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Generalfeldmars
09.02.07, 12:19
Ich hab hier einfach mal ein paar von meinen Events gepostet. Manche funktionieren erst, wenn die betreffenden Länder erstellt worden sind. Die nationsspezifischen Divisionsgrößen-Events gehen von 13 anstatt von 10 Standard-MP-Kosten einer Inf-, Mot- oder Mech-Div. aus.

WICHTIG: Nicht einfach so einfügen! Erstellt lieber neue Dateien, die ihr dann in die events.txt im db-Ordner mit aufnehmt. So ist sichergestellt, dass im Falle von Kompabilitätsproblemen Fehler schnell behoben werden können (zur Not durch Löschung der betreffenden Dateien).

Generalfeldmars
09.02.07, 12:20
Industrietransfer aus der Sowjetunion
####################################################

event = {
id = 61034
random = no
country = GER
trigger = { owned = { province = 1422 data = GER } # Alma-Ata
owned = { province = 1574 data = GER } # Chelyabinsk
owned = { province = 175 data = GER } # Moskau
owned = { province = 1572 data = GER } # Sverdlovsk
owned = { province = 1548 data = GER } # Novosibirsk

NOT = {
exists = SOV
alliance = { country = GER country = JAP }
alliance = { country = GER country = CHI }

}
}

name = "Industrie-Transfer"
desc = "Nach dem Sieg über die Sowjetunion begann man mit der massiven Demontage der russichen Schwerindustrie. Ganze Industrie-Komplexe wurden aus den Bergen des Urals in die alten und neuen Reichsgebiete geschafft. Einige Anlagen gingen aber auch in den besetzten europäischen Teil Russlands, um die dortige Bevölkerung mit Arbeitsplätzen zufrieden zu stellen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = { name = "Industrie verlegen"
command = { type = construct which = ic where = 175 value = -8 } #Moskau
command = { type = construct which = ic where = 1422 value = -6 } #Alma-Ata
command = { type = construct which = ic where = 1550 value = -3 } #Semipalatinsk
command = { type = construct which = ic where = 1576 value = -1 } #Kostanai
command = { type = construct which = ic where = 1427 value = -2 } #Tashkent
command = { type = construct which = ic where = 1429 value = -1 } #Frunze
command = { type = construct which = ic where = 1551 value = -4 } #Omsk
command = { type = construct which = ic where = 1548 value = -11 } #Novosibirsk
command = { type = construct which = ic where = 1546 value = -1 } #Kemerovo
command = { type = construct which = ic where = 1547 value = -1 } #Barnaul
command = { type = construct which = ic where = 1560 value = -4 } #Krasnoyarsk
command = { type = construct which = ic where = 1575 value = -2 } #Kurgan
command = { type = construct which = ic where = 1572 value = -10 } #Sverdlovsk
command = { type = construct which = ic where = 1574 value = -6 } #Chelayabinsk
command = { type = construct which = ic where = 1567 value = -1 } #Ufa
command = { type = construct which = ic where = 1151 value = -2 } #Molotov
command = { type = construct which = ic where = 187 value = 1 } #Leningrad
command = { type = construct which = ic where = 238 value = 1 } #Kiev
command = { type = construct which = ic where = 76 value = 4 } #Dortmund
command = { type = construct which = ic where = 67 value = 5 } #Essen
command = { type = construct which = ic where = 75 value = 3 } #Köln
command = { type = construct which = ic where = 309 value = 3 } #Cottbus
command = { type = construct which = ic where = 305 value = 3 } #Thorn
command = { type = construct which = ic where = 311 value = 3 } #Dresden
command = { type = construct which = ic where = 374 value = 2 } #Friedrichshafen
command = { type = construct which = ic where = 304 value = 3 } #Elbing
command = { type = construct which = ic where = 308 value = 2 } #Küstrin
command = { type = construct which = ic where = 299 value = 3 } #Potsdam
command = { type = construct which = ic where = 375 value = 2 } #Regensburg
command = { type = construct which = ic where = 301 value = 2 } #Stralsund
command = { type = construct which = ic where = 66 value = 2 } #aachen
command = { type = construct which = ic where = 84 value = 2 } #Erfurt
command = { type = construct which = ic where = 85 value = 2 } #Göttingen
command = { type = construct which = ic where = 89 value = 2 } #Lübeck
command = { type = construct which = ic where = 88 value = 2 } #Hamburg
command = { type = construct which = ic where = 307 value = 2 } #P0sen
command = { type = construct which = ic where = 87 value = 2 } #Bremen
command = { type = construct which = ic where = 479 value = 2 } #Krakau
command = { type = construct which = ic where = 373 value = 2 } #Lech
command = { type = construct which = ic where = 461 value = 3 } #Klagenfurt
command = { type = construct which = ic where = 464 value = 3 } #Hollabrun
command = { type = construct which = ic where = 462 value = 3 } #Bremen
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61035 }
command = { type = sleepevent which = 61036 }
command = { type = sleepevent which = 61037 }
command = { type = sleepevent which = 61038 }
command = { type = sleepevent which = 61039 }
}

action_b = { name = "Nichts unternehmen"
command = { }
}
}

event = {
id = 61035
random = no
country = GER
trigger = { alliance = { country = GER country = JAP }
owned = { province = 1422 data = GER } #
owned = { province = 1372 data = JAP } # Primorsk
owned = { province = 1572 data = GER } #
owned = { province = 1548 data = GER } # Sibirien

NOT = {
exists = SOV
}
}

name = "Industrie-Transfer"
desc = "Nach dem Sieg über die Sowjetunion begann man mit der massiven Demontage der russichen Schwerindustrie. Ganze Industrie-Komplexe wurden aus den Bergen des Urals in die alten und neuen Reichsgebiete geschafft. Einige Anlagen gingen aber auch in den besetzten europäischen Teil Russlands, um die dortige Bevölkerung mit Arbeitsplätzen zufrieden zu stellen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = { name = "Industrie verlegen"
command = { type = construct which = ic where = 175 value = -8 } #Moskau
command = { type = construct which = ic where = 1422 value = -6 } #Alma-Ata
command = { type = construct which = ic where = 1550 value = -3 } #Semipalatinsk
command = { type = construct which = ic where = 1576 value = -1 } #Kostanai
command = { type = construct which = ic where = 1427 value = -2 } #Tashkent
command = { type = construct which = ic where = 1429 value = -1 } #Frunze
command = { type = construct which = ic where = 1551 value = -4 } #Omsk
command = { type = construct which = ic where = 1548 value = -11 } #Novosibirsk
command = { type = construct which = ic where = 1546 value = -1 } #Kemerovo
command = { type = construct which = ic where = 1547 value = -1 } #Barnaul
command = { type = construct which = ic where = 1560 value = -4 } #Krasnoyarsk
command = { type = construct which = ic where = 1575 value = -2 } #Kurgan
command = { type = construct which = ic where = 1572 value = -10 } #Sverdlovsk
command = { type = construct which = ic where = 1574 value = -6 } #Chelayabinsk
command = { type = construct which = ic where = 1567 value = -1 } #Ufa
command = { type = construct which = ic where = 1151 value = -2 } #Molotov
command = { type = construct which = ic where = 187 value = 1 } #Leningrad
command = { type = construct which = ic where = 238 value = 1 } #Kiev
command = { type = construct which = ic where = 76 value = 4 } #Dortmund
command = { type = construct which = ic where = 67 value = 6 } #Essen
command = { type = construct which = ic where = 75 value = 3 } #Köln
command = { type = construct which = ic where = 309 value = 3 } #Cottbus
command = { type = construct which = ic where = 305 value = 3 } #Thorn
command = { type = construct which = ic where = 311 value = 5 } #Dresden
command = { type = construct which = ic where = 374 value = 2 } #Friedrichshafen
command = { type = construct which = ic where = 304 value = 3 } #Elbing
command = { type = construct which = ic where = 308 value = 2 } #Küstrin
command = { type = construct which = ic where = 299 value = 3 } #Potsdam
command = { type = construct which = ic where = 375 value = 2 } #Regensburg
command = { type = construct which = ic where = 301 value = 2 } #Stralsund
command = { type = construct which = ic where = 66 value = 2 } #aachen
command = { type = construct which = ic where = 84 value = 2 } #Erfurt
command = { type = construct which = ic where = 85 value = 2 } #Göttingen
command = { type = construct which = ic where = 89 value = 2 } #Lübeck
command = { type = construct which = ic where = 88 value = 2 } #Hamburg
command = { type = construct which = ic where = 307 value = 2 } #P0sen
command = { type = construct which = ic where = 87 value = 3 } #Bremen
command = { type = construct which = ic where = 479 value = 2 } #Krakau
command = { type = construct which = ic where = 373 value = 2 } #Lech
command = { type = construct which = ic where = 461 value = 1 } #Klagenfurt
command = { type = construct which = ic where = 464 value = 1 } #Hollabrun
command = { type = construct which = ic where = 462 value = 3 } #Bremen
command = { type = sleepevent which = 61034 }
command = { type = sleepevent which = 61036 }
command = { type = sleepevent which = 61037 }
command = { type = sleepevent which = 61038 }
command = { type = sleepevent which = 61039 }
}

action_b = { name = "Nichts unternehmen"
command = { }
}
}

event = {
id = 61036
random = no
country = GER

trigger = { alliance = { country = GER country = JAP }
owned = { province = 1422 data = GER } #
owned = { province = 1372 data = JAP } # Primorsk
owned = { province = 1572 data = GER } #
owned = { province = 1548 data = JAP } # Sibirien

NOT = {
exists = SOV

}
}

name = "Industrie-Transfer"
desc = "Nach dem Sieg über die Sowjetunion begann man mit der massiven Demontage der russichen Schwerindustrie. Ganze Industrie-Komplexe wurden aus den Bergen des Urals in die alten und neuen Reichsgebiete geschafft. Einige Anlagen gingen aber auch in den besetzten europäischen Teil Russlands, um die dortige Bevölkerung mit Arbeitsplätzen zufrieden zu stellen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = { name = "Industrie verlegen"
command = { type = construct which = ic where = 175 value = -8 } #Moskau
command = { type = construct which = ic where = 1422 value = -6 } #Alma-Ata
command = { type = construct which = ic where = 1550 value = -3 } #Semipalatinsk
command = { type = construct which = ic where = 1576 value = -1 } #Kostanai
command = { type = construct which = ic where = 1427 value = -2 } #Tashkent
command = { type = construct which = ic where = 1429 value = -1 } #Frunze
command = { type = construct which = ic where = 1551 value = -4 } #Omsk
command = { type = construct which = ic where = 1548 value = -11 } #Novosibirsk
command = { type = construct which = ic where = 1546 value = -1 } #Kemerovo
command = { type = construct which = ic where = 1547 value = -1 } #Barnaul
command = { type = construct which = ic where = 1560 value = -4 } #Krasnoyarsk
command = { type = construct which = ic where = 1575 value = -2 } #Kurgan
command = { type = construct which = ic where = 1572 value = -10 } #Sverdlovsk
command = { type = construct which = ic where = 1574 value = -6 } #Chelayabinsk
command = { type = construct which = ic where = 1567 value = -1 } #Ufa
command = { type = construct which = ic where = 1151 value = -2 } #Molotov
command = { type = construct which = ic where = 187 value = 1 } #Leningrad
command = { type = construct which = ic where = 238 value = 1 } #Kiev
command = { type = construct which = ic where = 76 value = 4 } #Dortmund
command = { type = construct which = ic where = 1182 value = 5 } #Essen
command = { type = construct which = ic where = 1182 value = 3 } #Köln
command = { type = construct which = ic where = 309 value = 3 } #Cottbus
command = { type = construct which = ic where = 305 value = 3 } #Thorn
command = { type = construct which = ic where = 1180 value = 3 } #Dresden
command = { type = construct which = ic where = 374 value = 2 } #Friedrichshafen
command = { type = construct which = ic where = 304 value = 3 } #Elbing
command = { type = construct which = ic where = 308 value = 2 } #Küstrin
command = { type = construct which = ic where = 299 value = 3 } #Potsdam
command = { type = construct which = ic where = 375 value = 2 } #Regensburg
command = { type = construct which = ic where = 301 value = 2 } #Stralsund
command = { type = construct which = ic where = 66 value = 2 } #aachen
command = { type = construct which = ic where = 84 value = 2 } #Erfurt
command = { type = construct which = ic where = 1191 value = 2 } #Göttingen
command = { type = construct which = ic where = 1189 value = 2 } #Lübeck
command = { type = construct which = ic where = 1186 value = 2 } #Hamburg
command = { type = construct which = ic where = 307 value = 2 } #P0sen
command = { type = construct which = ic where = 1178 value = 2 } #Bremen
command = { type = construct which = ic where = 479 value = 4 } #Krakau
command = { type = construct which = ic where = 373 value = 2 } #Lech
command = { type = construct which = ic where = 461 value = 2 } #Klagenfurt
command = { type = construct which = ic where = 464 value = 2 } #Hollabrun
command = { type = construct which = ic where = 462 value = 3 } #Bremen
command = { type = sleepevent which = 61035 }
command = { type = sleepevent which = 61034 }
command = { type = sleepevent which = 61037 }
command = { type = sleepevent which = 61038 }
command = { type = sleepevent which = 61039 }
}

action_b = { name = "Nichts unternehmen"
command = { }
}
}

event = {
id = 61039
random = no
country = GER

trigger = { alliance = { country = GER country = JAP }
owned = { province = 1422 data = JAP } #
owned = { province = 1372 data = JAP } # Primorsk
owned = { province = 1572 data = GER } #
owned = { province = 1548 data = JAP } # Sibirien

NOT = {
exists = SOV

}
}

name = "Industrie-Transfer"
desc = "Nach dem Sieg über die Sowjetunion begann man mit der massiven Demontage der russichen Schwerindustrie. Ganze Industrie-Komplexe wurden aus den Bergen des Urals in die alten und neuen Reichsgebiete geschafft. Einige Anlagen gingen aber auch in den besetzten europäischen Teil Russlands, um die dortige Bevölkerung mit Arbeitsplätzen zufrieden zu stellen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = { name = "Industrie verlegen"
command = { type = construct which = ic where = 175 value = -8 } #Moskau
command = { type = construct which = ic where = 1422 value = -6 } #Alma-Ata
command = { type = construct which = ic where = 1550 value = -3 } #Semipalatinsk
command = { type = construct which = ic where = 1576 value = -1 } #Kostanai
command = { type = construct which = ic where = 1427 value = -2 } #Tashkent
command = { type = construct which = ic where = 1429 value = -1 } #Frunze
command = { type = construct which = ic where = 1551 value = -4 } #Omsk
command = { type = construct which = ic where = 1548 value = -11 } #Novosibirsk
command = { type = construct which = ic where = 1546 value = -1 } #Kemerovo
command = { type = construct which = ic where = 1547 value = -1 } #Barnaul
command = { type = construct which = ic where = 1560 value = -4 } #Krasnoyarsk
command = { type = construct which = ic where = 1575 value = -2 } #Kurgan
command = { type = construct which = ic where = 1572 value = -10 } #Sverdlovsk
command = { type = construct which = ic where = 1574 value = -6 } #Chelayabinsk
command = { type = construct which = ic where = 1567 value = -1 } #Ufa
command = { type = construct which = ic where = 1151 value = -2 } #Molotov
command = { type = construct which = ic where = 187 value = 1 } #Leningrad
command = { type = construct which = ic where = 238 value = 1 } #Kiev
command = { type = construct which = ic where = 76 value = 4 } #Dortmund
command = { type = construct which = ic where = 1182 value = 5 } #Essen
command = { type = construct which = ic where = 1182 value = 3 } #Köln
command = { type = construct which = ic where = 309 value = 3 } #Cottbus
command = { type = construct which = ic where = 305 value = 3 } #Thorn
command = { type = construct which = ic where = 1180 value = 3 } #Dresden
command = { type = construct which = ic where = 374 value = 2 } #Friedrichshafen
command = { type = construct which = ic where = 304 value = 3 } #Elbing
command = { type = construct which = ic where = 308 value = 2 } #Küstrin
command = { type = construct which = ic where = 299 value = 3 } #Potsdam
command = { type = construct which = ic where = 1188 value = 2 } #Regensburg
command = { type = construct which = ic where = 1185 value = 2 } #Stralsund
command = { type = construct which = ic where = 66 value = 2 } #aachen
command = { type = construct which = ic where = 84 value = 2 } #Erfurt
command = { type = construct which = ic where = 1191 value = 2 } #Göttingen
command = { type = construct which = ic where = 1189 value = 2 } #Lübeck
command = { type = construct which = ic where = 1186 value = 2 } #Hamburg
command = { type = construct which = ic where = 307 value = 2 } #P0sen
command = { type = construct which = ic where = 1178 value = 2 } #Bremen
command = { type = construct which = ic where = 479 value = 4 } #Krakau
command = { type = construct which = ic where = 1190 value = 2 } #Lech
command = { type = construct which = ic where = 461 value = 2 } #Klagenfurt
command = { type = construct which = ic where = 464 value = 2 } #Hollabrun
command = { type = construct which = ic where = 462 value = 3 } #Bremen
command = { type = sleepevent which = 61035 }
command = { type = sleepevent which = 61036 }
command = { type = sleepevent which = 61037 }
command = { type = sleepevent which = 61038 }
command = { type = sleepevent which = 61034 }
}

action_b = { name = "Nichts unternehmen"
command = { }
}
}

event = {
id = 61037
random = no
country = GER

trigger = { alliance = { country = GER country = CHI }
owned = { province = 1422 data = GER } #
owned = { province = 1572 data = GER } #
owned = { province = 1548 data = CHI } # Sibirien

