Wilhelm von Preußen
24.01.07, 00:25
kaum habe ich das Spiel runtergeladen(ging dann doch hinterher etwas schneller mit dem Download :) ) und installiert, gibts auch schon ein update auf 1.1, und die Readme des Patches ist nicht zu kurz geraten :eek:
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes for 1.1 ----------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
****************************
******* Compability *******
****************************
- If the game fails create a device with the resolution settings from settings.txt it will start in the same resolutions as the desktop.
- If the player has less the 128mb graphics memory the game will still start but display a warning. This will make the run on computers with shared graphics memory.
****************************
******* New Features *******
****************************
- The launcher will now detect installed mods and the player will be able to select which mod he/she wants to play.
- Total War: New event series that simulates the turbulent times befalling large empires such as the Timurid Empire and Ming China before their eventual fall.
**********************************
******* Gameplay Balancing *******
**********************************
- You can now declare war on a nation you have military access on, for a severe stability penalty.
- Military access is now cleared properly when war starts.
- You now only get the -1 stability hit from declaring war on your own religion, if its actually your sect.
- You can no longer refuse peaceoffers from an AI if you have all your provinces occupied.
- Fixed a few rules to only have alliance leader give up cores, release and cancel vassals.
- Former Alliances now break for anyone force-vassalized.
- You now get a call ally option if you vassal is attacked.
- Fixed a few bugs where badboy wars would not occurr when they should.
- Releasing a country as a vassal now reduces badboy.
- Papal controller now reduces badboy slightly.
- You can now only assault if you lead the siege.
- You can no longer diplomatically annex countries that are at war.
- You can no longer recruit mercenaries in colonies.
- Retreating units no longer reinforce while moving.
- Transport ships can now do slight damage in combat.
- Units will now be eliminated if the only possible retreat targets holds garrisons bigger than their current force.
- Rebels now have decent morale when they spawn.
- Deus Vult now gives a free CB on heretics in the same religious group as well.
- Religious governments will no longer change state religion.
- You can no longer force convert religious governments.
- You now lose control of curia and cardinals when going protestant.
- It is now impossible to change religion if been force converted until current ruler has been replaced.
- Relation hits from changing religion is now bigger.
- Entering a inland province with an army and discovering it, now also discover the adjacent seazones.
- There is now a delay of 50 years instead of 25 before discoveries spread.
- Colonies now get assigned to CoT's as soon as possible now.
- Adjacent status is now calculate directly after a colony is constructed.
- Disabled build navy when you dont have core and build army when nobody has core
- There is now a slightly bigger spread between 1, 2 & 3 skill advisors.
- Hiring an advisor is now reflected immediately in the costs balance.
- Cost of Temples dropped to 50.
- Gold is no longer modified by production efficiency.
- Rebalanced quite a few spy actions for costs in ducats, badboy & prestige.
- Badboy and non-culture cot now affects foreign compete chance instead of previous trade-related issues.
- Changed some paths on which governments allow conversions to which governments.
- You now only get new cultures from cores you actually OWN.
- There is now a minor revolt risk in provinces with different culture and religion as default.
- Monarchs are now a tad bit more likely to die after reigning for quite a while.
- Who can inherit after a monarch dies, now depends on monthly income instead of number of provinces.
- Regencies can no longer become targets for succesion wars.
- Created specific benefits for positive and negative stability.
- Positive stability now gives tax benefits.
- Negative stability now increases revolt risk slightly.
- Stab investment now redistributed even if stab is max during mid of month
- Tech costs are now slightly more expensive.
- Technology costs now scale with countrysize.
- Ahead penalty is now a fair bit harsher.
- Neighbour bonus is now actually only given from each country ahead of you in your group.
- Rebalanced tribal governments, increasing their technology costs by 50%.
- There is no longer attrition when in home waters.
- Attrition at open sea is now harsher.
- There is no longer accumulates at-sea attrition after naval tech 20.
- Tweaked pirate apperance distribution.
*****************************************
******* Interface Enhancements **********
*****************************************
- Global tax modifiers should now be properly visible.
- Popup when changing settings is now always on top when it appears.
- Increased size of player list in lobby
- Changing defender of the faith now update screen immidiately
- Clicking defender of faith shield now selects that country.
