nvg und dann russisch sind und das der Engine zuviel ist?
Die Provinzen stimmen garantiert, dass sind einfach alle Cores, die Nvg am Anfang besitzt, das hab ich schon kontrolliert.
Eiei... das nervt mich, wenn etwas nicht funktioniert. ;)

Bushi
27.02.08, 21:28
Ich weiß net ob das Event feuert oder ncht(bin noch nicht soweit), möchte jedoch für diese Verständnisfrage keinen neuen Thread eröffnen...Ich habe Schottland sowie Irland annektiert, also die Britischen Inseln geeint...da wäre es ja nur logisch, wenn ich den Union Jack bekomme, feuert dieses Event nun noch oder nicht:



#The Act of Union#
event = {

id = 3037
trigger = {
OR = {
vassal = { country = ENG country = SCO }
AND = {
owned = { province = 238 data = -1 }
owned = { province = 239 data = -1 }
NOT = { exists = SCO }
}
}
}
random = no
country = ENG
name = "EVENTNAME3037"
desc = "EVENTHIST3037"
style = 4

date = { day = 1 month = january year = 1700 }
offset = 10
deathdate = { day = 1 month = january year = 1820 }

action_a ={ #We are Great Britain#
name = "ACTIONNAME3037A"
command = { type = flagname which = UK }
command = { type = domestic which = CENTRALIZATION value = 1 }
command = { type = stability value = 1 }
command = { type = addcore which = 236 }
command = { type = addcore which = 237 }
command = { type = addcore which = 238 }
command = { type = addcore which = 239 }
command = { type = provinceculture which = 237 value = anglosaxon }
command = { type = provinceculture which = 238 value = anglosaxon }
command = { type = provinceculture which = 239 value = anglosaxon }
}
}

Al. I. Cuza
28.02.08, 12:16
Ihr solltet zu Großbritanien werden... Also das Event sollte triggern.

Jeanne d'Arc
01.03.08, 09:47
Halt erst ab 1700.

Al. I. Cuza
01.03.08, 19:06
Genau :cool:

biene
16.03.08, 07:07
Grenz ueberschritten

biene
16.03.08, 07:14
Out of range
Aendern Sie die Nummer etwa kleiner