NOT = {
exists = SOV

}
}

name = "Industrie-Transfer"
desc = "Nach dem Sieg über die Sowjetunion begann man mit der massiven Demontage der russichen Schwerindustrie. Ganze Industrie-Komplexe wurden aus den Bergen des Urals in die alten und neuen Reichsgebiete geschafft. Einige Anlagen gingen aber auch in den besetzten europäischen Teil Russlands, um die dortige Bevölkerung mit Arbeitsplätzen zufrieden zu stellen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = { name = "Industrie verlegen"
command = { type = construct which = ic where = 175 value = -8 } #Moskau
command = { type = construct which = ic where = 1422 value = -6 } #Alma-Ata
command = { type = construct which = ic where = 1550 value = -3 } #Semipalatinsk
command = { type = construct which = ic where = 1576 value = -1 } #Kostanai
command = { type = construct which = ic where = 1427 value = -2 } #Tashkent
command = { type = construct which = ic where = 1429 value = -1 } #Frunze
command = { type = construct which = ic where = 1551 value = -4 } #Omsk
command = { type = construct which = ic where = 1548 value = -11 } #Novosibirsk
command = { type = construct which = ic where = 1546 value = -1 } #Kemerovo
command = { type = construct which = ic where = 1547 value = -1 } #Barnaul
command = { type = construct which = ic where = 1560 value = -4 } #Krasnoyarsk
command = { type = construct which = ic where = 1575 value = -2 } #Kurgan
command = { type = construct which = ic where = 1572 value = -10 } #Sverdlovsk
command = { type = construct which = ic where = 1574 value = -6 } #Chelayabinsk
command = { type = construct which = ic where = 1567 value = -1 } #Ufa
command = { type = construct which = ic where = 1151 value = -2 } #Molotov
command = { type = construct which = ic where = 187 value = 1 } #Leningrad
command = { type = construct which = ic where = 238 value = 1 } #Kiev
command = { type = construct which = ic where = 76 value = 4 } #Dortmund
command = { type = construct which = ic where = 1219 value = 5 } #Essen
command = { type = construct which = ic where = 1236 value = 3 } #Köln
command = { type = construct which = ic where = 309 value = 3 } #Cottbus
command = { type = construct which = ic where = 305 value = 3 } #Thorn
command = { type = construct which = ic where = 1224 value = 3 } #Dresden
command = { type = construct which = ic where = 374 value = 2 } #Friedrichshafen
command = { type = construct which = ic where = 304 value = 3 } #Elbing
command = { type = construct which = ic where = 308 value = 2 } #Küstrin
command = { type = construct which = ic where = 299 value = 3 } #Potsdam
command = { type = construct which = ic where = 375 value = 2 } #Regensburg
command = { type = construct which = ic where = 301 value = 2 } #Stralsund
command = { type = construct which = ic where = 66 value = 2 } #aachen
command = { type = construct which = ic where = 84 value = 2 } #Erfurt
command = { type = construct which = ic where = 1229 value = 2 } #Göttingen
command = { type = construct which = ic where = 1237 value = 4 } #Lübeck
command = { type = construct which = ic where = 307 value = 2 } #P0sen
command = { type = construct which = ic where = 479 value = 4 } #Krakau
command = { type = construct which = ic where = 373 value = 2 } #Lech
command = { type = construct which = ic where = 461 value = 2 } #Klagenfurt
command = { type = construct which = ic where = 464 value = 2 } #Hollabrun
command = { type = construct which = ic where = 462 value = 3 } #Bremen
command = { type = sleepevent which = 61035 }
command = { type = sleepevent which = 61036 }
command = { type = sleepevent which = 61034 }
command = { type = sleepevent which = 61038 }
command = { type = sleepevent which = 61039 }
}


action_b = { name = "Nichts unternehmen"
command = { }
}
}

event = {
id = 61038
random = no
country = GER

trigger = { alliance = { country = GER country = CHI }
owned = { province = 1422 data = CHI } #
owned = { province = 1572 data = GER } #
owned = { province = 1548 data = CHI } # Sibirien

NOT = {
exists = SOV

}
}

name = "Industrie-Transfer"
desc = "Nach dem Sieg über die Sowjetunion begann man mit der massiven Demontage der russichen Schwerindustrie. Ganze Industrie-Komplexe wurden aus den Bergen des Urals in die alten und neuen Reichsgebiete geschafft. Einige Anlagen gingen aber auch in den besetzten europäischen Teil Russlands, um die dortige Bevölkerung mit Arbeitsplätzen zufrieden zu stellen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = { name = "Industrie verlegen"
command = { type = construct which = ic where = 175 value = -8 } #Moskau
command = { type = construct which = ic where = 1422 value = -6 } #Alma-Ata
command = { type = construct which = ic where = 1550 value = -3 } #Semipalatinsk
command = { type = construct which = ic where = 1576 value = -1 } #Kostanai
command = { type = construct which = ic where = 1427 value = -2 } #Tashkent
command = { type = construct which = ic where = 1429 value = -1 } #Frunze
command = { type = construct which = ic where = 1551 value = -4 } #Omsk
command = { type = construct which = ic where = 1548 value = -11 } #Novosibirsk
command = { type = construct which = ic where = 1546 value = -1 } #Kemerovo
command = { type = construct which = ic where = 1547 value = -1 } #Barnaul
command = { type = construct which = ic where = 1560 value = -4 } #Krasnoyarsk
command = { type = construct which = ic where = 1575 value = -2 } #Kurgan
command = { type = construct which = ic where = 1572 value = -10 } #Sverdlovsk
command = { type = construct which = ic where = 1574 value = -6 } #Chelayabinsk
command = { type = construct which = ic where = 1567 value = -1 } #Ufa
command = { type = construct which = ic where = 1151 value = -2 } #Molotov
command = { type = construct which = ic where = 187 value = 1 } #Leningrad
command = { type = construct which = ic where = 238 value = 1 } #Kiev
command = { type = construct which = ic where = 76 value = 4 } #Dortmund
command = { type = construct which = ic where = 1219 value = 3 } #Essen
command = { type = construct which = ic where = 1236 value = 3 } #Köln
command = { type = construct which = ic where = 309 value = 5 } #Cottbus
command = { type = construct which = ic where = 305 value = 3 } #Thorn
command = { type = construct which = ic where = 1224 value = 5 } #Dresden
command = { type = construct which = ic where = 374 value = 2 } #Friedrichshafen
command = { type = construct which = ic where = 304 value = 3 } #Elbing
command = { type = construct which = ic where = 308 value = 2 } #Küstrin
command = { type = construct which = ic where = 299 value = 3 } #Potsdam
command = { type = construct which = ic where = 375 value = 2 } #Regensburg
command = { type = construct which = ic where = 301 value = 2 } #Stralsund
command = { type = construct which = ic where = 66 value = 2 } #aachen
command = { type = construct which = ic where = 84 value = 2 } #Erfurt
command = { type = construct which = ic where = 1229 value = 4 } #Göttingen
command = { type = construct which = ic where = 1237 value = 4 } #Lübeck
command = { type = construct which = ic where = 1205 value = 4 } #Lech
command = { type = construct which = ic where = 461 value = 2 } #Klagenfurt
command = { type = construct which = ic where = 464 value = 2 } #Hollabrun
command = { type = construct which = ic where = 462 value = 3 } #Bremen
command = { type = sleepevent which = 61035 }
command = { type = sleepevent which = 61036 }
command = { type = sleepevent which = 61037 }
command = { type = sleepevent which = 61034 }
command = { type = sleepevent which = 61039 }
}

action_b = { name = "Nichts unternehmen"
command = { }
}
}

Generalfeldmars
09.02.07, 12:22
Neuordnung England + Industrietransfer
####################################################

Hier sind ein paar England-Events. Die sind ursprünglich nicht von mir, sondern irgendwo her aus nen Forum. Ich hab sie aber abgewandelt


event = {
id = 66665
random = no
country = GER

name = EVT_13_NAME
desc = EVT_13_DESC
picture = "sealion"
style = 0

trigger = {
control = { province = 56 data = GER } #Paris
control = { province = 19 data = GER } #London
control = { province = 23 data = GER }
control = { province = 5 data = GER }
control = { province = 20 data = GER }
control = { province = 21 data = GER }
control = { province = 19 data = GER }
control = { province = 14 data = GER }
control = { province = 9 data = GER }
control = { province = 28 data = GER }
not = { war = { country = GER country = USA } }
}

date = { day = 23 month = january year = 1936 }
offset = 3
deathdate = { day = 29 month = december year = 1947 }

action_a = {
ai_chance = 70
name = EVT_13_ACTA
command = { type = dissent value = -25 }
command = { type = money value = 5000 }
command = { type = trigger which = 66666 }
}
action_b = {
ai_chance = 30
name = EVT_13_ACTB
command = { type = dissent value = -2 }
command = { type = money value = 2500 }
command = { type = sleepevent which = 66666 }
}
}

event = {
id = 66666
random = no
country = ENG

name = EVT_66_NAME
desc = EVT_66_DESC
style = 0

# Triggered by German event 0

action_a = {
ai_chance = 90
name = EVT_66_ACTA
command = { type = set_domestic which = democratic value = 3 }
command = { type = set_domestic which = political_left value = 3 }
command = { type = peace which = GER value = 0 }
command = { type = leave_alliance }
command = { type = dissent value = 15 }
command = { type = relation which = USA value = -50 }
command = { type = set_relation which = ITA value = 50 }
command = { type = set_relation which = GER value = 50 }

command = { type = removecore which = 1516 }
command = { type = removecore which = 1517 }
command = { type = removecore which = 1518 }
command = { type = removecore which = 1519 }
command = { type = removecore which = 1877 }
command = { type = removecore which = 1291 }
command = { type = removecore which = 1292 }
command = { type = removecore which = 1898 }
command = { type = removecore which = 1295 }
command = { type = removecore which = 1304 }
command = { type = removecore which = 1494 }
command = { type = removecore which = 1288 }
command = { type = removecore which = 1286 }
command = { type = removecore which = 1285 }


command = { type = secedeprovince which = ITA value = 1036 } # Zeila
command = { type = secedeprovince which = ITA value = 1035 } # Berbera
command = { type = secedeprovince which = CAN value = 576 } # Newfoundland
command = { type = secedeprovince which = CAN value = 575 } # Labrador
command = { type = secedeprovince which = USA value = 538 } # Bermuda
command = { type = secedeprovince which = USA value = 758 } # Belize
command = { type = secedeprovince which = USA value = 891 } # Jamaica
command = { type = secedeprovince which = USA value = 652 } # Andros
command = { type = secedeprovince which = USA value = 664 } # Grand Bahama
command = { type = secedeprovince which = USA value = 665 } # Abacos
command = { type = secedeprovince which = USA value = 660 } # Eleuthera
command = { type = secedeprovince which = USA value = 668 } # Long Island
command = { type = secedeprovince which = USA value = 666 }
command = { type = secedeprovince which = USA value = 653 }
command = { type = independence which = GLD value = 1 }
command = { type = independence which = PAL value = 1 }
command = { type = independence which = SIE value = 1 }
command = { type = independence which = EGY value = 1 }
command = { type = independence which = JOR value = 1 }
command = { type = independence which = IND value = 1 }
command = { type = independence which = MLY value = 1 }
command = { type = independence which = NIG value = 1 }
command = { type = independence which = RHO value = 1 }
command = { type = independence which = SUD value = 1 }
command = { type = independence which = EAF value = 1 }
command = { type = independence which = BUR value = 1 }
command = { type = independence which = BRU value = 1 }
command = { type = independence which = ICL value = 1 }
command = { type = independence which = PAK value = 1 }


command = { type = secedeprovince which = VIC value = 982 }
command = { type = secedeprovince which = JAP value = 1315 } # HongKong
command = { type = secedeprovince which = IRE value = 29 }
command = { type = secedeprovince which = IRE value = 28 }
command = { type = secedeprovince which = IRQ value = 1822 }
command = { type = secedeprovince which = SAU value = 1820 }
command = { type = secedeprovince which = SAU value = 1504 }
command = { type = secedeprovince which = YEM value = 1813 }
command = { type = secedeprovince which = YEM value = 1814 }
command = { type = secedeprovince which = BRA value = 873 }
command = { type = secedeprovince which = BRA value = 871 }
command = { type = secedeprovince which = USA value = 809 }
command = { type = secedeprovince which = USA value = 805 }
command = { type = secedeprovince which = USA value = 806 }
command = { type = secedeprovince which = USA value = 807 }
command = { type = secedeprovince which = USA value = 808 }
command = { type = secedeprovince which = USA value = 896 }
command = { type = secedeprovince which = USA value = 897 }
command = { type = secedeprovince which = USA value = 899 }
command = { type = secedeprovince which = USA value = 898 }
command = { type = secedeprovince which = ARG value = 866 }
command = { type = secedeprovince which = IND value = 1288 }
command = { type = secedeprovince which = IND value = 1286 }
command = { type = secedeprovince which = IND value = 1285 }

command = { type = secedeprovince which = GER value = 1752 }
command = { type = secedeprovince which = GER value = 1753 }
command = { type = secedeprovince which = GER value = 1754 }
command = { type = secedeprovince which = GER value = 1755 }

command = { type = secedeprovince which = GER value = 1757 }
command = { type = secedeprovince which = GER value = 1758 }
command = { type = secedeprovince which = GER value = 1759 }
command = { type = secedeprovince which = GER value = 1760 }

command = { type = secedeprovince which = GER value = 1761 }
command = { type = secedeprovince which = GER value = 1770 }
command = { type = secedeprovince which = GER value = 1769 }
command = { type = secedeprovince which = GER value = 1768 }
command = { type = secedeprovince which = GER value = 1767 }

command = { type = secedeprovince which = GER value = 1682 }
command = { type = secedeprovince which = GER value = 1683 }
command = { type = secedeprovince which = GER value = 1614 }
command = { type = secedeprovince which = GER value = 1622 }
command = { type = secedeprovince which = GER value = 1684 }
command = { type = secedeprovince which = GER value = 1685 }
command = { type = secedeprovince which = GER value = 1686 }

command = { type = secedeprovince which = GER value = 1611 }

command = { type = secedeprovince which = GER value = 1763 }



command = { type = domestic which = defense_lobby value = -2 }
command = { type = domestic which = freedom value = -2 }


command = { type = headofstate which = 1032 }
command = { type = headofgovernment which = 1042 }
command = { type = foreignminister which = 1049 }
command = { type = armamentminister which = 1068 }
command = { type = ministerofsecurity which = 1090 }
command = { type = ministerofintelligence which = 1107 }
command = { type = chiefofstaff which = 1124 }
command = { type = chiefofarmy which = 1134 }
command = { type = chiefofnavy which = 1142 }
command = { type = chiefofair which = 1151 }

command = { type = trigger which = 66667 }
}
action_b = {
ai_chance = 10
name = EVT_66_ACTB
command = { type = dissent value = 5 }
command = { type = domestic which = defense_lobby value = 1 }
}
}

#########################################

event = {
id = 66667
random = no
country = GER
style = 0


picture = "normandy2"

name = "England kapituliert vor dem deutschem Reich"
desc = "Der durchschlagende Erfolg des Unternehmens 'Seelöwe', das Deutschland die vollständige Besetzung Großbrittaniens einbrachte, zwang das allierte Oberkommando zur Kapitulation. Durch den Verlust der Heimatinseln und ohne Unterstützung der immer noch neutralen USA gab es sowohl für die Engländer als auch für die Franzosen, die von Englands Hilfe abhängig waren, keine Hoffnung mehr, den Krieg gegen Deutschland erfolgreich weiterführen zu können. Dies ist ihre bitterste Stunde."



action_a = {
ai_chance = 40
name = "England und Frankreich unterwerfen"
command = { type = inherit which = ENG }
command = { type = inherit which = FRA }

}

action_b = {
ai_chance = 60
name = "England,Frankreich unterwerfen und Vichy annektieren"
command = { type = inherit which = ENG }
command = { type = inherit which = FRA }
command = { type = trigger which = 66993 }

}

action_c = {
ai_chance = 0
name = "Nichts tun"
command = {}

}

}

############################################

event = {
id = 66668
random = no
country = GER
style = 0


picture = "asian_colonies"

name = "Die Qual der Wahl"
desc = "Nachdem das Deutsche Reich sich die Vormachtsstellung in Europa gesichert hatte, stellt man sich in der Reichskanzlei die Frage, inwiefern frühere Abmachungen noch geachtet werden sollten. Man hatte schließlich mit den Japanern ein Abkommen getroffen, dass den Pazifik eindeutig als japanisches Interessengebiet auswies."

trigger = {
event = 66667
}

date = { day = 23 month = january year = 1936 }
offset = 14
deathdate = { day = 29 month = december year = 1947 }


action_a = {
name = "Asiatische Wohlstandsfähre achten"

command = { type = relation which = JAP value = 70}
command = { type = relation which = USA value = -30}

command = { type = secedeprovince which = JAP value = 1752 }
command = { type = secedeprovince which = JAP value = 1753 }
command = { type = secedeprovince which = JAP value = 1754 }
command = { type = secedeprovince which = JAP value = 1755 }

command = { type = secedeprovince which = JAP value = 1757 }
command = { type = secedeprovince which = JAP value = 1758 }
command = { type = secedeprovince which = JAP value = 1759 }
command = { type = secedeprovince which = JAP value = 1760 }

command = { type = secedeprovince which = JAP value = 1761 }
command = { type = secedeprovince which = JAP value = 1770 }
command = { type = secedeprovince which = JAP value = 1769 }
command = { type = secedeprovince which = JAP value = 1768 }
command = { type = secedeprovince which = JAP value = 1767 }

command = { type = secedeprovince which = JAP value = 1682 }
command = { type = secedeprovince which = JAP value = 1683 }
command = { type = secedeprovince which = JAP value = 1614 }
command = { type = secedeprovince which = JAP value = 1622 }
command = { type = secedeprovince which = JAP value = 1684 }
command = { type = secedeprovince which = JAP value = 1685 }
command = { type = secedeprovince which = JAP value = 1686 }

command = { type = secedeprovince which = JAP value = 1611 }

command = { type = secedeprovince which = JAP value = 1763 }

command = { type = secedeprovince which = JAP value = 1692 }
command = { type = secedeprovince which = JAP value = 1691 }
command = { type = secedeprovince which = JAP value = 1690 }
command = { type = secedeprovince which = JAP value = 1689 }
command = { type = secedeprovince which = JAP value = 1688 }
command = { type = secedeprovince which = JAP value = 1687 }

command = { type = secedeprovince which = JAP value = 1751 }
command = { type = dissent value = 3 }
}

action_b = {
name = "Wir brauchen die Japaner nicht"

command = { type = relation which = JAP value = -50}

}
}

event = { #German take over
id = 66993
persistent = no
random = no
country = VIC

#triggered by GER 370014A

name = "EVT_993_NAME"
desc = "EVT_993_DESC"
style = 0

action_a = {
name = "EVT_993_ACTA"
ai_chance = 99
command = { type = trigger which = 66996 } #German event
}

action_b = {
name = "EVT_993_ACTB"
ai_chance = 1
command = { type = end_puppet }
command = { type = leave_alliance }
command = { type = dissent value = -3 }
command = { type = war which = GER }
}