- It is now possible to kick people in the ingame lobby.
- Outliner now differentiates between colonies and other provs.
- Units are no longer reported as moving in the tooltip if they are in a battle.
- You can now build temples in the ledger.
- Added text field to show navy load capacity.
- Improved ability to merge units in coop mp
- Changed the way save-transfer in multiplayer looks.
- You can now load saves by clicking shield as well
- Improved coop mp functionality.
- Spycost now visible in confirm dialog.
- HRE-screen now hides relation to yourself
- Name of overlord now properly displayed in frontend.
- Outliner combat tooltip now gives countries.
- Added message for declining sell province.
- Added some tooltips to various places that needed them.
*******************************
******* AI Improvements *******
*******************************
- The AI now takes vassal's overlords into account when declaring war.
- AI now has a minor threshold on morale before assaulting.
- AI is now a bit more likely to honor alliances defensively.
- Improved the AI's understanding of enemy sieges, particularly Rebels.
- The emperor will now guarantee the independence of electors and princes of the Empire.
- The emperor will no longer gobble up any states he lacks cores on.
- The emperor will now be more likely go to war with anyone fighting the HRE states.
- AI now understands military access when moving troops to garrison its isolated parts, as well attacking out of them.
- Improved colonial AI slightly.
- Improved the AI's handling of when to send attacking forces.
- The AI is now better at merging its forces.
- The AI will now send troops to help its allies across land.
- First version of AI offensively using military access.
- Fixed a bug which caused units to get stuck in the front AI when two fronts get close.
*******************************
******* Modding Support *******
*******************************
- Rewrote manpower modifier types into local & global and changed the name of the modifiers.
- Added a new modifier called "foreign_merchant_compete_chance".
- Implemented a "technology_cost" modifier that is common for all technology tables.
- Implemented a "num_of_religion = { religion = <name> value = y>" trigger.
**********************
******* Events *******
**********************
* Random events
- Road construction, added a treasury requirement of 60 ducats to make sure the event has an effect.
- Plague, added a city size requirement of at least 2500 to make sure the event has an effect.
- Religious conversion, converted to a country event instead of a province event
- Buddhist influences, new event
- Heretical advisor, invalid trigger
- Noble feud, invalid trigger
- Vatican infiltration, not as likely to trigger if you have high prestige
- Italian engineer event - the effect should move the policy slider towards defensive instead of offensive
- Revolt, tweaked the effects to make it a less harsh
- City-state wants independence, should only apply to Liguria and Venice
- Italian engineer available, decreased the likelihood of it triggering
- Foreign drill instructor available, decreased the likelihood of it triggering
- Boundary dispute, will have an effect on your relation with the affected country
- Revolt Events, Exceptional year, Nobles ally with foreign power, Non-enforcement of ordinances, Peasants getting uppity - added stability modifiers to make stability investment more important
- Religious conversion - missing scope change
* Great Men
- Theologian, decreased the prestige effect
- Added three new country modifiers (theology, colonial, spy) and modified the effects of the diplomat, philosopher, trader, spymaster and theologian to make them a bit more interesting.
* Cultural uprisings
- American Revolution, duplicated id
- AmericanRevolution, duplicated core
- AmericanRevolution, ColonialUprisingBrazil, ColonialUprisingCanada, ColonialUprisingChile, ColonialUprisingColombia, ColonialUprisingLaPlata, ColonialUprisingLouisiana, ColonialUprisingMexico, ColonialUprisingPeru,ColonialUprisingQuebec, CulturalUprising, added stability modifiers to make stability investment more important
* Spread Of Protestantism and Spread Of Calvinism
- Protestantism and Calvinism spread won't affect the Papacy anymore
- The number of converted provinces is counted to keep the spread from getting out of hand.
- Decreased likelihood of Orthodox countries converting to Protestantism/Calvinism
* Event chains
- Hanseatic League Declines, won't happen as long as you have a hanseatic league country modifier
- Civil War, removed irrelevant country flag, retreating_rebels
- Religious Wars, triggers for Muslim provinces as well
- Time of Troubles (Famine), can only occur if you have a city size of at least 2000
- Added country flags to prevent these events from firing more than once for every event chain.
