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N.e.m.o
14.12.05, 14:36
Der Patch 1.5 ist draussen. Im Gegensatz zu bisherigen Patches benötigt dieser entweder die BI-Erweiterung oder das Patch 1.3

http://www.totalwar.com/community/download.htm

N.e.m.o
14.12.05, 15:06
Rome: Total War Patch 1.5



Installation


You need to upgrade your version of RTW to version 1.3 before you install the 1.5 patch. If you do not, the patching process will not work and your game is unlikely to function.



This read-me details the main fixes made to the game. Other minor fixes and balances have been carried out.



Campaign Map


We have fixed the “memory leak” slowdown issue that was seen when playing the campaign map for prolonged periods.
· We have fixed the Naval battles that were not working correctly in version 1.3. AI-controlled factions will now make proper use of ships.

· Saved games from version 1.2 will work in version 1.5. A couple of other problems with saved games have also been fixed to prevent crashes.

The Gauls can no longer recruit Naked Fanatics as they no longer have farming-related shrines and temples.
Academy-class buildings now give a law bonus, as they do in the BI expansion pack. These buildings now have uses in cities without governors or generals in residence.
Only Roman factions can hold Games at an Arena-class building.
Diplomacy has been “tweaked” so that Roman diplomatic activity is more coherent.
Fleeing armies can now only flee once after a large battle defeat.


Units


We have added secondary low-quality sword to the phalanx-capable German Spearman Warband.
Removed inappropriate officer from Rebel Archer Warband units.
Reduced hit points for German Berserkers from 3 to 2 (matching those in BI).


Battle Map




Improvements have been made to prevent men spilling around the base of siege towers.
There was a pathfinding issue that made river battles very slow. This has been fixed.
Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies.
The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units.




Rome: Total War – Barbarian Invasion Patch 1.6





There are a numerous areas of code that were looked at for the patch fix. The list below is the main fixes that have been made; other minor fixes and balancing changes were also carried out.





Campaign Map


Generals’ night fighting ability is granted at 4 stars rather than 5
We have fixed the “memory leak” slowdown that was seen on the Campaign map during extended play
Loyalty is now available with all shadow factions.
The faction leader will now not revolt.
· When a horde is created, horde units are no longer added to existing armies that occupy forts.

· We have fixed a bug that causes hordes to avoid fighting armies on bridges on the campaign map.

We have given Gratianus Flavius a unit of Imperial German Bodyguards to fix a missing general's unit bug in the starting positions.
We have made fixes to settlement tax updating, so that it correctly updates tax policy when changing governors
We fixed a bug that caused diplomats to gather at extreme southwest corner of map in some cases.
Fixed crash where settlement recruitment queue for rebellions was exceeding max size.
The Marriage Event trigger now works.
There are a large number of changes to the balance of the game in response to the extended play that has been done by forum users.
Fixed an issue where disembarkation paths were being left on the terrain.
The Nomad voices have been changed from Greek to Barbarian.
We have fixed crash where settlement recruitment queue for rebellions was exceeding max size.




Battle Map


Improvements have been made to prevent men spilling around the base of siege towers.
There was a pathfinding issue that made river battles very slow. This has been fixed.
Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies.
The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units.
· The unit experience upgrade “sparkling” effect can now be turned off using the UNIT_EXPERIENCE_UPGRADE_EFFECT tag in preferences.txt.

24Gamer
12.06.06, 22:37
Sch**** an dem Patch ist, dass man eben 1.3 braucht. Denn 1.3 braucht bei mir 2.3 GB Speicher ( bei mir stehen dann immer 2 Total War Files mit jeweils über 2 GB )

MADCAT
13.06.06, 11:18
2.3 GB? Der Patch selbst ist doch nur 103 MB groß :???:

24Gamer
13.06.06, 23:06
Ja hab mich auch gewundert, aber in meiner Software Liste stehts so. Und wenn ich ein von beiden lösche startet das GAme nich.

Trajan
13.06.06, 23:23
Hmm der Link funzt nimmer... Und was mich noch wundert is das der Patch bei keinem einzigen Informationsdienst angekündigt wurde bzw. wird... :???:

24Gamer
13.06.06, 23:27
Hmm der Link funzt nimmer... Und was mich noch wundert is das der Patch bei keinem einzigen Informationsdienst angekündigt wurde bzw. wird... :???:

www.4players.de da findste jeden patch