}

event = { #German inheritance of Vichy
id = 66996
persistent = no
random = no
country = GER

#triggered by VIC A

name = "EVT_996_NAME"
desc = "EVT_996_DESC"
style = 0

action_a = {
name = "EVT_996_ACTA"
command = { type = inherit which = VIC }
command = { type = manpowerpool value = 15 }
command = { type = dissent value = 2 }
#FRA event
}

}


event = {
id = 66669
random = no
country = GER

trigger = {
not = { exists = ENG exists = SCO exists = u05 }
event = 66667

}
name = "Reichsprotektorat Brittanien"
desc = "Es gab nach dem Sieg mehrere Möglichkeiten, mit dem Gebiet des ehemaligen Großbrittaniens zu verfahren. Letztlich entschied man sich dafür, das sogenannte Reichsprotektorat Brittanien zu erschaffen. Es wurde von Arthur Seyss-Inquart geleitet und wahr bald erstaunlich produktiv, obwohl die meisten Briten gegen Deutschland eingestellt waren."
style = 0
picture = "Erwache1"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Reichprotektorat Brittanien einrichten"
command = { type = independence which = u05 value = 1 }
command = { type = trigger which = 66670 }
command = { type = sleepevent which = 66671 }
command = { type = sleepevent which = 66672 }
}

action_b = {
name = "Alles unter Militärkontrolle stellen"
command = { type = sleepevent which = 66670 }
command = { type = sleepevent which = 66672 }
command = { type = sleepevent which = 66671 }
}

action_c = {
name = "Schottland erschaffen, den Rest unter Miltärkontrolle"
command = { type = independence which = sco value = 1 }
command = { type = sleepevent which = 66671 }
command = { type = sleepevent which = 66670 }
command = { type = trigger which = 66672 }
}
action_d = {
name = "Schottland und das Reichprotektorat erschaffen"
command = { type = independence which = sco value = 1 }
command = { type = independence which = u05 value = 1 }
command = { type = trigger which = 66671 }
command = { type = sleepevent which = 66670 }
command = { type = sleepevent which = 66672 }
}
}

event = {
id = 66670
random = no
country = GER

trigger = { event = 66669
NOT = {
exists = ENG
event = 66671
event = 66672
}
}

name = "Reichsprotektorat Brittanien gegründet"
desc = "Das von Arthur Seyss-Inquart geleitete Reichsprotektorat Brittanien nimmt seine Arbeit auf."
style = 0
picture = "Erwache4"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = alliance which = u05 }
command = { type = make_puppet which = u05 }
command = { type = sleepminister which = 58 }
command = { type = sleepminister which = 112 }
command = { type = sleepminister which = 230 }
command = { type = sleepminister which = 220 }
command = { type = sleepminister which = 242 }
command = { type = sleepminister which = 194 }
command = { type = dissent value = -5 }
}
}

event = {
id = 66671
random = no
country = GER

trigger = { event = 66669
NOT = {
exists = ENG
event = 66670
event = 66672
}
}

name = "Reichsprotektorat Brittanien gegründet"
desc = "Das von Arthur Seyss-Inquart geleitete Reichsprotektorat Brittanien nimmt seine Arbeit auf."
style = 0
picture = "Erwache5"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = alliance which = u05 }
command = { type = make_puppet which = u05 }
command = { type = alliance which = sco }
command = { type = make_puppet which = sco }
command = { type = sleepminister which = 58 }
command = { type = sleepminister which = 112 }
command = { type = sleepminister which = 230 }
command = { type = sleepminister which = 220 }
command = { type = sleepminister which = 242 }
command = { type = sleepminister which = 194 }
command = { type = dissent value = -10 }
}
}

event = {
id = 66672
random = no
country = GER

trigger = { event = 66669
NOT = {
exists = ENG
event = 66670
event = 66671
}
}

name = "Schottland wird deutsche Marionette"
desc = "Schottland war zwar formell vom Deutschen Reich die Unabhängigkeit zugesichert worden, außenpolitisch und in Rüstungs- und Sicherheitsfragen unterlag es jedoch ausschließlich deutschen Weisungen. Dennoch war die Schotten froh einen eigenen Staat zu haben."
style = 0
picture = "british_celebrating"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = alliance which = sco }
command = { type = make_puppet which = sco }
command = { type = dissent value = -5 }
}
}

event = {
id = 66673
random = no
country = GER

trigger = { or = { and = { exists = sco exists = u05 }
exists = u05
and = { exists = sco
owned = { province = 19 data = GER } #
owned = { province = 5 data = GER } #
owned = { province = 11 data = ger } } }# Sibirien

NOT = {
exists = ENG
exists = SCA
}
}

name = "Industrie-Transfer"
desc = "Nach dem Sieg über die Großbrittanien wurden einige bedeutende Produktionsstätten von der Insel ins Deutsche Reich transportiert. Insgesamt hielt sich die Demontage jedoch in Grenzen, da Deutschland die Engländer als potentiellen neuen Verbündeten sah und ihnen aus diesem Grunde nicht allzu übel mitspielen wollte."
style = 0
picture = "factory"

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = { name = "Industrie verlegen"
command = { type = construct which = ic where = 19 value = -5 } #london
command = { type = construct which = ic where = 16 value = -6 } #birmingham
command = { type = construct which = ic where = 14 value = -5 } #Liverpool
command = { type = construct which = ic where = 13 value = -4 } #sheffield
command = { type = construct which = ic where = 11 value = -5 } #Sunderland
command = { type = construct which = ic where = 10 value = -5 } #Edingburgh
command = { type = construct which = ic where = 89 value = 3 } #Dortmund
command = { type = construct which = ic where = 92 value = 2 }
command = { type = construct which = ic where = 312 value = 3 } #Dortmund
command = { type = construct which = ic where = 376 value = 5 } #Essen
command = { type = construct which = ic where = 88 value = 3 } #Hamburg
command = { type = construct which = ic where = 311 value = 3 } #Dresden
command = { type = construct which = ic where = 314 value = 3 } #Friedrichshafen
command = { type = construct which = ic where = 298 value = 3 } #Magdeburg
command = { type = sleepevent which = 66674 }


}


action_b = { name = "Nichts unternehmen"
command = { type = sleepevent which = 66674 }
}
}

Generalfeldmars
09.02.07, 12:27
Neuordnung der Sowjetunion
####################################################

event = {
id = 61004
random = no
country = GER
trigger = { owned = { province = 1422 data = GER } #
owned = { province = 1372 data = GER } # Primorsk
owned = { province = 1572 data = GER } #
owned = { province = 1548 data = GER } # Sibirien

NOT = {
exists = SOV
alliance = { country = GER country = JAP }
alliance = { country = GER country = CHI }

}
}

name = "Neue Ordnung in Nordost-Asien"
desc = "Es gab nach dem Sieg mehrere Möglichkeiten, mit dem Gebiet der ehemaligen Sowjetunion jenseits des Urals zu verfahren. Man könnte Satellitenstaaten einrichten, das Land unter Militärkontrolle belassen oder die Gründung relativ unabhängiger Staaten gestatten."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Satellitenstaaten einrichten"
command = { type = independence which = sib value = 1 }
command = { type = independence which = uzb value = 1 }
command = { type = independence which = trk value = 1 }
command = { type = independence which = TRA value = 1 }
command = { type = independence which = TAJ value = 1 }
command = { type = independence which = PRI value = 1 }
command = { type = independence which = KYG value = 1 }
command = { type = independence which = KAZ value = 1 }
command = { type = trigger which = 61008 }
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}

action_b = {
name = "Unter Militärkontrolle stellen"
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}

action_c = {
name = "Gründung unabhängiger Staaten erlauben"
command = { type = independence which = sib value = 1 }
command = { type = independence which = uzb value = 1 }
command = { type = independence which = trk value = 1 }
command = { type = independence which = TRA value = 1 }
command = { type = independence which = TAJ value = 1 }
command = { type = independence which = PRI value = 1 }
command = { type = independence which = KYG value = 1 }
command = { type = independence which = KAZ value = 1 }
command = { type = trigger which = 61006 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}
}

event = {
id = 61005
random = no
country = GER

trigger = { event = 61007
NOT = {
exists = SOV


}
}

name = "Deutsche Satellitenstaaten"
desc = "Das Deutsche Reich hat eine Anzahl Staaten in Zentral- und Nordostasien eingerichtet. Die Mitglieder der Regierungen dieser Staaten sind sorgfältig ausgewählt worden und gegenüber dem Reichsaußenministerium inoffiziell weisungsgebunden. Die dortigen Bevölkerung ist mit dieser Politik verständlicherweise nur beschränkt einverständen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = alliance which = uzb }
command = { type = alliance which = trk }
command = { type = alliance which = tra }
command = { type = alliance which = taj }
command = { type = alliance which = kyg }
command = { type = alliance which = kaz }
command = { type = make_puppet which = uzb }
command = { type = make_puppet which = trk }
command = { type = make_puppet which = tra }
command = { type = make_puppet which = taj }
command = { type = make_puppet which = kyg }
command = { type = make_puppet which = kaz }
command = { type = dissent value = -30 }
command = { type = secedeprovince which = JAP value = 1175 } # Northern Sakhalin
command = { type = secedeprovince which = JAP value = 1172 } # Commodore
command = { type = secedeprovince which = JAP value = 1171 } # Kamtjatka
command = { type = secedeprovince which = JAP value = 1405 }
command = { type = secedeprovince which = JAP value = 1366 } # Vanino
command = { type = secedeprovince which = JAP value = 1368 } # Ulunga
command = { type = secedeprovince which = JAP value = 1369 } # Dalnegorsk
command = { type = secedeprovince which = JAP value = 1373 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1370 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1367 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1371 } # Nachodka
command = { type = secedeprovince which = JAP value = 1372 }
command = { type = secedeprovince which = JAP value = 1526 } # Northern Sakhalin
command = { type = secedeprovince which = JAP value = 1527 } # Commodore
command = { type = secedeprovince which = JAP value = 1528 } # Kamtjatka
command = { type = secedeprovince which = JAP value = 1529 }
command = { type = secedeprovince which = JAP value = 1523 } # Vanino
command = { type = secedeprovince which = JAP value = 1410 } # Ulunga
command = { type = secedeprovince which = JAP value = 1409 } # Dalnegorsk
command = { type = secedeprovince which = JAP value = 1411 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1176 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1177 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1174 } # Nachodka
command = { type = secedeprovince which = JAP value = 1170 }
command = { type = secedeprovince which = JAP value = 1167 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1166 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1165 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1164 } # Nachodka
command = { type = secedeprovince which = JAP value = 1525 }
command = { type = secedeprovince which = JAP value = 1524 }
command = { type = secedeprovince which = JAP value = 1548 }
command = { type = secedeprovince which = JAP value = 1541 }
command = { type = secedeprovince which = JAP value = 1542 }
command = { type = secedeprovince which = JAP value = 1596 }
command = { type = secedeprovince which = JAP value = 1598 }
command = { type = secedeprovince which = JAP value = 1155 }
command = { type = secedeprovince which = JAP value = 1531 }
command = { type = secedeprovince which = JAP value = 1532 }
command = { type = secedeprovince which = JAP value = 1533 }
command = { type = secedeprovince which = JAP value = 1534 }
command = { type = secedeprovince which = JAP value = 1535 }
command = { type = secedeprovince which = JAP value = 1536 }
command = { type = secedeprovince which = JAP value = 1537 }
command = { type = secedeprovince which = JAP value = 1538 }
command = { type = secedeprovince which = JAP value = 1539 }
command = { type = secedeprovince which = JAP value = 1540 }
command = { type = secedeprovince which = JAP value = 1543 }
command = { type = secedeprovince which = JAP value = 1544 }
command = { type = secedeprovince which = JAP value = 1545 }
command = { type = secedeprovince which = JAP value = 1546 }
command = { type = secedeprovince which = JAP value = 1547 }
command = { type = secedeprovince which = JAP value = 1549 }
command = { type = secedeprovince which = JAP value = 1558 }
command = { type = secedeprovince which = JAP value = 1559 }
command = { type = secedeprovince which = JAP value = 1560 }
command = { type = secedeprovince which = JAP value = 1561 }
command = { type = secedeprovince which = JAP value = 1412 }
command = { type = secedeprovince which = JAP value = 1413 }
command = { type = secedeprovince which = JAP value = 1414 }
command = { type = secedeprovince which = JAP value = 1415 }
command = { type = secedeprovince which = JAP value = 1416 }
command = { type = secedeprovince which = JAP value = 1417 }
command = { type = secedeprovince which = JAP value = 1520 }
command = { type = secedeprovince which = JAP value = 1522 }
command = { type = secedeprovince which = JAP value = 1521 }
command = { type = secedeprovince which = JAP value = 1383 }
command = { type = secedeprovince which = JAP value = 1384 }
command = { type = secedeprovince which = JAP value = 1156 }
command = { type = secedeprovince which = JAP value = 1157 }
command = { type = secedeprovince which = JAP value = 1158 }
command = { type = secedeprovince which = JAP value = 1159 }
command = { type = secedeprovince which = JAP value = 1160 }
command = { type = secedeprovince which = JAP value = 1161 }
command = { type = secedeprovince which = JAP value = 1162 }
command = { type = secedeprovince which = JAP value = 1163 }
command = { type = secedeprovince which = JAP value = 1562 }
command = { type = secedeprovince which = JAP value = 1563 }
command = { type = secedeprovince which = JAP value = 1409 }
command = { type = secedeprovince which = JAP value = 1410 }
command = { type = secedeprovince which = JAP value = 1411 }
command = { type = secedeprovince which = JAP value = 1523 }
command = { type = secedeprovince which = JAP value = 1164 }
command = { type = secedeprovince which = JAP value = 1165 }
command = { type = secedeprovince which = JAP value = 1594 }
command = { type = secedeprovince which = JAP value = 1552 }
}
}

event = {
id = 61006
random = no
country = GER

trigger = { event = 61004
NOT = {
exists = SOV
}
}

name = "Deutschland gewährt die Unabhängigkeit"
desc = "Das Deutsche Reich hat zahlreichen Staaten in Zentral- und Nordostasien die Unabhängigkeit gewährt. Die neuen Staaten verpflichten sich im Gegenzug zu immensen Ressourcenlieferungen. Hauptgrund für diese Entscheidung war aber nach inoffiziellen Quellen aus der Reichskanzlei, dass man durch diese neue 'Kleinstaatlerei' die Mitgliedsvölker der ehemaligen Sowjetunion dauerhaft als Machtfaktor ausschalten wollte."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = free_energy value = 100 }
command = { type = free_metal value = 50 }
command = { type = free_rare_materials value = 30 }
command = { type = free_oil value = 30 }
command = { type = dissent value = -40 }

}
}


event = {
id = 61010
random = no
country = GER
trigger = { alliance = { country = GER country = JAP }
owned = { province = 1422 data = GER } #
owned = { province = 1372 data = JAP } # Primorsk
owned = { province = 1572 data = GER } #
owned = { province = 1548 data = GER } # Sibirien

NOT = {
exists = SOV
event = 61004
}
}

name = "Neue Ordnung in Nordost-Asien"
desc = "Es gab nach dem Sieg mehrere Möglichkeiten, mit dem Gebiet der ehemaligen Sowjetunion jenseits des Urals zu verfahren. Man könnte Satellitenstaaten einrichten, das Land unter Militärkontrolle belassen oder die Gründung relativ unabhängiger Staaten gestatten."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Satellitenstaaten einrichten"
command = { type = independence which = sib value = 1 }
command = { type = independence which = uzb value = 1 }
command = { type = independence which = trk value = 1 }
command = { type = independence which = TRA value = 1 }
command = { type = independence which = TAJ value = 1 }
command = { type = independence which = KYG value = 1 }
command = { type = independence which = KAZ value = 1 }
command = { type = trigger which = 61011 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}

action_b = {
name = "Unter Militärkontrolle stellen"
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}

action_c = {
name = "Gründung unabhängiger Staaten erlauben"
command = { type = independence which = sib value = 1 }
command = { type = independence which = uzb value = 1 }
command = { type = independence which = trk value = 1 }
command = { type = independence which = TRA value = 1 }
command = { type = independence which = TAJ value = 1 }
command = { type = independence which = KYG value = 1 }
command = { type = independence which = KAZ value = 1 }
command = { type = trigger which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}
}

event = {
id = 61011
random = no
country = GER

trigger = { event = 61010
NOT = {
exists = SOV


}
}

name = "Deutsche Satellitenstaaten"
desc = "Das Deutsche Reich hat eine Anzahl Staaten in Zentral- und Nordostasien eingerichtet. Die Mitglieder der Regierungen dieser Staaten sind sorgfältig ausgewählt worden und gegenüber dem Reichsaußenministerium inoffiziell weisungsgebunden. Die dortigen Bevölkerung ist mit dieser Politik verständlicherweise nur beschränkt einverständen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = alliance which = sib }
command = { type = alliance which = uzb }
command = { type = alliance which = trk }
command = { type = alliance which = tra }
command = { type = alliance which = taj }
command = { type = alliance which = kyg }
command = { type = alliance which = kaz }
command = { type = make_puppet which = sib }
command = { type = make_puppet which = uzb }
command = { type = make_puppet which = trk }
command = { type = make_puppet which = tra }
command = { type = make_puppet which = taj }
command = { type = make_puppet which = kyg }
command = { type = make_puppet which = kaz }
command = { type = dissent value = -35 }
command = { type = secedeprovince which = JAP value = 1175 } # Northern Sakhalin
command = { type = secedeprovince which = JAP value = 1172 } # Commodore
command = { type = secedeprovince which = JAP value = 1171 } # Kamtjatka
command = { type = secedeprovince which = JAP value = 1405 }
command = { type = secedeprovince which = JAP value = 1366 } # Vanino
command = { type = secedeprovince which = JAP value = 1368 } # Ulunga
command = { type = secedeprovince which = JAP value = 1369 } # Dalnegorsk
command = { type = secedeprovince which = JAP value = 1373 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1370 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1367 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1371 } # Nachodka
command = { type = secedeprovince which = JAP value = 1372 }
command = { type = secedeprovince which = JAP value = 1526 } # Northern Sakhalin
command = { type = secedeprovince which = JAP value = 1527 } # Commodore
command = { type = secedeprovince which = JAP value = 1528 } # Kamtjatka
command = { type = secedeprovince which = JAP value = 1529 }
command = { type = secedeprovince which = JAP value = 1523 } # Vanino
command = { type = secedeprovince which = JAP value = 1410 } # Ulunga
command = { type = secedeprovince which = JAP value = 1409 } # Dalnegorsk
command = { type = secedeprovince which = JAP value = 1411 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1176 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1177 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1174 } # Nachodka
command = { type = secedeprovince which = JAP value = 1170 }
command = { type = secedeprovince which = JAP value = 1167 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1166 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1165 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1164 } # Nachodka
command = { type = secedeprovince which = JAP value = 1525 }
command = { type = secedeprovince which = JAP value = 1524 }
}
}

event = {
id = 61012
random = no
country = GER

trigger = { event = 61010
NOT = {
exists = SOV

}
}

name = "Deutschland gewährt die Unabhängigkeit"
desc = "Das Deutsche Reich hat zahlreichen Staaten in Zentral- und Nordostasien die Unabhängigkeit gewährt. Die neuen Staaten verpflichten sich im Gegenzug zu immensen Ressourcenlieferungen. Hauptgrund für diese Entscheidung war aber nach inoffiziellen Quellen aus der Reichskanzlei, dass man durch diese neue 'Kleinstaatlerei' die Mitgliedsvölker der ehemaligen Sowjetunion dauerhaft als Machtfaktor ausschalten wollte."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = free_energy value = 70 }
command = { type = free_metal value = 35 }
command = { type = free_rare_materials value = 20 }
command = { type = free_oil value = 20 }
command = { type = dissent value = -35 }
command = { type = secedeprovince which = JAP value = 1175 } # Northern Sakhalin
command = { type = secedeprovince which = JAP value = 1172 } # Commodore
command = { type = secedeprovince which = JAP value = 1171 } # Kamtjatka
command = { type = secedeprovince which = JAP value = 1405 }
command = { type = secedeprovince which = JAP value = 1366 } # Vanino
command = { type = secedeprovince which = JAP value = 1368 } # Ulunga
command = { type = secedeprovince which = JAP value = 1369 } # Dalnegorsk
command = { type = secedeprovince which = JAP value = 1373 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1370 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1367 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1371 } # Nachodka
command = { type = secedeprovince which = JAP value = 1372 }
command = { type = secedeprovince which = JAP value = 1526 } # Northern Sakhalin
command = { type = secedeprovince which = JAP value = 1527 } # Commodore
command = { type = secedeprovince which = JAP value = 1528 } # Kamtjatka
command = { type = secedeprovince which = JAP value = 1529 }
command = { type = secedeprovince which = JAP value = 1523 } # Vanino
command = { type = secedeprovince which = JAP value = 1410 } # Ulunga
command = { type = secedeprovince which = JAP value = 1409 } # Dalnegorsk
command = { type = secedeprovince which = JAP value = 1411 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1176 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1177 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1174 } # Nachodka
command = { type = secedeprovince which = JAP value = 1170 }
command = { type = secedeprovince which = JAP value = 1167 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1166 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1165 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1164 } # Nachodka
command = { type = secedeprovince which = JAP value = 1525 }
command = { type = secedeprovince which = JAP value = 1524 }
}
}


event = {
id = 61007
random = no
country = GER

trigger = { alliance = { country = GER country = JAP }
owned = { province = 1422 data = GER } #
owned = { province = 1372 data = JAP } # Primorsk
owned = { province = 1572 data = GER } #
owned = { province = 1548 data = JAP } # Sibirien

NOT = {
exists = SOV
event = 61004
}
}
name = "Neue Ordnung in Nordost-Asien"
desc = "Es gab nach dem Sieg mehrere Möglichkeiten, mit dem Gebiet der ehemaligen Sowjetunion jenseits des Urals zu verfahren. Man könnte Satellitenstaaten einrichten, das Land unter Militärkontrolle belassen oder die Gründung relativ unabhängiger Staaten gestatten."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Satellitenstaaten einrichten"
command = { type = independence which = uzb value = 1 }
command = { type = independence which = trk value = 1 }
command = { type = independence which = TRA value = 1 }
command = { type = independence which = TAJ value = 1 }
command = { type = independence which = KYG value = 1 }
command = { type = independence which = KAZ value = 1 }
command = { type = trigger which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}

action_b = {
name = "Unter Militärkontrolle stellen"
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}

action_c = {
name = "Gründung unabhängiger Staaten erlauben"
command = { type = independence which = uzb value = 1 }
command = { type = independence which = trk value = 1 }
command = { type = independence which = TRA value = 1 }
command = { type = independence which = TAJ value = 1 }
command = { type = independence which = KYG value = 1 }
command = { type = independence which = KAZ value = 1 }
command = { type = trigger which = 61009 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}
}

event = {
id = 61008
random = no
country = GER

trigger = { event = 61004
NOT = {
exists = SOV

}
}

name = "Deutsche Satellitenstaaten"
desc = "Das Deutsche Reich hat eine Anzahl Staaten in Zentral- und Nordostasien eingerichtet. Die Mitglieder der Regierungen dieser Staaten sind sorgfältig ausgewählt worden und gegenüber dem Reichsaußenministerium inoffiziell weisungsgebunden. Die dortigen Bevölkerung ist mit dieser Politik verständlicherweise nur beschränkt einverständen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = alliance which = sib }
command = { type = alliance which = uzb }
command = { type = alliance which = trk }
command = { type = alliance which = tra }
command = { type = alliance which = taj }
command = { type = alliance which = Pri }
command = { type = alliance which = kyg }
command = { type = alliance which = kaz }
command = { type = make_puppet which = sib }
command = { type = make_puppet which = uzb }
command = { type = make_puppet which = trk }
command = { type = make_puppet which = tra }
command = { type = make_puppet which = taj }
command = { type = make_puppet which = pri }
command = { type = make_puppet which = kyg }
command = { type = make_puppet which = kaz }
command = { type = dissent value = -40 }
}
}

event = {
id = 61009
random = no
country = GER

trigger = { event = 61007
NOT = {
exists = SOV
event = 61004

}
}

name = "Deutschland gewährt die Unabhängigkeit"
desc = "Das Deutsche Reich hat zahlreichen Staaten in Zentral- und Nordostasien die Unabhängigkeit gewährt. Die neuen Staaten verpflichten sich im Gegenzug zu immensen Ressourcenlieferungen. Hauptgrund für diese Entscheidung war aber nach inoffiziellen Quellen aus der Reichskanzlei, dass man durch diese neue 'Kleinstaatlerei' die Mitgliedsvölker der ehemaligen Sowjetunion dauerhaft als Machtfaktor ausschalten wollte."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = free_energy value = 60 }
command = { type = free_metal value = 30 }
command = { type = free_rare_materials value = 15 }
command = { type = free_oil value = 15 }
command = { type = dissent value = -30 }
command = { type = secedeprovince which = JAP value = 1175 } # Northern Sakhalin
command = { type = secedeprovince which = JAP value = 1172 } # Commodore
command = { type = secedeprovince which = JAP value = 1171 } # Kamtjatka
command = { type = secedeprovince which = JAP value = 1405 }
command = { type = secedeprovince which = JAP value = 1366 } # Vanino
command = { type = secedeprovince which = JAP value = 1368 } # Ulunga
command = { type = secedeprovince which = JAP value = 1369 } # Dalnegorsk
command = { type = secedeprovince which = JAP value = 1373 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1370 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1367 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1371 } # Nachodka
command = { type = secedeprovince which = JAP value = 1372 }
command = { type = secedeprovince which = JAP value = 1526 } # Northern Sakhalin
command = { type = secedeprovince which = JAP value = 1527 } # Commodore
command = { type = secedeprovince which = JAP value = 1528 } # Kamtjatka
command = { type = secedeprovince which = JAP value = 1529 }
command = { type = secedeprovince which = JAP value = 1523 } # Vanino
command = { type = secedeprovince which = JAP value = 1410 } # Ulunga
command = { type = secedeprovince which = JAP value = 1409 } # Dalnegorsk
command = { type = secedeprovince which = JAP value = 1411 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1176 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1177 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1174 } # Nachodka
command = { type = secedeprovince which = JAP value = 1170 }
command = { type = secedeprovince which = JAP value = 1167 } # Spassk Dalnij
command = { type = secedeprovince which = JAP value = 1166 } # Dalneretjensk
command = { type = secedeprovince which = JAP value = 1165 } # Chabarovsk
command = { type = secedeprovince which = JAP value = 1164 } # Nachodka
command = { type = secedeprovince which = JAP value = 1525 }
command = { type = secedeprovince which = JAP value = 1524 }
command = { type = secedeprovince which = JAP value = 1548 }
command = { type = secedeprovince which = JAP value = 1541 }
command = { type = secedeprovince which = JAP value = 1542 }
command = { type = secedeprovince which = JAP value = 1596 }
command = { type = secedeprovince which = JAP value = 1598 }
command = { type = secedeprovince which = JAP value = 1155 }
command = { type = secedeprovince which = JAP value = 1531 }
command = { type = secedeprovince which = JAP value = 1532 }
command = { type = secedeprovince which = JAP value = 1533 }
command = { type = secedeprovince which = JAP value = 1534 }
command = { type = secedeprovince which = JAP value = 1535 }
command = { type = secedeprovince which = JAP value = 1536 }
command = { type = secedeprovince which = JAP value = 1537 }
command = { type = secedeprovince which = JAP value = 1538 }
command = { type = secedeprovince which = JAP value = 1539 }
command = { type = secedeprovince which = JAP value = 1540 }
command = { type = secedeprovince which = JAP value = 1543 }
command = { type = secedeprovince which = JAP value = 1544 }
command = { type = secedeprovince which = JAP value = 1545 }
command = { type = secedeprovince which = JAP value = 1546 }
command = { type = secedeprovince which = JAP value = 1547 }
command = { type = secedeprovince which = JAP value = 1549 }
command = { type = secedeprovince which = JAP value = 1558 }
command = { type = secedeprovince which = JAP value = 1559 }
command = { type = secedeprovince which = JAP value = 1560 }
command = { type = secedeprovince which = JAP value = 1561 }
command = { type = secedeprovince which = JAP value = 1412 }
command = { type = secedeprovince which = JAP value = 1413 }
command = { type = secedeprovince which = JAP value = 1414 }
command = { type = secedeprovince which = JAP value = 1415 }
command = { type = secedeprovince which = JAP value = 1416 }
command = { type = secedeprovince which = JAP value = 1417 }
command = { type = secedeprovince which = JAP value = 1520 }
command = { type = secedeprovince which = JAP value = 1522 }
command = { type = secedeprovince which = JAP value = 1521 }
command = { type = secedeprovince which = JAP value = 1383 }
command = { type = secedeprovince which = JAP value = 1384 }
command = { type = secedeprovince which = JAP value = 1156 }
command = { type = secedeprovince which = JAP value = 1157 }
command = { type = secedeprovince which = JAP value = 1158 }
command = { type = secedeprovince which = JAP value = 1159 }
command = { type = secedeprovince which = JAP value = 1160 }
command = { type = secedeprovince which = JAP value = 1161 }
command = { type = secedeprovince which = JAP value = 1162 }
command = { type = secedeprovince which = JAP value = 1163 }
command = { type = secedeprovince which = JAP value = 1562 }
command = { type = secedeprovince which = JAP value = 1563 }
command = { type = secedeprovince which = JAP value = 1409 }
command = { type = secedeprovince which = JAP value = 1410 }
command = { type = secedeprovince which = JAP value = 1411 }
command = { type = secedeprovince which = JAP value = 1523 }
command = { type = secedeprovince which = JAP value = 1164 }
command = { type = secedeprovince which = JAP value = 1165 }
command = { type = secedeprovince which = JAP value = 1594 }
command = { type = secedeprovince which = JAP value = 1552 }
}
}

Generalfeldmars
09.02.07, 12:28
Neuordnung der Sowjetunion
####################################################

event = {
id = 61013
random = no
country = GER

trigger = { alliance = { country = GER country = CHI }
owned = { province = 1422 data = GER } #
owned = { province = 1429 data = GER } #
owned = { province = 1372 data = CHI } # Primorsk
owned = { province = 1485 data = GER } #
owned = { province = 1572 data = GER } #
owned = { province = 1490 data = GER } #
owned = { province = 1427 data = GER } #
owned = { province = 1548 data = CHI } # Sibirien

NOT = {
exists = SOV
event = 61004
}
}
name = "Neue Ordnung in Nordost-Asien"
desc = "Es gab nach dem Sieg mehrere Möglichkeiten, mit dem Gebiet der ehemaligen Sowjetunion jenseits des Urals zu verfahren. Man könnte Satellitenstaaten einrichten, das Land unter Militärkontrolle belassen oder die Gründung relativ unabhängiger Staaten gestatten."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Satellitenstaaten einrichten"
command = { type = independence which = uzb value = 1 }
command = { type = independence which = trk value = 1 }
command = { type = independence which = TRA value = 1 }
command = { type = independence which = TAJ value = 1 }
command = { type = independence which = KYG value = 1 }
command = { type = independence which = KAZ value = 1 }
command = { type = trigger which = 61014 }
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61015 }
}

action_b = {
name = "Unter Militärkontrolle stellen"
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61014 }
command = { type = sleepevent which = 61015 }
}

action_c = {
name = "Gründung unabhängiger Staaten erlauben"
command = { type = independence which = uzb value = 1 }
command = { type = independence which = trk value = 1 }
command = { type = independence which = TRA value = 1 }
command = { type = independence which = TAJ value = 1 }
command = { type = independence which = KYG value = 1 }
command = { type = independence which = KAZ value = 1 }
command = { type = trigger which = 61015 }
command = { type = sleepevent which = 61006 }
command = { type = sleepevent which = 61005 }
command = { type = sleepevent which = 61009 }
command = { type = sleepevent which = 61012 }
command = { type = sleepevent which = 61011 }
command = { type = sleepevent which = 61008 }
command = { type = sleepevent which = 61014 }

}
}

event = {
id = 61014
random = no
country = GER

trigger = { event = 61013
NOT = {
exists = SOV
event = 61004

}
}

name = "Deutsche Satellitenstaaten"
desc = "Das Deutsche Reich hat eine Anzahl Staaten in Zentral- und Nordostasien eingerichtet. Die Mitglieder der Regierungen dieser Staaten sind sorgfältig ausgewählt worden und gegenüber dem Reichsaußenministerium inoffiziell weisungsgebunden. Die dortigen Bevölkerung ist mit dieser Politik verständlicherweise nur beschränkt einverständen."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = alliance which = uzb }
command = { type = alliance which = trk }
command = { type = alliance which = tra }
command = { type = alliance which = taj }
command = { type = alliance which = kyg }
command = { type = alliance which = kaz }
command = { type = make_puppet which = uzb }
command = { type = make_puppet which = trk }
command = { type = make_puppet which = tra }
command = { type = make_puppet which = taj }
command = { type = make_puppet which = kyg }
command = { type = make_puppet which = kaz }
command = { type = dissent value = -30 }
command = { type = secedeprovince which = CHI value = 1175 } # Northern Sakhalin
command = { type = secedeprovince which = CHI value = 1172 } # Commodore
command = { type = secedeprovince which = CHI value = 1171 } # Kamtjatka
command = { type = secedeprovince which = CHI value = 1405 }
command = { type = secedeprovince which = CHI value = 1366 } # Vanino
command = { type = secedeprovince which = CHI value = 1368 } # Ulunga
command = { type = secedeprovince which = CHI value = 1369 } # Dalnegorsk
command = { type = secedeprovince which = CHI value = 1373 } # Spassk Dalnij
command = { type = secedeprovince which = CHI value = 1370 } # Dalneretjensk
command = { type = secedeprovince which = CHI value = 1367 } # Chabarovsk
command = { type = secedeprovince which = CHI value = 1371 } # Nachodka
command = { type = secedeprovince which = CHI value = 1372 }
command = { type = secedeprovince which = CHI value = 1526 } # Northern Sakhalin
command = { type = secedeprovince which = CHI value = 1527 } # Commodore
command = { type = secedeprovince which = CHI value = 1528 } # Kamtjatka
command = { type = secedeprovince which = CHI value = 1529 }
command = { type = secedeprovince which = CHI value = 1523 } # Vanino
command = { type = secedeprovince which = CHI value = 1410 } # Ulunga
command = { type = secedeprovince which = CHI value = 1409 } # Dalnegorsk
command = { type = secedeprovince which = CHI value = 1411 } # Spassk Dalnij
command = { type = secedeprovince which = CHI value = 1176 } # Dalneretjensk
command = { type = secedeprovince which = CHI value = 1177 } # Chabarovsk
command = { type = secedeprovince which = CHI value = 1174 } # Nachodka
command = { type = secedeprovince which = CHI value = 1170 }
command = { type = secedeprovince which = CHI value = 1167 } # Spassk Dalnij
command = { type = secedeprovince which = CHI value = 1166 } # Dalneretjensk
command = { type = secedeprovince which = CHI value = 1165 } # Chabarovsk
command = { type = secedeprovince which = CHI value = 1164 } # Nachodka
command = { type = secedeprovince which = CHI value = 1525 }
command = { type = secedeprovince which = CHI value = 1524 }
command = { type = secedeprovince which = CHI value = 1548 }
command = { type = secedeprovince which = CHI value = 1541 }
command = { type = secedeprovince which = CHI value = 1542 }
command = { type = secedeprovince which = CHI value = 1596 }
command = { type = secedeprovince which = CHI value = 1598 }
command = { type = secedeprovince which = CHI value = 1155 }
command = { type = secedeprovince which = CHI value = 1531 }
command = { type = secedeprovince which = CHI value = 1532 }
command = { type = secedeprovince which = CHI value = 1533 }
command = { type = secedeprovince which = CHI value = 1534 }
command = { type = secedeprovince which = CHI value = 1535 }
command = { type = secedeprovince which = CHI value = 1536 }
command = { type = secedeprovince which = CHI value = 1537 }
command = { type = secedeprovince which = CHI value = 1538 }
command = { type = secedeprovince which = CHI value = 1539 }
command = { type = secedeprovince which = CHI value = 1540 }
command = { type = secedeprovince which = CHI value = 1543 }
command = { type = secedeprovince which = CHI value = 1544 }
command = { type = secedeprovince which = CHI value = 1545 }
command = { type = secedeprovince which = CHI value = 1546 }
command = { type = secedeprovince which = CHI value = 1547 }
command = { type = secedeprovince which = CHI value = 1549 }
command = { type = secedeprovince which = CHI value = 1558 }
command = { type = secedeprovince which = CHI value = 1559 }
command = { type = secedeprovince which = CHI value = 1560 }
command = { type = secedeprovince which = CHI value = 1561 }
command = { type = secedeprovince which = CHI value = 1412 }
command = { type = secedeprovince which = CHI value = 1413 }
command = { type = secedeprovince which = CHI value = 1414 }
command = { type = secedeprovince which = CHI value = 1415 }
command = { type = secedeprovince which = CHI value = 1416 }
command = { type = secedeprovince which = CHI value = 1417 }
command = { type = secedeprovince which = CHI value = 1520 }
command = { type = secedeprovince which = CHI value = 1522 }
command = { type = secedeprovince which = CHI value = 1521 }
command = { type = secedeprovince which = CHI value = 1383 }
command = { type = secedeprovince which = CHI value = 1384 }
command = { type = secedeprovince which = CHI value = 1156 }
command = { type = secedeprovince which = CHI value = 1157 }
command = { type = secedeprovince which = CHI value = 1158 }
command = { type = secedeprovince which = CHI value = 1159 }
command = { type = secedeprovince which = CHI value = 1160 }
command = { type = secedeprovince which = CHI value = 1161 }
command = { type = secedeprovince which = CHI value = 1162 }
command = { type = secedeprovince which = CHI value = 1163 }
command = { type = secedeprovince which = CHI value = 1562 }
command = { type = secedeprovince which = CHI value = 1563 }
command = { type = secedeprovince which = CHI value = 1409 }
command = { type = secedeprovince which = CHI value = 1410 }
command = { type = secedeprovince which = CHI value = 1411 }
command = { type = secedeprovince which = CHI value = 1523 }
command = { type = secedeprovince which = CHI value = 1164 }
command = { type = secedeprovince which = CHI value = 1165 }
command = { type = secedeprovince which = CHI value = 1594 }
command = { type = secedeprovince which = CHI value = 1552 }

}
}

event = {
id = 61015
random = no
country = GER

trigger = { event = 61013
NOT = {
exists = SOV
event = 61004

}
}

name = "Deutschland gewährt die Unabhängigkeit"
desc = "Das Deutsche Reich hat zahlreichen Staaten in Zentral- und Nordostasien die Unabhängigkeit gewährt. Die neuen Staaten verpflichten sich im Gegenzug zu immensen Ressourcenlieferungen. Hauptgrund für diese Entscheidung war aber nach inoffiziellen Quellen aus der Reichskanzlei, dass man durch diese neue 'Kleinstaatlerei' die Mitgliedsvölker der ehemaligen Sowjetunion dauerhaft als Machtfaktor ausschalten wollte."
style = 0
picture = "nuremberg_rally"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = free_energy value = 60 }
command = { type = free_metal value = 30 }
command = { type = free_rare_materials value = 15 }
command = { type = free_oil value = 15 }
command = { type = dissent value = -30 }
command = { type = secedeprovince which = CHI value = 1175 } # Northern Sakhalin
command = { type = secedeprovince which = CHI value = 1172 } # Commodore
command = { type = secedeprovince which = CHI value = 1171 } # Kamtjatka
command = { type = secedeprovince which = CHI value = 1405 }
command = { type = secedeprovince which = CHI value = 1366 } # Vanino
command = { type = secedeprovince which = CHI value = 1368 } # Ulunga
command = { type = secedeprovince which = CHI value = 1369 } # Dalnegorsk
command = { type = secedeprovince which = CHI value = 1373 } # Spassk Dalnij
command = { type = secedeprovince which = CHI value = 1370 } # Dalneretjensk
command = { type = secedeprovince which = CHI value = 1367 } # Chabarovsk
command = { type = secedeprovince which = CHI value = 1371 } # Nachodka
command = { type = secedeprovince which = CHI value = 1372 }
command = { type = secedeprovince which = CHI value = 1526 } # Northern Sakhalin
command = { type = secedeprovince which = CHI value = 1527 } # Commodore
command = { type = secedeprovince which = CHI value = 1528 } # Kamtjatka
command = { type = secedeprovince which = CHI value = 1529 }
command = { type = secedeprovince which = CHI value = 1523 } # Vanino
command = { type = secedeprovince which = CHI value = 1410 } # Ulunga
command = { type = secedeprovince which = CHI value = 1409 } # Dalnegorsk
command = { type = secedeprovince which = CHI value = 1411 } # Spassk Dalnij
command = { type = secedeprovince which = CHI value = 1176 } # Dalneretjensk
command = { type = secedeprovince which = CHI value = 1177 } # Chabarovsk
command = { type = secedeprovince which = CHI value = 1174 } # Nachodka
command = { type = secedeprovince which = CHI value = 1170 }
command = { type = secedeprovince which = CHI value = 1167 } # Spassk Dalnij
command = { type = secedeprovince which = CHI value = 1166 } # Dalneretjensk
command = { type = secedeprovince which = CHI value = 1165 } # Chabarovsk
command = { type = secedeprovince which = CHI value = 1164 } # Nachodka
command = { type = secedeprovince which = CHI value = 1525 }
command = { type = secedeprovince which = CHI value = 1524 }
command = { type = secedeprovince which = CHI value = 1548 }
command = { type = secedeprovince which = CHI value = 1541 }
command = { type = secedeprovince which = CHI value = 1542 }
command = { type = secedeprovince which = CHI value = 1596 }
command = { type = secedeprovince which = CHI value = 1598 }
command = { type = secedeprovince which = CHI value = 1155 }
command = { type = secedeprovince which = CHI value = 1531 }
command = { type = secedeprovince which = CHI value = 1532 }
command = { type = secedeprovince which = CHI value = 1533 }
command = { type = secedeprovince which = CHI value = 1534 }
command = { type = secedeprovince which = CHI value = 1535 }
command = { type = secedeprovince which = CHI value = 1536 }
command = { type = secedeprovince which = CHI value = 1537 }
command = { type = secedeprovince which = CHI value = 1538 }
command = { type = secedeprovince which = CHI value = 1539 }
command = { type = secedeprovince which = CHI value = 1540 }
command = { type = secedeprovince which = CHI value = 1543 }
command = { type = secedeprovince which = CHI value = 1544 }
command = { type = secedeprovince which = CHI value = 1545 }
command = { type = secedeprovince which = CHI value = 1546 }
command = { type = secedeprovince which = CHI value = 1547 }
command = { type = secedeprovince which = CHI value = 1549 }
command = { type = secedeprovince which = CHI value = 1558 }
command = { type = secedeprovince which = CHI value = 1559 }
command = { type = secedeprovince which = CHI value = 1560 }
command = { type = secedeprovince which = CHI value = 1561 }
command = { type = secedeprovince which = CHI value = 1412 }
command = { type = secedeprovince which = CHI value = 1413 }
command = { type = secedeprovince which = CHI value = 1414 }
command = { type = secedeprovince which = CHI value = 1415 }
command = { type = secedeprovince which = CHI value = 1416 }
command = { type = secedeprovince which = CHI value = 1417 }
command = { type = secedeprovince which = CHI value = 1520 }
command = { type = secedeprovince which = CHI value = 1522 }
command = { type = secedeprovince which = CHI value = 1521 }
command = { type = secedeprovince which = CHI value = 1383 }
command = { type = secedeprovince which = CHI value = 1384 }
command = { type = secedeprovince which = CHI value = 1156 }
command = { type = secedeprovince which = CHI value = 1157 }
command = { type = secedeprovince which = CHI value = 1158 }
command = { type = secedeprovince which = CHI value = 1159 }
command = { type = secedeprovince which = CHI value = 1160 }
command = { type = secedeprovince which = CHI value = 1161 }
command = { type = secedeprovince which = CHI value = 1162 }
command = { type = secedeprovince which = CHI value = 1163 }
command = { type = secedeprovince which = CHI value = 1562 }
command = { type = secedeprovince which = CHI value = 1563 }
command = { type = secedeprovince which = CHI value = 1409 }
command = { type = secedeprovince which = CHI value = 1410 }
command = { type = secedeprovince which = CHI value = 1411 }
command = { type = secedeprovince which = CHI value = 1523 }
command = { type = secedeprovince which = CHI value = 1164 }
command = { type = secedeprovince which = CHI value = 1165 }
command = { type = secedeprovince which = CHI value = 1594 }
command = { type = secedeprovince which = CHI value = 1552 }
}
}

Generalfeldmars
09.02.07, 15:05
Operation Tannenbaum
####################################################

event = {
id = 46008
random = no
country = ger

trigger = { exists = vic

owned = { province = 56 data = GER }
alliance = { country = ita country = ger }
not = { war = { country = sov country = ger }
war = { country = vic country = ger }
event = 46012
}
}

name = "Operation Tannenbaum"
desc = "Nachdem Frankreich gefallen war, spielte man in der Reichskanzlei mit dem Gedanken, die letzte Bastion der Demokratie in Zentraleuropa anzugreifen und ihr Terretorium der Sprachverteilung gemäß unter Italien, Vichy-Frankreich und Deutschland aufzuteilen. Da von der Schweiz aber keine unmittelbare Gefahr ausging und zudem andere Ziele höhere Priorität genossen, wurde dieser Plan jedoch verworfen."
style = 0
picture = okw5

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 12 month = march year = 1954 }

action_a = {
name = "Angriff!"
ai_chance = 20
command = { type = addcore which = 533 }
command = { type = war which = SCH }
command = { type = trigger which = 46009 }
command = { type = trigger which = 46010 }
}
action_b = {
name = "Lasst sie in Frieden"
ai_chance = 80
command = {}
}
}

event = {
id = 46009
random = no
country = ita

name = "Operation Tannenbaum"
desc = "Italien war neben Deutschland die treibende Kraft bei dessen Angriff auf den Alpenstaat und sollte bei erfolgreichem Verlauf des deutsch-italienischen Feldzuges die Südschweiz mit den mehrheitlich italienisch sprechenden Bevölkerungsteilen erhalten. Davon erhoffte man sich möglichst wenig Probleme mit der Zivilbevölkerung."
style = 0
picture = okw5


action_a = {
name = "Das wurde auch Zeit"
command = { type = addcore which = 372 }
command = { type = addcore which = 532 }
command = { type = war which = SCH }
}

}

event = {
id = 46010
random = no
country = vic

name = "Operation Tannenbaum"
desc = "Als die Deutschen die neutrale Schweiz angriffen, bot sich für Vichy-Frankreich die Möglichkeit durch eine erfolgreiche Teilnahme an diesem Feldzug das arg gebeutelte französische Selbstvertrauen wieder ein kleines bißchen aufzurichten. Oder sollte es sich lieber heraushalten?"
style = 0
picture = okw2


action_a = {
ai_chance = 60
name = "Sehr gut"
command = { type = addcore which = 530 }
command = { type = war which = SCH }
command = { type = alliance which = ger }
}

action_b = {
ai_chance = 40
name = "Da machen wir nicht mit"
command = { type = trigger which = 46011 }
}
}



event = {
id = 46012
random = no
country = ger

trigger = {

owned = { province = 56 data = GER }
alliance = { country = ita country = ger }
not = { war = { country = sov country = ger }
exists = vic
event = 46008
}
}

name = "Operation Tannenbaum"
desc = "Nachdem Frankreich gefallen war, spielte man in der Reichskanzlei mit dem Gedanken, die letzte Bastion der Demokratie in Zentraleuropa anzugreifen und ihr Terretorium unter Italien und Deutschland aufzuteilen. Da von der Schweiz allerdings keine unmittelbare Gefahr ausging und zudem andere Ziele höhere Priorität genossen, wurde dieser Plan jedoch verworfen."
style = 0
picture = okw4

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 12 month = march year = 1954 }

action_a = {
name = "Angriff!"
ai_chance = 20
command = { type = addcore which = 533 }
command = { type = war which = SCH }
command = { type = trigger which = 46013 }
}

action_b = {
name = "Lasst sie in Frieden"
ai_chance = 80
command = {}
}
}

event = {
id = 46013
random = no
country = ita

name = "Operation Tannenbaum"
desc = "Italien war neben Deutschland die treibende Kraft bei dessen Angriff auf den Alpenstaat und sollte bei erfolgreichem Verlauf des deutsch-italienischen Feldzuges die Südschweiz mit den mehrheitlich italienisch sprechenden Bevölkerungsteilen sowie den französich sprechenden Teil um Genf erhalten. Davon erhoffte man sich möglichst wenig Probleme mit der Zivilbevölkerung."
style = 0
picture = okw3


action_a = {
name = "Das wurde auch Zeit"
command = { type = addcore which = 372 }
command = { type = addcore which = 532 }
command = { type = war which = SCH }
}

}

Generalfeldmars
09.02.07, 15:15
Erschaffung Skandinaviens
####################################################
event = {
id = 40001
random = no
country = GER
trigger = {

owned = { province = 101 data = GER } #Stockholm
owned = { province = 107 data = GER } #Oslo
owned = { province = 294 data = GER } #Kopenhagen

NOT = {
OR = {
exists = NOR
exists = DEN

exists = SWE
}
}
}
name = "Reichsprotektorat Skandinavien"
desc = "Nachdem das Deutsche Reich die Kontrolle über Dänemark, Schweden und Norwegen erlangt hatte, entschied man sich dafür auf diesem Gebiet ein sogenanntes 'Reichprotektorat Skandinavien' einzurichten, das langfristig gesehen im Deutschen Reich aufgehen sollte. In dem vergleichsweise deutschfreundlichem Norden Europas wurde dies von der Bevölkerung einigermaßen gut aufgenommen."
style = 0
picture = "vicsp"

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Eine ausgezeichntete Idee"
command = { type = independence which = SCA value = 1 }
command = { type = trigger which = 40000 }
command = { type = manpowerpool value = 120 }
command = { type = alliance which = SCA }
}

action_b = {
name = "ACTIONNAME2031B"
command = { type = supplies value = 1000 }
}
}


event = {
id = 40002
random = no
country = GER



name = "Reichsprotektorat Skandinavien nimmt die Arbeit auf"
desc = "Die Leitung des neuen Reichsprotektorats wird von einer aus Deutschland gesteuerten Marionettenregierung um Vidkun Quisling übernommen."
picture = "independent_croatia"
style = 0


action_a = {
name = "ACTIONNAME2033A"
command = { type = make_puppet which = SCA }
command = { type = dissent value = -5 }
}
}

event = {
id = 40000
random = no
country = SCA



name = "Reichsprotektorat Skandinavien"
desc = "Skandinavien ist endlich frei!"
picture = "brass2"
style = 0


action_a = {
name = "ACTIONNAME2032A"
command = { type = manpowerpool value = 300 }
command = { type = supplies value = 2000 }
command = { type = headofstate which = 514011 }
command = { type = headofgovernment which = 514012 }
command = { type = foreignminister which = 514013 }
command = { type = armamentminister which = 514014 }
command = { type = ministerofsecurity which = 514015 }
command = { type = ministerofintelligence which = 514016 }
command = { type = chiefofstaff which = 514017 }
command = { type = chiefofarmy which = 514018 }
command = { type = chiefofnavy which = 514019 }
command = { type = chiefofair which = 514020 }
command = { type = trigger which = 40002 } # GER

command = { type = construct which = ic where = 101 value = 4 }
command = { type = construct which = ic where = 107 value = 2 }
command = { type = add_prov_resource which = 123 value = 13 where = metal }
command = { type = add_prov_resource which = 123 value = 8 where = rare_materials }
command = { type = add_prov_resource which = 130 value = 9 where = rare_materials }
command = { type = add_prov_resource which = 119 value = 6 where = rare_materials }
command = { type = add_prov_resource which = 119 value = 11 where = metal }
command = { type = add_prov_resource which = 119 value = 17 where = energy }
command = { type = add_prov_resource which = 130 value = 22 where = energy }
command = { type = add_prov_resource which = 128 value = 4 where = oil }
command = { type = add_prov_resource which = 129 value = 6 where = oil }
command = { type = add_prov_resource which = 125 value = 3 where = oil }

command = { type = sleepevent which = 15072 }

}
}

Generalfeldmars
09.02.07, 15:23
Nationsspezifische Divisionsgrößen
####################################################

Das sind meine Events, die die unterschiedlichen Divisionsgrößen der einzelnen Länder reflektieren sollen. Bei Deutschland bin ich von der Divisiongröße ausgegangen, die ein deutsche Infanteriedivision 1939 hatte und habe mir nicht die mühe gemacht, das für den späteren Kriegsverlauf anzupassen. Die Division verlieren bzw. gewinnen etwa so viel Prozent an Kampfkraft, wie ihre Größe (und damit ihre MP- und IK-Kosten) im Verhältnis zum Durchschnitt negativ bwz. positiv abweicht. Alle Nationen des Commonwealth haben den gleichen Text. Wen das stört, der kann es ja ändern.