- Time Of Troubles, Civil War, Religious Wars, Empires, Liberalism, Peasants' War and Revolution, added stability modifiers to make stability investment more important
- Leave the Holy Roman Empire, can trigger for islands as well
* Nation events
- Added one more Spanish nation event to allow Castile to form Spain between 1506 and 1517
- Reorganized the nation effects so that they occur before the nation changes its name to make sure they have an effect.
- Spanish Nation, requires you to own Andalusia instead of Madrid
- Spanish Nation: When Spain is formed the capital is transferred to Madrid
* Natives
- Native Exploitation, requires the province to have a native size above 5 to make sure the event has an effect
- Raids, requires the province to have a city size of at least 200 to make sure the event has an effect
* Static_modifiers and Triggered_modifiers
- The initial effects of the Peasants' War, the Revolution and Times of Trouble are now handled via triggered modifiers instead of static
****************************
*******Scenario Setup*******
****************************
* Province history setup
- Added missing historical setup to the province of Irian
- Control of Lappland is now transferred to Sweden in 1640
- Control of Eisdiva, Agder and Hålogaland are now transferred to Denmark in 1536
- Date tweak to fix inconsistency between the end of the Second Ottoman-Hungarian War and when Lausitz, Croatia, Sopron, Slavonia, Pecs, Ersekujvar, Szolnok, Partium, Carpathia, Ratibor, Moravia, Bohemia and Plsen change hands.
- Owner/controller change to Vlaanderen and Brabant. They should belong to England and not Great Britain before 1707.
- Tweaked the date when Galicien and Ruthenia becomes part of Austria, after the partition of Poland.
- Tweaked the date when Polotsk and Mogilyov becomes part of Russia after the partition of Poland.
- Gascogne is now owned by England in 1453 instead of France to match the Hundred years' war.
- Croatia is no longer in a union with Hungary but instead a part of Hungary proper.
- Girona and Barcelona should be controlled by France in 1641 instead of Catalonia
- Adjustments to the date of the Manchu's annexation of Ming China.
- Unamakik is no longer discovered by France in 1534
- France should discover Yamasee and the Coast of Carolina in 1526
- The Coast of Cameroon should be discovered by the Kongolese in 1453
- Wrong date format for Portuguese discovery of Diego Suarez Bay
- Atlas should be discovered by all Latin countries in 1453
- Province religion changed from Reformed to Protestantism for St. Helena, Bermuda, Bahamas, Turks Islands, Jamaica, St. Kitts, Antigua, Barbados, Mosquito, Belize, Salish, Manhattan and Acadia
- Zeta's province religion changed from Catholic to Orthodox
* Country history setup
- The United States' state religion should be Protestantism instead of Calvinism
- Ingrian now belongs to the finno-ugric culture group instead of the Baltic
- Removed occitain as an accepted culture for France since they belong to the same religious group.
- Added missing culture and religion for Diego Garcia and Bourbon
- Crete's state religion changed to orthodox instead of Catholic and culture to Greek instead of Lombard
- Athens' state religion changed from Orthodox to Catholic
- Revised historical policy values for countries with values outside allowed range for their type of government.
- Increased dip/mil/adm value for historical monarchs with values below 5
- Removed duplicated monarchs for Bourbonnais, Burgundy and Champagne
- Adjusted monarch name for Tripoli
- Castille's capital transferred from Madrid to Castilla La Vieja
- Changed Chile's form of government (tribal_despotism to administrative_republic), religion (animism to catholic) and technology group (new_world to latin)
- Changed Avignon's government type to Theocracy instead of Papacy
- Removed incorrect advisor - ChinaKoreaJapan
- Added death dates to leaders of the Ming Empire
- Added two new leaders to Japan
- Added two new random leaders to Münster
- Removed Manchu leaders outside of the game's time frame
- Removed monarchs outside of the game's timeframe.
- New country flag (total_war) added to Japan, Ming and the Timurid Empire to simulate the problems fasing those nations.
- Removed cores on Pattani, Udong, Panduranga and Siem Reap for Ayutthaya and An Nam since they haven't been owned nor been in war.
