[B@W] Abominus
28.02.06, 14:29
Ich habe eine neue Tech für AEIOU geschrieben und dabei ist mir ein Problem aufgefallen:
command = { type = activate_unit_type which = super_heavy_armor } #Spezialbrigade
command = { type = scrap_model which = super_heavy_armor value = 0 }
command = { type = new_model which = super_heavy_armor value = 4 }
command = { type = night_move which = super_heavy_armor value = 33 }
command = { type = night_attack which = super_heavy_armor value = 33 }
command = { type = night_defense which = super_heavy_armor value = 33 }
command = { type = desert_attack which = super_heavy_armor value = 20 }
command = { type = desert_defense which = super_heavy_armor value = -10 }
command = { type = mountain_attack which = super_heavy_armor value = 20 }
command = { type = mountain_defense which = super_heavy_armor value = -10 }
command = { type = hill_attack which = super_heavy_armor value = 20 }
command = { type = hill_defense which = super_heavy_armor value = -10 }
command = { type = forest_attack which = super_heavy_armor value = 20 }
command = { type = forest_defense which = super_heavy_armor value = -10 }
command = { type = swamp_attack which = super_heavy_armor value = 20 }
command = { type = swamp_defense which = super_heavy_armor value = -10 }
command = { type = urban_attack which = super_heavy_armor value = 20 }
command = { type = urban_defense which = super_heavy_armor value = -10 }
command = { type = desert_move which = super_heavy_armor value = 10 }
command = { type = mountain_move which = super_heavy_armor value = 10 }
command = { type = hill_move which = super_heavy_armor value = 10 }
command = { type = forest_move which = super_heavy_armor value = 10 }
command = { type = swamp_move which = super_heavy_armor value = 10 }
command = { type = urban_move which = super_heavy_armor value = 10 }
command = { type = max_organization which = land value = 10 }
Wenn ich in HoI II reinschaue, sehe ich Folgendes:
http://abo.baw-clan.de/images/hoi/kuk/kuk116.jpg
Hat einer ne Idee, welche Nr. ich für die super_heavy_armor Brigade nehmen muss? Infantrie hat 0, Miliz hat 11 und so weiter, aber welches ist es für super_heavy_armor?
Wenn ich mir die Fahrzeugfließbandtech anschaue, steht bei super_heavy_armor immer noch das "spezial", wie es sein sollte, und nicht "gar"... GRRRR
command = { type = activate_unit_type which = super_heavy_armor } #Spezialbrigade
command = { type = scrap_model which = super_heavy_armor value = 0 }
command = { type = new_model which = super_heavy_armor value = 4 }
command = { type = night_move which = super_heavy_armor value = 33 }
command = { type = night_attack which = super_heavy_armor value = 33 }
command = { type = night_defense which = super_heavy_armor value = 33 }
command = { type = desert_attack which = super_heavy_armor value = 20 }
command = { type = desert_defense which = super_heavy_armor value = -10 }
command = { type = mountain_attack which = super_heavy_armor value = 20 }
command = { type = mountain_defense which = super_heavy_armor value = -10 }
command = { type = hill_attack which = super_heavy_armor value = 20 }
command = { type = hill_defense which = super_heavy_armor value = -10 }
command = { type = forest_attack which = super_heavy_armor value = 20 }
command = { type = forest_defense which = super_heavy_armor value = -10 }
command = { type = swamp_attack which = super_heavy_armor value = 20 }
command = { type = swamp_defense which = super_heavy_armor value = -10 }
command = { type = urban_attack which = super_heavy_armor value = 20 }
command = { type = urban_defense which = super_heavy_armor value = -10 }
command = { type = desert_move which = super_heavy_armor value = 10 }
command = { type = mountain_move which = super_heavy_armor value = 10 }
command = { type = hill_move which = super_heavy_armor value = 10 }
command = { type = forest_move which = super_heavy_armor value = 10 }
command = { type = swamp_move which = super_heavy_armor value = 10 }
command = { type = urban_move which = super_heavy_armor value = 10 }
command = { type = max_organization which = land value = 10 }
Wenn ich in HoI II reinschaue, sehe ich Folgendes:
http://abo.baw-clan.de/images/hoi/kuk/kuk116.jpg
Hat einer ne Idee, welche Nr. ich für die super_heavy_armor Brigade nehmen muss? Infantrie hat 0, Miliz hat 11 und so weiter, aber welches ist es für super_heavy_armor?
Wenn ich mir die Fahrzeugfließbandtech anschaue, steht bei super_heavy_armor immer noch das "spezial", wie es sein sollte, und nicht "gar"... GRRRR