WICHTIG: Die Events gehen anstatt der Vanilla-HOI2-Standard-MP-Kosten von abgeänderten Standard-MP-Kosten aus, nämlich von 13 anstatt 10.

####################################################
# Deutsche Infanterie I
####################################################

event = {
id = 60100
country = GER
random = no

trigger = { technology = 1020 }

name = "Deutsche Infanterie"
desc = "Deutsche Infanterie-Divisionen hatten anfangs jeweils eine Stärke von ca. 17200 Mann. Später sah man sich allerdings gezwungen, die Stärke auf etwa 12.000 Mann zu senken. Der damit einhergehende Verlust Kampfkraft sollte unter anderem durch die Einführung neuer automatischer Infanterie-Waffen wieder aufgefangen werden, was aber nur selten gelang."
style = 0
picture = "romanian_soldier"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = 2.2 } #15200 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = 14.7 }
command = { type = desert_attack which = infantry value = 14.7 }
command = { type = desert_defense which = infantry value = 14.7 }
command = { type = mountain_attack which = infantry value = 14.7 }
command = { type = mountain_defense which = infantry value = 14.7 }
command = { type = hill_attack which = infantry value = 14.7 }
command = { type = forest_attack which = infantry value = 14.7 }
command = { type = hill_defense which = infantry value = 14.7 }
command = { type = urban_attack which = infantry value = 14.7 }
command = { type = urban_defense which = infantry value = 14.7 }
command = { type = forest_defense which = infantry value = 14.7 }
command = { type = swamp_attack which = infantry value = 14.7 }
command = { type = swamp_defense which = infantry value = 14.7 }
command = { type = river_attack which = infantry value = 14.7 }
command = { type = shore_attack which = infantry value = 14.7 }
command = { type = supply_consumption which = infantry value = 0.16 }
}
}


####################################################
# Deutsche Infanterie II
####################################################

event = {
id = 60101
country = GER
random = no

trigger = { technology = 1230 }

name = "Deutsche motorisierte Infanterie"
desc = "Deutsche motorisierte Infanterie-Divisionen hatten anfangs jeweils eine Stärke von ca. 17200 Mann. Später sah man sich allerdings gezwungen, die Stärke auf etwa 12.000 Mann zu senken. Der damit einhergehende Verlust Kampfkraft sollte unter anderem durch die Einführung neuer automatischer Infanterie-Waffen wieder aufgefangen werden, was aber nur selten gelang."
style = 0
picture = "ger_40062_mot"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = 2.2 } #15200 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = 14.7 }
command = { type = desert_attack which = motorized value = 14.7 }
command = { type = desert_defense which = motorized value = 14.7 }
command = { type = mountain_attack which = motorized value = 14.7 }
command = { type = mountain_defense which = motorized value = 14.7 }
command = { type = hill_attack which = motorized value = 14.7 }
command = { type = forest_attack which = motorized value = 14.7 }
command = { type = hill_defense which = motorized value = 14.7 }
command = { type = urban_attack which = motorized value = 14.7 }
command = { type = urban_defense which = motorized value = 14.7 }
command = { type = forest_defense which = motorized value = 14.7 }
command = { type = swamp_attack which = motorized value = 14.7 }
command = { type = swamp_defense which = motorized value = 14.7 }
command = { type = river_attack which = motorized value = 14.7 }
command = { type = shore_attack which = motorized value = 14.7 }
command = { type = supply_consumption which = motorized value = 0.19 }
command = { type = fuel_consumption which = motorized value = 0.54 }
}
}

####################################################
# Deutsche Infanterie III
####################################################

event = {
id = 60102
country = GER
random = no

trigger = { technology = 1260 }

name = "Deutsche Panzergrenadiere"
desc = "Deutsche Panzergrenadier-Divisionen hatten anfangs jeweils eine Stärke von ca. 17200 Mann. Später sah man sich allerdings gezwungen, die Stärke auf etwa 12.000 Mann zu senken. Der damit einhergehende Verlust Kampfkraft sollte unter anderem durch die Einführung neuer automatischer Infanterie-Waffen wieder aufgefangen werden, was aber nur selten gelang."
style = 0
picture = "ger_40025_wiking"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = 2.2 } #15200 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = 14.7 }
command = { type = desert_attack which = mechanized value = 14.7 }
command = { type = desert_defense which = mechanized value = 14.7 }
command = { type = mountain_attack which = mechanized value = 14.7 }
command = { type = mountain_defense which = mechanized value = 14.7 }
command = { type = hill_attack which = mechanized value = 14.7 }
command = { type = forest_attack which = mechanized value = 14.7 }
command = { type = hill_defense which = mechanized value = 14.7 }
command = { type = urban_attack which = mechanized value = 14.7 }
command = { type = urban_defense which = mechanized value = 14.7 }
command = { type = forest_defense which = mechanized value = 14.7 }
command = { type = swamp_attack which = mechanized value = 14.7 }
command = { type = swamp_defense which = mechanized value = 14.7 }
command = { type = river_attack which = mechanized value = 14.7 }
command = { type = shore_attack which = mechanized value = 14.7 }
command = { type = supply_consumption which = mechanized value = 0.19 }
command = { type = fuel_consumption which = mechanized value = 0.7 }
}
}

####################################################
# Russische Infanterie I
####################################################

event = {
id = 60103
country = SOV
random = no

trigger = { technology = 1020 }

name = "Russische Infanterie"
desc = "Russische Infanterie-Divisionen hatten ungefähr eine Stärke von 11700 Mann. Die Zahlen schwankten jedoch gewaltig und kaum eine Einheit erreichte die Sollstärke. Kurioserweise änderte sich das bis zum Kriegsende hin sonderlich. Es wurde stattdessen vorgezogen, einfach neue Divisionen aufzustellen."
style = 0
picture = "soviet_reinforcments"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -3.3 } #15200 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -22 }
command = { type = desert_attack which = infantry value = -22 }
command = { type = desert_defense which = infantry value = -22 }
command = { type = mountain_attack which = infantry value = -22 }
command = { type = mountain_defense which = infantry value = -22 }
command = { type = hill_attack which = infantry value = -22 }
command = { type = forest_attack which = infantry value = -22 }
command = { type = hill_defense which = infantry value = -22 }
command = { type = urban_attack which = infantry value = -22 }
command = { type = urban_defense which = infantry value = -22 }
command = { type = forest_defense which = infantry value = -22 }
command = { type = swamp_attack which = infantry value = -22 }
command = { type = swamp_defense which = infantry value = -22 }
command = { type = river_attack which = infantry value = -22 }
command = { type = shore_attack which = infantry value = -22 }
command = { type = supply_consumption which = infantry value = -0.2 }
}
}


####################################################
# Russische Infanterie II
####################################################

event = {
id = 60104
country = SOV
random = no

trigger = { technology = 1230 }

name = "Russische motorisierte Infanterie"
desc = "Russische motorisierte Infanterie-Divisionen hatten ungefähr eine Stärke von 11700 Mann. Die Zahlen schwankten jedoch gewaltig und kaum eine Einheit erreichte die Sollstärke. Kurioserweise änderte sich das bis zum Kriegsende hin sonderlich. Es wurde stattdessen vorgezogen, einfach neue Divisionen aufzustellen."
style = 0
picture = "soviet_offensive_east"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -3.3 } #15200 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -22 }
command = { type = desert_attack which = motorized value = -22 }
command = { type = desert_defense which = motorized value = -22 }
command = { type = mountain_attack which = motorized value = -22 }
command = { type = mountain_defense which = motorized value = -22 }
command = { type = hill_attack which = motorized value = -22 }
command = { type = forest_attack which = motorized value = -22 }
command = { type = hill_defense which = motorized value = -22 }
command = { type = urban_attack which = motorized value = -22 }
command = { type = urban_defense which = motorized value = -22 }
command = { type = forest_defense which = motorized value = -22 }
command = { type = swamp_attack which = motorized value = -22 }
command = { type = swamp_defense which = motorized value = -22 }
command = { type = river_attack which = motorized value = -22 }
command = { type = shore_attack which = motorized value = -22 }
command = { type = supply_consumption which = motorized value = -0.28 }
command = { type = fuel_consumption which = motorized value = -0.77 }
}
}

####################################################
# Russische Infanterie III
####################################################

event = {
id = 60105
country = SOV
random = no

trigger = { technology = 1260 }

name = "Russische Panzergrenadiere"
desc = "Eine russische mechanisierte Division war ungefähr so groß wie vergleichbare Truppen anderer Nationen. Diese Einheiten besaßen eine hohe Kampfkraft und hatten um die 16500 Mann unter Waffen."
style = 0
picture = "soviet_strategic_victory"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = 1.5 } #15200 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = 10 }
command = { type = desert_attack which = mechanized value = 10 }
command = { type = desert_defense which = mechanized value = 10 }
command = { type = mountain_attack which = mechanized value = 10 }
command = { type = mountain_defense which = mechanized value = 10 }
command = { type = hill_attack which = mechanized value = 10 }
command = { type = forest_attack which = mechanized value = 10 }
command = { type = hill_defense which = mechanized value = 10 }
command = { type = urban_attack which = mechanized value = 10 }
command = { type = urban_defense which = mechanized value = 10 }
command = { type = forest_defense which = mechanized value = 10 }
command = { type = swamp_attack which = mechanized value = 10 }
command = { type = swamp_defense which = mechanized value = 10 }
command = { type = river_attack which = mechanized value = 10 }
command = { type = shore_attack which = mechanized value = 10 }
command = { type = supply_consumption which = mechanized value = 0.14 }
command = { type = fuel_consumption which = mechanized value = 0.45 }
}
}

####################################################
# Englische Infanterie I
####################################################

event = {
id = 60106
country = ENG
random = no

trigger = { technology = 1020 }

name = "Britsche Infanterie"
desc = "Britische Infanterie-Divisionen waren die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass britische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "british_tactical_victory_pacific"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = 3.4 } #15200 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = 22 }
command = { type = desert_attack which = infantry value = 20 }
command = { type = desert_defense which = infantry value = 20 }
command = { type = mountain_attack which = infantry value = 20 }
command = { type = mountain_defense which = infantry value = 20 }
command = { type = hill_attack which = infantry value = 20 }
command = { type = forest_attack which = infantry value = 20 }
command = { type = hill_defense which = infantry value = 20 }
command = { type = urban_attack which = infantry value = 20 }
command = { type = urban_defense which = infantry value = 20 }
command = { type = forest_defense which = infantry value = 20 }
command = { type = swamp_attack which = infantry value = 20 }
command = { type = swamp_defense which = infantry value = 20 }
command = { type = river_attack which = infantry value = 20 }
command = { type = shore_attack which = infantry value = 20 }
command = { type = supply_consumption which = infantry value = 0.23 }
}
}


####################################################
# Englische Infanterie II
####################################################

event = {
id = 60107
country = ENG
random = no

trigger = { technology = 1230 }

name = "Britische motorisierte Infanterie"
desc = "Britische mot. Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass britische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "uk_40533_polish2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = 3.4 } #16400 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = 22 }
command = { type = desert_attack which = motorized value = 20 }
command = { type = desert_defense which = motorized value = 20 }
command = { type = mountain_attack which = motorized value = 20 }
command = { type = mountain_defense which = motorized value = 20 }
command = { type = hill_attack which = motorized value = 20 }
command = { type = forest_attack which = motorized value = 20 }
command = { type = hill_defense which = motorized value = 20 }
command = { type = urban_attack which = motorized value = 20 }
command = { type = urban_defense which = motorized value = 20 }
command = { type = forest_defense which = motorized value = 20 }
command = { type = swamp_attack which = motorized value = 20 }
command = { type = swamp_defense which = motorized value = 20 }
command = { type = river_attack which = motorized value = 20 }
command = { type = shore_attack which = motorized value = 20 }
command = { type = supply_consumption which = motorized value = 0.28 }
command = { type = fuel_consumption which = motorized value = 0.79 }
}
}

####################################################
# Englische Infanterie III
####################################################

event = {
id = 60108
country = ENG
random = no

trigger = { technology = 1260 }

name = "Britische Panzergrenadiere"
desc = "Britische mech. Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass britische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "british_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = 3.4 } #15200 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = 22 }
command = { type = desert_attack which = mechanized value = 20 }
command = { type = desert_defense which = mechanized value = 20 }
command = { type = mountain_attack which = mechanized value = 20 }
command = { type = mountain_defense which = mechanized value = 20 }
command = { type = hill_attack which = mechanized value = 20 }
command = { type = forest_attack which = mechanized value = 20 }
command = { type = hill_defense which = mechanized value = 20 }
command = { type = urban_attack which = mechanized value = 20 }
command = { type = urban_defense which = mechanized value = 20 }
command = { type = forest_defense which = mechanized value = 20 }
command = { type = swamp_attack which = mechanized value = 20 }
command = { type = swamp_defense which = mechanized value = 20 }
command = { type = river_attack which = mechanized value = 20 }
command = { type = shore_attack which = mechanized value = 20 }
command = { type = supply_consumption which = mechanized value = 0.3 }
command = { type = fuel_consumption which = mechanized value = 1 }
}
}


####################################################
# Kanadische Infanterie I
####################################################

event = {
id = 60109
country = CAN
random = no

trigger = { technology = 1020 }

name = "Kanadische Infanterie"
desc = "Kanadische Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass kanadische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "british_tactical_victory_pacific"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = 3.4 } #15200 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = 22 }
command = { type = desert_attack which = infantry value = 20 }
command = { type = desert_defense which = infantry value = 20 }
command = { type = mountain_attack which = infantry value = 20 }
command = { type = mountain_defense which = infantry value = 20 }
command = { type = hill_attack which = infantry value = 20 }
command = { type = forest_attack which = infantry value = 20 }
command = { type = hill_defense which = infantry value = 20 }
command = { type = urban_attack which = infantry value = 20 }
command = { type = urban_defense which = infantry value = 20 }
command = { type = forest_defense which = infantry value = 20 }
command = { type = swamp_attack which = infantry value = 20 }
command = { type = swamp_defense which = infantry value = 20 }
command = { type = river_attack which = infantry value = 20 }
command = { type = shore_attack which = infantry value = 20 }
command = { type = supply_consumption which = infantry value = 0.23 }
}
}


####################################################
# Kanadische Infanterie II
####################################################

event = {
id = 60110
country = CAN
random = no

trigger = { technology = 1230 }

name = "Kanadische motorisierte Infanterie"
desc = "Kanadische mot. Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass kanadische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "uk_40533_polish2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = 3.4 } #16400 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = 22 }
command = { type = desert_attack which = motorized value = 20 }
command = { type = desert_defense which = motorized value = 20 }
command = { type = mountain_attack which = motorized value = 20 }
command = { type = mountain_defense which = motorized value = 20 }
command = { type = hill_attack which = motorized value = 20 }
command = { type = forest_attack which = motorized value = 20 }
command = { type = hill_defense which = motorized value = 20 }
command = { type = urban_attack which = motorized value = 20 }
command = { type = urban_defense which = motorized value = 20 }
command = { type = forest_defense which = motorized value = 20 }
command = { type = swamp_attack which = motorized value = 20 }
command = { type = swamp_defense which = motorized value = 20 }
command = { type = river_attack which = motorized value = 20 }
command = { type = shore_attack which = motorized value = 20 }
command = { type = supply_consumption which = motorized value = 0.28 }
command = { type = fuel_consumption which = motorized value = 0.79 }
}
}

####################################################
# Kanadische Infanterie III
####################################################

event = {
id = 60111
country = CAN
random = no

trigger = { technology = 1260 }

name = "Kanadische Panzergrenadiere"
desc = "Kanadische mech. Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass kanadische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "british_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = 3.4 } #15200 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = 22 }
command = { type = desert_attack which = mechanized value = 20 }
command = { type = desert_defense which = mechanized value = 20 }
command = { type = mountain_attack which = mechanized value = 20 }
command = { type = mountain_defense which = mechanized value = 20 }
command = { type = hill_attack which = mechanized value = 20 }
command = { type = forest_attack which = mechanized value = 20 }
command = { type = hill_defense which = mechanized value = 20 }
command = { type = urban_attack which = mechanized value = 20 }
command = { type = urban_defense which = mechanized value = 20 }
command = { type = forest_defense which = mechanized value = 20 }
command = { type = swamp_attack which = mechanized value = 20 }
command = { type = swamp_defense which = mechanized value = 20 }
command = { type = river_attack which = mechanized value = 20 }
command = { type = shore_attack which = mechanized value = 20 }
command = { type = supply_consumption which = mechanized value = 0.3 }
command = { type = fuel_consumption which = mechanized value = 1 }
}
}


####################################################
# Australische Infanterie I
####################################################

event = {
id = 60112
country = AST
random = no

trigger = { technology = 1020 }

name = "Australische Infanterie"
desc = "Australische Infanterie-Divisionen waren die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass australische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "british_tactical_victory_pacific"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = 3.4 } #15200 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = 22 }
command = { type = desert_attack which = infantry value = 20 }
command = { type = desert_defense which = infantry value = 20 }
command = { type = mountain_attack which = infantry value = 20 }
command = { type = mountain_defense which = infantry value = 20 }
command = { type = hill_attack which = infantry value = 20 }
command = { type = forest_attack which = infantry value = 20 }
command = { type = hill_defense which = infantry value = 20 }
command = { type = urban_attack which = infantry value = 20 }
command = { type = urban_defense which = infantry value = 20 }
command = { type = forest_defense which = infantry value = 20 }
command = { type = swamp_attack which = infantry value = 20 }
command = { type = swamp_defense which = infantry value = 20 }
command = { type = river_attack which = infantry value = 20 }
command = { type = shore_attack which = infantry value = 20 }
command = { type = supply_consumption which = infantry value = 0.23 }
}
}