- Added missing Manchurian cores on Taiwan(1638) and Deren (1689)
- Fixed some historical entries in the province of Curacao that weren't in order
* Wars
- Split the Ming-Manchu war into the "Manchu conquest" and the "Ming-Manchu War" to represent the situation better
- Added the fourth phase of "The Hundred Years War"
- WarOfTheSpanishSuccession - date tweak to peace date to match province history files.
* Text fixes
- Cape Farwell renamed to Three Kings Islands
- KanemBornu to Kanem Bornu - missing space
* Events
- Spanish Nation: When Spain is formed the capital is transferred to Madrid
************************
******* Bugfixes *******
************************
- Fixed some memory leaks and made some minor optimizations.
- Tracked down and rewrote a few underlying logics for fixing order of history in memory.
- Fixed some bugs on how shadows worked.
- Oceanwater doesn't deteriorate over time anymore.
- Arrows for disembarking much better.
- Progressbars are now visible all the time.
- Mapwidget in peaceview should no longer interfere with textrendering
- Removed tooltip eating area in the left round of the screen
- Fixed several places where text overlapped.
- You can't unpause in first tutorials anymore.
- Selecting ships in ports works as it should now.
- Fixed the crash when accepting a player loanoffer in multiplayer games.
- Fixed the crash with special characters in gotobox
- fixed crash bug related to the next/prev unit buttons
- Fixed some ways that could cheat missionaries and merchants sending.
- Fixed a bug which reversed the AI chances in event options.
- Fixed a few bugs with straits not blocking.
- Loading more than maximum amount of troops on a ship is no longer possible.
- Fixed the problems that were happening whenever a country changed name.
- Moving Colonist Symbol should no longer Disappears on Loading a Saved Game.
- Colonization animation should no longer jump around when it reach the target province.
- Colonyview now updates to cityview at the proper time
- The problem where the ledger was open and then automatically closes is fixed.
- Alignment problems in the ledger should now be fixed.
- Text fuzziness when switching pages of ledger is now gone.
- Improved handling of the chronicles when resigning.
- Scrolling list-boxes should now be more streamlined.
- Fixed icons for constructions in outliner
- Tooltip for buildings you cant afford now expands properly
- Find province now works better for provinces of different names
- Native size is now reported correctly in effects.
- Fixed some typos in the english language files.
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes for 1.1 ----------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
****************************
******* Compability *******
****************************
- If the game fails create a device with the resolution settings from settings.txt it will start in the same resolutions as the desktop.
- If the player has less the 128mb graphics memory the game will still start but display a warning. This will make the run on computers with shared graphics memory.
****************************
******* New Features *******
****************************
- The launcher will now detect installed mods and the player will be able to select which mod he/she wants to play.
- Total War: New event series that simulates the turbulent times befalling large empires such as the Timurid Empire and Ming China before their eventual fall.
**********************************
******* Gameplay Balancing *******
**********************************
- You can now declare war on a nation you have military access on, for a severe stability penalty.
- Military access is now cleared properly when war starts.
- You now only get the -1 stability hit from declaring war on your own religion, if its actually your sect.
- You can no longer refuse peaceoffers from an AI if you have all your provinces occupied.
- Fixed a few rules to only have alliance leader give up cores, release and cancel vassals.
- Former Alliances now break for anyone force-vassalized.
- You now get a call ally option if you vassal is attacked.
- Fixed a few bugs where badboy wars would not occurr when they should.
- Releasing a country as a vassal now reduces badboy.
- Papal controller now reduces badboy slightly.
- You can now only assault if you lead the siege.
- You can no longer diplomatically annex countries that are at war.
- You can no longer recruit mercenaries in colonies.
- Retreating units no longer reinforce while moving.
- Transport ships can now do slight damage in combat.
- Units will now be eliminated if the only possible retreat targets holds garrisons bigger than their current force.
- Rebels now have decent morale when they spawn.
- Deus Vult now gives a free CB on heretics in the same religious group as well.
- Religious governments will no longer change state religion.
- You can no longer force convert religious governments.
- You now lose control of curia and cardinals when going protestant.
- It is now impossible to change religion if been force converted until current ruler has been replaced.
- Relation hits from changing religion is now bigger.
- Entering a inland province with an army and discovering it, now also discover the adjacent seazones.
