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Archiv verlassen und diese Seite im Standarddesign anzeigen : Great Invasions GI ist auf 1.04!



Canaris
03.11.05, 20:32
It contains the following changes :

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|Patch v1.04|
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- New feature: the Peace differential cost for transferring provinces via peace treaty is now tweakable, see PD1-PD5 lines in GameRules DB
- Following previous add-on, the Peace differential cost for transferring provinces has been increased
- New feature: Historical Events can now be triggered a customizable number of times, see updated Historical Events scripting language documentation
- Fixed bug in disembarking of armies transported by ships: it was possible only to land the ships inside the port, no action of unload from the sea
- Improved the hierarchy check for determination of senior leader in stack: historical leaders are now preferred to random ones
- Improved game stability: fixed possible cause of game crash/freeze when playing at medium/high game speed, in Military or Religious map mode, with the low zoom factor
- Raiders rebirth events have been refactored
- Nations controlled by human player with Diplomatic AI advisor activated: now when you click on the Peace button you can choose by yourself the peace conditions offer
- New feature: the build rate of military units built by AI is now tweakable
(see [game dir]/Data/AI/*.seq files)
- Improved the number of armies that can be handled by AI for each nation
- New feature: a new set of eight customizable parameters is now available in Setup.exe tool
- New feature: two new statistics screens in Palace, to have the complete list of wars, peace treaties and diplomatic relations among all nations
- Fixed error in Naval AI: strange presence of land stacks in open seas, accompained by naval stacks, but not transported by them
- New feature: new tweaking AI param to set a preference order in military units builds (see [game dir]/Data/AI/*.seq files)
- The Historical Events effects texts have been improved where possible, in order to avoid misunderstandings regarding the identity of nations targeted by the events consequences
- Improved Military AI: merging/splitting of little/large idle land stacks (new feature)
- Setup.exe tool now allows you to customize the game stability security level: high values for older PCs, low values (or even 0 - disable) for faster PCs
- Religious actions "Pressure Church" and "Change religious attitude": the messages or popup windows containing the result of the action are now notified BOTH to the Religious chief AND to the acting nation
- Corrected major error in Nations DB: no more new nations appearing with NO territory
- Byzantine Empire is now better protected by country collapse thanks to a new kind of Historical Events that decrease the number of collected declines at given historical dates or occurrences
- Performed the third and last stage overall Multiplayer engine tuning, testing and bug fixing: improved synchronization of random factors in game message queue management
- Improved Diplomatic AI for peace proposals: now AI doesn't overwhelm anymore human players with too frequent peace proposals in case of refusal, minimum frequency set
to 3 months
(customizable, see GameRules DB, line PO1-PO2)
- Fixed small bug about Hordes: they can now be embarked directly inside the port
- No more reasonless move of capital for Barbarian nations after game load and particular occurrences
- Fixed small error in aging of nations
- New sprite for "Water shortage" in sieges
- Raider nations cannot increase their age anymore until they loose the Raider status
- Barbarian nations cannot receive anymore any decline
- Introduced new reduction percentages for country aging and declines applied to nation revenues
(see GameRules DB, lines RD1 and RD2)
- Improved Military AI: nations now try to build the most number of new military units, when needed
- Improved Military AI for army strength evaluation, recover evaluation, attrition evaluation
- Further more variety and randomness in the assingation of new stratagems to players
- Improved AI of missionaries, who do not start anymore moving towards Ireland, but who follow now a clever principle: expand their faith following from the neighboring provinces
- Barbarian nations (raiders or not) cannot cumulate anymore any local bonus Logistical Point
- Fixed bug in church dimes and other religious revenues calculation for religious nations
- Improved Military AI: now the balance of forces between the attacker and the defender is alwais well taken into account when planning invasions
- Improved Diplomatic AI: when evaluating chances for war declarations, AI now alwais takes into account the good/bad relations
(moddable, see [game dir]/Data/AI/*.seq files)
- Fixed bug in availability check for building of Siege trains & Supply trains
- When an army enters a province where an enemy stack has entered the town, the enemy stack now first exit the city before attacking the invading army
- Mercenary treaty cannot be anymore signed with Raider nations
- Improved Diplomatic AI: when suing for peace, nations cannot offer anymore provinces unless controlled by or bordering the enemy nation
(tweakable in GameRules DB, line AI1)
- Improved Diplomatic AI: when offering peace, nations cannot ask anymore for provinces unless already controlled or bordering
(tweakable in GameRules DB, line AI2)
- Raiders and Nations DB slightly revised to have more coherent deadlines for loss of Raider status
- Fixed translation errors in Royal conversion result messages
- Introduced some game interface improvements
(see GameRules DB, lines II1 and following ones), currently disabled
- Fixed small bug in 1.03c: collapsed or annexed nations were not removed from the owning player's list of controlled nations
- Following a successful conversion attempt, missionaries cannot found anymore a church unless if located in a province containing a town
- Triggering of the provinces civilization process is now easier
- Correction of Diplomatic AI: no more Trade proposals when the agreement is forbidden because the concerned resource is already traded
- Correction of Diplomatic AI: no more Trade proposals when the agreement is forbidden because nations are at war
- New feature on the game interface: (Heretic) Bishops are now more clearly distinguishable, not available with old savegames
- Bishops system slightly refactored and improved
- Improved Diplomatic AI for war declaration upon Ally request
- Improved Mercenary Treaty, that can now be played on a wider range on nations
- New feature: introduced a Attrition/Combats hits recovery system (n hit points recovery per month, tweakable via GameRules DB, line ATH)
- Some corrections in Hordes capture system (see GameRules DB, lines FO1 and FO2)
- Fixed bug in captured Hordes: after leaving the game and reloading it, hordes have become units of the capturing nation(the shield of the native nation has disappeared)
- Fixed very rare bug in Administration window: in some rare cases the administrative need was wrongly set to zero


IMPORTANT!

Great Invasions v.1.04 has been widely tested in Multiplayer mode. The game runs fine and a good synchronization between all clients and the host PC is granted, even if only with the lowest game speed (5 min = 1 month). This is why the max game speed in Multiplayer mode has been forced to the lowest one. However, you can change the game speed by using the Setup.exe tool.

Otto der Grosse
04.11.05, 14:56
Leider ist der Patch nicht für die Deutsche Version !

Wo ist der Patch für die DV ??

Canaris
04.11.05, 15:05
Laut Phil bekommt man die vom deutschen Vertreiber...

Hohenlohe
09.11.05, 20:42
werter Canaris, ich habe mir heute im vorbeigehen bei mediamarkt GI gekauft und jetzt würde ich gern den neuesten patch 1.04 herunterladen, aber ich finde keine seite dafür. weisst du wo man den patch downloaden kann. :???:

Canaris
09.11.05, 20:46
Tatsächlich gibt es momentan keinen Link für den Deutschen Patch....