Arminus
29.08.06, 15:23
Siehe Thread (http://www.europa-universalis.com/forum/showthread.php?t=261120). Kann erfahrungsgemäß was dauern...
With Inferis' announcement that he is developing a Magellan-style map-editing tool for the Victoria maps, I have decided to to put out a call for people interested in collaborating on a new map project for Victoria that I am calling Clio.
Now, we don't have the tools yet to begin modding the map, but half the battle in making a map mod is determining what should be changed, added, and reworked. I have some definite ideas, and have done some preliminary organization figuring out which sea provinces can be merged to free up provinces for land provinces, and am developing lists of what I'd like to see changed in the map, especially refinements in the colonial world, especially Africa, and the addition of some missing islands. But also some reworking in other parts of the world, even a couple changes I'd like to make in Europe.
I'll start posting some of my ideas (and even a couple mock up maps for some regions) in the next few days, but I'd like to see how much interest there would be in forming a modding group to develop ideas on what to improve. In the end the more of the idea work that can be done now, the less time it will take to make a new map once Inferis' development work reaches the use of the public at large.
Before anybody gets too committed to their map dreams and fantasies, I have two strong caveats that we have to note:
- There is a maximum amount of provinces. Unless the Paradox development team sees fit to change this, we won't be able to have any more provinces than we currently have. We can't edit the .exe file to change the maximum number of provinces because it's a define that is referenced in multiple places. Period. What we can do now, however, is readjust provinces, so if you found that maybe the world has too many sea zones, or maybe Algeria is unneccessarily crowded, then we can move provinces from over there to another place.
- Paradox maps have a maximum 'density'. Paradox maps have regions that are divided by grid-lines. Essentially the map is separated into a bunch of squares (if it's the same as the EU2 map). I believe the EU2 map is divided into 40 "squares", to give you a sense of scale. There is a maximum amount of provinces that can go into each square. So you can't make ultra-high-density-one-pixel-is-one-province maps. Keep this in mind! As a rule of thumb, the province density of Germany is likely to be as dense as you make it.
I'd also like to note that, for gameplay purposes, we probably don't want gazillions of tiny provinces that are difficult to click on.In einem halben Jahr dann wahrscheinlich mehr. ;)
With Inferis' announcement that he is developing a Magellan-style map-editing tool for the Victoria maps, I have decided to to put out a call for people interested in collaborating on a new map project for Victoria that I am calling Clio.
Now, we don't have the tools yet to begin modding the map, but half the battle in making a map mod is determining what should be changed, added, and reworked. I have some definite ideas, and have done some preliminary organization figuring out which sea provinces can be merged to free up provinces for land provinces, and am developing lists of what I'd like to see changed in the map, especially refinements in the colonial world, especially Africa, and the addition of some missing islands. But also some reworking in other parts of the world, even a couple changes I'd like to make in Europe.
I'll start posting some of my ideas (and even a couple mock up maps for some regions) in the next few days, but I'd like to see how much interest there would be in forming a modding group to develop ideas on what to improve. In the end the more of the idea work that can be done now, the less time it will take to make a new map once Inferis' development work reaches the use of the public at large.
Before anybody gets too committed to their map dreams and fantasies, I have two strong caveats that we have to note:
- There is a maximum amount of provinces. Unless the Paradox development team sees fit to change this, we won't be able to have any more provinces than we currently have. We can't edit the .exe file to change the maximum number of provinces because it's a define that is referenced in multiple places. Period. What we can do now, however, is readjust provinces, so if you found that maybe the world has too many sea zones, or maybe Algeria is unneccessarily crowded, then we can move provinces from over there to another place.
- Paradox maps have a maximum 'density'. Paradox maps have regions that are divided by grid-lines. Essentially the map is separated into a bunch of squares (if it's the same as the EU2 map). I believe the EU2 map is divided into 40 "squares", to give you a sense of scale. There is a maximum amount of provinces that can go into each square. So you can't make ultra-high-density-one-pixel-is-one-province maps. Keep this in mind! As a rule of thumb, the province density of Germany is likely to be as dense as you make it.
I'd also like to note that, for gameplay purposes, we probably don't want gazillions of tiny provinces that are difficult to click on.In einem halben Jahr dann wahrscheinlich mehr. ;)