- There is now a delay of 50 years instead of 25 before discoveries spread.
- Colonies now get assigned to CoT's as soon as possible now.
- Adjacent status is now calculate directly after a colony is constructed.
- Disabled build navy when you dont have core and build army when nobody has core
- There is now a slightly bigger spread between 1, 2 & 3 skill advisors.
- Hiring an advisor is now reflected immediately in the costs balance.
- Cost of Temples dropped to 50.
- Gold is no longer modified by production efficiency.
- Rebalanced quite a few spy actions for costs in ducats, badboy & prestige.
- Badboy and non-culture cot now affects foreign compete chance instead of previous trade-related issues.
- Changed some paths on which governments allow conversions to which governments.
- You now only get new cultures from cores you actually OWN.
- There is now a minor revolt risk in provinces with different culture and religion as default.
- Monarchs are now a tad bit more likely to die after reigning for quite a while.
- Who can inherit after a monarch dies, now depends on monthly income instead of number of provinces.
- Regencies can no longer become targets for succesion wars.
- Created specific benefits for positive and negative stability.
- Positive stability now gives tax benefits.
- Negative stability now increases revolt risk slightly.
- Stab investment now redistributed even if stab is max during mid of month
- Tech costs are now slightly more expensive.
- Technology costs now scale with countrysize.
- Ahead penalty is now a fair bit harsher.
- Neighbour bonus is now actually only given from each country ahead of you in your group.
- Rebalanced tribal governments, increasing their technology costs by 50%.
- There is no longer attrition when in home waters.
- Attrition at open sea is now harsher.
- There is no longer accumulates at-sea attrition after naval tech 20.
- Tweaked pirate apperance distribution.
*****************************************
******* Interface Enhancements **********
*****************************************
- Global tax modifiers should now be properly visible.
- Popup when changing settings is now always on top when it appears.
- Increased size of player list in lobby
- Changing defender of the faith now update screen immidiately
- Clicking defender of faith shield now selects that country.
- It is now possible to kick people in the ingame lobby.
- Outliner now differentiates between colonies and other provs.
- Units are no longer reported as moving in the tooltip if they are in a battle.
- You can now build temples in the ledger.
- Added text field to show navy load capacity.
- Improved ability to merge units in coop mp
- Changed the way save-transfer in multiplayer looks.
- You can now load saves by clicking shield as well
- Improved coop mp functionality.
- Spycost now visible in confirm dialog.
- HRE-screen now hides relation to yourself
- Name of overlord now properly displayed in frontend.
- Outliner combat tooltip now gives countries.
- Added message for declining sell province.
- Added some tooltips to various places that needed them.
*******************************
******* AI Improvements *******
*******************************
- The AI now takes vassal's overlords into account when declaring war.
- AI now has a minor threshold on morale before assaulting.
- AI is now a bit more likely to honor alliances defensively.
- Improved the AI's understanding of enemy sieges, particularly Rebels.
- The emperor will now guarantee the independence of electors and princes of the Empire.
- The emperor will no longer gobble up any states he lacks cores on.
- The emperor will now be more likely go to war with anyone fighting the HRE states.
- AI now understands military access when moving troops to garrison its isolated parts, as well attacking out of them.
- Improved colonial AI slightly.
- Improved the AI's handling of when to send attacking forces.
- The AI is now better at merging its forces.
- The AI will now send troops to help its allies across land.
- First version of AI offensively using military access.
- Fixed a bug which caused units to get stuck in the front AI when two fronts get close.
*******************************
******* Modding Support *******
*******************************
- Rewrote manpower modifier types into local & global and changed the name of the modifiers.
- Added a new modifier called "foreign_merchant_compete_chance".
- Implemented a "technology_cost" modifier that is common for all technology tables.
- Implemented a "num_of_religion = { religion = <name> value = y>" trigger.
**********************
******* Events *******
**********************
* Random events
- Road construction, added a treasury requirement of 60 ducats to make sure the event has an effect.
- Plague, added a city size requirement of at least 2500 to make sure the event has an effect.
