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von Richthofen
04.01.07, 12:58
Servus,

was muss eigentlich passieren das die Rüstungsevents der Staaten triggern?

Bin jetzt 39 und D hat soeben Polen annektiert und ich dümple immer noch bei 80 IK rum.

Vielen Dank.

Colonel Chris
04.01.07, 13:06
Polen reicht nicht aus.

Es gibt verschiedene (alternative) Einflußfaktoren für die Events:

- Belli von Japan bzw Deutsches Reich
- der Fall von Paris
- die Siegpunkte der Achse bzw der Kommintern

Ich weiß jetzt nicht, inwiefern sich die Werte von HOI2 1.3b zu DD geändert haben, so daß ich auch keine Werte hier jetzt posten werde.

Aber warte ab, spätestens nach Paris sollte ein Event feuern.

Colonel Chris
04.01.07, 13:08
EDIT:

Die exakten Bedingungen kannst Du, soweit ich mich erinnere, hier nachschauen:

Doomsday/DB/events/hoi2.txt

und dann mal als Suchbegriff "gearing up for war" oder so eingeben.

Wer suchet, der findet! ;)

von Richthofen
04.01.07, 13:20
Naja Japan Belli hab ich mir schon gedacht. Der dümpelt bei sagenhaften 0 rum. AUch D hat nur so 5. Hoffentlich nehmen die bald Paris ein.

Noch was: Bei der genauen Auflistung wie sich die IK Zusammensetzt steht dran durch Frieden hab ich 75 % Abzug auf die Ik. Ca. 250.

Heißt das, dass sobald ich im Krieg mit einem anderen Land bin, auf jedenfall alles zur Verfügung habe?

Ryo
04.01.07, 13:21
Polen reicht nicht aus.

Es gibt verschiedene (alternative) Einflußfaktoren für die Events:

- Belli von Japan bzw Deutsches Reich
- der Fall von Paris
- die Siegpunkte der Achse bzw der Kommintern

Ich weiß jetzt nicht, inwiefern sich die Werte von HOI2 1.3b zu DD geändert haben, so daß ich auch keine Werte hier jetzt posten werde.

Aber warte ab, spätestens nach Paris sollte ein Event feuern.


Es gibt noch das kleine Event was kommt wen man bestimmte Staaten Angreift oder ins bündnis holt(Mittel/Süd Amerika,Portugal und ich glaube die Türkei und vielleicht noch andere) Kommen tuts natürlich nur wen der Angreifer/Bündnisholer das DR oder die Su ist

Montesquieu
04.01.07, 13:22
Alles und durch die Boni noch mehr...

sheep-dodger
04.01.07, 13:26
das is das erste Event:


event = {
id = 56
random = no
country = USA

name = EVT_56_NAME
desc = EVT_56_DESC
picture = "factory"
style = 0

trigger = {
atwar = no
OR = {
belligerence = { country = SOV value = 35 }
belligerence = { country = GER value = 35 }
belligerence = { country = JAP value = 40 }
NOT = { control = { province = 19 data = ENG } } # London
NOT = { control = { province = 56 data = FRA } } # Paris
NOT = { control = { province = 175 data = SOV } } # Moscow
NOT = { control = { province = 515 data = ITA } } # Rome
NOT = { control = { province = 300 data = GER } } # Berlin
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX
under_attack = BRA
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
war = { country = ENG country = SOV }
war = { country = ENG country = JAP }
war = { country = JAP country = HOL }

}
random = 15
}

date = { day = 0 month = january year = 1936 }
offset = 5
deathdate = { day = 29 month = december year = 1953 }

action_a = {
ai_chance = 95
name = EVT_56_ACTA
command = { type = domestic which = professional_army value = -1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 25 }
command = { type = domestic which = defense_lobby value = 3 }
command = { type = manpowerpool value = 200 }
}
action_b = {
ai_chance = 5
name = EVT_56_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 50 }
}
}



Das zweite:


event = {
id = 57
random = no
country = USA

name = EVT_57_NAME
desc = EVT_57_DESC
picture = "factory"
style = 0

trigger = {
event = 56
atwar = no
OR = {
axis = 408 # axis holds at least X vp ('41 GC +30% VP)
comintern = 263 # comintern holds at least X vp ('41 GC +30% VP)
belligerence = { country = GER value = 50 }
belligerence = { country = JAP value = 50 }
belligerence = { country = SOV value = 50 }
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
under_attack = MEX
}
random = 10
}

date = { day = 0 month = january year = 1936 }
offset = 5
deathdate = { day = 29 month = december year = 1953 }

action_a = {
ai_chance = 90
name = EVT_57_ACTA
command = { type = domestic which = defense_lobby value = 1 }
# command = { type = domestic which = professional_army value = -1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 15 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_57_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }

}
}

das dritte:

event = {
id = 58
random = no
country = USA

name = EVT_58_NAME
desc = EVT_58_DESC
picture = "factory"
style = 0

trigger = {
event = 57
atwar = no
OR = {
axis = 471 # axis holds at least X vp ('41 GC +50% VP)
comintern = 303 # comintern holds at least X vp ('41 GC +50% VP)
belligerence = { country = GER value = 60 }
belligerence = { country = JAP value = 70 }
belligerence = { country = SOV value = 70 }
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
under_attack = MEX
}
random = 20
}

date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 29 month = december year = 1953 }

action_a = {
ai_chance = 90
name = EVT_58_ACTA
command = { type = domestic which = defense_lobby value = 1 }
# command = { type = domestic which = professional_army value = -1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 15 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_58_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }

}
}
das vierte und letzte:


event = {
id = 58
random = no
country = USA

name = EVT_58_NAME
desc = EVT_58_DESC
picture = "factory"
style = 0

trigger = {
event = 57
atwar = no
OR = {
axis = 471 # axis holds at least X vp ('41 GC +50% VP)
comintern = 303 # comintern holds at least X vp ('41 GC +50% VP)
belligerence = { country = GER value = 60 }
belligerence = { country = JAP value = 70 }
belligerence = { country = SOV value = 70 }
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
under_attack = MEX
}
random = 20
}

date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 29 month = december year = 1953 }

action_a = {
ai_chance = 90
name = EVT_58_ACTA
command = { type = domestic which = defense_lobby value = 1 }
# command = { type = domestic which = professional_army value = -1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 15 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_58_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }

}
}

Zero
04.01.07, 13:52
Wenn man immer auf Interventionist geht am 1.1. dann kann man 39 den Allierten beitreten und bekommt dann am 1.9. von D den Krieg erklärt. So liefs bei mir. Allerdings hat man dann noch kein Kriegstreiber und keine stehende Armee.

[B@W] Abominus
04.01.07, 13:57
Als Ami würde ich abwechselnd auf Kriegstreiber und Interventionismus gehen bis ich bei beiden 5 habe (Mitte). Danach erstmal bis zum Kriegseintritt nur Berufsheer. Wenn man das dritte Gearing UP bekommen hat kann man die beiden vorherigen Slider auf voll (links) stellen im Laufe der Zeit und - wie gesagt - erst nach dem 3. Gearing Up Event dem Bündnis beitreten. Sonst wird es zu langweilig...

Colonel Chris
04.01.07, 14:01
@Sheep-dodger

Wäre hilfreich, die ganze Event-KETTE und nicht nur EINEN Trigger zu posten.

Dann kann man gleich auch den Zusammenhang besser erkennen. Man weiß auf den ersten Blick so ja gar nicht mal, welches Event das genau ist, gerade, wenn man da nicht so drin steckt. ;)

sheep-dodger
04.01.07, 14:50
@CC: habs editiert

Die Ursachen sind also die belli von GER ITA und JAP, die Siegpunkte von Achse und KomIntern, der Besetzer von London, Rom, Berlin, Moskau und Paris (wenn es nicht dem normalen Besitzer gehört können die events getriggert werden), eine Landung in Kanada oder den amerikanischen Besitzungen GBs, wenn Mexiko oder ein anderer amerikanischer Staat sich der Achse anschließt oder angegriffen wird (Monroe-Doktrin), wenn der Krieg im Pazifik ausbricht oder ein Krieg zwischen GB und SOV
Da es ein OR trigger is muss nur eine Bedingung erfüllt sein, Ihr könnt also davon ausgehen dass es nicht mehr allzu lange dauern dürfte.

Colonel Chris
04.01.07, 15:39
@sheep-dodger

Gute Zusammenfassung! :top: Bei Gelegenheit bewerte ich mal wieder. ;)

He-Man
06.01.07, 17:26
Sehr gut Zusammenfassung! Herrlich. Kann man nicht besser machen. :rolleyes: