von Holstein
04.05.07, 18:15
Slitherine Software, Strategiefans möglicherweise dank Spartan oder der Legion-Serie bekannt, bieten ab sofort anderen Entwicklern im Rahmen des Kameleon-Projekts ihre Unterstützung bei der Produktion ihrer Spiele an.
Die Dienste decken fast das komplette Spektrum des Entwicklungsablaufs ab, sei es Beratung beim Konzept, Aushilfe bei der Programmierung, PR bis hin zu Unterstützung bei Vertragsverhandlungen. Der Service der Engländer richtet sich vor allem an kleine und junge Teams, denen oft die Expertise in einem oder mehreren dieser Bereiche fehlt. Mit dem in diesem Monat erscheinenden und vor allem an Hardcore-Strategen gerichteten Commander - Europe at War gibt es auch schon ein Spiel, das unter Mithilfe Slitherines produziert wurde. [4players.de]
http://www.slitherine.com/games/ceaw
Commander – Europe at War is the first in a series of high level turn based strategy games. It is being jointly developed by Firepower Entertainment and being released Slitherine Software. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre. Can Germany’s rise be stopped or will the jackboots of the SS march through London.
Features
· Huge hex based campaign map covering the USA to the west, Africa to the south, Scandinavia to the north and the Ural’s to the east.
· 6 epic scenarios including the operation Barbarossa, DDay and the Grand Campaign
· Research over 50 inventions from 5 different technology areas
· 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
· Recruit and attach Historical Commanders to your units.
· Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war.
· Easy to learn, hard to master game play that is the cornerstone of Slitherine game design.
· Multiplayer via e-mail, hotseat, Internet and including optional timed turns and 7 difficulty settings.
· Use of Osprey publishing artwork in game, a leading publisher of military history books.
· Easily moddable script files that allow players to alter many aspects of gameplay including research, unit stats, terrain effects and many more.
Complexity: Medium
Field of Play: Turn Based Strategy
Setting: World War II
Unit Scale: Corps
Players: 1-2 Player
Internet Play: Hotseat, PBEM, Internet & LAN
Platform: PC
Die Dienste decken fast das komplette Spektrum des Entwicklungsablaufs ab, sei es Beratung beim Konzept, Aushilfe bei der Programmierung, PR bis hin zu Unterstützung bei Vertragsverhandlungen. Der Service der Engländer richtet sich vor allem an kleine und junge Teams, denen oft die Expertise in einem oder mehreren dieser Bereiche fehlt. Mit dem in diesem Monat erscheinenden und vor allem an Hardcore-Strategen gerichteten Commander - Europe at War gibt es auch schon ein Spiel, das unter Mithilfe Slitherines produziert wurde. [4players.de]
http://www.slitherine.com/games/ceaw
Commander – Europe at War is the first in a series of high level turn based strategy games. It is being jointly developed by Firepower Entertainment and being released Slitherine Software. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre. Can Germany’s rise be stopped or will the jackboots of the SS march through London.
Features
· Huge hex based campaign map covering the USA to the west, Africa to the south, Scandinavia to the north and the Ural’s to the east.
· 6 epic scenarios including the operation Barbarossa, DDay and the Grand Campaign
· Research over 50 inventions from 5 different technology areas
· 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
· Recruit and attach Historical Commanders to your units.
· Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war.
· Easy to learn, hard to master game play that is the cornerstone of Slitherine game design.
· Multiplayer via e-mail, hotseat, Internet and including optional timed turns and 7 difficulty settings.
· Use of Osprey publishing artwork in game, a leading publisher of military history books.
· Easily moddable script files that allow players to alter many aspects of gameplay including research, unit stats, terrain effects and many more.
Complexity: Medium
Field of Play: Turn Based Strategy
Setting: World War II
Unit Scale: Corps
Players: 1-2 Player
Internet Play: Hotseat, PBEM, Internet & LAN
Platform: PC