- Religious conversion, converted to a country event instead of a province event
- Buddhist influences, new event
- Heretical advisor, invalid trigger
- Noble feud, invalid trigger
- Vatican infiltration, not as likely to trigger if you have high prestige
- Italian engineer event - the effect should move the policy slider towards defensive instead of offensive
- Revolt, tweaked the effects to make it a less harsh
- City-state wants independence, should only apply to Liguria and Venice
- Italian engineer available, decreased the likelihood of it triggering
- Foreign drill instructor available, decreased the likelihood of it triggering
- Boundary dispute, will have an effect on your relation with the affected country
- Revolt Events, Exceptional year, Nobles ally with foreign power, Non-enforcement of ordinances, Peasants getting uppity - added stability modifiers to make stability investment more important
- Religious conversion - missing scope change
* Great Men
- Theologian, decreased the prestige effect
- Added three new country modifiers (theology, colonial, spy) and modified the effects of the diplomat, philosopher, trader, spymaster and theologian to make them a bit more interesting.
* Cultural uprisings
- American Revolution, duplicated id
- AmericanRevolution, duplicated core
- AmericanRevolution, ColonialUprisingBrazil, ColonialUprisingCanada, ColonialUprisingChile, ColonialUprisingColombia, ColonialUprisingLaPlata, ColonialUprisingLouisiana, ColonialUprisingMexico, ColonialUprisingPeru,ColonialUprisingQuebec, CulturalUprising, added stability modifiers to make stability investment more important
* Spread Of Protestantism and Spread Of Calvinism
- Protestantism and Calvinism spread won't affect the Papacy anymore
- The number of converted provinces is counted to keep the spread from getting out of hand.
- Decreased likelihood of Orthodox countries converting to Protestantism/Calvinism
* Event chains
- Hanseatic League Declines, won't happen as long as you have a hanseatic league country modifier
- Civil War, removed irrelevant country flag, retreating_rebels
- Religious Wars, triggers for Muslim provinces as well
- Time of Troubles (Famine), can only occur if you have a city size of at least 2000
- Added country flags to prevent these events from firing more than once for every event chain.
- Time Of Troubles, Civil War, Religious Wars, Empires, Liberalism, Peasants' War and Revolution, added stability modifiers to make stability investment more important
- Leave the Holy Roman Empire, can trigger for islands as well
* Nation events
- Added one more Spanish nation event to allow Castile to form Spain between 1506 and 1517
- Reorganized the nation effects so that they occur before the nation changes its name to make sure they have an effect.
- Spanish Nation, requires you to own Andalusia instead of Madrid
- Spanish Nation: When Spain is formed the capital is transferred to Madrid
* Natives
- Native Exploitation, requires the province to have a native size above 5 to make sure the event has an effect
- Raids, requires the province to have a city size of at least 200 to make sure the event has an effect
* Static_modifiers and Triggered_modifiers
- The initial effects of the Peasants' War, the Revolution and Times of Trouble are now handled via triggered modifiers instead of static
****************************
*******Scenario Setup*******
****************************
* Province history setup
- Added missing historical setup to the province of Irian
- Control of Lappland is now transferred to Sweden in 1640
- Control of Eisdiva, Agder and Hålogaland are now transferred to Denmark in 1536
- Date tweak to fix inconsistency between the end of the Second Ottoman-Hungarian War and when Lausitz, Croatia, Sopron, Slavonia, Pecs, Ersekujvar, Szolnok, Partium, Carpathia, Ratibor, Moravia, Bohemia and Plsen change hands.
- Owner/controller change to Vlaanderen and Brabant. They should belong to England and not Great Britain before 1707.
- Tweaked the date when Galicien and Ruthenia becomes part of Austria, after the partition of Poland.
- Tweaked the date when Polotsk and Mogilyov becomes part of Russia after the partition of Poland.
- Gascogne is now owned by England in 1453 instead of France to match the Hundred years' war.
- Croatia is no longer in a union with Hungary but instead a part of Hungary proper.
- Girona and Barcelona should be controlled by France in 1641 instead of Catalonia
- Adjustments to the date of the Manchu's annexation of Ming China.