####################################################
# Australische Infanterie II
####################################################

event = {
id = 60113
country = AST
random = no

trigger = { technology = 1230 }

name = "Australische motorisierte Infanterie"
desc = "Australische mot. Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass australische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "uk_40533_polish2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = 3.4 } #16400 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = 22 }
command = { type = desert_attack which = motorized value = 20 }
command = { type = desert_defense which = motorized value = 20 }
command = { type = mountain_attack which = motorized value = 20 }
command = { type = mountain_defense which = motorized value = 20 }
command = { type = hill_attack which = motorized value = 20 }
command = { type = forest_attack which = motorized value = 20 }
command = { type = hill_defense which = motorized value = 20 }
command = { type = urban_attack which = motorized value = 20 }
command = { type = urban_defense which = motorized value = 20 }
command = { type = forest_defense which = motorized value = 20 }
command = { type = swamp_attack which = motorized value = 20 }
command = { type = swamp_defense which = motorized value = 20 }
command = { type = river_attack which = motorized value = 20 }
command = { type = shore_attack which = motorized value = 20 }
command = { type = supply_consumption which = motorized value = 0.28 }
command = { type = fuel_consumption which = motorized value = 0.79 }
}
}

####################################################
# Australische Infanterie III
####################################################

event = {
id = 60114
country = AST
random = no

trigger = { technology = 1260 }

name = "Australische Panzergrenadiere"
desc = "Australische mech. Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass australische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "british_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = 3.4 } #15200 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = 22 }
command = { type = desert_attack which = mechanized value = 20 }
command = { type = desert_defense which = mechanized value = 20 }
command = { type = mountain_attack which = mechanized value = 20 }
command = { type = mountain_defense which = mechanized value = 20 }
command = { type = hill_attack which = mechanized value = 20 }
command = { type = forest_attack which = mechanized value = 20 }
command = { type = hill_defense which = mechanized value = 20 }
command = { type = urban_attack which = mechanized value = 20 }
command = { type = urban_defense which = mechanized value = 20 }
command = { type = forest_defense which = mechanized value = 20 }
command = { type = swamp_attack which = mechanized value = 20 }
command = { type = swamp_defense which = mechanized value = 20 }
command = { type = river_attack which = mechanized value = 20 }
command = { type = shore_attack which = mechanized value = 20 }
command = { type = supply_consumption which = mechanized value = 0.3 }
command = { type = fuel_consumption which = mechanized value = 1 }
}
}

Generalfeldmars
09.02.07, 15:34
Weitere nationsspezifische Divisionsgrößen
####################################################


####################################################
# Neuseeländische Infanterie I
####################################################

event = {
id = 60115
country = NZL
random = no

trigger = { technology = 1020 }

name = "Neuseeländische Infanterie"
desc = "Neuseeländische Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass neuseeländische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "british_tactical_victory_pacific"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = 3.4 } #15200 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = 22 }
command = { type = desert_attack which = infantry value = 20 }
command = { type = desert_defense which = infantry value = 20 }
command = { type = mountain_attack which = infantry value = 20 }
command = { type = mountain_defense which = infantry value = 20 }
command = { type = hill_attack which = infantry value = 20 }
command = { type = forest_attack which = infantry value = 20 }
command = { type = hill_defense which = infantry value = 20 }
command = { type = urban_attack which = infantry value = 20 }
command = { type = urban_defense which = infantry value = 20 }
command = { type = forest_defense which = infantry value = 20 }
command = { type = swamp_attack which = infantry value = 20 }
command = { type = swamp_defense which = infantry value = 20 }
command = { type = river_attack which = infantry value = 20 }
command = { type = shore_attack which = infantry value = 20 }
command = { type = supply_consumption which = infantry value = 0.23 }
}
}


####################################################
# Neuseeländische Infanterie II
####################################################

event = {
id = 60116
country = NZL
random = no

trigger = { technology = 1230 }

name = "Neuseeländische motorisierte Infanterie"
desc = "Neuseeländische mot. Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass neuseeländische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "uk_40533_polish2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = 3.4 } #16400 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = 22 }
command = { type = desert_attack which = motorized value = 20 }
command = { type = desert_defense which = motorized value = 20 }
command = { type = mountain_attack which = motorized value = 20 }
command = { type = mountain_defense which = motorized value = 20 }
command = { type = hill_attack which = motorized value = 20 }
command = { type = forest_attack which = motorized value = 20 }
command = { type = hill_defense which = motorized value = 20 }
command = { type = urban_attack which = motorized value = 20 }
command = { type = urban_defense which = motorized value = 20 }
command = { type = forest_defense which = motorized value = 20 }
command = { type = swamp_attack which = motorized value = 20 }
command = { type = swamp_defense which = motorized value = 20 }
command = { type = river_attack which = motorized value = 20 }
command = { type = shore_attack which = motorized value = 20 }
command = { type = supply_consumption which = motorized value = 0.28 }
command = { type = fuel_consumption which = motorized value = 0.79 }
}
}

####################################################
# Neuseeländische Infanterie III
####################################################

event = {
id = 60117
country = NZL
random = no

trigger = { technology = 1260 }

name = "Neuseeländische Panzergrenadiere"
desc = "Neuseeländische mech. Infanterie-Divisionen waren mit die Größten auf der Welt. Ihre Kampfkraft war jedoch nicht ganz proportional zu ihrer Mannstärke, die aus etwa 18400 Soldaten bestand. Das lag in erster Linie daran, dass neuseeländische Divisionen über verhältnismäßig wenig Kampftruppen im engeren Sinne verfügten und stattdessen viele unterstützende Truppenteile mit sich führten."
style = 0
picture = "british_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = 3.4 } #15200 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = 22 }
command = { type = desert_attack which = mechanized value = 20 }
command = { type = desert_defense which = mechanized value = 20 }
command = { type = mountain_attack which = mechanized value = 20 }
command = { type = mountain_defense which = mechanized value = 20 }
command = { type = hill_attack which = mechanized value = 20 }
command = { type = forest_attack which = mechanized value = 20 }
command = { type = hill_defense which = mechanized value = 20 }
command = { type = urban_attack which = mechanized value = 20 }
command = { type = urban_defense which = mechanized value = 20 }
command = { type = forest_defense which = mechanized value = 20 }
command = { type = swamp_attack which = mechanized value = 20 }
command = { type = swamp_defense which = mechanized value = 20 }
command = { type = river_attack which = mechanized value = 20 }
command = { type = shore_attack which = mechanized value = 20 }
command = { type = supply_consumption which = mechanized value = 0.3 }
command = { type = fuel_consumption which = mechanized value = 1 }
}
}

####################################################
# US-Amerikanische Infanterie I
####################################################

event = {
id = 60118
country = USA
random = no

trigger = { technology = 1020 }

name = "US-Amerikanische Infanterie"
desc = "US-Amerikanische Infanterie-Divisionen waren geringfügig größer als vergleichbare Einheiten anderer Nationen und hatten etwa 15500 Mann unter Waffen. Allerdings führte das US-Militär ein System ein, dass es erlaubte je nach Bedarf weitere spezialisierte Battalione ohne Probleme hinzuzufügen."
style = 0
picture = "american_reinforcments4"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = 0.5 } #13500 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = 33 }
command = { type = desert_attack which = infantry value = 3.3 }
command = { type = desert_defense which = infantry value = 3.3 }
command = { type = mountain_attack which = infantry value = 3.3 }
command = { type = mountain_defense which = infantry value = 3.3 }
command = { type = hill_attack which = infantry value = 3.3 }
command = { type = forest_attack which = infantry value = 3.3 }
command = { type = hill_defense which = infantry value = 3.3 }
command = { type = urban_attack which = infantry value = 3.3 }
command = { type = urban_defense which = infantry value = 3.3 }
command = { type = forest_defense which = infantry value = 3.3 }
command = { type = swamp_attack which = infantry value = 3.3 }
command = { type = swamp_defense which = infantry value = 3.3 }
command = { type = river_attack which = infantry value = 3.3 }
command = { type = shore_attack which = infantry value = 3.3 }
command = { type = supply_consumption which = infantry value = 0.03 }
}
}


####################################################
# US-Amerikanische Infanterie II
####################################################

event = {
id = 60119
country = USA
random = no

trigger = { technology = 1230 }

name = "US-Amerikanische motorisierte Infanterie"
desc = "US-Amerikanische mot. Infanterie-Divisionen waren geringfügig größer als vergleichbare Einheiten anderer Nationen und hatten etwa 15500 Mann unter Waffen. Allerdings führte das US-Militär ein System ein, dass es erlaubte je nach Bedarf weitere spezialisierte Battalione ohne Probleme hinzuzufügen."
style = 0
picture = "american_reinforcments7"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = 0.5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = 33 }
command = { type = desert_attack which = motorized value = 3.3 }
command = { type = desert_defense which = motorized value = 3.3 }
command = { type = mountain_attack which = motorized value = 3.3 }
command = { type = mountain_defense which = motorized value = 3.3 }
command = { type = hill_attack which = motorized value = 3.3 }
command = { type = forest_attack which = motorized value = 3.3 }
command = { type = hill_defense which = motorized value = 3.3 }
command = { type = urban_attack which = motorized value = 3.3 }
command = { type = urban_defense which = motorized value = 3.3 }
command = { type = forest_defense which = motorized value = 3.3 }
command = { type = swamp_attack which = motorized value = 3.3 }
command = { type = swamp_defense which = motorized value = 3.3 }
command = { type = river_attack which = motorized value = 3.3 }
command = { type = shore_attack which = motorized value = 3.3 }
command = { type = supply_consumption which = motorized value = 0.04 }
command = { type = fuel_consumption which = motorized value = 0.11 }
}
}

####################################################
# US-Amerikanische III
####################################################

event = {
id = 60120
country = USA
random = no

trigger = { technology = 1260 }

name = "US-Amerikanische Panzergrenadiere"
desc = "US-Amerikanische mech. Infanterie-Divisionen waren geringfügig größer als vergleichbare Einheiten anderer Nationen und hatten etwa 15500 Mann unter Waffen. Allerdings führte das US-Militär ein System ein, dass es erlaubte je nach Bedarf weitere spezialisierte Battalione ohne Probleme hinzuzufügen."
style = 0
picture = "american_reinforcments6"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = 0.5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = 33 }
command = { type = desert_attack which = mechanized value = 3.3 }
command = { type = desert_defense which = mechanized value = 3.3 }
command = { type = mountain_attack which = mechanized value = 3.3 }
command = { type = mountain_defense which = mechanized value = 3.3 }
command = { type = hill_attack which = mechanized value = 3.3 }
command = { type = forest_attack which = mechanized value = 3.3 }
command = { type = hill_defense which = mechanized value = 3.3 }
command = { type = urban_attack which = mechanized value = 3.3 }
command = { type = urban_defense which = mechanized value = 3.3 }
command = { type = forest_defense which = mechanized value = 3.3 }
command = { type = swamp_attack which = mechanized value = 3.3 }
command = { type = swamp_defense which = mechanized value = 3.3 }
command = { type = river_attack which = mechanized value = 3.3 }
command = { type = shore_attack which = mechanized value = 3.3 }
command = { type = supply_consumption which = mechanized value = 0.05 }
command = { type = fuel_consumption which = mechanized value = 0.15 }
}
}

####################################################
# Chinesisische Infanterie I
####################################################

event = {
id = 60121
country = CHI
random = no

trigger = { technology = 1020 }

name = "Chinesisische Infanterie"
desc = "Chinesisische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}


####################################################
# Chinesisische Infanterie II
####################################################

event = {
id = 60122
country = CHI
random = no

trigger = { technology = 1230 }

name = "Chinesisische motorisierte Infanterie"
desc = "Chinesisische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Chinesisische III
####################################################

event = {
id = 60123
country = CHI
random = no

trigger = { technology = 1260 }

name = "Chinesisische Panzergrenadiere"
desc = "Chinesisische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

####################################################
# Chinesisische Infanterie I
####################################################

event = {
id = 60124
country = CgX
random = no

trigger = { technology = 1010 }

name = "Chinesisische Infanterie"
desc = "Chinesisische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}


####################################################
# Chinesisische Infanterie II
####################################################

event = {
id = 60125
country = CgX
random = no

trigger = { technology = 1230 }

name = "Chinesisische motorisierte Infanterie"
desc = "Chinesisische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Chinesisische III
####################################################

event = {
id = 60126
country = CgX
random = no

trigger = { technology = 1260 }

name = "Chinesisische Panzergrenadiere"
desc = "Chinesisische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

####################################################
# Chinesisische Infanterie I
####################################################

event = {
id = 60127
country = CHC
random = no

trigger = { technology = 1010 }

name = "Chinesisische Infanterie"
desc = "Chinesisische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}


####################################################
# Chinesisische Infanterie II
####################################################

event = {
id = 60128
country = CHC
random = no

trigger = { technology = 1230 }

name = "Chinesisische motorisierte Infanterie"
desc = "Chinesisische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Chinesisische III
####################################################

event = {
id = 60129
country = CHC
random = no

trigger = { technology = 1260 }

name = "Chinesisische Panzergrenadiere"
desc = "Chinesisische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

####################################################
# Chinesisische Infanterie I
####################################################

event = {
id = 60130
country = CXB
random = no

trigger = { technology = 1010 }

name = "Chinesisische Infanterie"
desc = "Chinesisische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}


####################################################
# Chinesisische Infanterie II
####################################################

event = {
id = 60131
country = CXB
random = no

trigger = { technology = 1230 }

name = "Chinesisische motorisierte Infanterie"
desc = "Chinesisische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Chinesisische III
####################################################

event = {
id = 60132
country = CXB
random = no

trigger = { technology = 1260 }

name = "Chinesisische Panzergrenadiere"
desc = "Chinesisische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

Generalfeldmars
09.02.07, 15:35
Weitere nationsspezifische Divisionsgrößen
####################################################

####################################################
# Chinesisische Infanterie I
####################################################

event = {
id = 60133
country = CYN
random = no

trigger = { technology = 1010 }

name = "Chinesisische Infanterie"
desc = "Chinesisische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}


####################################################
# Chinesisische Infanterie II
####################################################

event = {
id = 60134
country = CYN
random = no

trigger = { technology = 1230 }

name = "Chinesisische motorisierte Infanterie"
desc = "Chinesisische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Chinesisische III
####################################################

event = {
id = 60135
country = CYN
random = no

trigger = { technology = 1260 }

name = "Chinesisische Panzergrenadiere"
desc = "Chinesisische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

####################################################
# Chinesisische Infanterie I
####################################################

event = {
id = 60136
country = CSX
random = no

trigger = { technology = 1010 }

name = "Chinesisische Infanterie"
desc = "Chinesisische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}

####################################################
# Chinesisische Infanterie II
####################################################

event = {
id = 60137
country = CSX
random = no

trigger = { technology = 1230 }

name = "Chinesisische motorisierte Infanterie"
desc = "Chinesisische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Chinesisische III
####################################################

event = {
id = 60138
country = CSX
random = no

trigger = { technology = 1260 }

name = "Chinesisische Panzergrenadiere"
desc = "Chinesisische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}


####################################################
# Chinesisische Infanterie I
####################################################

event = {
id = 60139
country = TIB
random = no

trigger = { technology = 1010 }

name = "Chinesisische Infanterie"
desc = "Chinesisische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}


####################################################
# Chinesisische Infanterie II
####################################################

event = {
id = 60140
country = TIB
random = no

trigger = { technology = 1230 }

name = "Chinesisische motorisierte Infanterie"
desc = "Chinesisische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Chinesisische III
####################################################

event = {
id = 60141
country = TIB
random = no

trigger = { technology = 1260 }

name = "Chinesisische Panzergrenadiere"
desc = "Chinesisische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

####################################################
# Chinesisische Infanterie I
####################################################

event = {
id = 60142
country = SIK
random = no

trigger = { technology = 1010 }

name = "Chinesisische Infanterie"
desc = "Chinesisische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}


####################################################
# Chinesisische Infanterie II
####################################################

event = {
id = 60158
country = SIK
random = no

trigger = { technology = 1230 }

name = "Chinesisische motorisierte Infanterie"
desc = "Chinesisische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Chinesisische III
####################################################

event = {
id = 60143
country = SIK
random = no

trigger = { technology = 1260 }

name = "Chinesisische Panzergrenadiere"
desc = "Chinesisische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

####################################################
# Mongolische Infanterie I
####################################################

event = {
id = 60144
country = MON
random = no

trigger = { technology = 1010 }

name = "Mongolische Infanterie"
desc = "Mongolische Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
}
}


####################################################
# Mongolische Infanterie II
####################################################

event = {
id = 60145
country = MON
random = no

trigger = { technology = 1230 }

name = "Mongolische motorisierte Infanterie"
desc = "Mongolische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Mongolische Infanterie III
####################################################

event = {
id = 60146
country = MON
random = no

trigger = { technology = 1260 }

name = "Mongolische Panzergrenadiere"
desc = "Mongolische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft. Dieses Manko sollte durch die schiere Menge an Divisionen und Brigaden ausgeglichen werden."
style = 0
picture = "eastern_europe"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

Generalfeldmars
09.02.07, 15:38
Noch mehr nationsspezifische Divisionsgrößen
####################################################