- Unamakik is no longer discovered by France in 1534
- France should discover Yamasee and the Coast of Carolina in 1526
- The Coast of Cameroon should be discovered by the Kongolese in 1453
- Wrong date format for Portuguese discovery of Diego Suarez Bay
- Atlas should be discovered by all Latin countries in 1453
- Province religion changed from Reformed to Protestantism for St. Helena, Bermuda, Bahamas, Turks Islands, Jamaica, St. Kitts, Antigua, Barbados, Mosquito, Belize, Salish, Manhattan and Acadia
- Zeta's province religion changed from Catholic to Orthodox
* Country history setup
- The United States' state religion should be Protestantism instead of Calvinism
- Ingrian now belongs to the finno-ugric culture group instead of the Baltic
- Removed occitain as an accepted culture for France since they belong to the same religious group.
- Added missing culture and religion for Diego Garcia and Bourbon
- Crete's state religion changed to orthodox instead of Catholic and culture to Greek instead of Lombard
- Athens' state religion changed from Orthodox to Catholic
- Revised historical policy values for countries with values outside allowed range for their type of government.
- Increased dip/mil/adm value for historical monarchs with values below 5
- Removed duplicated monarchs for Bourbonnais, Burgundy and Champagne
- Adjusted monarch name for Tripoli
- Castille's capital transferred from Madrid to Castilla La Vieja
- Changed Chile's form of government (tribal_despotism to administrative_republic), religion (animism to catholic) and technology group (new_world to latin)
- Changed Avignon's government type to Theocracy instead of Papacy
- Removed incorrect advisor - ChinaKoreaJapan
- Added death dates to leaders of the Ming Empire
- Added two new leaders to Japan
- Added two new random leaders to Münster
- Removed Manchu leaders outside of the game's time frame
- Removed monarchs outside of the game's timeframe.
- New country flag (total_war) added to Japan, Ming and the Timurid Empire to simulate the problems fasing those nations.
- Removed cores on Pattani, Udong, Panduranga and Siem Reap for Ayutthaya and An Nam since they haven't been owned nor been in war.
- Added missing Manchurian cores on Taiwan(1638) and Deren (1689)
- Fixed some historical entries in the province of Curacao that weren't in order
* Wars
- Split the Ming-Manchu war into the "Manchu conquest" and the "Ming-Manchu War" to represent the situation better
- Added the fourth phase of "The Hundred Years War"
- WarOfTheSpanishSuccession - date tweak to peace date to match province history files.
* Text fixes
- Cape Farwell renamed to Three Kings Islands
- KanemBornu to Kanem Bornu - missing space
* Events
- Spanish Nation: When Spain is formed the capital is transferred to Madrid
************************
******* Bugfixes *******
************************
- Fixed some memory leaks and made some minor optimizations.
- Tracked down and rewrote a few underlying logics for fixing order of history in memory.
- Fixed some bugs on how shadows worked.
- Oceanwater doesn't deteriorate over time anymore.
- Arrows for disembarking much better.
- Progressbars are now visible all the time.
- Mapwidget in peaceview should no longer interfere with textrendering
- Removed tooltip eating area in the left round of the screen
- Fixed several places where text overlapped.
- You can't unpause in first tutorials anymore.
- Selecting ships in ports works as it should now.
- Fixed the crash when accepting a player loanoffer in multiplayer games.
- Fixed the crash with special characters in gotobox
- fixed crash bug related to the next/prev unit buttons
- Fixed some ways that could cheat missionaries and merchants sending.
- Fixed a bug which reversed the AI chances in event options.
- Fixed a few bugs with straits not blocking.
- Loading more than maximum amount of troops on a ship is no longer possible.
- Fixed the problems that were happening whenever a country changed name.
- Moving Colonist Symbol should no longer Disappears on Loading a Saved Game.
- Colonization animation should no longer jump around when it reach the target province.
- Colonyview now updates to cityview at the proper time
- The problem where the ledger was open and then automatically closes is fixed.
- Alignment problems in the ledger should now be fixed.
- Text fuzziness when switching pages of ledger is now gone.
- Improved handling of the chronicles when resigning.
- Scrolling list-boxes should now be more streamlined.
- Fixed icons for constructions in outliner
- Tooltip for buildings you cant afford now expands properly
- Find province now works better for provinces of different names
- Native size is now reported correctly in effects.
- Fixed some typos in the english language files.