####################################################
# Italienische Infanterie I
####################################################

event = {
id = 60147
country = ITA
random = no

trigger = { technology = 1020 }

name = "Italienische Heeresreform"
desc = "1939 begannen die Italiener ihre bis dato aus drei Regimentern bestehenden Infanterie-Divisionen auf zwei Regimenter zu verkleinern, um aus den nun überschüssigen Regimentern neue Divisionen aufzustellen. Die Hohe Anzahl ital. Divisionen sollte nach Mussolinis Wunsch andere Nationen beeindrucken. Allerdings erwiesen sich die neuen Divisionen als nahezu unbrauchbar für den Kampfeinsatz."
style = 0
picture = "40217_Italian_intervention_SCW"

date = { day = 1 month = january year = 1939 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
ai_chance = 95
name = "Der Duce hat Recht"
command = { type = manpower which = infantry value = -5 } #8000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -25 }
command = { type = desert_attack which = infantry value = -33.3 }
command = { type = desert_defense which = infantry value = -33.3 }
command = { type = mountain_attack which = infantry value = -33.3 }
command = { type = mountain_defense which = infantry value = -33.3 }
command = { type = hill_attack which = infantry value = -33.3 }
command = { type = forest_attack which = infantry value = -33.3 }
command = { type = hill_defense which = infantry value = -33.3}
command = { type = urban_attack which = infantry value = -33.3 }
command = { type = urban_defense which = infantry value = -33.3 }
command = { type = forest_defense which = infantry value = -33.3}
command = { type = swamp_attack which = infantry value = -33.3 }
command = { type = swamp_defense which = infantry value = -33.3 }
command = { type = river_attack which = infantry value = -33.3 }
command = { type = shore_attack which = infantry value = -33.3 }
command = { type = supply_consumption which = infantry value = -0.33 }
command = { type = manpowerpool value = 150 }
command = { type = supplies value = -2000 }
command = { type = add_division value = infantry where = artillery }
command = { type = add_division value = infantry where = artillery }
command = { type = add_division value = infantry where = artillery }
command = { type = add_division value = infantry where = artillery }
command = { type = add_division value = infantry where = artillery }
command = { type = add_division value = infantry where = engineer }
command = { type = add_division value = infantry where = engineer }
command = { type = add_division value = infantry where = engineer }
command = { type = add_division value = infantry where = engineer }
command = { type = add_division value = infantry where = engineer }
}
action_b = {
ai_chance = 5
name = "Das wäre Wahnsinn"
command = { type = sleepevent which = 60148 }
command = { type = sleepevent which = 60149 }
}
}


####################################################
# Italienische Infanterie II
####################################################

event = {
id = 60148
country = ITA
random = no

trigger = { technology = 1230 }

name = "Italienische motorisierte Infanterie"
desc = "Italienische mot. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft."
style = 0
picture = "ger_40062_mot"

date = { day = 1 month = january year = 1939 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -25 }
command = { type = desert_attack which = motorized value = -33.3 }
command = { type = desert_defense which = motorized value = -33.3 }
command = { type = mountain_attack which = motorized value = -33.3 }
command = { type = mountain_defense which = motorized value = -33.3 }
command = { type = hill_attack which = motorized value = -33.3 }
command = { type = forest_attack which = motorized value = -33.3 }
command = { type = hill_defense which = motorized value = -33.3 }
command = { type = urban_attack which = motorized value = -33.3 }
command = { type = urban_defense which = motorized value = -33.3 }
command = { type = forest_defense which = motorized value = -33.3 }
command = { type = swamp_attack which = motorized value = -33.3 }
command = { type = swamp_defense which = motorized value = -33.3 }
command = { type = river_attack which = motorized value = -33.3 }
command = { type = shore_attack which = motorized value = -33.3 }
command = { type = supply_consumption which = motorized value = -0.43 }
command = { type = fuel_consumption which = motorized value = -1.16 }
}
}

####################################################
# Italienische Infanterie III
####################################################

event = {
id = 60149
country = ITA
random = no

trigger = { technology = 1260 }

name = "Italienische Panzergrenadiere"
desc = "Italienische mech. Infanterie-Divisionen hatten eine Stärke von ca. 8000 bis 10000 Mann. Damit waren sie deutlich kleiner als Einheiten anderer Nationen und verfügten über wenig Kampfkraft."
style = 0
picture = "ger_40067_itali_troops"

date = { day = 1 month = january year = 1939 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -5 } #13500 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -25 }
command = { type = desert_attack which = mechanized value = -33.3 }
command = { type = desert_defense which = mechanized value = -33.3 }
command = { type = mountain_attack which = mechanized value = -33.3 }
command = { type = mountain_defense which = mechanized value = -33.3 }
command = { type = hill_attack which = mechanized value = -33.3 }
command = { type = forest_attack which = mechanized value = -33.3 }
command = { type = hill_defense which = mechanized value = -33.3 }
command = { type = urban_attack which = mechanized value = -33.3 }
command = { type = urban_defense which = mechanized value = -33.3 }
command = { type = forest_defense which = mechanized value = -33.3 }
command = { type = swamp_attack which = mechanized value = -33.3 }
command = { type = swamp_defense which = mechanized value = -33.3 }
command = { type = river_attack which = mechanized value = -33.3 }
command = { type = shore_attack which = mechanized value = -33.3 }
command = { type = supply_consumption which = mechanized value = -0.46 }
command = { type = fuel_consumption which = mechanized value = -1.5 }
}
}

####################################################
# Japanische Infanterie I
####################################################

event = {
id = 60150
country = JAP
random = no

trigger = { technology = 1020 }

name = "Japanische Infanterie"
desc = "Japans Landstreitkräfte waren nur zum Teil in Divisionen organisiert, die eine ungefähre Stärke von 14000 Mann hatten. Der Großteil japanischer Soldaten war dagegen in Brigaden aufgestellt. Die 'unabhängige gemischte Brigade' war dabei eine Organisationsfrom, die sich nur in der japanischen Armee fand und sich als recht effektiv auf dem asiatischen Kriegsschauplatz erwies."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -6.66 }
command = { type = desert_attack which = infantry value = -6.66 }
command = { type = desert_defense which = infantry value = -6.66 }
command = { type = mountain_attack which = infantry value = -6.66 }
command = { type = mountain_defense which = infantry value = -6.66 }
command = { type = hill_attack which = infantry value = -6.66 }
command = { type = forest_attack which = infantry value = -6.66 }
command = { type = hill_defense which = infantry value = -6.66 }
command = { type = urban_attack which = infantry value = -6.66 }
command = { type = urban_defense which = infantry value = -6.66 }
command = { type = forest_defense which = infantry value = -6.66 }
command = { type = swamp_attack which = infantry value = -6.66 }
command = { type = swamp_defense which = infantry value = -6.66 }
command = { type = river_attack which = infantry value = -6.66 }
command = { type = shore_attack which = infantry value = -6.66 }
command = { type = supply_consumption which = infantry value = -0.07 }
}
}


####################################################
# Japanische Infanterie II
####################################################

event = {
id = 60151
country = JAP
random = no

trigger = { technology = 1230 }

name = "Japanische motorisierte Infanterie"
desc = "Japans Landstreitkräfte waren nur zum Teil in Divisionen organisiert, die eine ungefähre Stärke von 14000 Mann hatten. Der Großteil japanischer Soldaten war dagegen in Brigaden aufgestellt. Die 'unabhängige gemischte Brigade' war dabei eine Organisationsfrom, die sich nur in der japanischen Armee fand und sich als recht effektiv auf dem asiatischen Kriegsschauplatz erwies."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -6.66 }
command = { type = desert_attack which = motorized value = -6.66 }
command = { type = desert_defense which = motorized value = -6.66 }
command = { type = mountain_attack which = motorized value = -6.66 }
command = { type = mountain_defense which = motorized value = -6.66 }
command = { type = hill_attack which = motorized value = -6.66 }
command = { type = forest_attack which = motorized value = -6.66 }
command = { type = hill_defense which = motorized value = -6.66 }
command = { type = urban_attack which = motorized value = -6.66 }
command = { type = urban_defense which = motorized value = -6.66 }
command = { type = forest_defense which = motorized value = -6.66 }
command = { type = swamp_attack which = motorized value = -6.66 }
command = { type = swamp_defense which = motorized value = -6.66 }
command = { type = river_attack which = motorized value = -6.66 }
command = { type = shore_attack which = motorized value = -6.66 }
command = { type = supply_consumption which = motorized value = -0.08 }
command = { type = fuel_consumption which = motorized value = -0.23 }
}
}

####################################################
# Japanische Infanterie III
####################################################

event = {
id = 60152
country = JAP
random = no

trigger = { technology = 1260 }

name = "Japanische Panzergrenadiere"
desc = "Japans Landstreitkräfte waren nur zum Teil in Divisionen organisiert, die eine ungefähre Stärke von 14000 Mann hatten. Der Großteil japanischer Soldaten war dagegen in Brigaden aufgestellt. Die 'unabhängige gemischte Brigade' war dabei eine Organisationsfrom, die sich nur in der japanischen Armee fand und sich als recht effektiv auf dem asiatischen Kriegsschauplatz erwies."
style = 0
picture = "japanese_reinforcments3"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -6.66 }
command = { type = desert_attack which = mechanized value = -6.66 }
command = { type = desert_defense which = mechanized value = -6.66 }
command = { type = mountain_attack which = mechanized value = -6.66 }
command = { type = mountain_defense which = mechanized value = -6.66 }
command = { type = hill_attack which = mechanized value = -6.66 }
command = { type = forest_attack which = mechanized value = -6.66 }
command = { type = hill_defense which = mechanized value = -6.66 }
command = { type = urban_attack which = mechanized value = -6.66 }
command = { type = urban_defense which = mechanized value = -6.66 }
command = { type = forest_defense which = mechanized value = -6.66 }
command = { type = swamp_attack which = mechanized value = -6.66 }
command = { type = swamp_defense which = mechanized value = -6.66 }
command = { type = river_attack which = mechanized value = -6.66 }
command = { type = shore_attack which = mechanized value = -6.66 }
command = { type = supply_consumption which = mechanized value = -0.09 }
command = { type = fuel_consumption which = mechanized value = -0.29 }
}
}

####################################################
# Menkukou Infanterie I
####################################################

event = {
id = 60153
country = MEN
random = no

trigger = { technology = 1020 }

name = "Menkukous Infanterie"
desc = "Menkukous Infanterie-Divisionen hatten jeweils eine Stärke von 14000 Mann."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -6.66 }
command = { type = desert_attack which = infantry value = -6.66 }
command = { type = desert_defense which = infantry value = -6.66 }
command = { type = mountain_attack which = infantry value = -6.66 }
command = { type = mountain_defense which = infantry value = -6.66 }
command = { type = hill_attack which = infantry value = -6.66 }
command = { type = forest_attack which = infantry value = -6.66 }
command = { type = hill_defense which = infantry value = -6.66 }
command = { type = urban_attack which = infantry value = -6.66 }
command = { type = urban_defense which = infantry value = -6.66 }
command = { type = forest_defense which = infantry value = -6.66 }
command = { type = swamp_attack which = infantry value = -6.66 }
command = { type = swamp_defense which = infantry value = -6.66 }
command = { type = river_attack which = infantry value = -6.66 }
command = { type = shore_attack which = infantry value = -6.66 }
command = { type = supply_consumption which = infantry value = -0.07 }
}
}


####################################################
# Menkukou Infanterie II
####################################################

event = {
id = 60154
country = MEN
random = no

trigger = { technology = 1230 }

name = "Menkukous motorisierte Infanterie"
desc = "Menkukous Infanterie-Divisionen hatten jeweils eine Stärke von 14000 Mann."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -6.66 }
command = { type = desert_attack which = motorized value = -6.66 }
command = { type = desert_defense which = motorized value = -6.66 }
command = { type = mountain_attack which = motorized value = -6.66 }
command = { type = mountain_defense which = motorized value = -6.66 }
command = { type = hill_attack which = motorized value = -6.66 }
command = { type = forest_attack which = motorized value = -6.66 }
command = { type = hill_defense which = motorized value = -6.66 }
command = { type = urban_attack which = motorized value = -6.66 }
command = { type = urban_defense which = motorized value = -6.66 }
command = { type = forest_defense which = motorized value = -6.66 }
command = { type = swamp_attack which = motorized value = -6.66 }
command = { type = swamp_defense which = motorized value = -6.66 }
command = { type = river_attack which = motorized value = -6.66 }
command = { type = shore_attack which = motorized value = -6.66 }
command = { type = supply_consumption which = motorized value = -0.08 }
command = { type = fuel_consumption which = motorized value = -0.23 }
}
}

####################################################
# Menkukou Infanterie III
####################################################

event = {
id = 60155
country = MEN
random = no

trigger = { technology = 1260 }

name = "Menkukous Panzergrenadiere"
desc = "Menkukous Infanterie-Divisionen hatten jeweils eine Stärke von 14000 Mann."
style = 0
picture = "japanese_reinforcments3"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -6.66 }
command = { type = desert_attack which = mechanized value = -6.66 }
command = { type = desert_defense which = mechanized value = -6.66 }
command = { type = mountain_attack which = mechanized value = -6.66 }
command = { type = mountain_defense which = mechanized value = -6.66 }
command = { type = hill_attack which = mechanized value = -6.66 }
command = { type = forest_attack which = mechanized value = -6.66 }
command = { type = hill_defense which = mechanized value = -6.66 }
command = { type = urban_attack which = mechanized value = -6.66 }
command = { type = urban_defense which = mechanized value = -6.66 }
command = { type = forest_defense which = mechanized value = -6.66 }
command = { type = swamp_attack which = mechanized value = -6.66 }
command = { type = swamp_defense which = mechanized value = -6.66 }
command = { type = river_attack which = mechanized value = -6.66 }
command = { type = shore_attack which = mechanized value = -6.66 }
command = { type = supply_consumption which = mechanized value = -0.09 }
command = { type = fuel_consumption which = mechanized value = -0.29 }
}
}

####################################################
# Manchukou Infanterie I
####################################################

event = {
id = 60156
country = MAN
random = no

trigger = { technology = 1020 }

name = "Manchukous Infanterie"
desc = "Manchukous Infanterie-Divisionen hatten jeweils eine Stärke von 14000 Mann."
style = 0
picture = "japanese_reinforcments2"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = infantry value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = infantry where = relative value = -6.66 }
command = { type = desert_attack which = infantry value = -6.66 }
command = { type = desert_defense which = infantry value = -6.66 }
command = { type = mountain_attack which = infantry value = -6.66 }
command = { type = mountain_defense which = infantry value = -6.66 }
command = { type = hill_attack which = infantry value = -6.66 }
command = { type = forest_attack which = infantry value = -6.66 }
command = { type = hill_defense which = infantry value = -6.66 }
command = { type = urban_attack which = infantry value = -6.66 }
command = { type = urban_defense which = infantry value = -6.66 }
command = { type = forest_defense which = infantry value = -6.66 }
command = { type = swamp_attack which = infantry value = -6.66 }
command = { type = swamp_defense which = infantry value = -6.66 }
command = { type = river_attack which = infantry value = -6.66 }
command = { type = shore_attack which = infantry value = -6.66 }
command = { type = supply_consumption which = infantry value = -0.07 }
}
}


####################################################
# Manchukou Infanterie II
####################################################

event = {
id = 60157
country = MAN
random = no

trigger = { technology = 1230 }

name = "Manchukous motorisierte Infanterie"
desc = "Manchukous Infanterie-Divisionen hatten jeweils eine Stärke von 14000 Mann."
style = 0
picture = "uk_40530_burma1"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = motorized value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = motorized where = relative value = -6.66 }
command = { type = desert_attack which = motorized value = -6.66 }
command = { type = desert_defense which = motorized value = -6.66 }
command = { type = mountain_attack which = motorized value = -6.66 }
command = { type = mountain_defense which = motorized value = -6.66 }
command = { type = hill_attack which = motorized value = -6.66 }
command = { type = forest_attack which = motorized value = -6.66 }
command = { type = hill_defense which = motorized value = -6.66 }
command = { type = urban_attack which = motorized value = -6.66 }
command = { type = urban_defense which = motorized value = -6.66 }
command = { type = forest_defense which = motorized value = -6.66 }
command = { type = swamp_attack which = motorized value = -6.66 }
command = { type = swamp_defense which = motorized value = -6.66 }
command = { type = river_attack which = motorized value = -6.66 }
command = { type = shore_attack which = motorized value = -6.66 }
command = { type = supply_consumption which = motorized value = -0.08 }
command = { type = fuel_consumption which = motorized value = -0.23 }
}
}

####################################################
# Manchukou Infanterie III
####################################################

event = {
id = 60159
country = MAN
random = no

trigger = { technology = 1260 }

name = "Manchukous Panzergrenadiere"
desc = "Manchukous Infanterie-Divisionen hatten jeweils eine Stärke von 14000 Mann."
style = 0
picture = "japanese_reinforcments3"

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1954 }

action_a = {
name = "ok"
command = { type = manpower which = mechanized value = -1 } #12000 + 2000 Brigade
command = { type = build_cost which = mechanized where = relative value = -6.66 }
command = { type = desert_attack which = mechanized value = -6.66 }
command = { type = desert_defense which = mechanized value = -6.66 }
command = { type = mountain_attack which = mechanized value = -6.66 }
command = { type = mountain_defense which = mechanized value = -6.66 }
command = { type = hill_attack which = mechanized value = -6.66 }
command = { type = forest_attack which = mechanized value = -6.66 }
command = { type = hill_defense which = mechanized value = -6.66 }
command = { type = urban_attack which = mechanized value = -6.66 }
command = { type = urban_defense which = mechanized value = -6.66 }
command = { type = forest_defense which = mechanized value = -6.66 }
command = { type = swamp_attack which = mechanized value = -6.66 }
command = { type = swamp_defense which = mechanized value = -6.66 }
command = { type = river_attack which = mechanized value = -6.66 }
command = { type = shore_attack which = mechanized value = -6.66 }
command = { type = supply_consumption which = mechanized value = -0.09 }
command = { type = fuel_consumption which = mechanized value = -0.29 }
}
}